Done for now with Hogwarts Legacy. If I could do it over again, I think I would have completed the story as quickly as possible. Then I would have completed all the side quests and highlands exploration and finish off with the castle exploration. Because while the highlands/open world general area is fascinating, it pales in comparison to the majesty of the castle itself and its immediate surrounding areas (Hogsmeade as well, couldn't get enough of that idyllic town).
I had completed most of the castle exploration by the time I finished the main story, so the collectathon after that ventured very close to the realm of tedium since most of it was in the highlands and the various caves and hamlets. I was missing just a few items by the end and I was close to getting frustrated at wondering which ones were missing and where they could possibly have been; I ended up having to consult a few guides, which I was really hoping to not have to do for this game. I don't like having to consult guides in general and think that if a player needs to use a guide, it's probably because the user experience is lacking (of course, there are always exceptions to that idea, and that idea is just my opinion).
Now that I've spent enough time with it, the charm has worn off a bit and I have no trouble telling what things I loved and what things I didn't. The sheer number of Merlin trials is a little ridiculous (I think there are like 95 if I'm not mistaken) and feels as though they were carpeted across the open world to create points of interest. After that many occurrences, the puzzles lose their novelty. I also didn't really see the point of the Ancient Magic traces. It's another thing that felt like it was put into ruins to give you a reason to explore them.
But sometimes, it's fun to explore things and there just not be anything. I don't know, just not every single thing in a game needs to reward you with loot or coins or something. If your world is interesting enough - and Hogwarts Legacy very much is - then the sheer act of exploration is inherently rewarding and satisfies all on its own. Loading the open world with relatively meaningless collectibles and junk gear, for the sake of nothing much other than to tick a box really takes away from the novelty of exploration and makes it arduous. I think a better approach would have been to rework the gear system such that there are unique items with unique individual properties, pretty much exactly how FromSoftware does it, and then stick those in various places throughout the world.
The boss battle at the end was tedious, inexcusably so. Just not well designed.
Sebastian's quest got to be really tedious too. I understood the gravity of it but it really felt like it was starting to drag about halfway through. Or maybe I just didn't care enough.
Anyway, those are just some thoughts about what I didn't like about the game. It's still solid as hell, and one of the better gaming experiences I've had in the last few years. And again, from a sheer games development perspective, Hogwarts Legacy is a triumph. There were so few bugs or glitches and the ability to travel seamlessly throughout the castle and open world is still astonishing when I think about it.
Hogwarts Legacy gets a 9 out of 10 for me. It deserves no less and would deserve more, if it weren't for some of the collectables and puzzles.