I'm 10 hours in and I feel like I haven't done anything and I mean that in the best way. I'm taking my time with this game. I'm enjoying every second. I don't fast travel because the world is too beautiful to skip over. I want to take it all in and savor every drop. The world is absolutely stuffed to the brim with character. It's practically oozing, bursting at the seams.
I haven't been this utterly and wholly immersed in a world since the first time I played Oblivion. Oblivion was my first real RPG experience and therefore, was especially transformative for me. I wandered around, not really knowing what I was doing and with no real agenda, just taking everything in. I had wide-eyed wonder with every turn of the camera, every distant landmark I glimpsed, every path I saw scurrying off towards a hill or wooded area. I came across the entrance to a mine and wondered at what dangers might lurk within, only to find that it was something of a copy-and-paste section, containing a few lowly rats and no loot of value; I wandered into a castle ruin thinking it was nothing special, only to discover that in the ruin dwelled a sleeping wizard trapped in a nightmare of his own making for having stolen the prized possession of an underworld god. Every minute seemed like an hour, and yet, every hour felt like a minute. In mere moments after loading up, I was locked into a state of flow. Tamriel felt real. It was magical in the purest sense of the word. Discovery was a bright and constant fixture and it never dimmed, not even after hundreds of hours and several different playthroughs.
Fast forward to now. Open-world games are, for the most part, very good. They have good gameplay, some have good stories, and a good portion of them are gorgeous. But most open worlds don't have that constant state of discovery about them. Once you've seen a 100-square-foot area of those worlds, you've probably seen most of that game. It's just not so with Hogwarts. There is so much character - I'll use this word a lot when describing just about any component of this game - that it's hard to articulate. I have that feeling from Oblivion that I haven't had since then. I'm wandering and just taking in the world around me. There is so much to see and I'm in no rush to see it all.
Whereas I usually loathe having to backtrack because I'm missing an item or ability that will grant me access to area, I'm instead smiling at not being able to find the secrets within yet and look forward to having a reason to come back later. Whereas I usually use subtitles to help me skip through conversations as quickly as possible, I've instead turned off the subtitles and listen to every word spoken to me, so sonorous and well done is the voice acting. Whereas I keep a minimap on so I can find the quickest route to my destination, I have the map turned off so I can wander and find my way naturally. I want to be in the moment. Hogwarts Legacy, for the first time in a long time, is not a task to be completed; it's a world I'm happy to spend time in.
Hogwarts Legacy doesn't have anything truly unique that other open-world games don't have; it's the nearly flawless execution of it all that is so enchanting and impressive. I spent two hours walking around Hogsmeade just looking at the shops and admiring all the details. I stopped to listen to NPC conversations. I looked over every square foot of each shop, stunned at the pleasant clutter and live-in aesthetic of each dwelling. I crept through every back street and strolled through every backyard garden. I skipped rocks across a pond with my wand while fellow students near me studied quietly. And I loved every single minute of it.
And this is much of my experience so far. I've done missions and participated in plenty of duels against students, dark wizard, and goblins, but most of my time has been spent admiring. I admire the absolute hell out of this game. There are so many different gameplay systems, from puzzles to flying to traversal to combat, and they all work flawlessly. There's not a single loading screen in the world and the chances are if there's a door, you can walk through it instantly. I haven't experienced a single glitch or bug. I want to know how the hell the developers pulled this off. How did they create such a massive game with such an exceptional level of polish? How did they stick the landing?
It's sad that I even see this as a point of praise but we should be realistic: games are very hard to make. They take a lot of time and money. A lot can go wrong in development. Most games are released with a problem, if not numerous problems. Games with millions of dollars behind them go through intensive and prolonged development and STILL have issues. It needs to be recognized that Hogwarts Legacy was released with virtually no problems. We need to reward developers for this and make it known this is what we, as consumers and gamers, want to see more of.
But again, it's the execution of everything that is so impressive and singular. Open-world games have a lot of components and different systems. The result is usually that some of the systems are great and others aren't so much. With Hogwarts Legacy, I really can't point to anything that disappoints. The combat is fun and challenging, the loot is satisfying, the spells are fun as hell to use, exploration is absolute dynamite, crafting is worthwhile, flying feels great, the story is engaging and logical, the characters are likable, the voice acting is some of the best in the industry...I could go on, I really could. But suffice it to say this game is extraordinary. I mean that: it's extraordinary.
I pause to consider if there might be bias in my analysis because of the impact the Harry Potter books had on me growing up. I've always found great comfort in the innocent and pure-hearted nature of the Wizarding World. But when I consider that possibility, it doesn't hold water. I've played just about every big-name open-world game out there, and the smaller ones too, and this one just spanks them. It just does. I don't think my bias is talking for me here.
Most recently, I completed the Flying Class mission wherein my character was taught how to fly on a broomstick. I was smiling gleefully the whole time. I laughed out loud at the teacher's dialogue, as well as a moment where the player character's face drops when she gets in trouble. The level of charm here is disgusting. I cannot wait to see what else this game has in store. This is the game all of us Potterheads dreamt of when we were wee lads reading about Hogwarts. This is the open world game developers should try to best. This is the level of quality all studios should strive for.