Hogwarts Legacy (2023)

Avalanche Software

Nintendo Switch · Nintendo Switch 2 · PC (Microsoft Windows) · PlayStation 4 · PlayStation 5 · Xbox One · Xbox Series X|S

3.82 from 1616 ratings

4686 members have it in their collection · 604 playing now · 1265 backlogged · 1118 wish listed

How long? Main story 32h · with extras 50h · 100% 81h (from 134 logged playthroughs)

Hogwarts Legacy is an immersive, open-world action RPG set in the world first introduced in the Harry Potter books. Now you can take control of the action and be at the center of your own adventure in the wizarding world. Embark on a journey through familiar and new locations as you explore and discover fantastic beasts, customize your character and … Read more
Hogwarts Legacy is an immersive, open-world action RPG set in the world first introduced in the Harry Potter books. Now you can take control of the action and be at the center of your own adventure in the wizarding world. Embark on a journey through familiar and new locations as you explore and discover fantastic beasts, customize your character and craft potions, master spell casting, upgrade talents, and become the wizard you want to be. Discover the feeling of living at Hogwarts as you make allies, battle Dark wizards, and ultimately decide the fate of the wizarding world. Your legacy is what you make of it. Read less

Release dates

  • Feb 07, 2023 (Advanced Access) (Worldwide) PC (Microsoft Windows), PlayStation 5, Xbox Series X|S
  • Feb 10, 2023 (Full Release) (Worldwide) PC (Microsoft Windows), PlayStation 5, Xbox Series X|S
  • May 05, 2023 (Full Release) (Worldwide) PlayStation 4, Xbox One
  • Nov 14, 2023 (Full Release) (Worldwide) Nintendo Switch
  • Jun 05, 2025 (Full Release) (Worldwide) Nintendo Switch 2

Related

Editions

Featured in lists

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Rating distribution

5 stars
406
4 stars
669
3 stars
407
2 stars
112
1 star
22

Community All Reviews Statuses

jdrestrepo

Review jdrestrepo 3/5 · Dec 10, 2025

Very MEH experience - some good some bad

Pros:

  • They did the IP right. The world feels very alive with all the harry potter whimsy and magic we remember from the movies and imagined from the books
  • The banter and teen energy is strong in hogwarts. Feels perfect for the target audience and some of the cut scenes from the class is great

Cons: Here's where the game …

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Pros:

  • They did the IP right. The world feels very alive with all the harry potter whimsy and magic we remember from the movies and imagined from the books
  • The banter and teen energy is strong in hogwarts. Feels perfect for the target audience and some of the cut scenes from the class is great

Cons: Here's where the game really struggles

  • The combat is pretty underwhelming for a few reasons. My biggest issue with the combat is its really hard to effectively use the many spells in the same engagement. This game has you put spells on different sets of 4 that you can activate whenever. It gets really hard to swap them while you are mid combat since there is no time slow down or other tool to let you move to other spells while the action is happening. As a result you create one set of 4 spells that you will mostly rely on, and it destroys build diversity and fun diversity
  • There feels like there's 4 different types of enemies throughout the game. It destroys the fun once you know who you are going to fight AGAIN and AGAIN. The world is big enough to include way more folks but nope you are going to fight ALOT of goblins and animated knights with the occasional troll.
  • For such a well written and memorable story, the writing feels very Game of Thrones seasons 7 and 8. Lazy writing, taking lots of liberal opportunities to cut corners. Why are the goblins bad??? Who cares, you are just told that from the start with no clear convincing seemingly needed. Why are 5th year students so rare? Why is Professor Fig your buddy outside the lands??? All of this and more so poorly explained
  • The NPC acting is so bad. Character forms are so lazy outside of cutscenes (which admittedly are good). Hurts that there wasn't a more dynamic feel to the dialogue because it makes it feel more skippable. Equally, your character gets a choice of one of two dialogues but which you choose never matters

There's more not to like but don't want to hate endlessly. Either way, if you are into harry potter, you will enjoy a lot fo the callbacks, but i would try speed running mainly thorugh the main story and some choice side quests because the rest of the gameplay is pretty underwhelming and combat is meh.

3/5

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SoulboundFlame

Review SoulboundFlame 4/5 · Feb 8, 2025

I wanted to find wonder and mystery in this game, but I found an open world game painted in Harry Potter.

I was simultaneously blown away and disappointed to find such a perfectly created Harry Potter game, with gameplay I did not like.

The World

The game is beautiful, and if I was able to play on high end hardware …

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I wanted to find wonder and mystery in this game, but I found an open world game painted in Harry Potter.

I was simultaneously blown away and disappointed to find such a perfectly created Harry Potter game, with gameplay I did not like.

The World

The game is beautiful, and if I was able to play on high end hardware I expect that might have carried me through the game. But given I'm on entry level gaming hardware (a $800 laptop....) the game is just a poor experience. The load times especially are cruel, due to the sheer number of fast travels required for certain quests.

The story

I can't really comment on the story, as I played almost non of it, instead I was buried in a stream of random tasks. The extended 10 hour tutorial is perhaps the biggest reason for me quitting the game. I never quite felt the rails fall away.

Combat

In most RPG's you are given a choice, a way to specialize and really make a game your own.

  • Talents are half baked, each spell has one improvement option. There is no option to build or spec into a character type.

  • All spells function within a auto aiming combat system. If feels a little like playing a fighting game. As the ranged combat is more like melee combat with a block and counter system.

  • I think my fundamental issue is that 90% of the damage you do comes from the basic spell slinging. The spells are limited to force bolt A or force bolt B. No snakes. No turning into a dragon. No defense orientated gameplay. I felt a little disappointed I couldn't build a fire based combat character.

Outside of it: stone is moving into a door, tree's are growing into buildings and all sorts of madness is happening. That would have been nice in the combat system.

Crafting

The process for making and using your potions, items and upgrades is unbelievably clunky. I expect that these systems will end up paying off. But for the early part of the game they feel like a confusing mess that made me not want to play.

Gear

Why is there a looter shooter gear system. No. Seriously, what is this doing in my Harry Potter game...

The emotive structure of yur engagement in the world

I expect that the meaningful stories are in there, but why are they hidden? Drama, love, romance, excitement, adventure and companionship are the emotions of the Harry Potter films. Why do I feel so lonely and isolated playing this game.

The music

Great as to be expected.

Ancient magic

I don't like how ancient magic is the theme of this game. It is fundamentally disrespectful to the magical system of harry potter and what could be done with it. I'm not the biggest fan of "I am chosen" narratives. I actually like Harry Potter because that narrative thread is so deeply buried that you hardly ever see it. Here it is the central premise of your engagement in the world and interaction with characters.

Overall

A great game that is not for me.

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uncommonrbidge

Review uncommonrbidge 2/5 · Feb 22, 2024

Beautiful World but a lot of wondering

If you love to wonder around this is the game for you! I do not like to do that and therefore I did not like it that much. It is a beautiful world that has been built and there are some interesting quests. Overall it was too open world for my taste.

Yaga

Review Yaga 4/5 · Jul 1, 2023

Un plaisir aux yeux

J'ai adoré le jeu, les VeaudeLunes m'ont volé mon cœur.

On retrouve par contre quelques maladresses de gameplay ici et là. L'excuse pour récupérer des animaux dans la nature pour les mettre dans des jardins magiques est bancale, je pense qu'ils auraient pu trouver clairement mieux comme excuse.

J'ai pleuré lors du premier donjon, les Accromentulas en sont plus effrayantes …

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J'ai adoré le jeu, les VeaudeLunes m'ont volé mon cœur.

On retrouve par contre quelques maladresses de gameplay ici et là. L'excuse pour récupérer des animaux dans la nature pour les mettre dans des jardins magiques est bancale, je pense qu'ils auraient pu trouver clairement mieux comme excuse.

J'ai pleuré lors du premier donjon, les Accromentulas en sont plus effrayantes que dans les films. Il manque aussi de Triggers Warnings à certains moments du jeu, ne pensez pas que c'est un jeu pour enfant, l'univers est sombre et on parle de guerre, de mort, de torture, de braconnage, de discriminations, racisme...

Je me doute que bien que ce jeu soit développé par un petit studio, j'aurais bien aimé avoir une meilleure balance entre le côté de la lumière et des ténèbres, d'avoir une vrai possibilité de choisir et faire bouger la balance réellement.

J'applaudis par contre l'effort immense qui a été fait sur le côté exploration, la carte est immense et même en finissant l'histoire principale on a encore de quoi exploré et de découvrir des choses, la création de Poudlard et les alentours est incroyable.

Au début du jeu, on passe notre temps à explorer Poudlard mais très vite on se trouve dans la campagne à se balader pour les quêtes. J'ai appris, mais j'en pas sûre, que certaines quêtes secondaires différent selon la maison du début.

J'ai été un pigeon en achetant la version deluxe, le sombral et l'hippogriphe sont magnifique. Ce jeu est vraiment basé sur tout ce qui est exploration plus que autre chose, tout a été donné sur les graphismes, c'est un vrai plaisir de s'y balader !

Les points négatifs sont : Poudlard est trop complexe, je m'y retrouve absolument pas du tout et certaines maladresses scénaristiques et une véritable difficulté à voler sur balai. J'aurai adoré voir un vrai match de Quidditch

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Getjesper

Review Getjesper 4/5 · Mar 28, 2023

Fantastiskt spel

Skit kul och bra öppen värld. Verkligen fångat harry potter känslan. Kan rekommendera.

SpoiledPrince

Status SpoiledPrince Feb 15, 2023

I'm disappointed by the Ranrock boss fight, most of your spells become useless against him especially the dark arts and it's the same with spells and potions.

The worst thing of all however was the decision to have floating orbs that you have to break to remove his immunity to damage, as you are too focused on the orbs to …

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I'm disappointed by the Ranrock boss fight, most of your spells become useless against him especially the dark arts and it's the same with spells and potions.

The worst thing of all however was the decision to have floating orbs that you have to break to remove his immunity to damage, as you are too focused on the orbs to keep an eye on Ranrock.

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cwknight

Status cwknight Feb 14, 2023

Hogwarts Legacy feels like the evolution of The Witcher 3. Playing the game makes me feel like I did when I played The Witcher 3 for the first time. The level of detail, the dialogs that make you sit up and listen and not skip them, combat that feels a little tricky to start but gives you a feeling of …

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Hogwarts Legacy feels like the evolution of The Witcher 3. Playing the game makes me feel like I did when I played The Witcher 3 for the first time. The level of detail, the dialogs that make you sit up and listen and not skip them, combat that feels a little tricky to start but gives you a feeling of mastery. I want to do side quests because I want to hear from these people and hear their stories. In the same way that I was Geralt, I am my Hogwarts student.

But I think that Hogwarts Legacy is even better than The Witcher 3 at being a fun and engaging game to play, because it eliminates a lot of the cruft, and has a story, plot, and setting that is less dour and more palatable.

For example, Hogwarts Legacy doesn't have a tedious inventory system, where you have to constantly manage your weight, your potions, your oils, your bombs, your swords, your armor, your trophies, your books, your contracts, your maps, your keys, your letters, your notes, your diagrams, your recipes, your crafting materials, your junk, your horse gear, your Gwent cards, and your quest items. You don't have to worry about breaking your weapons or repairing your armor, or finding a merchant who will buy your stuff. You don't have to loot every corpse or chest you see, or collect every herb or flower you find. You don't have to play a card game that has nothing to do with the main story, or collect hundreds of cards that clutter your inventory. You don't have to read every book or note you find, or memorize every detail of the lore. You don't have to track every quest or marker on the map, or follow every breadcrumb trail.

Instead, you can focus on the things that matter: the story, the characters, the choices, the magic, and the fun. Hogwarts Legacy has a story that is captivating, thrilling, and emotional. It has characters that are memorable, likable. It has magic that is awesome, creative, and versatile. And it has fun that is varied, and rewarding.

Hogwarts Legacy is a game that makes you feel like you're part of a magical world, where anything is possible, and where you can shape your own destiny. It's a game that makes you feel like you're a witch or a wizard, and not just a player, due to the extreme level of detail and beauty in the game. It's a game that makes you feel like you're at Hogwarts, and not just in a game.

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Gobigred10

Status Gobigred10 Feb 13, 2023

Got this game for my mostly non-gaming wife (mostly plays platformers, mobile games, and such) because she's a massive Harry Potter fan & thought it would be a good gateway to more complex games. Now she's playing it during every moment of her free time & I have no time to game myself! enter image description here

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Hacksaw

Status Hacksaw Feb 9, 2023

I'm 10 hours in and I feel like I haven't done anything and I mean that in the best way. I'm taking my time with this game. I'm enjoying every second. I don't fast travel because the world is too beautiful to skip over. I want to take it all in and savor every drop. The world is absolutely stuffed …

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I'm 10 hours in and I feel like I haven't done anything and I mean that in the best way. I'm taking my time with this game. I'm enjoying every second. I don't fast travel because the world is too beautiful to skip over. I want to take it all in and savor every drop. The world is absolutely stuffed to the brim with character. It's practically oozing, bursting at the seams.

I haven't been this utterly and wholly immersed in a world since the first time I played Oblivion. Oblivion was my first real RPG experience and therefore, was especially transformative for me. I wandered around, not really knowing what I was doing and with no real agenda, just taking everything in. I had wide-eyed wonder with every turn of the camera, every distant landmark I glimpsed, every path I saw scurrying off towards a hill or wooded area. I came across the entrance to a mine and wondered at what dangers might lurk within, only to find that it was something of a copy-and-paste section, containing a few lowly rats and no loot of value; I wandered into a castle ruin thinking it was nothing special, only to discover that in the ruin dwelled a sleeping wizard trapped in a nightmare of his own making for having stolen the prized possession of an underworld god. Every minute seemed like an hour, and yet, every hour felt like a minute. In mere moments after loading up, I was locked into a state of flow. Tamriel felt real. It was magical in the purest sense of the word. Discovery was a bright and constant fixture and it never dimmed, not even after hundreds of hours and several different playthroughs.

Fast forward to now. Open-world games are, for the most part, very good. They have good gameplay, some have good stories, and a good portion of them are gorgeous. But most open worlds don't have that constant state of discovery about them. Once you've seen a 100-square-foot area of those worlds, you've probably seen most of that game. It's just not so with Hogwarts. There is so much character - I'll use this word a lot when describing just about any component of this game - that it's hard to articulate. I have that feeling from Oblivion that I haven't had since then. I'm wandering and just taking in the world around me. There is so much to see and I'm in no rush to see it all.

Whereas I usually loathe having to backtrack because I'm missing an item or ability that will grant me access to area, I'm instead smiling at not being able to find the secrets within yet and look forward to having a reason to come back later. Whereas I usually use subtitles to help me skip through conversations as quickly as possible, I've instead turned off the subtitles and listen to every word spoken to me, so sonorous and well done is the voice acting. Whereas I keep a minimap on so I can find the quickest route to my destination, I have the map turned off so I can wander and find my way naturally. I want to be in the moment. Hogwarts Legacy, for the first time in a long time, is not a task to be completed; it's a world I'm happy to spend time in.

Hogwarts Legacy doesn't have anything truly unique that other open-world games don't have; it's the nearly flawless execution of it all that is so enchanting and impressive. I spent two hours walking around Hogsmeade just looking at the shops and admiring all the details. I stopped to listen to NPC conversations. I looked over every square foot of each shop, stunned at the pleasant clutter and live-in aesthetic of each dwelling. I crept through every back street and strolled through every backyard garden. I skipped rocks across a pond with my wand while fellow students near me studied quietly. And I loved every single minute of it.

And this is much of my experience so far. I've done missions and participated in plenty of duels against students, dark wizard, and goblins, but most of my time has been spent admiring. I admire the absolute hell out of this game. There are so many different gameplay systems, from puzzles to flying to traversal to combat, and they all work flawlessly. There's not a single loading screen in the world and the chances are if there's a door, you can walk through it instantly. I haven't experienced a single glitch or bug. I want to know how the hell the developers pulled this off. How did they create such a massive game with such an exceptional level of polish? How did they stick the landing?

It's sad that I even see this as a point of praise but we should be realistic: games are very hard to make. They take a lot of time and money. A lot can go wrong in development. Most games are released with a problem, if not numerous problems. Games with millions of dollars behind them go through intensive and prolonged development and STILL have issues. It needs to be recognized that Hogwarts Legacy was released with virtually no problems. We need to reward developers for this and make it known this is what we, as consumers and gamers, want to see more of.

But again, it's the execution of everything that is so impressive and singular. Open-world games have a lot of components and different systems. The result is usually that some of the systems are great and others aren't so much. With Hogwarts Legacy, I really can't point to anything that disappoints. The combat is fun and challenging, the loot is satisfying, the spells are fun as hell to use, exploration is absolute dynamite, crafting is worthwhile, flying feels great, the story is engaging and logical, the characters are likable, the voice acting is some of the best in the industry...I could go on, I really could. But suffice it to say this game is extraordinary. I mean that: it's extraordinary.

I pause to consider if there might be bias in my analysis because of the impact the Harry Potter books had on me growing up. I've always found great comfort in the innocent and pure-hearted nature of the Wizarding World. But when I consider that possibility, it doesn't hold water. I've played just about every big-name open-world game out there, and the smaller ones too, and this one just spanks them. It just does. I don't think my bias is talking for me here.

Most recently, I completed the Flying Class mission wherein my character was taught how to fly on a broomstick. I was smiling gleefully the whole time. I laughed out loud at the teacher's dialogue, as well as a moment where the player character's face drops when she gets in trouble. The level of charm here is disgusting. I cannot wait to see what else this game has in store. This is the game all of us Potterheads dreamt of when we were wee lads reading about Hogwarts. This is the open world game developers should try to best. This is the level of quality all studios should strive for.

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GordonBombay

Status GordonBombay Feb 8, 2023

This is a 10/10 game if you’re a fan of Harry Potter for sure, and is an 8/10 game if you don’t.

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Poro

Status Poro Feb 8, 2023

I've never felt this happy and excited about playing a videogame.

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Daninokuni

Status Daninokuni Feb 8, 2023

An update is needed in this one, so you need internet to play the game. I'll never support such disgusting decissions, so I won't buy this game.

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Hacksaw

Status Hacksaw Feb 7, 2023

Quick thoughts after 2.5 hours in

  • Holy shit this game is impressive (I went in blind other than seeing a few screenshots here and there, no footage though, so didn't really have a lot of expectations)
  • Balanced mode is the best graphical setting for sure. Too choppy on Fidelity and missing out on real detail on Performance
  • This is the …
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Quick thoughts after 2.5 hours in

  • Holy shit this game is impressive (I went in blind other than seeing a few screenshots here and there, no footage though, so didn't really have a lot of expectations)
  • Balanced mode is the best graphical setting for sure. Too choppy on Fidelity and missing out on real detail on Performance
  • This is the first RPG I've played in years, years, and more years, where I'm not bored during conversations. I haven't wanted to skip dialogue ONCE
  • Controls feel great
  • Music is downright splendid without relying on John William's themes from the films
  • The castle is gigantic and being able to just walk about it is pretty amazing
  • Voice acting is superb
  • Likeable characters
  • Systems are introduced in bite-sized amounts
  • Plot is actually interesting, which I expected, but it's still impressive - I wasn't sure if a very interesting story could be told in the years before Voldemort
  • I have a feeling I'm going to sink hundreds of hours into this. It's kind of reminding me of the first time I played Oblivion
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SIGINT

Status SIGINT Aug 12, 2022

Yet another 2022 release gone as this is now delayed to February 10, with no release date given for the Switch version. Can’t say I’m surprised, the only question now is which other big holiday release is next on the chopping block. On a positive note, after this weird year, 2023 is looking very, very busy for games.

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Sir_Laguna

Status Sir_Laguna Mar 3, 2021

I deleted my previous thread about this game because the discussion moved too far away from the video game topic, was getting nowhere and it was flooding the front page and my mentions.

If you want to keep discussing the political ramifications of the issue, I recommend you to go to the forums, which are better suited for longform debates. …

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I deleted my previous thread about this game because the discussion moved too far away from the video game topic, was getting nowhere and it was flooding the front page and my mentions.

If you want to keep discussing the political ramifications of the issue, I recommend you to go to the forums, which are better suited for longform debates.

That's right. I'm deplatforming all of you. LOL.

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s_tac

Status s_tac Sep 16, 2020

I am extremely excited for this. I hope it's good.

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