80 Days (2014)

Cape Guy, inkle

Android · Mac · Nintendo Switch · PC (Microsoft Windows) · iOS

3.78 from 316 ratings

1356 members have it in their collection · 26 playing now · 723 backlogged · 134 wish listed

How long? Main story 3h · with extras 13h (from 6 logged playthroughs)

The year is 1872. Welcome to the future. Phileas Fogg has wagered he can circumnavigate the globe. Hundreds of journeys, thousands of routes. Travel by steamer, express train, airship, hover-car, hydrofoil, gyrocopter, camel, horse-back, hot-air balloon... Can you make it in 80 Days? From inkle studios, writer Meg Jayanth, and independent publishers Profile Books comes a new globe-trotting interactive adventure created using the same inklewriter technology as Sorcery.
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Release dates

  • Jul 31, 2014 (North_America) iOS
  • Jul 31, 2014 (Worldwide) iOS
  • Dec 05, 2014 (North_America) Android
  • Dec 15, 2014 (Worldwide) Android
  • Sep 28, 2015 (Worldwide) Mac, PC (Microsoft Windows)
  • Oct 01, 2019 (Europe) Nintendo Switch
  • Oct 01, 2019 (North_America) Nintendo Switch

Related

Bundled in

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Rating distribution

5 stars
78
4 stars
125
3 stars
84
2 stars
25
1 star
4
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Community All Reviews Statuses

s_tac

Status s_tac Sep 28, 2020

Just completed my second journey, this time I succeeded in getting back before 80 days. Decided to head to the North Pole straight away. It took awhile to get there, but all in all I made decent time. Arrived back in London in 67 days.

A summary of this journey.

s_tac

Status s_tac Sep 27, 2020

Completed my first run of 80 Days. Unfortunately, Fogg and Passepartout got back to London in 84 days, losing the wager. What screwed them over was Fogg catching cholera in Manila at day 47. The duo were stuck in Honolulu for a whole week so that he could recover.

They took an airship on day 71 from Rio de …

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Completed my first run of 80 Days. Unfortunately, Fogg and Passepartout got back to London in 84 days, losing the wager. What screwed them over was Fogg catching cholera in Manila at day 47. The duo were stuck in Honolulu for a whole week so that he could recover.

They took an airship on day 71 from Rio de Jenairo and were planning to land in Freetown, but it was shot down by pirates. Days later Fogg and Passepartout awakened in what the pirates called Atlantis. It wasn't the actual lost city of myth, but an underwater refuge for escaped slaves who underwent body modifications to be able to survive underwater. Turns out the airship the duo were flying on was actually a slave ship. All in all, this "detour" cost them 9 days or so.

Here's a summary of the journey.

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LordEnglish

Status LordEnglish May 29, 2020

An an attempt to bring Jules Verne's Around the World in 80 Days to the modern era, this succeeded handily. Its alternate history is fascinating, the aesthetic is strong, and the writing is great. But it can be a bit repetitive to play. I would have liked a fast-forward button for the many trips, especially when there was there little …

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An an attempt to bring Jules Verne's Around the World in 80 Days to the modern era, this succeeded handily. Its alternate history is fascinating, the aesthetic is strong, and the writing is great. But it can be a bit repetitive to play. I would have liked a fast-forward button for the many trips, especially when there was there little I could do during them. Some of the side stories are excellent, but some of the others didn't need to be there, and the writing can sometimes seem more like an interruption than a selling point.

But on the whole, it's a neat little game. I'll probably come back to it some other time, just to plumb its depths and see what else it has to offer.

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