Remaster of Corpse Party
3.66 average rating based on 296 ratings
I was somewhere in the range of 11-14 when I first played this (God knows what version it was, I can't keep track of them all), which you'd think would psychologically scar me for life, but I came out of it relatively unscathed and with a vested interest in this game that has stuck with me to this day.
The translation is hilariously bad at times - what the hell was "butter up my pooper" about - and the writing verges on blatantly fetishistic in certain places; the developers really, really want you to indulge in their piss kink. Like, they really do.
Disregarding that, I don't think I'll ever stop being fond of Corpse Party. It's one of the games I go out of my way to get all the endings for, including the bad ones I'm usually too tragedy-averse to make myself experience, just because they're all so varied and horrific. The descriptions of death and the victims' notes scattered around the school are evocative and haunting, and everything about the emotion and fear experienced by characters both past and present is so visceral and palpable as you play through it.
This probably has one of the most …
I was somewhere in the range of 11-14 when I first played this (God knows what version it was, I can't keep track of them all), which you'd think would psychologically scar me for life, but I came out of it relatively unscathed and with a vested interest in this game that has stuck with me to this day.
The translation is hilariously bad at times - what the hell was "butter up my pooper" about - and the writing verges on blatantly fetishistic in certain places; the developers really, really want you to indulge in their piss kink. Like, they really do.
Disregarding that, I don't think I'll ever stop being fond of Corpse Party. It's one of the games I go out of my way to get all the endings for, including the bad ones I'm usually too tragedy-averse to make myself experience, just because they're all so varied and horrific. The descriptions of death and the victims' notes scattered around the school are evocative and haunting, and everything about the emotion and fear experienced by characters both past and present is so visceral and palpable as you play through it.
This probably has one of the most horrifying 'afterlife' concepts in a game I've played, what with the feeling the pain of your method of death for every second of the rest of eternity while all of your loved ones completely forget you ever existed. Goddamn. And these are kids!
God. I wish more people knew about this series so I could talk about it. What an embarrassing, devastating, fascinating game.
I played the 2021 version. It was a pretty creepy and disturbing plot with interesting characters. The art and voice acting was well done. The story got a little dull at the end so I kind of sped through it. Very hard to get the true ending if not using a walk through. Nice to experience a cult classic.

This game has a simple premise of five kids being trapped in a school due to supernatural means and trying to escape. The gameplay is straightforward: Five students split in two teams, you cannot decide which group is comprise of which. Each group explores a different route. It's supposed an RPG but is probably as minimal as an RPG can get before becoming a VN. Gameplay is a bit reminiscent of graphic adventures like Shadowgate, but far more simplified. (look at this, go here, then go back here. etc) You slowly unlock more to explore as you make progress.

Despite such starkness, this is nice approach to gameplay with all more advanced mechanics typically seen in RPGs/adventure games complete thrown out By keeping it simple and interactive with just a few ways you can interact with the game:
-Moving around (WASD) and examining objects (space)
-choice A or choice B on dialogue prompts (with unknown outcomes)
-Time passing unfolds scripted events (you can wait or you can hurry)
-some puzzles mention items. You might have them and use them or you might chose not to.

All of these things combined together bring out a formula for a game to do …

This game has a simple premise of five kids being trapped in a school due to supernatural means and trying to escape. The gameplay is straightforward: Five students split in two teams, you cannot decide which group is comprise of which. Each group explores a different route. It's supposed an RPG but is probably as minimal as an RPG can get before becoming a VN. Gameplay is a bit reminiscent of graphic adventures like Shadowgate, but far more simplified. (look at this, go here, then go back here. etc) You slowly unlock more to explore as you make progress.

Despite such starkness, this is nice approach to gameplay with all more advanced mechanics typically seen in RPGs/adventure games complete thrown out By keeping it simple and interactive with just a few ways you can interact with the game:
-Moving around (WASD) and examining objects (space)
-choice A or choice B on dialogue prompts (with unknown outcomes)
-Time passing unfolds scripted events (you can wait or you can hurry)
-some puzzles mention items. You might have them and use them or you might chose not to.

All of these things combined together bring out a formula for a game to do very good job in fooling the player into thinking that they are causing things to happen when they are not necessarily doing it. They are bumping the script along in ways they don't quite detect. (Far more interesting and engaging than clicking a mouse or pressing space to advance a VN) Quite nice for a game that hinges heavy on narrative. You just feel far more engaged in everythings as you figure out a way to 'turn a page'

I loved this game for both it's design and it's setting. But the best design choice of all of the -Rebuilt- version is the original PC-98 musical score that has been retained. It is a glorious one for the system! :D
Do you know the Corpse Party games?
Those are very bizarre and gory adventure/visual novels/survival horror titles. It's been ten years since the first one arrived on the west so I made a retrospective (in spanish) to celebrate.

Corpse Party is DEFINITELY NOT FOR EVERYONE. Not just because the gore and themes, but the weird gameplay they have. But I think they deserve a look. All of them are in Steam.
Dang, by western sensibilites/media norms this game is pretty on the edge of politically correctness with some thematic elements. (Love it!)
Got Ending "C" and immediately doing it over to get the good ending.
Like doki doki it can instill that drive to do better, unlike doki doki it's a tad quicker to play through to get there :D