Review KillahMonk 2/5 · Dec 24, 2025
The Prototype Before the Greatness
Grand Theft Auto III is easily my least favorite entry in the series. The game really shows that Rockstar was still experimenting with and exploring the possibilities of 3D. As a result, the open world feels very barebones, with limited shooting mechanics and stiff movement.
There’s barely a story here, and that hurts the game a lot. Claude might be …
Grand Theft Auto III is easily my least favorite entry in the series. The game really shows that Rockstar was still experimenting with and exploring the possibilities of 3D. As a result, the open world feels very barebones, with limited shooting mechanics and stiff movement.
There’s barely a story here, and that hurts the game a lot. Claude might be the most boring protagonist in the entire GTA franchise. Even as a silent character, I’ve seen rocks with more personality — no motivations, no expressions, nothing to latch onto. While the side characters are slightly better thanks to decent voice acting, none of them are particularly memorable.
The missions are extremely repetitive, and there’s only a thin, fragile thread connecting them — if you can even call it a plot. On top of that, this game has the worst radio stations in the series: very few songs and programs, which makes them become repetitive fast.
On the positive side, the driving actually holds up pretty well and still feels fun. I also like the atmosphere and overall vibe of the game. The graphics have aged better than expected thanks to the art style, even if the entire color palette seems to be… gray. Just gray.
Ultimately, GTA III is only worth playing if you’re a fan of the series and want to see where it all started.
For context, I played the PC version using the RE3 mod, which I know made the experience significantly better than the original console versions.