I played Revelations when it originally came out and decided to do a new playthrough. I am replaying all the AC in order.
Revelations had less content than Brotherhood did, which I didn't mind as I thought Ezio's story needed to come to an end. This game clearly didn't have enough story content left for Ezio to really be meaningful. …
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I played Revelations when it originally came out and decided to do a new playthrough. I am replaying all the AC in order.
Revelations had less content than Brotherhood did, which I didn't mind as I thought Ezio's story needed to come to an end. This game clearly didn't have enough story content left for Ezio to really be meaningful. However, I really enjoyed seeing more of Altair and having their story and Desmond all tie together.
Gameplay was better than Brotherhood but it had its issues. The hook was nice but felt forced to be used, especially during climbing. It felt like what would have been a regular jump in previous games suddenly turned out to be too long for Ezio without using the hook. It did make climbing faster though.
Bombs were a nice gimmick but not very assassin-like. I only used them when the game made me.
I absolutely hated that the enemies had guns. They were hard to avoid and hit really hard.
I didn't mind the game didn't really have secrets, unlike ACII and Brotherhood. The city was pretty, some scenes were truly epic and it made the whole game feel very much alive. The animus phases were also a nice touch and a good way to give some backstory on Desmond.
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