Assassin's Creed III (2012)

Ubisoft Montreal

PC (Microsoft Windows) · PlayStation 3 · Wii U · Xbox 360

3.27 from 5457 ratings

11879 members have it in their collection · 293 playing now · 2455 backlogged · 854 wish listed

How long? Main story 17h · with extras 30h · 100% 50h (from 63 logged playthroughs)

Assassin's Creed III is an open-world action-adventure game set primarily in 18th-century Colonial America during the American Revolution. Players control two characters across the story: Haytham Kenway, a British Templar operating during the French and Indian War, and his half-Mohawk son Ratonhnhaké:ton (also known as Connor), who becomes an Assassin. Gameplay takes place across Boston, New York City, and a … Read more
Assassin's Creed III is an open-world action-adventure game set primarily in 18th-century Colonial America during the American Revolution. Players control two characters across the story: Haytham Kenway, a British Templar operating during the French and Indian War, and his half-Mohawk son Ratonhnhaké:ton (also known as Connor), who becomes an Assassin. Gameplay takes place across Boston, New York City, and a large wilderness frontier, with free-running, stealth, and combat using weapons including tomahawks, muskets, bows, and the series' signature Hidden Blades. The game introduces naval combat through Connor's captaining of a warship, as well as hunting, a homestead economy system, and seasonal weather that affects gameplay. A modern-day framing narrative follows Desmond Miles using the Animus to relive his ancestors' memories. Read less
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Release dates

  • Oct 30, 2012 (North_America) PlayStation 3, Xbox 360
  • Oct 31, 2012 (Europe) PlayStation 3, Xbox 360
  • Nov 15, 2012 (Japan) PlayStation 3, Xbox 360
  • Nov 18, 2012 (North_America) Wii U
  • Nov 20, 2012 (Worldwide) PC (Microsoft Windows)
  • Nov 23, 2012 (Europe) PC (Microsoft Windows)
  • Nov 30, 2012 (Europe) Wii U
  • Dec 08, 2012 (Japan) Wii U
  • Dec 21, 2012 (Japan) PC (Microsoft Windows)

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Rating distribution

5 stars
673
4 stars
1530
3 stars
2135
2 stars
857
1 star
262
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Community All Reviews Statuses

Krauzer

Review Krauzer 4/5 · Jul 24, 2025

This AC entry takes the series to 18th-century Colonial America, offering a bold new setting during the American Revolution, continuing the trend of exploring humanity's past, even though the main story was technically finished. The MC this time is called Connor, a half-Mohawk, half-English Assassin caught between two worlds and ideologies. The game introduces expansive wilderness exploration, naval combat, and …

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This AC entry takes the series to 18th-century Colonial America, offering a bold new setting during the American Revolution, continuing the trend of exploring humanity's past, even though the main story was technically finished. The MC this time is called Connor, a half-Mohawk, half-English Assassin caught between two worlds and ideologies. The game introduces expansive wilderness exploration, naval combat, and a revamped combat and parkour system. Technically, it’s a big leap forward, with impressive visuals, weather effects, and a living open world that feels more reactive than before.

However, the game stumbles in pacing, its prologue is notoriously long, taking several hours before you even play as the main character, which at the time was not a problem but it is notable for today's standards. Connor, while noble and stoic, lacks the charisma of previous protagonists like Ezio, making it harder to connect with him emotionally. Some missions feel restrictive or tedious, and the story, while ambitious, occasionally drags or feels disconnected from the series' core narrative.

Despite its flaws, AC III remains a significant entry in the franchise, laying the groundwork for future gameplay mechanics and delivering memorable moments—especially at sea. It's a game full of good ideas that don't always come together cleanly but still offers a worthwhile experience for fans of the series. One of the best entries, especially when compared to the some of the subsequent ones which were disasters.

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UncleIroh95

Review UncleIroh95 4/5 · Feb 1, 2025

A flawed personal favorite

While I acknowledge that this game has its flaws, I still contend that the strength of the writing and Connor as a character (plus his relationship with Haytham) makes up for a lackluster map/minimal side content. Still go back and replay this from time to time, which is more than I can say for even the objectively "better" entries in …

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While I acknowledge that this game has its flaws, I still contend that the strength of the writing and Connor as a character (plus his relationship with Haytham) makes up for a lackluster map/minimal side content. Still go back and replay this from time to time, which is more than I can say for even the objectively "better" entries in AC (Ezio Trilogy).

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erendagdelen

Review erendagdelen 3/5 · Jul 27, 2023

a mediocre assassin's creed . It will be referred to as a bad game because it coincided with the transition period and was after ezio.

YohanYun

Status YohanYun Apr 26, 2023

How did this get so buggy?

Very ambitious parkour system but too clunky for me to enjoy. Maps of Boston and New York are bland and uninteresting.

The story had a great start but there were moments that seemed like there’s a big chunk of the story missing as if it was rushed.

Combat system has not evolved from previous …

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How did this get so buggy?

Very ambitious parkour system but too clunky for me to enjoy. Maps of Boston and New York are bland and uninteresting.

The story had a great start but there were moments that seemed like there’s a big chunk of the story missing as if it was rushed.

Combat system has not evolved from previous games but the boat battles are the game’s saving grace.

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Chovus

Status Chovus Sep 14, 2022

As of Sept 1 I could suddenly connect to the Ubisoft server and completed the Tyranny of King Washington to 72%. I feel like I did my part to influence them not to cut access to single player content. It started off strong, except for the silly cannon shooting mission, and then I was dropped into the open world. I …

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As of Sept 1 I could suddenly connect to the Ubisoft server and completed the Tyranny of King Washington to 72%. I feel like I did my part to influence them not to cut access to single player content. It started off strong, except for the silly cannon shooting mission, and then I was dropped into the open world. I quickly realized the side activities were mostly pointless filler; rescuing people was nothing more than boxes to tick off, and most chests only had consumables. I did a little bit before abandoning that nonsense and only doing the main story, while getting a few of the chests that were along the way. The lame lockpicking also strongly discouraged me from going for chests. I did find a war club in 1 chest, but lost it when I accidentally threw it into the snow. I had not realized that 2 handed weapons disabled the use of tools, and pressing the tool button instead threw the weapon; what a dumb mechanic. Immediately after I took an axe from an enemy and completed the mission. The axe bugged to be permanently in my inventory to replace the lost club. Sweet. I never understood why you could not simply keep weapons from enemies in these games. I enjoyed the story, darker setting with more enemies, and animal powers, however then came the absolute dumbest part of the story. Connor survived 3 shots point blank from the villain? How? That made no sense whatsoever and took me out of the story.

Episode 2 was largely forgettable with mediocre missions. I loved the eagle form though; that was the ultimate way to get around. It was even better than the wolf stealth, and I did appreciate the new mechanics around them. The sky journey missions were not much fun though, especially the tracking the elk by sound alone with the wolf pack; if this game had the later rating systems I would have given that 1 star! The bear power was the least useful, and kind of irrelevant given the ease of combat. There was only 1 naval mission at the beginning of episode 3, and then I went back to get the memory collectibles to unlock the backstory cutscene. The scenes for episodes 1 and 2 offered absolutely nothing and it was a complete waste of time to collect them. I found a naval axe and later spiked club from chests, and mostly used that to fight. I hardly ever bothered to use any tools, even the pistol. The middle parts of episode 3 were again fairly mediocre with some unnecessary filler, while the end in the pyramid was good. It was a very interesting location with platforming to challenge eagle form, and interesting story. The final battle against Washinton was good, though it seemed like I had no health bar. Made me wonder if it was even possible to fail. I got hit a lot by his blasts during the bear phase and wondered if I should have been swapping between wolf and bear. I did appreciate how the sky journeys taught me how to fight the final boss.

This dlc was overall a pretty good experience with the same pros and flaws of the base game. I still largely ignored stealth in favour of just rushing in and massacring everyone, due to the ease of combat, and ignored optional objectives. It would have been cool if beating this unlocked the use of animal powers in the base game. I got the deluxe edition of this game for cheap on Steam, but I dislike how this dlc was split into 3 parts. The price on xbox is an outrageous $8 for each episode!

7.0/10

After this I went back and finished a few newly unlocked missions in the base game. The Benedict Arnold missions were ok; nothing special but they did have cutscenes and voice acting. Then there was a platforming mission to get Captain Kidd’s sword, and a couple new naval missions. Too bad that sword will never kill anyone now that I am finished with this game.

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Chovus

Status Chovus Aug 28, 2022

Beat 74%. I focused on ths main story while getting a few side objectives on the way to the next story mission. I ignored the optional objectives and did not enjoy how they tried to force a certain playstyle. The game had pretty much the exact same gameplay as Black Flag and Rogue, though it was a little different playing …

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Beat 74%. I focused on ths main story while getting a few side objectives on the way to the next story mission. I ignored the optional objectives and did not enjoy how they tried to force a certain playstyle. The game had pretty much the exact same gameplay as Black Flag and Rogue, though it was a little different playing on PC instead of xbox. The parkour controls were mostly excellent and I once again enjoyed the freedom to climb almost anything. However there was a lot of copy paste assets that brought down the experience. There was no need to climb the same church and tree with synchronization spots more than once each. Each climbing challenge should have been unique. The combat was fun but far too easy because the enemies almost exclusively attack one at a time. Blocking and countering was the optimal strategy. It got a little more difficult when the block now symbols over the enemies failed to show. This game (and later ones) could have used difficulty options to make combat more challenging, like completely turning off those symbols. Only the basic grunts could be attacked aggressively. The fast guys could only be countered, the rugged soldiers and big axe guys had to break their defense before attacking them, and the elite swashbucklers had to be both countered and defense broken; I often shot them with a gun. I had some massive fights against upwards of 20 enemies at once. The only time I died was against several big axe guys just because they were the only enemy that could not always be parried, so against the group of them I took too many hits over time. The only real challenge was during the brawling sidequest with that guy that had to be countered into a table, and the ones that needed to be double parried. The combat was so easy that I felt little need to bother with stealth and many of the tools; just rush in and butcher everyone. I did at least try to thin the enemies out a bit with hidden blade assassinations. Poison dart was good for silent ranged kills, and gun was good for insta kills. I did not get the rope dart to work properly, and only occasionally used the bow on humans. Smoke bombs were great against large groups for easy kills, though you would think it would be meant for escaping. I used the starting sword and tomahawk until late game when I bought the light calvary saber, since it had the best stats. I used pitcarn's pistol because it had the best range and was free. I often used the gun to end chases, so range was more important than having more shots before reload. Sometimes I picked up a musket or 2 handed axe to use; the axe was the best melee weapon. I killed every animal I could that crossed my path, though did not bother with the proper hunting system. Just ran around and stabbed anything the got close. Bow was good for killing small game, and gun was good for wolves and cats. I did manage to kill a couple bears and elk with ranged shots, but they mostly charged me for that stupid quick time event. It was not difficult at all (except for 1 captain kidd mission where I somehow failed the second button press every time and died), though QTEs have no place in games. It should have used the same combat system as people.

I did not like the story and characters as much as the the other AC games (at least the ones I have played). Haytham was alright and it was interesting to see the templars portrayed as something other than the big bad evil. Connor though was not particularly likable. I think a large part of that was his dialogue and voice acting, because he had minimal expression of emotion and spoke in a very formal stiff manner. He reminded of me Data from Star Trek. The story was somewhat hard to follow and felt too disjointed. There were a few high intensity epic points, but most of it was rather boring. I especially hated the fail on detection stealth missions. The one off mechanic missions were also dumb. The one where I had to ride back and forth telling soldiers to fire was especially absurd and not at all what an assassin should be doing. The one shooting the cannon was not bad but again he is supposed to be an assassin not artillery soldier. I struggled on the final mission while chasing the villain into the burning ship because I kept missing this one spot. I had to look up a video guide to figure out where to go. The ending was very anti climactic and I felt there should have been more plot between father and son. I actually found the modern era story to be far more interesting.

After I beat the story I went around finishing up most side activities. Got all the chests, pages (though I am not sure that was worth doing), forts, hunting and liberation missions. It was fun going around the open world and doing stuff to the point of being better than the story, though the liberation missions felt superficial. I mean there could have been a whole game about liberating a single city, but here it was just repeat a few minor tasks. The assassin guild features with the variety of special hirelings were cool but entirely unnecessary with the easy combat. I skipped the feathers because the reward was not good enough, and saw no point to unlock the tunnel fast travel locations. I did all the homestead missions. They dragged on and on, and felt like the opposite of what an assassin should be doing. The dumb tug of war mini game for breaking up a fight was by far the least fun point of the game. I did all the captain Kidd adventures and switched to that outfit; those were among the most interesting locations in the game, and those timed platforming sections were the most tense aspect of the game. I did not like the crafting and trading. Again it was the opposite of what an assassin should be doing. Why am I wasting my time on chores and economy simulation when I could be getting paid to kill people? I did make what I could from what I found and sold it in land convoy. Thankfully I had enough money from chests and looting people to almost fully upgrade the ship, so I did not have to fool around with crafting much. I got the hull upgrades early on to help with story missions while the rest I got at end game. I needed a little trading to afford grapeshot and never bought the naval ram. I absolutely loved the naval missions. They may even have been better than in Black Flag and Rogue due to the different types of cannon shot adding another layer of strategy. Though the game lacked the open world endless potential naval combat. I did find them too easy with the fully upgraded ship though, largely because of the insane effectiveness of the upgraded swivel guns and the heat and grape shots. I was not able to play any DLC because the game will not connect to the ubisoft server. Ridiculous. Support is useless so I doubt I will be able to play without downloading a crack, or if a lawsuit forces them to fix the issue. I was able to access the server and play the multiplayer tutorial on my free xbox 360 version, but I have no DLC for that.

I have started playing AC Brotherhood, and 3 is definitely a big downgrade from that and the later games. Will have to see how Revelations fits into the scheme of things. 3 is too bland with too much copy paste open world stuff, combat so easy that it makes stealth pointless, lame stealth missions, and far too many side activities that do not feel right for an assassin. The sailing and naval combat is solid gold though, and I would love a full game based on that. Thus the game is mixed for me.

7.3/10

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112percent

Status 112percent Aug 12, 2022

Completion Status:

Reached 100% Animus synchronization, unlocked every costume, leveled up every assassin ally, completed every mission.

cefer

Review cefer 4/5 · Jan 7, 2022

An assassin that doesn't use stealth

Assassin's Creed III was honestly insanely fun and I had a really good time, and will likely do a second playthrough as an any % speedrun to see how much of the game is actually story, because I have around 42 hours in my 100% save that I just finished, but I bet I can do the main campain in …

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Assassin's Creed III was honestly insanely fun and I had a really good time, and will likely do a second playthrough as an any % speedrun to see how much of the game is actually story, because I have around 42 hours in my 100% save that I just finished, but I bet I can do the main campain in 6.

I started playing this game after taking an American History class, and honestly most of this infomation is extremely accurate. This game takes place in the years before the revolution and has tons of information in the animus and the storyline that is honestly quite interesting to read.

The optional missions are extremely challenging but also fun, for example one of the naval missions was basically eliminating 12 ships in under 3 minutes, this included a manowar and quite a few frigates. Yet the naval missions were honestly some of the funnist even compared to black flag, I prefered the naval combat of this game.

The combat is honestly great, I love being able to take out an entire fort of like 20-30 guys with pure brute force, it would be interesting to have had more stealth missions but the combat is really not built for stealth, you have to just full force and use different weapons sets and swaps to the best of your abilites. The rope darts are an extremely fun weapon to use, especially since they got major nerfs in later games. I loved watching the animations for combo kills, counter kills, double counters, predator kills, animal fights, and the brawler missions.

I definitly suggest playing this game, my suggestions to enjoying the game to the best of its ability is to just have fun and go all out.

Don't play for 100% side quests, but you should try to 100% the main campain.

Following is my suggested play order of main and side quests

Play until you get to Connor

Buy a trinkets map asap (other maps don't really matter til later)

Complete Boston Underground (unlocks fast travel)

Any % main campain until you get to New York

Complete New York Underground (again for the fast travel)

Be completing liberation missions whenever you pass them (liberating an area unlocks assassin recruits)

Find all peg leg trinkets, complete all peg leg naval missions (50% chance all projectiles to miss)

Complete as much of the Homestead as you can (Crafting is the way to get best weapons in game, story line in homestead almost more interesting then main story)

Complete Main story, try for as many optional objectives as you can.

Complete Naval Missions (accessable from the beginning and are really fun, play them whenever you want but later game is slightly better so you can upgrade the ship easy, it takes over 100k)

Finish any other objectives you want, dont do 100% if you dont want to thwres a ton of random stuff you need to do and alot of fetch quests.

Overall the relationships between Connor and Haythem, along with Connor and Achilles, along with just npc to npc, the story is extremely interesting and the gameplay is quite fun as well, the combat is honestly easy if you know what youre doing but can still kill you on any mistakes, there are tons of weapons that can really change your playstyle and experience. I would give this a 5 stars if it wasnt for the fact, like I said in the beginning I had around 40 hours, and feel like I could've done the main story in six, however I am still planning to do a second playthrough to find out, showing the enjoyablitly of the game. The missions as Desmond were honestly the most fun of the whole game just on how OP he is, but thats really side side story even when it is main since thats the meta of the game.

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Kenway24601

Review Kenway24601 5/5 · Nov 8, 2021

Really fun, very immersive

Very immersive experience. I recommend playing the other 2 first so that the story makes sense to you, but even standing alone its a solid game. Older mechanics, but I prefer that personally. Awesome story line.

mrs.dallogay

Review mrs.dallogay 4/5 · Sep 9, 2021

not as bad as i remember

okay when i played this back in 2012 i was bored out out out of my mind out of my f!ckin mind, but i actually quite enjoyed it this time around

The game was such a huge jump from the Ezio trilogy in so many ways, added so many new features (some for better some for worse). I think one …

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okay when i played this back in 2012 i was bored out out out of my mind out of my f!ckin mind, but i actually quite enjoyed it this time around

The game was such a huge jump from the Ezio trilogy in so many ways, added so many new features (some for better some for worse). I think one of the big reasons my opinion has changed is that I became a slut for Colonial East Coast America and have since studied the American Revolution at university, so I quite enjoyed the historical elements whereas when I was 14 I had no clue wtf was going on.

Unlike most reviews I lowkey like the story of AC3, the whole Desmond arc is as busted as always, but one theme I noted which I never see discussed is the games' exploration of fatherhood and the narrative parallels between the various relationships (Achilles/Haytham and Connor; Desmond and William) and these are haunted by the depictions of Subject 16's relationship with his father from ACR: TLL. ((Besties when they reveal why Achilles gave him the name Connor, i shed tears from every orifice.)

Connor isn't mi amore Ezio but I was still emotionally invested (moreso, perhaps?) and wanted to see CHARLES LEE eat a blade for breakfast. The game also introduces a more morally grey vision of the AC universe, where Templars can be not so bad and Assassins can be azzholes.

Anyways, it doesn't top my list of AC games but it's up there behind AC2 imo.

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Spielkind

Status Spielkind Mar 26, 2021

And let's go, diving right into part 3! Have actually never played this one before (in contrast to the earlier parts), so this is an entirely new experience for me. First few hours have been quite promising, the games aboard The Providence were a fun gimmick. Let's see where this game takes us. :)

Valent117

Review Valent117 1/5 · Feb 12, 2021

worst of the serie so far

lifeless cities, empty maps, useless mechanics, buggy game, predictable scenario, bad ending (remember star wars 8? same thing) for real i didn't use the fast travel once in AC Brotherhood or Revelation (except to cross the river) as the maps were enjoyable to explore, AC 3 I played 50% of the game using only fast travel, and it still felt …

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lifeless cities, empty maps, useless mechanics, buggy game, predictable scenario, bad ending (remember star wars 8? same thing) for real i didn't use the fast travel once in AC Brotherhood or Revelation (except to cross the river) as the maps were enjoyable to explore, AC 3 I played 50% of the game using only fast travel, and it still felt tedious good i had it for free

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ElisaWerthenbach

Review ElisaWerthenbach 3/5 · Feb 6, 2021

Just ok..

Wrote this for Tumblr but why not copy and paste it here?

This game was not that bad actually, but it wasn’t good either. It was just... OK. The base-story was great, but overall it felt like it lacked depth. Like a concept story... and instead of adding more details to the plot and finetuning it they left it as …

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Wrote this for Tumblr but why not copy and paste it here?

This game was not that bad actually, but it wasn’t good either. It was just... OK. The base-story was great, but overall it felt like it lacked depth. Like a concept story... and instead of adding more details to the plot and finetuning it they left it as it is: Good, but not good enough.

Things I liked

-The Mohawk people (really interesting, I love Native American cultures)

-Haytham Kenway (sexy AF and really cool how we got to play a Templar for once and see their side of the story)

-Loving/liking some Templars in the beginning just to find out they are all terrible people in the end and all along it was just a matter of perspective

-Being able to pet animals

-Climbing trees

-The Mohawk weapon

-Connor’s hairstyles and outfit

-Achilles and him being the father Connor never had

-The prison sequence (LOVED it)

-Connor calling out the hypocrite leaders about slavery

-Connor and Haytham working together and their constant bickering

-More backstory for Desmond

-Desmond and his dad reconciling and talking about their feelings

-Desmond being an inspiration for the people if Minerva had her way

-Free running as Desmond through a modern-day world

-AC1 Abstergo building with better graphics

-Mentions of Lucy

-The voice-acting

-Ezio Auditore mentions (lol)

Things I disliked

-The Connor-Haytham reunion, just... everything about it (I WAS WAITING FOR THIS DAMN MOMENT THE ENTIRE GAME AND THEY SOMEHOW ALREADY KNOW THEY’RE FATHER AND SON?! HOWWWWW?! THEY COULD’VE GIVEN US A BIG LUKE SKYLWAKER SCENE BUT NOOOOOO... AND WHY THE FUCK DON’T THEY CARE ABOUT EACHOTHER...?)

-Connor has no personality, he’s just an angry ‘good guy’.

-Connor being all alone in the end

-Connor killing his best friend Kanen'tó:kon (what the hell was the point?!)

-Slow horses

-No throwing knives

-Haytham and Connor going from wanting to kill eachother to working together to wanting to kill eachother again like they’re changing clothes (so to speak ofc)

-The lack of backstory on the Mohawks. They were there, but we knew almost nothing about them or their culture.

-The Mohawks being banished from their land at the end..

-Desmond’s death was way too rushed and lacked.. sadness. He was a main character FFS.

-The argument between Juno and Minerva.. awkward AF

Rating: 3/5

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Hathanta

Review Hathanta 2/5 · Sep 7, 2020

Unimpressed.

Wow. This game was terrible.

So intensely boring, almost every character was immensely dislikable. Gameplay was full of bugs and repetitive. Having just played though the first four games and found them to be very enjoyable I am so surprised at how bad this one was! I cannot believe that the the last four seqences were composed of chasing down …

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Wow. This game was terrible.

So intensely boring, almost every character was immensely dislikable. Gameplay was full of bugs and repetitive. Having just played though the first four games and found them to be very enjoyable I am so surprised at how bad this one was! I cannot believe that the the last four seqences were composed of chasing down Lee and failing to kill him three times. It is just not interesting gameplay. Additonally, the numerous side quests were completely unimportant and rewarded nothing for completion.

The only thing that can be said for this is that I really liked Connor, and wish he could have starred in a better game.

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RossBonaime

Review RossBonaime 2/5 · Aug 27, 2020

I’ve always admired the ambition of the Assassin’s Creed franchise, where Ubisoft takes the stealth action of Splinter Cell, mixes it with the parkour world traversing of Prince of Persia, recreates historical cities with a science fiction flair and turns it into a moderate-length open-world adventure game. With the first game, I even appreciated the touches that people often complained …

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I’ve always admired the ambition of the Assassin’s Creed franchise, where Ubisoft takes the stealth action of Splinter Cell, mixes it with the parkour world traversing of Prince of Persia, recreates historical cities with a science fiction flair and turns it into a moderate-length open-world adventure game. With the first game, I even appreciated the touches that people often complained about, like the similarity in side missions, or the modern-day segments. Assassin’s Creed II sort of nailed exactly what I wanted this franchise to be, and even though I was pretty frustrated by the pseudo-sequels, Brotherhood and Revelations, I liked that Ubisoft was testing out new ideas and draining the world of Assassin’s Creed II for any and all opportunities.

Of the main three games in this franchise I’ve played so far, Assassin’s Creed III is the first time I was genuinely frustrated and irritated for most of the experience. After just a few hours into this game, it was clear to me that with Assassin’s Creed III, this series had more ambition than it could handle. If people complained about the lack of options in side-missions with the first game, they’d certainly never complain about the insane amount of things one could do in Assassin’s Creed III.

At first, I really appreciated what Assassin’s Creed III was trying to do. The opening few chapters - or “sequences,” as the game calls them - are unique and often offered things that I had never been able to do in an Assassin’s Creed game. There’s an early sequence where your character has to assassinate a person during a play, and another sequence which takes place entirely on a boat. There’s a variety and experimentation going on here that I welcomed, turning this game series that I thought I knew into something else entirely.

But then, Assassin’s Creed III throws a curveball at the player, again, a choice I was rather impressed by. I admired the game’s bait-and-switch attempt in their storytelling, and I welcomed the idea of playing a major titles by one of the biggest studios about a Native American trying to protect his land in the early days of America.

Yet this game is so excited to show the player what new tricks it has up its sleeve that it turns the majority of this game into one large training segment. Assassin’s Creed III is comprised of twelve sequence, and six of these sequences are teaching your character all the things they can do in this new world. Assassin’s Creed III is front-loaded in a way I’ve never seen in a game before, where it’s just cramming all of its ideas in the player’s way, as if Ubisoft wants the player to be proud of them. Because this game is throwing so much in the player’s way, it’s hard to keep track of everything one can do, and by the time you can dig into all the side-missions and extra options to explore, you’ve likely already forgotten how to engage in these things.

For example, there’s an entire series of trade routes and bartering that I never grasped, and frankly, it didn’t matter. Apparently I could earn new outfits, weapons and gear, but I never realized how that was supposed to be done. Again, didn’t matter all that much. There are ways to train new assassins, but I also never saw the value in doing that, nor could I find the assassins I was supposed to train after the game introduced them to me. Plus, the game has all the usual side-missions this franchise has become known for, but also now there’s hunting, searching for treasure, boat missions and an abundance of other things that the player can completely ignore if they wish to, or can’t figure out how to do them once they’ve been explained. After the game crams all these ideas down your throat, it doesn’t really care if you remember how to do them ever again.

If done well, this could make for a tremendous game, but instead, everything is half-assed. This game is extremely buggy, which is not what you want in a game trying a ton of new ideas. Assassin’s Creed III includes side-goals within the main missions, which will improve your “synchronization,” but so often, I never knew how I was supposed to meet those goals, and quite frequently, the mission would start without giving me a chance to look at these side-goals, which let me fail them almost immediately. I tried to care at first, but the game’s inability to show me what I needed to know before it was too late drove me to give up.

But good lord, is this game buggy. To the point that I quit playing it on my Xbox 360 and downloaded it onto my Xbox One because I assumed these elements had been patched. Nope! Like I said, levels are failed almost before they start, sometimes something like the screen was fuzzy, or my character couldn’t move faster than walking would make me have to restart a level again just to reset the action. Hell, there’s even a ton of spelling and grammatical errors in the subtitles! I can understand biting off more than you can chew in terms of your ambitions, but that seems inexcusable.

One problem I’ve always had with the Assassin’s Creed games is that the controls are oddly clunky for a game that asks the player to be light and careful and not get caught by the enemies. Here, it’s even more obvious, because of an environment that is poorly spaced out. So much of the joy of the first few Assassin’s Creed games was maneuvering the rooftops and sneaking around the city. Since this game takes place in the early days of America, the towns are sparse, the spaces too huge to jump fro building-to-building, and the newly added way of exploring trees is more confusing than interesting. Even when I was being chased, I found it easier to just run around on the road than try to do the one thing this franchise is known for.

And don’t get me started on the modern day segments with Desmond, which I have finally come around to the masses to say that it’s easily the worst part of the game. Desmond and his crew drain the life out of this game, and their excursions around the country are like the action sequences in Connor’s story, just with all the flaws laid bare on the surface. Plus even their hideout is a M.C. Escher nightmare, with again, no guidance as to where or what you’re supposed to be doing in this area. The story they’re trying to tell here is ludicrous and so stupid, I quit caring very early on.

To be fair, I did appreciate when Assassin’s Creed III allowed me to explore the town on my own, finishing various side-missions and building my homestead up with my own community. Still, the map and guiding the player to these side-missions is also clunky, but when it works, it reminded me what I liked so much about this franchise. And while I do think the narrative being told here is a compelling one, it didn’t hold the weight that it should, and it felt like it would’ve been better had Ubisoft told it in a game that wasn’t part of this franchise.

Yet even with how thoroughly annoyed I was by Assassin’s Creed III, I still admire that Ubisoft isn’t letting this franchise rest on its laurels and is at least trying out new things. I’m very curious to see how the Assassin’s Creed franchise makes the leap to better hardware, because I have to imagine on the Xbox One or PlayStation 4, these attempts to build up this world with things to do will actually work better than they do here (at least I hope they fix these nightmarish controls). Assassin’s Creed III is trying to do a lot, even if it doesn’t do a lot of these things well, but I still appreciate them at least taking a big leap.

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Hathanta

Status Hathanta Jul 11, 2020

Oh my god this game is so dull. I love Connor but holy shit all these missions are so boring.

DethGrunty

Status DethGrunty May 12, 2020

Good animations. But overall the story was meh. I couldn't get to like the main character. The combat seemed brutal and punishing and angry and I loved it but then you go and speak to the npc's like your'e a monk with daisies popping in the background. It felt weird. Didn't really feel like a character who just got back …

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Good animations. But overall the story was meh. I couldn't get to like the main character. The combat seemed brutal and punishing and angry and I loved it but then you go and speak to the npc's like your'e a monk with daisies popping in the background. It felt weird. Didn't really feel like a character who just got back after hanging somebody in a tree.

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Sir_Laguna

Review Sir_Laguna 3/5 · Jan 20, 2020

"Let me help you, George Washington! I still want to help you!"

If you've read my previous posts about this, you know that I didn't like this one as much as the previous AC. The optional content was convoluted, the maps are boring and the plot feels slow at first and the rushed af. Also, is not a satisfactory ending for Desmond's story.

But there are things I liked a lot. …

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If you've read my previous posts about this, you know that I didn't like this one as much as the previous AC. The optional content was convoluted, the maps are boring and the plot feels slow at first and the rushed af. Also, is not a satisfactory ending for Desmond's story.

But there are things I liked a lot. Connor has a great design and his relationship with his fahter Haytham is really tense and intriguing. I liked how the way the Assassins and Templars work in this game, with both groups working kinda with the same goals, but their methods and traditions are so different that is impossible for them to work together.

As expected, I wrote an article about that (in spanish).

Anyway, not as good as the Ezio Trilogy, Better that the first one. Great setting and character, but I didn't like its structure.

Except for the ship missions. Those were amazing.

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Sir_Laguna

Status Sir_Laguna Dec 28, 2019

Its just my imagination or this games does a TERRIBLE job promoting its own optional content.

I'm halfway through it (chapter 8) and I barely even know what to do on the homestead. I watched the tutorials, but hardly have any materials to use it to win more than $20. It also never gave me a downtime to spend hunting …

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Its just my imagination or this games does a TERRIBLE job promoting its own optional content.

I'm halfway through it (chapter 8) and I barely even know what to do on the homestead. I watched the tutorials, but hardly have any materials to use it to win more than $20. It also never gave me a downtime to spend hunting and I still don't even know if I can upgrade or get new weapons or something.

I still did the naval missions because I liked the tutorial one and went out of my way to do more, even if I fail to see any utility to those beyond fun.

Well, I'm still liking the main story.

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Sir_Laguna

Status Sir_Laguna Dec 11, 2019

I just have my first naval battle and it was a lot of fun!

I also liked the free-running section as Desmond. It's the first time I like playing as him.

Maybe I will end liking this one after all.

Sir_Laguna

Status Sir_Laguna Dec 6, 2019

Good lord, the pacing in the narrative and tutorialization in the first hours of this game are terrible. I'm gonna keep playing because I kinda like Ratonhn... Connor, but good lord, this is bad.

Was the narrative in the Ezio trilogy that bad? I remember it not being great, but not nearly as terrible.

Sir_Laguna

Status Sir_Laguna Nov 30, 2019

I know it's far from being the best Assassin's Creed game, but the idea of playing with a native-american during the independence war seems good enough for me.

(Starts the game and is forced to play as a rich british asshole)

OH FOR FUCKS SAKE!

histidia

Status histidia Nov 20, 2019

Only the ending saddens me when I think about this game. The story was amazing, both Connor's story which was really well executed (especially considering the time period where Connor was) and Desmond's story was a great sequel as well. Things have definitely improved over the precious games, graphics are fantastic (which didn't need to be remasted at all in …

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Only the ending saddens me when I think about this game. The story was amazing, both Connor's story which was really well executed (especially considering the time period where Connor was) and Desmond's story was a great sequel as well. Things have definitely improved over the precious games, graphics are fantastic (which didn't need to be remasted at all in my opinion), the combat mechanics are starting to improve and the gameplay feels really solid. Even the interface, which was a drastic and a non-traditional change in difference with the previous games, still looks really good.

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TheKentuckian

Status TheKentuckian Oct 20, 2019

Random fact I learned today. The lady who voices Connor's mom is the same actress who plays Tannis in Letterkenny.

TheKentuckian

Review TheKentuckian 3/5 · Oct 14, 2019

Yankee Doodle

I don’t know how Assassin’s Creed 3 fits into the greater Assassin franchise for me. It gets overshadowed by the bigger hits like Black Flag, but I wouldn’t consider it some underappreciated gem, it’s just lukewarm. It set up everything that later colonial games would build upon, which means it seems plainer in comparison. enter image description here

This is also a pre-Unity Assassin’s …

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I don’t know how Assassin’s Creed 3 fits into the greater Assassin franchise for me. It gets overshadowed by the bigger hits like Black Flag, but I wouldn’t consider it some underappreciated gem, it’s just lukewarm. It set up everything that later colonial games would build upon, which means it seems plainer in comparison. enter image description here

This is also a pre-Unity Assassin’s Creed game, which means the gameplay is that weird kind of clunky. It’s not game breaking, but everything from parkour to combat feels unintuitive. Anyone who’s played an AC game probably has an anecdotal story about how they jumped off a three story building when they were trying to climb up a steeple or grabbed onto a stack of barrels when you’re just trying to book it from the guards. Climbing trees is a big part of this game, since you don’t have a vast Italian city to scurry around. Trying to climb up the trees can be a bit fidgety, but it does feel pretty sweet when you can start a fluid free run across the treetops. I get the idea behind the system, they were going for a free flowing feeling of just being able to effortless run, but I would prefer a little more control of the character.
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The combat is that rhythmic, counter and attack setup that I think Assassin’s Creed pioneered. Like the treetops, when it works it feels good going around tomahawking people, but there’s plenty of times when I would hit the counter button, only to not counter and get bayonetted in the back. I think it’s because, unlike the Arkham games where when you hit the counter Batman doesn’t do anything until he counters that attack, you can hit the attack button in AC which cancels the counter. I dunno, just a guess. That being said, I was never a fan of the combat in the earlier AC games. This is also before Ubisoft made viewpoints fast travel spots and I had completely forgotten the whole underground sewer bits you have to trudge through to unlock travel points. Let’s say I’m glad they changed the system in later games. enter image description here

There’s other gameplay modes, such as the much loved naval combat. Coming back to this after Black Flag did take a little getting used to, but it still holds up as being fun. You get to sail around, sinking ships with Mr. Gibbs. There’s also a merchant system where Connor, your Assassin, can run a trading company. It’s a lot of looking at digital spreadsheets. It’s not interesting at all, but you can use it to make a decent stack of cash in ten minutes. In the similar vein, there’s the Recruit contract menu where you send your assassin lackeys out to do off screen missions, basically it’s another spreadsheet manager. enter image description here

There are three main areas you run around in, colonial Boston, New York, and the Frontier. I’ve always said the best thing Ubisoft does is create open worlds. You feel like you’re part of the colonial era as you walk around Boston. Lots of Jon Townsends walking around and British soldiers marching the streets. The buildings look great and you can visit famous locations, like the Old North Church. There’s town criers spouting news and advertisements that bring you into the world more. Again, not a lot of music in this Assassin’s Creed game, I don’t know why they are so anti-ambient music. The Frontier scratches that itch for me to play frontiersman. There’s actually a set of side missions where you debunk Daniel Boone’s tall tales. It was so cool to have Daniel Boone in the game. These side missions are a bit of a letdown. You get a mission like “find the Headless Horseman”, you go out and find the ghost only to discover it’s a real man, and that’s it. You don’t chase him down, you just shrug your shoulders and that’s it.
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Okay, that’s the gameplay, now onto the history. This game is what really got me into the Assassin’s Creed series because it was set during the American Revolution. Like Black Flag, the history works well with the Assassin storyline. Ubisoft did an interesting move and has you playing as an American Indian, a member of the Mohawk tribe, who is given the English name Connor later on. He gets to be a part of that exclusive club with Night Wolf & Turok. But it is really interesting to play as an Indian, because while Connor does exclusively help the Patriots, he’s not part of the cause. It helps make the Templar/Assassin fight not just be an extension of America/Britain. There’s a few Templars who are part of the Patriot army, but they are usually traitors or schemers, you won’t be assassinating Ben Franklin. Most of the missions see Connor being a part of famous events, such as the Boston Tea Party, the Battle of Bunker Hill, or the winter at Valley Forge. The missions around them have some varied gameplay, like manning a canon or commanding a musket line. My only gripe is you never get to be out on a big battlefield with lots of musket lines. It would’ve been an epic moment. You meet lots of Founding Fathers as well. Ben Franklin is pretty absent, but you spend most of the first half hanging with Sam Adams, who always reminds me of Seth McFarlane in this game for some odd reason. You also bump into Paul Revere, John Hancock, Lafayette, and others. I learned a bit more about Israel Putnam who was portrayed as a sort of Patton-esque general. This was one of the first AC games where it took me an extra hour to beat because I stopped to read all the encyclopedia entries.
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With recreating the Founding Fathers, Ubisoft did have a tricky balance to strike. These men are near mythic figures in the American psyche. They could portray them as the myths or go the angry college professor route and treat them as villains, but Ubisoft finds a nice middle ground, showing them as real people. Connor brings up slavery and the injustices of colonial America, and Sam Adams hand waves them off, just like a real politician. Washington is shown as the humble, sometimes to a fault, leader who really cares for his people, but has a less than stellar record with the Indians. Honestly his best scene is at the end of King Washington DLC, probably the best scene in the whole game. I wish they would have given Washington a second character model for indoor scenes. He address Congress, sits in his study, and plays yard games in his big, heavy, commander coat.
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As for Connor’s personal story, he is the son of an Indian woman and a Templar, Haytham. You spend the first two chapters playing as Haytham and honestly, I think he was the one we should’ve focused on. Connor has some issues; for me he seems to spend a lot of time being dragged around to the historic events, not having much agency in the beginning. He’s also a victim of the “stoic Indian” stereotype. He’s usually just angry all the time or being moody, every once in a while his dry sense of humor shines, but again, he’s a lukewarm Assassin overshadowed by Edward, Ezio, and the like. The story really picks up and takes a shape towards the end when Connor works with his Templar father to hunt down a traitorous Templar. They play really well off each other; Connor, the defensive, but naïve son & Haytham, who’s that mix of charming & jackass only the British can master. Again, Haytham has an actual personality and his flippancy is a lot more enjoyable to Connor’s angst. enter image description here

Connor does have one of the cooler looking Assassin robes, but I still don’t like the Assassin duds, so I immediately went to unlocking a more realistic outfit. It kind made the game feel more like an Indian with a vendetta out to save his village than a Templar/Assassin beat’em up. The story really is about Connor seeking vengeance against the Templars that burned down his village. One of the issues with the story is it feels like there’s a lot of balls being juggled. Connor is both trying to save his village, but also fight for the Assassins, rebuild the order, help the Patriots, and run a small community. Some focus in his character would’ve been appreciated, the village seems to get put on the back burner when I’d prefer a more native centric story. enter image description here

One of the features I really liked in AC 3 that never really showed up in any other games is the Homestead system. Sure it’s more stuff to muddle Connor’s plot with, but I really liked setting up the town. You meet all these unique characters who I still remember fondly. They have fun personalities and they work and live together like a real community. As you complete their missions and help them with their problems that range from mundane to extraordinary, you learn more about them & it really feels like a little community you’re a part of. It ends with your Assassin mentor dying and everyone assembling for the funeral, and I’ll admit that scene still gets me. enter image description here

You also recruit six unique assassins for your new Colonial order. I wish they would’ve played into the story more or maybe have the assassin recruits also be part of the Homestead. For the most part they have their one scene where you recruit them and they may appear in the background of certain cutscenes, but that’s it. They seem to have some effort put into their characterization that gets kind of wasted. enter image description here

This is also the final game of the Desmond modern storyline. I never cared for them, when ever you get kicked out of the Animus, it’s basically 30 mins of just fighting to get back into colonial times. The whole all-powerful first civilization who came before us trope is one of my least favorite and I tuned out to most of Juno’s monologues. While I’m glad to be rid of Desmond for the Abstergo Entertainment storyline in future games, it does seem a little unfair he didn’t get a game just to himself. enter image description here

A quick word on the fact I played the “remastered” version. It’s been awhile since I played it on the PS3, but the PS4 version looks standard with some prettier lighting on it. This is basically just a port to the PS4 with a little spit shine, but hey, it comes with Liberation bundled in. enter image description here

All in all, this game is doomed to be a middle of the road AC entry for me. Everything cool about it; the history, world, and homesteaders are balanced out by the less than stellar stuff like Connor and the quantity over quality gameplay. Still this got me into the Assassin’s Creed series and will always hold a spot in my heart for letting me to hang out with Sam Adams, Washington, and company.

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swamped

Status swamped Sep 9, 2019

10 hours into this game, you're STILL doing tutorials. The AC teams always pick interesting time periods to set their games in so it's a bummer when they don't work out.

anarchistica

Review anarchistica 1/5 · Jun 12, 2019

Sluggish fauxpenworld borefest

I've only ever played AC1 for a bit and didn't care for it. AC3 isn't much better. Walk around a city where there's nothing to do, climb on top of identical churches to get a panning shot and play some of the most boring missions ever. In one mission there's an entire sequence where you only have to press T …

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I've only ever played AC1 for a bit and didn't care for it. AC3 isn't much better. Walk around a city where there's nothing to do, climb on top of identical churches to get a panning shot and play some of the most boring missions ever. In one mission there's an entire sequence where you only have to press T when prompted, how engaging!

Just when you think you've had it with the dull combat and endless filler, they throw you into an instafail stealth mission. Who doesn't love those? Oh wait, everyone. Who thinks waiting in the bushes for someone to walk over there four times in a row is fun? Isn't this supposed to be an open world parkour assassin game? Ugh.

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RxBrad

Status RxBrad Oct 2, 2018

Yeesh, it's hard to power through this game when I have so many other actually-fun-and-not-a-chore-to-play games to draw me away from it. On the bright side, I think I'm almost done (on Sequence 9), but I feel obligated to also play the DLC I paid extra for.

agurczuk

Review agurczuk 3/5 · Oct 3, 2017

I picked up this game and despite the somewhat negative reviews, was hoping this game will not be as bad as they say. I did finish it so it's not a complete mess but it's a mixture of good parts and terrible ones.

First off visually this is quite the improvement over the previous parts. The animations are much smoother, …

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I picked up this game and despite the somewhat negative reviews, was hoping this game will not be as bad as they say. I did finish it so it's not a complete mess but it's a mixture of good parts and terrible ones.

First off visually this is quite the improvement over the previous parts. The animations are much smoother, the world is filled with details. Certain elements look beautifully - the snow, the mist in the morning with sun rays shinning through the trees. Absolutely breath taking at times.

Mechanically it's pretty much same assassin's creed with some minor changes. You can now be more stealthy, hide in bushes, climb trees and move about more freely. And it's pretty cool for the first part of the game where you take control of Haytham. But it isn't all to long when the game starts falling to pieces.

So I think there are two things why this game is considered worst in the franchise and those are writing and setting.

The writing in this game is so bad. The first part - fine - it's ok, but once you start playing as the native American character it all starts to become so weird. The dialogue is actually stupid at times and the final missions to Connor's story leave a really bad taste in your mouth. I'll not spoil the story as on some high level it makes sense but it's just stupid.

To top that off some characters are just so badly written it's painful. For example George Washington - ugh - so uncharismatic person its almost annoying.

The second thing is the setting. The new colonies during the American Revolution are not the best setting for Assassins' Creed game. The series shine best in densely populated cities. Here we have small cities with little housing so no running around on the rooftops - not for a long time. Combined with a lot of the wild areas where you can move using the trees but it's just not the same - and it just feels boring. Coupled with a lot of ground to cover makes it a very dull experience.

The setting does not help the game play as well. Lot's of open areas with no good way to approach your targets. Coupled with eves dropping missions - definitely too many of them and you're up for not the best of times.

With all those whining there are a couple of good things about this game worth noting. First off - this was the first time I enjoyed Desmond's than the animus one. The whole modern story arc is actually interesting and wraps the story pretty nicely. Additionally missions in modern day are where you get to use assassin's skills but without the visual cues were a welcomed addition.

Additional optional naval missions are wonderful as well - not much different than Black Flag just on a bit of smaller scale. Standing for the first time at the helm was quite the experience.

Overall I finished the game. Enjoyed it probably more than not - but some story aspects especially nearing the end left me with a sense that this game could have been better. Worth probably to play just to see the ending to Desmond's storyline.

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blast664

Review blast664 3/5 · Nov 5, 2016

Disappointing and annoying

I liked the previous games, especially the Ezio trilogy but this thing is quite underwhelming. The side quests and other activities like sending convoys or building your settlement are not interesting at all and rather pointless. Also, I did not purchase one single new weapon or clothing throughout the game because you don't have to. Combat is simple and dull. …

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I liked the previous games, especially the Ezio trilogy but this thing is quite underwhelming. The side quests and other activities like sending convoys or building your settlement are not interesting at all and rather pointless. Also, I did not purchase one single new weapon or clothing throughout the game because you don't have to. Combat is simple and dull. The AI is completely retarded (If you need some time to rest, just run in circles).

On the positive side, the naval battles are fun to play and the soundtrack is great.


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