Assassin's Creed III (2012)

Ubisoft Montreal

PC (Microsoft Windows) · PlayStation 3 · Wii U · Xbox 360

3.27 from 5457 ratings

11879 members have it in their collection · 293 playing now · 2455 backlogged · 854 wish listed

How long? Main story 17h · with extras 30h · 100% 50h (from 63 logged playthroughs)

Assassin's Creed III is an open-world action-adventure game set primarily in 18th-century Colonial America during the American Revolution. Players control two characters across the story: Haytham Kenway, a British Templar operating during the French and Indian War, and his half-Mohawk son Ratonhnhaké:ton (also known as Connor), who becomes an Assassin. Gameplay takes place across Boston, New York City, and a … Read more
Assassin's Creed III is an open-world action-adventure game set primarily in 18th-century Colonial America during the American Revolution. Players control two characters across the story: Haytham Kenway, a British Templar operating during the French and Indian War, and his half-Mohawk son Ratonhnhaké:ton (also known as Connor), who becomes an Assassin. Gameplay takes place across Boston, New York City, and a large wilderness frontier, with free-running, stealth, and combat using weapons including tomahawks, muskets, bows, and the series' signature Hidden Blades. The game introduces naval combat through Connor's captaining of a warship, as well as hunting, a homestead economy system, and seasonal weather that affects gameplay. A modern-day framing narrative follows Desmond Miles using the Animus to relive his ancestors' memories. Read less
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Release dates

  • Oct 30, 2012 (North_America) PlayStation 3, Xbox 360
  • Oct 31, 2012 (Europe) PlayStation 3, Xbox 360
  • Nov 15, 2012 (Japan) PlayStation 3, Xbox 360
  • Nov 18, 2012 (North_America) Wii U
  • Nov 20, 2012 (Worldwide) PC (Microsoft Windows)
  • Nov 23, 2012 (Europe) PC (Microsoft Windows)
  • Nov 30, 2012 (Europe) Wii U
  • Dec 08, 2012 (Japan) Wii U
  • Dec 21, 2012 (Japan) PC (Microsoft Windows)

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4 stars
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3 stars
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2 stars
857
1 star
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Community All Reviews Statuses

Krauzer

Review Krauzer 4/5 · Jul 24, 2025

This AC entry takes the series to 18th-century Colonial America, offering a bold new setting during the American Revolution, continuing the trend of exploring humanity's past, even though the main story was technically finished. The MC this time is called Connor, a half-Mohawk, half-English Assassin caught between two worlds and ideologies. The game introduces expansive wilderness exploration, naval combat, and …

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This AC entry takes the series to 18th-century Colonial America, offering a bold new setting during the American Revolution, continuing the trend of exploring humanity's past, even though the main story was technically finished. The MC this time is called Connor, a half-Mohawk, half-English Assassin caught between two worlds and ideologies. The game introduces expansive wilderness exploration, naval combat, and a revamped combat and parkour system. Technically, it’s a big leap forward, with impressive visuals, weather effects, and a living open world that feels more reactive than before.

However, the game stumbles in pacing, its prologue is notoriously long, taking several hours before you even play as the main character, which at the time was not a problem but it is notable for today's standards. Connor, while noble and stoic, lacks the charisma of previous protagonists like Ezio, making it harder to connect with him emotionally. Some missions feel restrictive or tedious, and the story, while ambitious, occasionally drags or feels disconnected from the series' core narrative.

Despite its flaws, AC III remains a significant entry in the franchise, laying the groundwork for future gameplay mechanics and delivering memorable moments—especially at sea. It's a game full of good ideas that don't always come together cleanly but still offers a worthwhile experience for fans of the series. One of the best entries, especially when compared to the some of the subsequent ones which were disasters.

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UncleIroh95

Review UncleIroh95 4/5 · Feb 1, 2025

A flawed personal favorite

While I acknowledge that this game has its flaws, I still contend that the strength of the writing and Connor as a character (plus his relationship with Haytham) makes up for a lackluster map/minimal side content. Still go back and replay this from time to time, which is more than I can say for even the objectively "better" entries in …

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While I acknowledge that this game has its flaws, I still contend that the strength of the writing and Connor as a character (plus his relationship with Haytham) makes up for a lackluster map/minimal side content. Still go back and replay this from time to time, which is more than I can say for even the objectively "better" entries in AC (Ezio Trilogy).

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erendagdelen

Review erendagdelen 3/5 · Jul 27, 2023

a mediocre assassin's creed . It will be referred to as a bad game because it coincided with the transition period and was after ezio.

cefer

Review cefer 4/5 · Jan 7, 2022

An assassin that doesn't use stealth

Assassin's Creed III was honestly insanely fun and I had a really good time, and will likely do a second playthrough as an any % speedrun to see how much of the game is actually story, because I have around 42 hours in my 100% save that I just finished, but I bet I can do the main campain in …

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Assassin's Creed III was honestly insanely fun and I had a really good time, and will likely do a second playthrough as an any % speedrun to see how much of the game is actually story, because I have around 42 hours in my 100% save that I just finished, but I bet I can do the main campain in 6.

I started playing this game after taking an American History class, and honestly most of this infomation is extremely accurate. This game takes place in the years before the revolution and has tons of information in the animus and the storyline that is honestly quite interesting to read.

The optional missions are extremely challenging but also fun, for example one of the naval missions was basically eliminating 12 ships in under 3 minutes, this included a manowar and quite a few frigates. Yet the naval missions were honestly some of the funnist even compared to black flag, I prefered the naval combat of this game.

The combat is honestly great, I love being able to take out an entire fort of like 20-30 guys with pure brute force, it would be interesting to have had more stealth missions but the combat is really not built for stealth, you have to just full force and use different weapons sets and swaps to the best of your abilites. The rope darts are an extremely fun weapon to use, especially since they got major nerfs in later games. I loved watching the animations for combo kills, counter kills, double counters, predator kills, animal fights, and the brawler missions.

I definitly suggest playing this game, my suggestions to enjoying the game to the best of its ability is to just have fun and go all out.

Don't play for 100% side quests, but you should try to 100% the main campain.

Following is my suggested play order of main and side quests

Play until you get to Connor

Buy a trinkets map asap (other maps don't really matter til later)

Complete Boston Underground (unlocks fast travel)

Any % main campain until you get to New York

Complete New York Underground (again for the fast travel)

Be completing liberation missions whenever you pass them (liberating an area unlocks assassin recruits)

Find all peg leg trinkets, complete all peg leg naval missions (50% chance all projectiles to miss)

Complete as much of the Homestead as you can (Crafting is the way to get best weapons in game, story line in homestead almost more interesting then main story)

Complete Main story, try for as many optional objectives as you can.

Complete Naval Missions (accessable from the beginning and are really fun, play them whenever you want but later game is slightly better so you can upgrade the ship easy, it takes over 100k)

Finish any other objectives you want, dont do 100% if you dont want to thwres a ton of random stuff you need to do and alot of fetch quests.

Overall the relationships between Connor and Haythem, along with Connor and Achilles, along with just npc to npc, the story is extremely interesting and the gameplay is quite fun as well, the combat is honestly easy if you know what youre doing but can still kill you on any mistakes, there are tons of weapons that can really change your playstyle and experience. I would give this a 5 stars if it wasnt for the fact, like I said in the beginning I had around 40 hours, and feel like I could've done the main story in six, however I am still planning to do a second playthrough to find out, showing the enjoyablitly of the game. The missions as Desmond were honestly the most fun of the whole game just on how OP he is, but thats really side side story even when it is main since thats the meta of the game.

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Kenway24601

Review Kenway24601 5/5 · Nov 8, 2021

Really fun, very immersive

Very immersive experience. I recommend playing the other 2 first so that the story makes sense to you, but even standing alone its a solid game. Older mechanics, but I prefer that personally. Awesome story line.

mrs.dallogay

Review mrs.dallogay 4/5 · Sep 9, 2021

not as bad as i remember

okay when i played this back in 2012 i was bored out out out of my mind out of my f!ckin mind, but i actually quite enjoyed it this time around

The game was such a huge jump from the Ezio trilogy in so many ways, added so many new features (some for better some for worse). I think one …

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okay when i played this back in 2012 i was bored out out out of my mind out of my f!ckin mind, but i actually quite enjoyed it this time around

The game was such a huge jump from the Ezio trilogy in so many ways, added so many new features (some for better some for worse). I think one of the big reasons my opinion has changed is that I became a slut for Colonial East Coast America and have since studied the American Revolution at university, so I quite enjoyed the historical elements whereas when I was 14 I had no clue wtf was going on.

Unlike most reviews I lowkey like the story of AC3, the whole Desmond arc is as busted as always, but one theme I noted which I never see discussed is the games' exploration of fatherhood and the narrative parallels between the various relationships (Achilles/Haytham and Connor; Desmond and William) and these are haunted by the depictions of Subject 16's relationship with his father from ACR: TLL. ((Besties when they reveal why Achilles gave him the name Connor, i shed tears from every orifice.)

Connor isn't mi amore Ezio but I was still emotionally invested (moreso, perhaps?) and wanted to see CHARLES LEE eat a blade for breakfast. The game also introduces a more morally grey vision of the AC universe, where Templars can be not so bad and Assassins can be azzholes.

Anyways, it doesn't top my list of AC games but it's up there behind AC2 imo.

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Valent117

Review Valent117 1/5 · Feb 12, 2021

worst of the serie so far

lifeless cities, empty maps, useless mechanics, buggy game, predictable scenario, bad ending (remember star wars 8? same thing) for real i didn't use the fast travel once in AC Brotherhood or Revelation (except to cross the river) as the maps were enjoyable to explore, AC 3 I played 50% of the game using only fast travel, and it still felt …

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lifeless cities, empty maps, useless mechanics, buggy game, predictable scenario, bad ending (remember star wars 8? same thing) for real i didn't use the fast travel once in AC Brotherhood or Revelation (except to cross the river) as the maps were enjoyable to explore, AC 3 I played 50% of the game using only fast travel, and it still felt tedious good i had it for free

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ElisaWerthenbach

Review ElisaWerthenbach 3/5 · Feb 6, 2021

Just ok..

Wrote this for Tumblr but why not copy and paste it here?

This game was not that bad actually, but it wasn’t good either. It was just... OK. The base-story was great, but overall it felt like it lacked depth. Like a concept story... and instead of adding more details to the plot and finetuning it they left it as …

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Wrote this for Tumblr but why not copy and paste it here?

This game was not that bad actually, but it wasn’t good either. It was just... OK. The base-story was great, but overall it felt like it lacked depth. Like a concept story... and instead of adding more details to the plot and finetuning it they left it as it is: Good, but not good enough.

Things I liked

-The Mohawk people (really interesting, I love Native American cultures)

-Haytham Kenway (sexy AF and really cool how we got to play a Templar for once and see their side of the story)

-Loving/liking some Templars in the beginning just to find out they are all terrible people in the end and all along it was just a matter of perspective

-Being able to pet animals

-Climbing trees

-The Mohawk weapon

-Connor’s hairstyles and outfit

-Achilles and him being the father Connor never had

-The prison sequence (LOVED it)

-Connor calling out the hypocrite leaders about slavery

-Connor and Haytham working together and their constant bickering

-More backstory for Desmond

-Desmond and his dad reconciling and talking about their feelings

-Desmond being an inspiration for the people if Minerva had her way

-Free running as Desmond through a modern-day world

-AC1 Abstergo building with better graphics

-Mentions of Lucy

-The voice-acting

-Ezio Auditore mentions (lol)

Things I disliked

-The Connor-Haytham reunion, just... everything about it (I WAS WAITING FOR THIS DAMN MOMENT THE ENTIRE GAME AND THEY SOMEHOW ALREADY KNOW THEY’RE FATHER AND SON?! HOWWWWW?! THEY COULD’VE GIVEN US A BIG LUKE SKYLWAKER SCENE BUT NOOOOOO... AND WHY THE FUCK DON’T THEY CARE ABOUT EACHOTHER...?)

-Connor has no personality, he’s just an angry ‘good guy’.

-Connor being all alone in the end

-Connor killing his best friend Kanen'tó:kon (what the hell was the point?!)

-Slow horses

-No throwing knives

-Haytham and Connor going from wanting to kill eachother to working together to wanting to kill eachother again like they’re changing clothes (so to speak ofc)

-The lack of backstory on the Mohawks. They were there, but we knew almost nothing about them or their culture.

-The Mohawks being banished from their land at the end..

-Desmond’s death was way too rushed and lacked.. sadness. He was a main character FFS.

-The argument between Juno and Minerva.. awkward AF

Rating: 3/5

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Hathanta

Review Hathanta 2/5 · Sep 7, 2020

Unimpressed.

Wow. This game was terrible.

So intensely boring, almost every character was immensely dislikable. Gameplay was full of bugs and repetitive. Having just played though the first four games and found them to be very enjoyable I am so surprised at how bad this one was! I cannot believe that the the last four seqences were composed of chasing down …

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Wow. This game was terrible.

So intensely boring, almost every character was immensely dislikable. Gameplay was full of bugs and repetitive. Having just played though the first four games and found them to be very enjoyable I am so surprised at how bad this one was! I cannot believe that the the last four seqences were composed of chasing down Lee and failing to kill him three times. It is just not interesting gameplay. Additonally, the numerous side quests were completely unimportant and rewarded nothing for completion.

The only thing that can be said for this is that I really liked Connor, and wish he could have starred in a better game.

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RossBonaime

Review RossBonaime 2/5 · Aug 27, 2020

I’ve always admired the ambition of the Assassin’s Creed franchise, where Ubisoft takes the stealth action of Splinter Cell, mixes it with the parkour world traversing of Prince of Persia, recreates historical cities with a science fiction flair and turns it into a moderate-length open-world adventure game. With the first game, I even appreciated the touches that people often complained …

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I’ve always admired the ambition of the Assassin’s Creed franchise, where Ubisoft takes the stealth action of Splinter Cell, mixes it with the parkour world traversing of Prince of Persia, recreates historical cities with a science fiction flair and turns it into a moderate-length open-world adventure game. With the first game, I even appreciated the touches that people often complained about, like the similarity in side missions, or the modern-day segments. Assassin’s Creed II sort of nailed exactly what I wanted this franchise to be, and even though I was pretty frustrated by the pseudo-sequels, Brotherhood and Revelations, I liked that Ubisoft was testing out new ideas and draining the world of Assassin’s Creed II for any and all opportunities.

Of the main three games in this franchise I’ve played so far, Assassin’s Creed III is the first time I was genuinely frustrated and irritated for most of the experience. After just a few hours into this game, it was clear to me that with Assassin’s Creed III, this series had more ambition than it could handle. If people complained about the lack of options in side-missions with the first game, they’d certainly never complain about the insane amount of things one could do in Assassin’s Creed III.

At first, I really appreciated what Assassin’s Creed III was trying to do. The opening few chapters - or “sequences,” as the game calls them - are unique and often offered things that I had never been able to do in an Assassin’s Creed game. There’s an early sequence where your character has to assassinate a person during a play, and another sequence which takes place entirely on a boat. There’s a variety and experimentation going on here that I welcomed, turning this game series that I thought I knew into something else entirely.

But then, Assassin’s Creed III throws a curveball at the player, again, a choice I was rather impressed by. I admired the game’s bait-and-switch attempt in their storytelling, and I welcomed the idea of playing a major titles by one of the biggest studios about a Native American trying to protect his land in the early days of America.

Yet this game is so excited to show the player what new tricks it has up its sleeve that it turns the majority of this game into one large training segment. Assassin’s Creed III is comprised of twelve sequence, and six of these sequences are teaching your character all the things they can do in this new world. Assassin’s Creed III is front-loaded in a way I’ve never seen in a game before, where it’s just cramming all of its ideas in the player’s way, as if Ubisoft wants the player to be proud of them. Because this game is throwing so much in the player’s way, it’s hard to keep track of everything one can do, and by the time you can dig into all the side-missions and extra options to explore, you’ve likely already forgotten how to engage in these things.

For example, there’s an entire series of trade routes and bartering that I never grasped, and frankly, it didn’t matter. Apparently I could earn new outfits, weapons and gear, but I never realized how that was supposed to be done. Again, didn’t matter all that much. There are ways to train new assassins, but I also never saw the value in doing that, nor could I find the assassins I was supposed to train after the game introduced them to me. Plus, the game has all the usual side-missions this franchise has become known for, but also now there’s hunting, searching for treasure, boat missions and an abundance of other things that the player can completely ignore if they wish to, or can’t figure out how to do them once they’ve been explained. After the game crams all these ideas down your throat, it doesn’t really care if you remember how to do them ever again.

If done well, this could make for a tremendous game, but instead, everything is half-assed. This game is extremely buggy, which is not what you want in a game trying a ton of new ideas. Assassin’s Creed III includes side-goals within the main missions, which will improve your “synchronization,” but so often, I never knew how I was supposed to meet those goals, and quite frequently, the mission would start without giving me a chance to look at these side-goals, which let me fail them almost immediately. I tried to care at first, but the game’s inability to show me what I needed to know before it was too late drove me to give up.

But good lord, is this game buggy. To the point that I quit playing it on my Xbox 360 and downloaded it onto my Xbox One because I assumed these elements had been patched. Nope! Like I said, levels are failed almost before they start, sometimes something like the screen was fuzzy, or my character couldn’t move faster than walking would make me have to restart a level again just to reset the action. Hell, there’s even a ton of spelling and grammatical errors in the subtitles! I can understand biting off more than you can chew in terms of your ambitions, but that seems inexcusable.

One problem I’ve always had with the Assassin’s Creed games is that the controls are oddly clunky for a game that asks the player to be light and careful and not get caught by the enemies. Here, it’s even more obvious, because of an environment that is poorly spaced out. So much of the joy of the first few Assassin’s Creed games was maneuvering the rooftops and sneaking around the city. Since this game takes place in the early days of America, the towns are sparse, the spaces too huge to jump fro building-to-building, and the newly added way of exploring trees is more confusing than interesting. Even when I was being chased, I found it easier to just run around on the road than try to do the one thing this franchise is known for.

And don’t get me started on the modern day segments with Desmond, which I have finally come around to the masses to say that it’s easily the worst part of the game. Desmond and his crew drain the life out of this game, and their excursions around the country are like the action sequences in Connor’s story, just with all the flaws laid bare on the surface. Plus even their hideout is a M.C. Escher nightmare, with again, no guidance as to where or what you’re supposed to be doing in this area. The story they’re trying to tell here is ludicrous and so stupid, I quit caring very early on.

To be fair, I did appreciate when Assassin’s Creed III allowed me to explore the town on my own, finishing various side-missions and building my homestead up with my own community. Still, the map and guiding the player to these side-missions is also clunky, but when it works, it reminded me what I liked so much about this franchise. And while I do think the narrative being told here is a compelling one, it didn’t hold the weight that it should, and it felt like it would’ve been better had Ubisoft told it in a game that wasn’t part of this franchise.

Yet even with how thoroughly annoyed I was by Assassin’s Creed III, I still admire that Ubisoft isn’t letting this franchise rest on its laurels and is at least trying out new things. I’m very curious to see how the Assassin’s Creed franchise makes the leap to better hardware, because I have to imagine on the Xbox One or PlayStation 4, these attempts to build up this world with things to do will actually work better than they do here (at least I hope they fix these nightmarish controls). Assassin’s Creed III is trying to do a lot, even if it doesn’t do a lot of these things well, but I still appreciate them at least taking a big leap.

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Sir_Laguna

Review Sir_Laguna 3/5 · Jan 20, 2020

"Let me help you, George Washington! I still want to help you!"

If you've read my previous posts about this, you know that I didn't like this one as much as the previous AC. The optional content was convoluted, the maps are boring and the plot feels slow at first and the rushed af. Also, is not a satisfactory ending for Desmond's story.

But there are things I liked a lot. …

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If you've read my previous posts about this, you know that I didn't like this one as much as the previous AC. The optional content was convoluted, the maps are boring and the plot feels slow at first and the rushed af. Also, is not a satisfactory ending for Desmond's story.

But there are things I liked a lot. Connor has a great design and his relationship with his fahter Haytham is really tense and intriguing. I liked how the way the Assassins and Templars work in this game, with both groups working kinda with the same goals, but their methods and traditions are so different that is impossible for them to work together.

As expected, I wrote an article about that (in spanish).

Anyway, not as good as the Ezio Trilogy, Better that the first one. Great setting and character, but I didn't like its structure.

Except for the ship missions. Those were amazing.

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TheKentuckian

Review TheKentuckian 3/5 · Oct 14, 2019

Yankee Doodle

I don’t know how Assassin’s Creed 3 fits into the greater Assassin franchise for me. It gets overshadowed by the bigger hits like Black Flag, but I wouldn’t consider it some underappreciated gem, it’s just lukewarm. It set up everything that later colonial games would build upon, which means it seems plainer in comparison. enter image description here

This is also a pre-Unity Assassin’s …

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I don’t know how Assassin’s Creed 3 fits into the greater Assassin franchise for me. It gets overshadowed by the bigger hits like Black Flag, but I wouldn’t consider it some underappreciated gem, it’s just lukewarm. It set up everything that later colonial games would build upon, which means it seems plainer in comparison. enter image description here

This is also a pre-Unity Assassin’s Creed game, which means the gameplay is that weird kind of clunky. It’s not game breaking, but everything from parkour to combat feels unintuitive. Anyone who’s played an AC game probably has an anecdotal story about how they jumped off a three story building when they were trying to climb up a steeple or grabbed onto a stack of barrels when you’re just trying to book it from the guards. Climbing trees is a big part of this game, since you don’t have a vast Italian city to scurry around. Trying to climb up the trees can be a bit fidgety, but it does feel pretty sweet when you can start a fluid free run across the treetops. I get the idea behind the system, they were going for a free flowing feeling of just being able to effortless run, but I would prefer a little more control of the character.
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The combat is that rhythmic, counter and attack setup that I think Assassin’s Creed pioneered. Like the treetops, when it works it feels good going around tomahawking people, but there’s plenty of times when I would hit the counter button, only to not counter and get bayonetted in the back. I think it’s because, unlike the Arkham games where when you hit the counter Batman doesn’t do anything until he counters that attack, you can hit the attack button in AC which cancels the counter. I dunno, just a guess. That being said, I was never a fan of the combat in the earlier AC games. This is also before Ubisoft made viewpoints fast travel spots and I had completely forgotten the whole underground sewer bits you have to trudge through to unlock travel points. Let’s say I’m glad they changed the system in later games. enter image description here

There’s other gameplay modes, such as the much loved naval combat. Coming back to this after Black Flag did take a little getting used to, but it still holds up as being fun. You get to sail around, sinking ships with Mr. Gibbs. There’s also a merchant system where Connor, your Assassin, can run a trading company. It’s a lot of looking at digital spreadsheets. It’s not interesting at all, but you can use it to make a decent stack of cash in ten minutes. In the similar vein, there’s the Recruit contract menu where you send your assassin lackeys out to do off screen missions, basically it’s another spreadsheet manager. enter image description here

There are three main areas you run around in, colonial Boston, New York, and the Frontier. I’ve always said the best thing Ubisoft does is create open worlds. You feel like you’re part of the colonial era as you walk around Boston. Lots of Jon Townsends walking around and British soldiers marching the streets. The buildings look great and you can visit famous locations, like the Old North Church. There’s town criers spouting news and advertisements that bring you into the world more. Again, not a lot of music in this Assassin’s Creed game, I don’t know why they are so anti-ambient music. The Frontier scratches that itch for me to play frontiersman. There’s actually a set of side missions where you debunk Daniel Boone’s tall tales. It was so cool to have Daniel Boone in the game. These side missions are a bit of a letdown. You get a mission like “find the Headless Horseman”, you go out and find the ghost only to discover it’s a real man, and that’s it. You don’t chase him down, you just shrug your shoulders and that’s it.
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Okay, that’s the gameplay, now onto the history. This game is what really got me into the Assassin’s Creed series because it was set during the American Revolution. Like Black Flag, the history works well with the Assassin storyline. Ubisoft did an interesting move and has you playing as an American Indian, a member of the Mohawk tribe, who is given the English name Connor later on. He gets to be a part of that exclusive club with Night Wolf & Turok. But it is really interesting to play as an Indian, because while Connor does exclusively help the Patriots, he’s not part of the cause. It helps make the Templar/Assassin fight not just be an extension of America/Britain. There’s a few Templars who are part of the Patriot army, but they are usually traitors or schemers, you won’t be assassinating Ben Franklin. Most of the missions see Connor being a part of famous events, such as the Boston Tea Party, the Battle of Bunker Hill, or the winter at Valley Forge. The missions around them have some varied gameplay, like manning a canon or commanding a musket line. My only gripe is you never get to be out on a big battlefield with lots of musket lines. It would’ve been an epic moment. You meet lots of Founding Fathers as well. Ben Franklin is pretty absent, but you spend most of the first half hanging with Sam Adams, who always reminds me of Seth McFarlane in this game for some odd reason. You also bump into Paul Revere, John Hancock, Lafayette, and others. I learned a bit more about Israel Putnam who was portrayed as a sort of Patton-esque general. This was one of the first AC games where it took me an extra hour to beat because I stopped to read all the encyclopedia entries.
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With recreating the Founding Fathers, Ubisoft did have a tricky balance to strike. These men are near mythic figures in the American psyche. They could portray them as the myths or go the angry college professor route and treat them as villains, but Ubisoft finds a nice middle ground, showing them as real people. Connor brings up slavery and the injustices of colonial America, and Sam Adams hand waves them off, just like a real politician. Washington is shown as the humble, sometimes to a fault, leader who really cares for his people, but has a less than stellar record with the Indians. Honestly his best scene is at the end of King Washington DLC, probably the best scene in the whole game. I wish they would have given Washington a second character model for indoor scenes. He address Congress, sits in his study, and plays yard games in his big, heavy, commander coat.
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As for Connor’s personal story, he is the son of an Indian woman and a Templar, Haytham. You spend the first two chapters playing as Haytham and honestly, I think he was the one we should’ve focused on. Connor has some issues; for me he seems to spend a lot of time being dragged around to the historic events, not having much agency in the beginning. He’s also a victim of the “stoic Indian” stereotype. He’s usually just angry all the time or being moody, every once in a while his dry sense of humor shines, but again, he’s a lukewarm Assassin overshadowed by Edward, Ezio, and the like. The story really picks up and takes a shape towards the end when Connor works with his Templar father to hunt down a traitorous Templar. They play really well off each other; Connor, the defensive, but naïve son & Haytham, who’s that mix of charming & jackass only the British can master. Again, Haytham has an actual personality and his flippancy is a lot more enjoyable to Connor’s angst. enter image description here

Connor does have one of the cooler looking Assassin robes, but I still don’t like the Assassin duds, so I immediately went to unlocking a more realistic outfit. It kind made the game feel more like an Indian with a vendetta out to save his village than a Templar/Assassin beat’em up. The story really is about Connor seeking vengeance against the Templars that burned down his village. One of the issues with the story is it feels like there’s a lot of balls being juggled. Connor is both trying to save his village, but also fight for the Assassins, rebuild the order, help the Patriots, and run a small community. Some focus in his character would’ve been appreciated, the village seems to get put on the back burner when I’d prefer a more native centric story. enter image description here

One of the features I really liked in AC 3 that never really showed up in any other games is the Homestead system. Sure it’s more stuff to muddle Connor’s plot with, but I really liked setting up the town. You meet all these unique characters who I still remember fondly. They have fun personalities and they work and live together like a real community. As you complete their missions and help them with their problems that range from mundane to extraordinary, you learn more about them & it really feels like a little community you’re a part of. It ends with your Assassin mentor dying and everyone assembling for the funeral, and I’ll admit that scene still gets me. enter image description here

You also recruit six unique assassins for your new Colonial order. I wish they would’ve played into the story more or maybe have the assassin recruits also be part of the Homestead. For the most part they have their one scene where you recruit them and they may appear in the background of certain cutscenes, but that’s it. They seem to have some effort put into their characterization that gets kind of wasted. enter image description here

This is also the final game of the Desmond modern storyline. I never cared for them, when ever you get kicked out of the Animus, it’s basically 30 mins of just fighting to get back into colonial times. The whole all-powerful first civilization who came before us trope is one of my least favorite and I tuned out to most of Juno’s monologues. While I’m glad to be rid of Desmond for the Abstergo Entertainment storyline in future games, it does seem a little unfair he didn’t get a game just to himself. enter image description here

A quick word on the fact I played the “remastered” version. It’s been awhile since I played it on the PS3, but the PS4 version looks standard with some prettier lighting on it. This is basically just a port to the PS4 with a little spit shine, but hey, it comes with Liberation bundled in. enter image description here

All in all, this game is doomed to be a middle of the road AC entry for me. Everything cool about it; the history, world, and homesteaders are balanced out by the less than stellar stuff like Connor and the quantity over quality gameplay. Still this got me into the Assassin’s Creed series and will always hold a spot in my heart for letting me to hang out with Sam Adams, Washington, and company.

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anarchistica

Review anarchistica 1/5 · Jun 12, 2019

Sluggish fauxpenworld borefest

I've only ever played AC1 for a bit and didn't care for it. AC3 isn't much better. Walk around a city where there's nothing to do, climb on top of identical churches to get a panning shot and play some of the most boring missions ever. In one mission there's an entire sequence where you only have to press T …

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I've only ever played AC1 for a bit and didn't care for it. AC3 isn't much better. Walk around a city where there's nothing to do, climb on top of identical churches to get a panning shot and play some of the most boring missions ever. In one mission there's an entire sequence where you only have to press T when prompted, how engaging!

Just when you think you've had it with the dull combat and endless filler, they throw you into an instafail stealth mission. Who doesn't love those? Oh wait, everyone. Who thinks waiting in the bushes for someone to walk over there four times in a row is fun? Isn't this supposed to be an open world parkour assassin game? Ugh.

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agurczuk

Review agurczuk 3/5 · Oct 3, 2017

I picked up this game and despite the somewhat negative reviews, was hoping this game will not be as bad as they say. I did finish it so it's not a complete mess but it's a mixture of good parts and terrible ones.

First off visually this is quite the improvement over the previous parts. The animations are much smoother, …

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I picked up this game and despite the somewhat negative reviews, was hoping this game will not be as bad as they say. I did finish it so it's not a complete mess but it's a mixture of good parts and terrible ones.

First off visually this is quite the improvement over the previous parts. The animations are much smoother, the world is filled with details. Certain elements look beautifully - the snow, the mist in the morning with sun rays shinning through the trees. Absolutely breath taking at times.

Mechanically it's pretty much same assassin's creed with some minor changes. You can now be more stealthy, hide in bushes, climb trees and move about more freely. And it's pretty cool for the first part of the game where you take control of Haytham. But it isn't all to long when the game starts falling to pieces.

So I think there are two things why this game is considered worst in the franchise and those are writing and setting.

The writing in this game is so bad. The first part - fine - it's ok, but once you start playing as the native American character it all starts to become so weird. The dialogue is actually stupid at times and the final missions to Connor's story leave a really bad taste in your mouth. I'll not spoil the story as on some high level it makes sense but it's just stupid.

To top that off some characters are just so badly written it's painful. For example George Washington - ugh - so uncharismatic person its almost annoying.

The second thing is the setting. The new colonies during the American Revolution are not the best setting for Assassins' Creed game. The series shine best in densely populated cities. Here we have small cities with little housing so no running around on the rooftops - not for a long time. Combined with a lot of the wild areas where you can move using the trees but it's just not the same - and it just feels boring. Coupled with a lot of ground to cover makes it a very dull experience.

The setting does not help the game play as well. Lot's of open areas with no good way to approach your targets. Coupled with eves dropping missions - definitely too many of them and you're up for not the best of times.

With all those whining there are a couple of good things about this game worth noting. First off - this was the first time I enjoyed Desmond's than the animus one. The whole modern story arc is actually interesting and wraps the story pretty nicely. Additionally missions in modern day are where you get to use assassin's skills but without the visual cues were a welcomed addition.

Additional optional naval missions are wonderful as well - not much different than Black Flag just on a bit of smaller scale. Standing for the first time at the helm was quite the experience.

Overall I finished the game. Enjoyed it probably more than not - but some story aspects especially nearing the end left me with a sense that this game could have been better. Worth probably to play just to see the ending to Desmond's storyline.

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blast664

Review blast664 3/5 · Nov 5, 2016

Disappointing and annoying

I liked the previous games, especially the Ezio trilogy but this thing is quite underwhelming. The side quests and other activities like sending convoys or building your settlement are not interesting at all and rather pointless. Also, I did not purchase one single new weapon or clothing throughout the game because you don't have to. Combat is simple and dull. …

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I liked the previous games, especially the Ezio trilogy but this thing is quite underwhelming. The side quests and other activities like sending convoys or building your settlement are not interesting at all and rather pointless. Also, I did not purchase one single new weapon or clothing throughout the game because you don't have to. Combat is simple and dull. The AI is completely retarded (If you need some time to rest, just run in circles).

On the positive side, the naval battles are fun to play and the soundtrack is great.


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