Assassin's Creed III (2012)

Ubisoft Montreal

PC (Microsoft Windows) · PlayStation 3 · Wii U · Xbox 360

3.27 from 5457 ratings

11879 members have it in their collection · 293 playing now · 2455 backlogged · 854 wish listed

How long? Main story 17h · with extras 30h · 100% 50h (from 63 logged playthroughs)

Assassin's Creed III is an open-world action-adventure game set primarily in 18th-century Colonial America during the American Revolution. Players control two characters across the story: Haytham Kenway, a British Templar operating during the French and Indian War, and his half-Mohawk son Ratonhnhaké:ton (also known as Connor), who becomes an Assassin. Gameplay takes place across Boston, New York City, and a … Read more
Assassin's Creed III is an open-world action-adventure game set primarily in 18th-century Colonial America during the American Revolution. Players control two characters across the story: Haytham Kenway, a British Templar operating during the French and Indian War, and his half-Mohawk son Ratonhnhaké:ton (also known as Connor), who becomes an Assassin. Gameplay takes place across Boston, New York City, and a large wilderness frontier, with free-running, stealth, and combat using weapons including tomahawks, muskets, bows, and the series' signature Hidden Blades. The game introduces naval combat through Connor's captaining of a warship, as well as hunting, a homestead economy system, and seasonal weather that affects gameplay. A modern-day framing narrative follows Desmond Miles using the Animus to relive his ancestors' memories. Read less
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Release dates

  • Oct 30, 2012 (North_America) PlayStation 3, Xbox 360
  • Oct 31, 2012 (Europe) PlayStation 3, Xbox 360
  • Nov 15, 2012 (Japan) PlayStation 3, Xbox 360
  • Nov 18, 2012 (North_America) Wii U
  • Nov 20, 2012 (Worldwide) PC (Microsoft Windows)
  • Nov 23, 2012 (Europe) PC (Microsoft Windows)
  • Nov 30, 2012 (Europe) Wii U
  • Dec 08, 2012 (Japan) Wii U
  • Dec 21, 2012 (Japan) PC (Microsoft Windows)

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Rating distribution

5 stars
673
4 stars
1530
3 stars
2135
2 stars
857
1 star
262
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Community All Reviews Statuses

YohanYun

Status YohanYun Apr 26, 2023

How did this get so buggy?

Very ambitious parkour system but too clunky for me to enjoy. Maps of Boston and New York are bland and uninteresting.

The story had a great start but there were moments that seemed like there’s a big chunk of the story missing as if it was rushed.

Combat system has not evolved from previous …

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How did this get so buggy?

Very ambitious parkour system but too clunky for me to enjoy. Maps of Boston and New York are bland and uninteresting.

The story had a great start but there were moments that seemed like there’s a big chunk of the story missing as if it was rushed.

Combat system has not evolved from previous games but the boat battles are the game’s saving grace.

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Chovus

Status Chovus Sep 14, 2022

As of Sept 1 I could suddenly connect to the Ubisoft server and completed the Tyranny of King Washington to 72%. I feel like I did my part to influence them not to cut access to single player content. It started off strong, except for the silly cannon shooting mission, and then I was dropped into the open world. I …

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As of Sept 1 I could suddenly connect to the Ubisoft server and completed the Tyranny of King Washington to 72%. I feel like I did my part to influence them not to cut access to single player content. It started off strong, except for the silly cannon shooting mission, and then I was dropped into the open world. I quickly realized the side activities were mostly pointless filler; rescuing people was nothing more than boxes to tick off, and most chests only had consumables. I did a little bit before abandoning that nonsense and only doing the main story, while getting a few of the chests that were along the way. The lame lockpicking also strongly discouraged me from going for chests. I did find a war club in 1 chest, but lost it when I accidentally threw it into the snow. I had not realized that 2 handed weapons disabled the use of tools, and pressing the tool button instead threw the weapon; what a dumb mechanic. Immediately after I took an axe from an enemy and completed the mission. The axe bugged to be permanently in my inventory to replace the lost club. Sweet. I never understood why you could not simply keep weapons from enemies in these games. I enjoyed the story, darker setting with more enemies, and animal powers, however then came the absolute dumbest part of the story. Connor survived 3 shots point blank from the villain? How? That made no sense whatsoever and took me out of the story.

Episode 2 was largely forgettable with mediocre missions. I loved the eagle form though; that was the ultimate way to get around. It was even better than the wolf stealth, and I did appreciate the new mechanics around them. The sky journey missions were not much fun though, especially the tracking the elk by sound alone with the wolf pack; if this game had the later rating systems I would have given that 1 star! The bear power was the least useful, and kind of irrelevant given the ease of combat. There was only 1 naval mission at the beginning of episode 3, and then I went back to get the memory collectibles to unlock the backstory cutscene. The scenes for episodes 1 and 2 offered absolutely nothing and it was a complete waste of time to collect them. I found a naval axe and later spiked club from chests, and mostly used that to fight. I hardly ever bothered to use any tools, even the pistol. The middle parts of episode 3 were again fairly mediocre with some unnecessary filler, while the end in the pyramid was good. It was a very interesting location with platforming to challenge eagle form, and interesting story. The final battle against Washinton was good, though it seemed like I had no health bar. Made me wonder if it was even possible to fail. I got hit a lot by his blasts during the bear phase and wondered if I should have been swapping between wolf and bear. I did appreciate how the sky journeys taught me how to fight the final boss.

This dlc was overall a pretty good experience with the same pros and flaws of the base game. I still largely ignored stealth in favour of just rushing in and massacring everyone, due to the ease of combat, and ignored optional objectives. It would have been cool if beating this unlocked the use of animal powers in the base game. I got the deluxe edition of this game for cheap on Steam, but I dislike how this dlc was split into 3 parts. The price on xbox is an outrageous $8 for each episode!

7.0/10

After this I went back and finished a few newly unlocked missions in the base game. The Benedict Arnold missions were ok; nothing special but they did have cutscenes and voice acting. Then there was a platforming mission to get Captain Kidd’s sword, and a couple new naval missions. Too bad that sword will never kill anyone now that I am finished with this game.

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Chovus

Status Chovus Aug 28, 2022

Beat 74%. I focused on ths main story while getting a few side objectives on the way to the next story mission. I ignored the optional objectives and did not enjoy how they tried to force a certain playstyle. The game had pretty much the exact same gameplay as Black Flag and Rogue, though it was a little different playing …

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Beat 74%. I focused on ths main story while getting a few side objectives on the way to the next story mission. I ignored the optional objectives and did not enjoy how they tried to force a certain playstyle. The game had pretty much the exact same gameplay as Black Flag and Rogue, though it was a little different playing on PC instead of xbox. The parkour controls were mostly excellent and I once again enjoyed the freedom to climb almost anything. However there was a lot of copy paste assets that brought down the experience. There was no need to climb the same church and tree with synchronization spots more than once each. Each climbing challenge should have been unique. The combat was fun but far too easy because the enemies almost exclusively attack one at a time. Blocking and countering was the optimal strategy. It got a little more difficult when the block now symbols over the enemies failed to show. This game (and later ones) could have used difficulty options to make combat more challenging, like completely turning off those symbols. Only the basic grunts could be attacked aggressively. The fast guys could only be countered, the rugged soldiers and big axe guys had to break their defense before attacking them, and the elite swashbucklers had to be both countered and defense broken; I often shot them with a gun. I had some massive fights against upwards of 20 enemies at once. The only time I died was against several big axe guys just because they were the only enemy that could not always be parried, so against the group of them I took too many hits over time. The only real challenge was during the brawling sidequest with that guy that had to be countered into a table, and the ones that needed to be double parried. The combat was so easy that I felt little need to bother with stealth and many of the tools; just rush in and butcher everyone. I did at least try to thin the enemies out a bit with hidden blade assassinations. Poison dart was good for silent ranged kills, and gun was good for insta kills. I did not get the rope dart to work properly, and only occasionally used the bow on humans. Smoke bombs were great against large groups for easy kills, though you would think it would be meant for escaping. I used the starting sword and tomahawk until late game when I bought the light calvary saber, since it had the best stats. I used pitcarn's pistol because it had the best range and was free. I often used the gun to end chases, so range was more important than having more shots before reload. Sometimes I picked up a musket or 2 handed axe to use; the axe was the best melee weapon. I killed every animal I could that crossed my path, though did not bother with the proper hunting system. Just ran around and stabbed anything the got close. Bow was good for killing small game, and gun was good for wolves and cats. I did manage to kill a couple bears and elk with ranged shots, but they mostly charged me for that stupid quick time event. It was not difficult at all (except for 1 captain kidd mission where I somehow failed the second button press every time and died), though QTEs have no place in games. It should have used the same combat system as people.

I did not like the story and characters as much as the the other AC games (at least the ones I have played). Haytham was alright and it was interesting to see the templars portrayed as something other than the big bad evil. Connor though was not particularly likable. I think a large part of that was his dialogue and voice acting, because he had minimal expression of emotion and spoke in a very formal stiff manner. He reminded of me Data from Star Trek. The story was somewhat hard to follow and felt too disjointed. There were a few high intensity epic points, but most of it was rather boring. I especially hated the fail on detection stealth missions. The one off mechanic missions were also dumb. The one where I had to ride back and forth telling soldiers to fire was especially absurd and not at all what an assassin should be doing. The one shooting the cannon was not bad but again he is supposed to be an assassin not artillery soldier. I struggled on the final mission while chasing the villain into the burning ship because I kept missing this one spot. I had to look up a video guide to figure out where to go. The ending was very anti climactic and I felt there should have been more plot between father and son. I actually found the modern era story to be far more interesting.

After I beat the story I went around finishing up most side activities. Got all the chests, pages (though I am not sure that was worth doing), forts, hunting and liberation missions. It was fun going around the open world and doing stuff to the point of being better than the story, though the liberation missions felt superficial. I mean there could have been a whole game about liberating a single city, but here it was just repeat a few minor tasks. The assassin guild features with the variety of special hirelings were cool but entirely unnecessary with the easy combat. I skipped the feathers because the reward was not good enough, and saw no point to unlock the tunnel fast travel locations. I did all the homestead missions. They dragged on and on, and felt like the opposite of what an assassin should be doing. The dumb tug of war mini game for breaking up a fight was by far the least fun point of the game. I did all the captain Kidd adventures and switched to that outfit; those were among the most interesting locations in the game, and those timed platforming sections were the most tense aspect of the game. I did not like the crafting and trading. Again it was the opposite of what an assassin should be doing. Why am I wasting my time on chores and economy simulation when I could be getting paid to kill people? I did make what I could from what I found and sold it in land convoy. Thankfully I had enough money from chests and looting people to almost fully upgrade the ship, so I did not have to fool around with crafting much. I got the hull upgrades early on to help with story missions while the rest I got at end game. I needed a little trading to afford grapeshot and never bought the naval ram. I absolutely loved the naval missions. They may even have been better than in Black Flag and Rogue due to the different types of cannon shot adding another layer of strategy. Though the game lacked the open world endless potential naval combat. I did find them too easy with the fully upgraded ship though, largely because of the insane effectiveness of the upgraded swivel guns and the heat and grape shots. I was not able to play any DLC because the game will not connect to the ubisoft server. Ridiculous. Support is useless so I doubt I will be able to play without downloading a crack, or if a lawsuit forces them to fix the issue. I was able to access the server and play the multiplayer tutorial on my free xbox 360 version, but I have no DLC for that.

I have started playing AC Brotherhood, and 3 is definitely a big downgrade from that and the later games. Will have to see how Revelations fits into the scheme of things. 3 is too bland with too much copy paste open world stuff, combat so easy that it makes stealth pointless, lame stealth missions, and far too many side activities that do not feel right for an assassin. The sailing and naval combat is solid gold though, and I would love a full game based on that. Thus the game is mixed for me.

7.3/10

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112percent

Status 112percent Aug 12, 2022

Completion Status:

Reached 100% Animus synchronization, unlocked every costume, leveled up every assassin ally, completed every mission.

Spielkind

Status Spielkind Mar 26, 2021

And let's go, diving right into part 3! Have actually never played this one before (in contrast to the earlier parts), so this is an entirely new experience for me. First few hours have been quite promising, the games aboard The Providence were a fun gimmick. Let's see where this game takes us. :)

Hathanta

Status Hathanta Jul 11, 2020

Oh my god this game is so dull. I love Connor but holy shit all these missions are so boring.

DethGrunty

Status DethGrunty May 12, 2020

Good animations. But overall the story was meh. I couldn't get to like the main character. The combat seemed brutal and punishing and angry and I loved it but then you go and speak to the npc's like your'e a monk with daisies popping in the background. It felt weird. Didn't really feel like a character who just got back …

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Good animations. But overall the story was meh. I couldn't get to like the main character. The combat seemed brutal and punishing and angry and I loved it but then you go and speak to the npc's like your'e a monk with daisies popping in the background. It felt weird. Didn't really feel like a character who just got back after hanging somebody in a tree.

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Sir_Laguna

Status Sir_Laguna Dec 28, 2019

Its just my imagination or this games does a TERRIBLE job promoting its own optional content.

I'm halfway through it (chapter 8) and I barely even know what to do on the homestead. I watched the tutorials, but hardly have any materials to use it to win more than $20. It also never gave me a downtime to spend hunting …

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Its just my imagination or this games does a TERRIBLE job promoting its own optional content.

I'm halfway through it (chapter 8) and I barely even know what to do on the homestead. I watched the tutorials, but hardly have any materials to use it to win more than $20. It also never gave me a downtime to spend hunting and I still don't even know if I can upgrade or get new weapons or something.

I still did the naval missions because I liked the tutorial one and went out of my way to do more, even if I fail to see any utility to those beyond fun.

Well, I'm still liking the main story.

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Sir_Laguna

Status Sir_Laguna Dec 11, 2019

I just have my first naval battle and it was a lot of fun!

I also liked the free-running section as Desmond. It's the first time I like playing as him.

Maybe I will end liking this one after all.

Sir_Laguna

Status Sir_Laguna Dec 6, 2019

Good lord, the pacing in the narrative and tutorialization in the first hours of this game are terrible. I'm gonna keep playing because I kinda like Ratonhn... Connor, but good lord, this is bad.

Was the narrative in the Ezio trilogy that bad? I remember it not being great, but not nearly as terrible.

Sir_Laguna

Status Sir_Laguna Nov 30, 2019

I know it's far from being the best Assassin's Creed game, but the idea of playing with a native-american during the independence war seems good enough for me.

(Starts the game and is forced to play as a rich british asshole)

OH FOR FUCKS SAKE!

histidia

Status histidia Nov 20, 2019

Only the ending saddens me when I think about this game. The story was amazing, both Connor's story which was really well executed (especially considering the time period where Connor was) and Desmond's story was a great sequel as well. Things have definitely improved over the precious games, graphics are fantastic (which didn't need to be remasted at all in …

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Only the ending saddens me when I think about this game. The story was amazing, both Connor's story which was really well executed (especially considering the time period where Connor was) and Desmond's story was a great sequel as well. Things have definitely improved over the precious games, graphics are fantastic (which didn't need to be remasted at all in my opinion), the combat mechanics are starting to improve and the gameplay feels really solid. Even the interface, which was a drastic and a non-traditional change in difference with the previous games, still looks really good.

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TheKentuckian

Status TheKentuckian Oct 20, 2019

Random fact I learned today. The lady who voices Connor's mom is the same actress who plays Tannis in Letterkenny.

swamped

Status swamped Sep 9, 2019

10 hours into this game, you're STILL doing tutorials. The AC teams always pick interesting time periods to set their games in so it's a bummer when they don't work out.

RxBrad

Status RxBrad Oct 2, 2018

Yeesh, it's hard to power through this game when I have so many other actually-fun-and-not-a-chore-to-play games to draw me away from it. On the bright side, I think I'm almost done (on Sequence 9), but I feel obligated to also play the DLC I paid extra for.