Assassin’s Creed Black Flag, for Xbox 360
Rating: 8.5/10; Great
Highly recommended for AC fans, and action fans who have not tried the series yet. Naval warfare enthusiasts may want to play just for the naval combat.
Black Flag is a third person action adventure game with heavy focus on stealth and naval combat. The game world is somewhat open in that you can sail on all of the ocean on the map, though land areas are a bit more restrictive; only specific areas of land can be explored with most of the land on the map being unreachable.
Gameplay while on foot is solid for the most part. Climbing and parkour are easy to accomplish by pressing the “free run”, “climb” and directional buttons, though it can sometimes be unintuitive, causing Edward to do something other than what you had in mind. There are 2 serious flaws with the entire free run system. First, there were way too many times when I accidentally jumped (not fell). Sometimes this was mildly annoying (if there was water below), but if there was solid land below then you just suicided or took so much damage that you might die if attacked. The second problem occurs when trying to flee from enemies. In order to run you have to use the “free run” button, which leads to wasting time with unnecessary climbing when all you really want to do is go as fast a possible. It is especially annoying when you miss a doorway and waste time trying to climb the nearby unclimbable wall. There really should be a separate button for just running. I can say that the parkour has since been significantly improved in later games.
On foot combat is fairly well done, though it tends to be a bit awkward when friendly npcs are involved; it was clearly designed for multiple enemies vs just you. Part of this has to do with the unintuitive targeting system, as your attacks will be directed against the highlighted enemy, which is something that the game does not explain. Combat tends to be a bit too easy if you are patient, mainly because the enemies attack one at a time. As long as you are proficient at killing each type of enemy, you can take on an absurd number of them at once. I do think that each additional enemy attacking should significantly increase the chances of you dying, because that is how it would work in real life. Despite this though, the combat is fun and mostly relies on timing and pressing the correct button(s) for each enemy type. There is a thing on the UI which shows what action you will perform for each of the main buttons; this is present for the entire game and helps you know what can be done in combat. Some games with a similar combat style show an icon above an enemy telling you want button to press; this game is a little more subtle. A red icon lets you know to counter, and a white outline lets you know to break defense, for example.
Using the correct buttons in combat leads to instant kills, but you can also just mash the attack button to kill enemies over multiple hits, though harder enemies are immune to normal attacks until you either counter or guard break them (depending on the type). There are also a variety of fancy moves that you can perform, including disarm, human shield and ranged weapons. Speaking of range, you can use a variety of ranged weapons to take out enemies in either close/mid range auto aim, or slightly longer range free aiming. All ranged weapons are powerful, but are limited by ammo and long reload times for guns.
Stealth is a large part of the game; you can use line of sight, height, bushes, swimming underwater and blending with civilians to be invisible to enemies. Enemies follow fixed patrols and are deaf (unless you whistle or fire a gun), thus making it fairly simple to sneak around and assassinate. You can even kill someone from a bush (automatically dragging them into the bush) in full view of another enemy without raising suspicion. Suspicion will be raised if an enemy sees you or a dead body, and they will spot you very quickly most times. Only far away enemies like snipers show a meter with suspicion raising slowly enough for you to take corrective action. It is also difficult to escape from enemies once detected because they will tackle you and search hiding spaces. Overall the stealth system is reasonably fun without being tedious, though is not very realistic at all. I think the biggest flaw relating to stealth is the fact that if you are detected, you can simply slaughter everyone in combat, which somewhat ruins the tension and immersion.
By far the best part of this game is the naval combat. You can fast travel anywhere you have been, though new places must be found by sailing. The camera view while sailing is located just behind Edward, who mans the wheel. This combined with the beautiful environment, variable waves, storms, spyglass and sea shanties make for a very immersive experience. Sailing around the ocean is simply fun. It gets even better in combat as you must defeat enemy ships in real time while managing shooting, defense and navigation. Almost like being in a real sailing ship battle. The weapon you can shoot depends on which way you are looking (2 broadsides, chain shot from the front, and fire barrels from the back), and you have full control over aiming and firing. Damaging sails and masts make enemies slower, allowing you to get out of firing range and deal with other enemies, or attack from their blind spot, while damaging the hull allows you to shoot swivel guns into weak spots for big damage (these are not manually aimed, you just press the button). The most interesting part of this combat though is that you also have to drive the ship. You have to keep track of what is in front so you do not crash, wind direction affects speed, and your level of sail affects turning and speed. Since the most powerful weapons are the broadside cannons, the goal becomes to out manoeuvre the enemy so that your side faces their front or back so you can inflict massive damage without taking much in return (known as crossing the T in real life naval combat). So it is good that naval combat is both fairly realistic and fun, despite the fact that the small brig you sail in the game should not be able to defeat frigates and ships of the line.
While sinking ships is fun, to get the most reward you have to board and capture them. Smaller ships can be easily captured by shooting swivel guns to kill a few crew. Larger ships must be boarded and include annoying random objectives (such as climbing to the top and removing their flag). While ship boarding is epic because of all the npcs fighting on your side, this is also where the combat is the most annoying because of the way it is designed for solo play. Boarding gets tedious after a while, but it is the only reliable way to get materials for upgrading your ship.
After capturing a ship you (usually) have the choice to scuttle it to repair your ship, let it go to reduce wanted level, or add it to your fleet, which is a good strategic choice. You can later sell the ship if you put it in your fleet, though that currency is not the same as money because it is used exclusively for the fleet mini game. The fleet mini game allows you to send your ships on trading missions in exchange for money. You get goods and increased odds of success by first battling enemy ships. Missions can take from minutes to many hours to complete and is simply something you set up to reap the rewards, either while playing the game or not (because the timers count down while the game is not running). While this mini game is interesting and a good way to make some money, it is far too tedious because of its combat where you must site there and watch each 2D ship fire one at a time. How about an instantaneous combat option, because I would much rather be playing the actual game than this mini game? Thankfully, the entire thing is optional.
Optional content is the name of the game in Black Flag. There are a variety of side activities and collectibles, most of which are shown on the map (I am looking at you templar hunts). Though I did not personally enjoy all of them, they do strike a fairly good balance between more fun content and unneeded padding. The only one that I thought was poorly designed was the deep sea diving in regards to sharks. You are supposed to evade sharks using stealth, but I found that excessively difficult so I just ignored them, took bites that should have been fatal and relied on health regen. Worst case, just die and respawn.
The main story missions are fairly well done for the most part. The game includes an internal feedback system and I gave most missions 3 out of 5. A few got 4, and some got 1 or 2. There were too many tailing/eavesdropping missions, which I do not find fun. Timed missions where you have to chase an enemy or get to an objective were the ones that got 1 star; they were terrible. It is a good thing that this game makes very frequent checkpoint saves during missions.
Black Flag is a highly immersive and enjoyable experience that has very little going against it. A few poorly designed story missions are the only truly bad aspects of the game, while there are so many great parts to enjoy outside of that.
Pro
- Can pick up and use enemy weapons (only really useful for axe and
musket though. Would be nice if you could throw enemy weapons)
- New abilities, tools and mechanics are continually introduced
throughout the game
- Highly immersive world, with weather, npc dialogue, npc music/singing
- Good story, characters, voice acting and dialogue
- Highly enjoyable real time naval combat
- Enjoyable foot combat with many different options
- Most things have icons on the map
- Guns are powerful and have somewhat realistically long reload times
- Frequently saves, even during missions
- Fast travel
- 100% checklist inside the game by category and area, helping find
everything to do
- Variety of cosmetic clothing and ship upgrades that are rendered
during cutscenes
- Lots of optional content
- Can replay story missions
- Game rewards cheat codes for doing achievements (though it explains
that the game will not save if you cheat)
Con
- Naval contracts disable fast travel; they are treated like main
missions rather than side activities
- Quick time events for big cat combat
- Menu does not skip to the bottom when pressing up at the top
- Some activities change your equipped weapon (not good if you get into
combat without realizing the game changed your equipped weapon on
you!)
- While in combat with multiple ships, boarding one enemy pauses the
greater battle and you can repair. These other ships realistically
could easily sink your ship while you are busy boarding, or board you
- Foot combat with multiple enemies is too easy because they do not
attack at the same time
- Can be awkward to switch weapons in naval combat because it is based
on looking rather than pressing a specific button to instantly switch
(D pad would have been excellent)
- Game does not explain how to use heavy shot (I did not even know you
could shoot naval weapons without aiming)
- Some jungle areas have poor mapping
- Can’t choose which shanty the crew sings
- Too many missions involve tailing and eavesdropping
- Timed missions, which are mostly absurdly difficult
- Fleet management mini game has extremely tedious combat
- Deep sea diving is poorly designed because of having to deal with
sharks (which cannot be harmed or driven way) and time (breath)
- Edward is not an assassin or trained as an assassin for most of the
game, and yet he is able to do everything an assassin can, and do it
well. Game does not explain this well
- Some time into the game, you get the modern day scene involving a
looking around tutorial. This tells me they meant for this to be the
start of the game, then changed their minds and could not be bothered
to remove the tutorial aspect