Review Haxiel 4/5 · Mar 28, 2026
An exercise in frustration
The AC Chronicles series has generally been received with mixed reactions, as visible from the ratings here on Grouvee and other communities. I personally enjoyed playing ACC China quite a bit, I can't seem to remember much about ACC India, and I've discovered ACC Russia to be unpolished and difficult.
The art style of the game is pretty impressive, showing …
The AC Chronicles series has generally been received with mixed reactions, as visible from the ratings here on Grouvee and other communities. I personally enjoyed playing ACC China quite a bit, I can't seem to remember much about ACC India, and I've discovered ACC Russia to be unpolished and difficult.
The art style of the game is pretty impressive, showing the world of the October Revolution with bold streaks of red colour. The gameplay essentials also get a modern-day upgrade. Nikolai, our protagonist, wields a rifle and also has an electric winch that can short-circuit electrical equipment. Enemies are varied, with some of the advanced ones requiring specific conditions for a kill to be possible. On paper, the ACC formula is replicated here well enough to suit the setting.
The problem is with the feel of the gameplay itself. Simply put, ACC Russia contains far too many 'instant-fail' scenarios. Chase sequences are a good example: I've seen a truck leave two feet away from my character over and over because I stumbled one step in a long obstacle course. Mission scenarios also include a fair number of these - get spotted and you fail, raise an alert and you fail, and so on. Used sparingly, these can elevate the level of challenge in a game, but here they are set up with so little room for error that they feel unforgivingly harsh. It's hard to say that you're enjoying a game when you're restarting a checkpoint for the 10th time to complete a segment.
The difficulty of the playthrough also means that you can't opt for a stealth approach at times. This directly affects your score, lowering it to the point that I wonder if it's possible to get all the upgrades, even in New Game Plus mode. The combination of issues make me think that this game was not playtested enough during the development process, because most of these problem should have beeneasi identified through player feedback.
At this point, I'm torn between a decision to move on, or to go back and figure out if this is a challenging game or simply a broken one. Regardless of my decision, I can say that if you're planning to play this game, be prepared for the inevitable frustration.
Final rating: Barely 3 out of 5 stars, owing to the fact that I still played the story to completion regardless of the game's faults.
Addendum: I ended up going back to the game to try out New Game Plus, and it was much more enjoyable. With a bit more planning around the approach, the familiarity of the game's systems, and the helix abilities, I was able to obtain the highest score on most levels. So, I'm bumping up my rating to 4 stars, consistent with my rating of the other ACC games.