Viking history was never something I really got into. I know the basics, but not much else. I do enjoy the Nordic aesthetic though that shows up in Skyrim or Skelliege, or the such, so I was willing to give Valhalla a try and experience the actual Viking Era.

I realize a 10+ year old series needs to innovate gameplay wise or risk being stale, and there are some changes I don’t mind, but overall I’m not a fan of the direction Assassin’s Creed is heading. The combat just doesn’t feel as smooth and fun as it did when the game was a rhythmic combat series. You just wail on enemies, they wail on you and hope your numbers are bigger than theirs. You can gain certain traits and learn enemies’ fighting styles to best combat them. Though the boss battles are a bit crap. Instead of them being a challenge to use all your skills you’ve learned, they are sword sponges that are immune to most all your tactics, like staggers. One option AC Valhall gives you that I love is the ability to make all stealth assassinations a one hit kill from minute one, like the classic games. The game discourages you from selecting this option, but forget that. This way you can assassinate a target without it ending in a all-out fight every time.

The grinding for level is not as bad in Valhalla is it was in Odyssey. The different regions are soft gated by levels, but the enemies don’t get too OP and there’s never a moment where I had to grind to complete the next story mission. Of course, in a bit of clever marketing, they don’t call them levels, but instead “power” and you increase power much quicker than you would usually increase levels, but they are practically the same. Your bird companion returns, but has been nerfed a bit. It can help to find a certain areas, but has lost the ability to mark enemies, which was the bird's best feature in previous titles. I guess I could see the argument that it was an overpowered ability.

Another big improvement was made in the side missions. Instead of having full-on side missions like Origins and Odyssey that usually involved helping some poor townsfolk save their family from that fort down the road, Valhalla has little vignette stories. These are more like Stranger missions from Red Dead. You come across a weird little event that may take only a few minutes to complete. They are more varied, some are funny, others are sad, and others are just cool. The fact these were little stories that could see you doing a variety of things made me seek them out more often than in those previous titles.

As a Viking, you do have a longship to your name, but there’s no real naval combat. Instead your river horse is more for travelling and landing your raiders on the shores of monasteries. I’m fine with the subdued use of your ship in this game, as Odyssey’s naval combat wasn’t great. You can customize your ship as well, but most all the good cosmetics are locked behind paywalls. Using your ship to raid is a pretty straightforward affair, just land on the shore and your viking bros will assist you in battle, that’s about it.

One of my favorite aspects of Assassin’s Creed 3 returns in Valhalla, the Homestead system. You have a village, Raventhrope, that you can invest resources into to build a hunter’s shack, tavern, chicken farm, etc. Some of these buildings bring in new settlers that have little missions for you, but most later buildings just add buffs to you and your village. Still I like having a little community to come home to.

One of the dangers of buying a game when it’s released is dealing with the bugs, and Valhalla was filthy with them. The biggest issue I had was losing the ability to talk to half of my citizens who offered services such as ship customization & not being able to complete the Order of Ancients questline. This game took me longer to complete, because I would stop playing until an update arrived that fixed my issues. They weren’t game breaking bugs, but definitely a large nuisance.

The story of Valhalla, like Odyssey, is very long. Unlike Odyssey, I stayed engaged with the story for most it’s run time. I didn’t have a moment where I was bored or just rushing to see the conclusion. I think part of that is Valhalla took a more vignette approach to their story. You play as Eivor, adopted brother to Sigurd, the prince of a Norwegian kingdom. His father gives up his land to Harald Fairhair, so Sigurd heads to England with you and some others to stake a claim and gain glory. The bulk of the game is befriending neighboring Viking and Saxon kingdoms, or installing a new, Viking friendly, puppet king. While most the stories are “Help this dude become king” there are different ways you go about that. Eivor is a likable protagonist, sort of a warrior poet who has just the right amount of bravado. He’s also wise beyond his years, but no one seems to listen to him.

You meet all sorts of characters in England, some more memorable than others. Sigurd and Eivor have a good relationship, but Sigurd is a little high on his own supply. Later on his character does do a bit of a 180 where he goes from lofty, but realistic ideas who confides in his brother, to a bit of a loon with dreams of being a god that he never straightly explains to Eivor. This is mostly the fault of our resident assassin, Basim. He’s filled Sigurd’s head with nonsense and while he is a good guy, you feel like you can’t trust him as far as you could throw him. During assassination scenes, Eivor is mentored by the spirit of Odin. He’s the devil on Eivor’s shoulder. “Sure, the guy you killed was evil, but he was also all that was holding this community together.” Eivor tries to be all about freedom and doing what’s right, but Odin is there to make you questions your ideas of right and wrong. It’s a fun dichotomy. The fight you have with Odin when you finally tire of him is a unique puzzle fight that I really enjoyed. Your lead raider and friend Dag is an annoying character. He keeps commenting that Eivor is trying to take Sigurd’s place and is irrationally angry. Randvi is Sigurd’s politically arranged wife who very obviously wants to jump Eivor’s bones. She mostly serves as the quest giver outside of big cutscenes. You meet a few historic characters along the way like Ubba & Ivar Ragnarson, and King Alfred serves as the main big bad.

From what I know of viking history, this games seems a little more Hollywood than historic. There’s no horned helmets, but Eivor and crew look like they walked off the set of History’s Vikings. Lots of tattos and hipster style shaved hairdos. The armors look fashionable more than functional, but the Saxon army looks much more historically authentic. Of course, this is the Dark Ages, which got that name for a reason, a lot of the history is spotty and sometimes mixed with legend. This is post-Roman times, but England seems to be littered with castles and towers that have a much more medieval design, yet they are abandoned and crumbling. I feel like at this time the only destitute ruins should be the Roman ones. Also, Eivor is apparently a nice viking. One of the big gameplay mechanics is raiding monasteries and villages for loot. Like other AC games, you get in trouble for killing non-enemy NPCs. Now, I’m not saying Ubisoft should’ve included the raping part of rape & pillage, but I’m sure the vikings killed more than just the soldiers guarding these places. Maybe Eivor doesn’t kill the monks, but his raiding party will. It’s an ugly piece of history, but it happened. Valhalla seems to gloss over that since we’re playing from the viking perspective. Also, the encyclopedia seems much more dumbed down. Instead of long, detailed entries, we just get a quick overview. This could be due again to the lack of surviving records of the Dark Age. And I could be way off base, again, not an era of history I’m well versed in.

I say it every time, but the one thing Ubisoft always does well is creating worlds. Dark Age England is beautiful from the White Cliffs of Dover to the haunting Epping forest to the town of London situated in the Roman ruins to the snowy hills near Hadrian’s Wall, and all the weirdly spelled and pronounced places in between. It’s a joy just to explore this world and find these unique places and the people that inhabit them. The rolling glens of England just called to me more than the Mediterranean Isles. The music is typical Nordic style tunes and that wispy ethereal music that’s associated with Scandinavian places.

All in all, Valhalla kept my attention better than Odyssey and I liked that Ubisoft tried to adjust to the issues raised in that previous title by giving us more options to customize our playstyle. It’s spurred me to look more into the history of the time and I am a little more hopeful for whatever AC game comes next, fingers crossed we can still get that Ancient Rome.