Assassin's Creed Origins (2017)

Ubisoft Montreal

Google Stadia · PC (Microsoft Windows) · PlayStation 4 · PlayStation 5 · Xbox One · Xbox Series X|S

3.76 from 2923 ratings

7330 members have it in their collection · 521 playing now · 2069 backlogged · 1394 wish listed

How long? Main story 46h · with extras 61h · 100% 95h (from 127 logged playthroughs)

Assassin’s Creed Origins is an action-adventure game set in ancient Egypt at the end of the Ptolemaic era. The story follows Bayek, a Medjay tasked with protecting the people, as personal tragedy draws him into a wider conflict that leads to the origins of the Assassin Brotherhood. The game features a large open-world recreation of Egypt, including cities, deserts, and … Read more
Assassin’s Creed Origins is an action-adventure game set in ancient Egypt at the end of the Ptolemaic era. The story follows Bayek, a Medjay tasked with protecting the people, as personal tragedy draws him into a wider conflict that leads to the origins of the Assassin Brotherhood. The game features a large open-world recreation of Egypt, including cities, deserts, and the Nile, with an increased emphasis on exploration. Gameplay combines stealth, melee and ranged combat, and role-playing elements such as character leveling, skill trees, and gear progression. Read less
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Release dates

  • Oct 26, 2017 (Full Release) (Worldwide) PC (Microsoft Windows)
  • Oct 27, 2017 (Full Release) (Worldwide) PlayStation 4, Xbox One
  • Dec 15, 2020 (Full Release) (Worldwide) Google Stadia
  • Jun 02, 2022 (Next-Gen Optimization Patch Release) (Worldwide) PlayStation 5, Xbox Series X|S

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DLC

Expansions

Standalone expansions

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Featured in lists

Assassin's Creed by AlisShade · 14 games · 0
çöp by Rerogshi · 298 games · 0
backlog by aadil · 16 games · 0
Top 10 by Hardbrocker · 16 games · 0

Rating distribution

5 stars
714
4 stars
1172
3 stars
731
2 stars
239
1 star
65
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Community All Reviews Statuses

Calgarath

Review Calgarath 4/5 · Aug 24, 2024

Great game but too long

I do love this series and this is another great installment....but I really miss the more compact narrative driven earlier games. There's only so much of the same thing you really want to do over and over again. Open world for the sake of it seems unnecessary and is a poor substitute for a good coherent story, in my opinion. …

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I do love this series and this is another great installment....but I really miss the more compact narrative driven earlier games. There's only so much of the same thing you really want to do over and over again. Open world for the sake of it seems unnecessary and is a poor substitute for a good coherent story, in my opinion. Still the scale is impressive and there's no doubt there's plenty of time to be sunk into this title. I just feel you could have done everything in 25-30 hours rather than needing 50-80.

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OhLeoMartins

Review OhLeoMartins 4/5 · Jan 3, 2022

This game was really a fresh breath from the franchise and I really liked every bit of it

Gameplay: The mechanism on this game is very modern and new to the franchise, it makes it more appealing to new players but could be a little more unsatisfied to veterans, personally I really liked the change although the bugs are …

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This game was really a fresh breath from the franchise and I really liked every bit of it

Gameplay: The mechanism on this game is very modern and new to the franchise, it makes it more appealing to new players but could be a little more unsatisfied to veterans, personally I really liked the change although the bugs are there, and wished it could have more QOL. And the UI, amazing I love it so RPG-themed.

The Story: The problem with every new AC game is they try to add more explanation between the world, but they just make it more confusing, this game adds nothing apart from knowing where all it started, the "memories" characters were amazing though! i felt so invested in the story that i just wanted to know more.

World-Building: Making an Open-world is quite challenging, although I agree that it is unnecessary, I appreciate the exploration and the fun of taking out POI's, it seems like they took some elements from their previous game and brand games (like Farcry, watchdogs) and mixed it up a bit.

SFX: Very atmospheric, I enjoyed it a lot, it really shows they put work into this game

Origins is a good starting point for new players, in my opinion, you have everything that you need to know about the franchise and it's modern and fresh.

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mrs.dallogay

Review mrs.dallogay 5/5 · Oct 19, 2021

Best in the Series so Far

I have only 100%-ed four AC games: AC2, AC3, Syndicate and now Origins. As far as I'm concerned these are the cream of the crop and Origins tops them all.

pros:

  • gameplay feels much less restrictive
  • vastly improved combat system
  • aggressive melee and bow combat is balanced by an equally viable stealth approach
  • the map is enormous and beautiful, filled …
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I have only 100%-ed four AC games: AC2, AC3, Syndicate and now Origins. As far as I'm concerned these are the cream of the crop and Origins tops them all.

pros:

  • gameplay feels much less restrictive
  • vastly improved combat system
  • aggressive melee and bow combat is balanced by an equally viable stealth approach
  • the map is enormous and beautiful, filled to the brim with environmental storytelling and interesting locations to uncover
  • the story is a compelling revenge narrative supported by a unique historical period of cultural syncretism and the conclusion of the Ptolemaic dynasty
  • the side content is easily the best in the series yet, we have fully realised side quests which give satisfying conclusions and tie back into the game's central narrative
  • the assassination targets are all unique and memorable

cons:

  • the parkour is simplified, I really didn't care but some people out here making 3 hr youtube videos complainin abt it so yeah
  • modern day is still pretty flimsy, but Laila seems like an interesting protag and I enjoyed how they linked her to the film
  • assassinations in terms of gameplay are less unique than in past games (no 'unique' kills, no distraction opportunity etc. - you can make these for yourselves in-game but there are no predetermined paths)
  • the story is pretty obviously about Aya (made clear in the last 20% of the campaign) but we play as Bayek for most of it and he doesn't get any proper closure (even with the DLCs)

So yeah, if you don't like this game then seek help because you are wrong. Not only the best AC but a phenomenal A-RPG in its own right that stands beside the Witcher 3 (even exceeding it in some categories).

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Deviant_1

Review Deviant_1 3/5 · May 23, 2021

A beautiful, gorgeous, majestic... meh...

SPOILERS My experience with the AC franchise goes far back to the first game. Most of them have been quite fun, althouh I skipped Unity and Sindicate, because I was tired of the franchise. With Origins, I came back to the franchise and... well... it was fun-ish. But tiring, too long, the quests were meaningless, there were no moral options. …

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SPOILERS My experience with the AC franchise goes far back to the first game. Most of them have been quite fun, althouh I skipped Unity and Sindicate, because I was tired of the franchise. With Origins, I came back to the franchise and... well... it was fun-ish. But tiring, too long, the quests were meaningless, there were no moral options. Basically, I didn't care much about the fate of the characters. Visually, it's astonishing! Beautiful game, so much detail and effort put into the enormous world, all the monuments put to scale; different environments and landscapes. Impressive! Physics, the same! All on point and delivered with excelent quality. I found it also rather poor in extra options (the ship in AC IV or creating your gang in Brotherhood), to make the game more compelling. About the story... Well, it's pretty basic, but fu, somehow. What I found anticlimatic is the fact that I spent dozens of hours playing with one character, getting my affection and my care about his cause and in the end, in the climax of the game, it's another character, (that we know, true, but are not as deeply involved with since the tutorial level) who steals the show, creates the Creed and wears the white veil. Bah, it seemed forced to me and really anticlimatic.

I expected better story telling after 10(!!!) AC games.

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anarchistica

Review anarchistica 4/5 · Dec 13, 2020

Finally A Good Assassin's Creed game

Intro

ACO is a third-person action game in which you sneak around pyramids and murder animals and people with a variety of melee weapons, bows and your hidden blade.

Out With The Old

I have never been shy about my general dislike for Assassin's Creed games. I played seven games in the main series and only two got a pass. …

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Intro

ACO is a third-person action game in which you sneak around pyramids and murder animals and people with a variety of melee weapons, bows and your hidden blade.

Out With The Old

I have never been shy about my general dislike for Assassin's Creed games. I played seven games in the main series and only two got a pass. Even fan-favourite Black Flag didn't get one from me. In comparison, i think ACO isn't just good - it is really good.

First of all, almost everything that was bad about AC has been fixed. Gated skills, trailing missions, insta-fail stealth missions, modern day nonsense, crappy inventory systems, subpar combat, crappy looting, scripted platforming, et cetera. - they're basically all gone. It's basically a completely different game.

In With The New

The gameworld of ACO is clearly inspired by The Witcher 3. There's a big open map filled with stuff and you are fairly free to pick your own route. Instead of one big city or several smaller ones you have several provinces with villages, cities, camps, etc. It all feels less cramped and less gamey. Gone is the map barf with endless collectibles. It also mostly lacks cringey parts where you meet famous historical figures.

They really went all-out with their representation of Egypt. It looks beautiful and there are tons of details in the environments, in-game texts and conversations. You can actually learn something about ancient Egypt and its various cultural elements. Plus the main character (excellently voiced by "Father" from Raised By Wolves) is actually likeable and the story actually somewhat interesting.

It's just a joy to ride/sail around, look at all the pretty things, fight hippos, explore pyramids, clear camps and do side-missions. I ended up clearing every location in the game (including DLCs) and completing every mission. Some things that stand out:

  • A skill upgrade lets the Predator Bow fire guided arrows. It's just sooo much fun to fly arrows into people's heads. Every game should have this.

  • The other bows also have their uses and combined with unique modifiers they're different enough to have their own function. There's even a "shotgun" bow.

  • The various afterworlds are really cool, especially the one that's basically a giant field of wheat.

  • You can scout around with your eagle, which is a really neat idea and fun to do while Bayek's horse is on autopilot to some place.

  • Base assaults are probably the best part of the game. Bases are bigger and more complex, with caged animals, signal fires and enemies that survive backstabs. Loved it.

Flaws

  • At the end of the main quest the game does devolve briefly into old school scripted platforming and a bit of other nonsense.

  • The inventory desperately needs a "mark as junk"/"sell all junk" function. Selling every item manually is a pain.

  • Even with a horse with autopilot travel still takes too much time. Especially on the edges of the map where there are lots of valleys and mountains.

  • Without the DLC there's a dearth of "upgrade gems". That's kinda shitty.

  • Several skills just suck. Three skill points so you can buy useless chariots?

  • A save function should have been implemented, especially with base assaults taking so long (AC Oddysey has saves, thankfully).

  • Levelled enemies/items are a crutch. Seriously, this stuff has plagued games since Oblivion.

  • Item traits are listed separately which is really clunky and forces you to constantly go back and forth between screens.

Conclusion

ACO is a wonderful experience that i would recommend to everyone who likes to play sneaky murder man games. The core gameplay is really solid and makes it superior to, say, The Witcher 3. Even with travelling (still) taking too long it never wore out its welcome in the 70 hours that i played it. Seriously now, i of all people am giving an AC game four stars. Pretty sure hell is frozen over and pigs are flying and stuff.

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CashLion

Review CashLion 4/5 · Dec 12, 2020

Great RPG, but very different from earlier AC games

My brother warned me that AC: Origins is very different from earlier Assassin's Creed games before I started playing. Gameplay-wise, I really wouldn't even call this an Assassin's Creed game. While you can still sneak around assassinating enemies, you don't have to. It's totally possible to go full frontal assault and win if you wanna go that route. This game …

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My brother warned me that AC: Origins is very different from earlier Assassin's Creed games before I started playing. Gameplay-wise, I really wouldn't even call this an Assassin's Creed game. While you can still sneak around assassinating enemies, you don't have to. It's totally possible to go full frontal assault and win if you wanna go that route. This game is a lot more action-oriented and while it is different, it's fun in it's own way.

I wouldn't say the combat system is 100% revamped, but it's a lot smoother and there's more emphasis on it. Particularly the weapon system. There are different types of melee weapons and bows, each with their own strengths. But while the bows are all useful in certain situations, you can pretty much just pick whichever melee weapon you like best and stick with it. On the flipside, the melee weapons all share upgrades while the bows each have their own, so they need more upgrade points to get them all to full power.

The upgrade system is also a bit smoother from most of the older games. Leveling up through good old experience points and completing certain optional areas gets you points, use the points to buy upgrapes. Easy peasy. But you probably won't have enough points to get everything, even at the level cap which is extra weird because there are upgrades you can buy repeatedly.

Story-wise, this game was great. Since this is chronologically the first game, there are a lot of callbacks to previous games as we see how the Assassins got started. But since it is before everything else, there isn't too much focus on the Creed and its tenets until the very end of the main story. For the most part, this is just a revenge story. Bayek just wants to take down his son's murderers, plain and simple. Granted he still takes an active interest in helping people, but revenge comes first.

On the downside, this game is long. Now, part of that was because my inner completionist wouldn't let me ignore side quests for a long time. Which I don't mind in a game so long as it stays fun. But this was one of those games where once I got about 30 hours in (my personal limit once my attention starts waning), I was ready to be done. I didn't even do the side quests in the DLCs, which made me feel like I missed out a bit but I was just ready to be done so the trade-off felt worth it. There's only so many times you can hack-and-slash your way through an enemy fort.

So all-in-all, this is a solid game if you want some fairly standard action-adventure gameplay. And have lots of time to kill.

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jynextremist

Review jynextremist 5/5 · Dec 11, 2020

The best assassins creed game!

I have played all of the Assassins Creed games released prior to this one. Loved all of them. This one has a new formula to keep you engaged. Loved it more. From this point, the assassin's creed is headed in a new direction, hopefully, a good one.

Space__Explorer

Review Space__Explorer 5/5 · Sep 27, 2020

A fantastic trip back in time with an epic story

Countless quests and things to do in this awesome game. Took me 65 hours including both DLC's. The DLC's were not that great though, a step down in the story department. I played Odyssey before origins so because my mind was blown by Odyssey, origins didn't have such a big impact. Awesome game nevertheless.

agurczuk

Review agurczuk 5/5 · Sep 25, 2019

I finished the game but I’m not yet done with the game is probably the best summary of my feelings about it. Absolutely got sucked into the world.

The first important thing to note is that Assassin’s Creed: Origins is not a classical Assassin’s Creed game. It’s closer to The Witcher 3 than anything else, an RPG at its core …

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I finished the game but I’m not yet done with the game is probably the best summary of my feelings about it. Absolutely got sucked into the world.

The first important thing to note is that Assassin’s Creed: Origins is not a classical Assassin’s Creed game. It’s closer to The Witcher 3 than anything else, an RPG at its core but with a lot of action elements.

In Origins you play as Bayek, a medjay - essentially a texas ranger of ancient egypt. I feel like I’ve missed the intro or some part of the introduction story as the only thing I understood is Bayeks son gets killed and you’re up for revenge without understanding a lot of reasons behind it and as far as I’m concerned that’s absolutely fine. The main storyline was never the strongest point of any AC game and I didn’t really care for it here either.

One thing to understand about this game is that it’s an RPG. That means you’ve got a level, abilities, you’ve got damage points, your weapons have stats, your enemies have levels. It’s not like in classic AC games when you could take out anyone at any time - attack an overpowered enemy and you’ll be in for a bitter surprise.

And again the game plays a lot like Witcher 3 - with a huge open map, lots of events, leveling up, grinding, crafting etc. The main difference is that Origins has a viable option of being stealthy. The fighting is also a bit more dynamic which can be good and bad at the same time. In more tight spots the camera has problems keeping up and it's too easy to get stuck in a corner and die quickly.

Main missions are interesting for the most part and what’s cool is that the optional ones feel interesting and varied too. Not the typical fetch/kill missions without any meaning and they felt interesting enough to pursue. Did not complete all of them yet but I’m definitely going to.

What’s probably the best aspect of the game is the world. While I was really sceptical of the egypt theme - not one I would have thought interesting but the world is built with such care to the detail that it’s hard not to get sucked in. It’s huge and feel lived in. There’s plenty of going on - people minding their own business, interesting places, a derailed cart here, an animal attack there, something burned down. The best fun I’ve had in this game was just exploring - getting to the next question mark just to see what’s there - and it’s constantly something new and interesting. World class in world building.

The game is not without its flaws though not many. First of combat - while definitely better than in any previous AC creed - more arcade like, dynamic and interesting. It’s sometimes too dynamic - as the camera has trouble keeping up. And if you corner yourself without noticing it - the fight ends pretty quickly.

Stealth is really well done. Well designed spaces and ability to sneak up on enemies. Even if you do get discovered you frequently get a chance to dispose of the enemy before other guards get alarmed. However what I think is the biggest flaw of the game is the damage points set on the stealth blade. This doesn’t make sense. If you sneak up on your target and do the assassination - the target needs to go. Instead I found myself especially early in the game when a perfectly executed assassination dropped the enemies bar to a half and caused a major fight. Very annoying.

You can do something about it but that brings me to yet another annoyance. Grinding for skins and upgrade materials. The assassin’s blade, health, and some other parameters you can upgrade by upgrading equipment. To upgrade you need a certain amount of materials - animal skins, iron, bronze etc… And that means grinding. Running around killing animals for skin just to get skins, tracking bronze shipping ships or couriers for bronze and collecting them until you get enough. And while I didn’t care for most of upgrades and they sort of happened on their own - upgrading the stealth blade was a priority and took me longer than it should.

Overall though I loved the game. Finished the main story and thinking about season pass or starting a new game plus. I’m definitely still going to do additional tasks - and it’s cool that game ended in sort of open way that allows you to roam about. I’ll probably clear all of the questions marks as well as it’s just fun exploring. Highly recommend it.

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JoelBar

Review JoelBar 3/5 · May 5, 2019

A New Hope

I'd like to give 3 1/2 stars.

It was repetitive at times, especially most of the side missions. I didn't feel that much like an assassin most of the time (stealth isn't that easy anymore, especially since you only have one hidden blade now and it isn't always lethal). The fighting and the parkour are less dynamic (or scripted) than …

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I'd like to give 3 1/2 stars.

It was repetitive at times, especially most of the side missions. I didn't feel that much like an assassin most of the time (stealth isn't that easy anymore, especially since you only have one hidden blade now and it isn't always lethal). The fighting and the parkour are less dynamic (or scripted) than they used to be, but I think Ubisoft is taking a right step with changing the series' gameplay experience. While this game was indeed a bit slow at times and the story still isn't the greatest, it was mostly fun to upgrade (both physically and with the skill tree) your way to killing the big guys.

The open world is nice, smoothly explorable but after having played RDR2, all NPCs feel outdated. Should have played this one before.

(Spoiler, I guess) - What I found odd was Aya's sudden importance at the end, and in contrast Bayak's complete removal of it. It's like they decided to make her the badass of the story instead, but we only got a few missions to play with her. It felt weird not to end with Bayak...

So yeah, I like the new RPG elements for the most part and look forward to playing Odyssey. But I will kind of miss the old way, too.

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Victoria3D

Review Victoria3D 3/5 · Mar 13, 2019

Finally over!

It's too damn long. That is my primary complaint, and the reason why I docked stars off my score. Took just over 80 hours to complete the main quest, the 125 side quests for the main game + both DLCs + Discovery Tour. It became even more repetitive than usual for an AC title due to its length.

The earlier …

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It's too damn long. That is my primary complaint, and the reason why I docked stars off my score. Took just over 80 hours to complete the main quest, the 125 side quests for the main game + both DLCs + Discovery Tour. It became even more repetitive than usual for an AC title due to its length.

The earlier titles in the Assassin's Creed franchise typically took less than 25 hours to complete. This one just became a chore because it dragged on and on and on even with skipping all the little time wasting collectibles like I always do in AC games. I just don't want to spend that long in one AC game.

From what I hear, Assassin's Creed Odyssey also suffers from being long as hell too. I might just be done with this franchise after that one. I don't like the direction it's taking.

I will say this though. The Discovery Tour mode and the Animus Control Panel were very cool. Discovery Tour really helps you appreciate the care Ubisoft goes to in constructing the world for these AC games and it turns the game into a legitimate educational lesson. Much more fun than learning about ancient Egypt in a traditional classroom. These features should stay in future AC games.

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Terinati

Review Terinati 5/5 · Apr 26, 2018

Great, engaging gameplay (if a bit repetitive, but hey, it was fun enough to get me through full completion, so it's certainly not the worst offender in that sense)... the plot was a bit disjointed at times but eventually comes around and starts to make coherent sense, especially with the DLCs. Replacing Eagle Vision with Senu the Eagle was a …

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Great, engaging gameplay (if a bit repetitive, but hey, it was fun enough to get me through full completion, so it's certainly not the worst offender in that sense)... the plot was a bit disjointed at times but eventually comes around and starts to make coherent sense, especially with the DLCs. Replacing Eagle Vision with Senu the Eagle was a brilliant move... there are times when I just enjoy flying around as Senu for the sheer joy of it. Screencap mode was a nice touch too, giving players a wonderful tool to share the many unscripted moments that occur in this kind of game; and also allowing one to see the unlimited beautiful vistas that exist in a 3D-crafted world of its vast size. Stealth isn't quite as good as some of the past AC games, I thought (no snap-to-cover? No corner assassinations? boo!), but the combat and exploration were both enhanced. Their iteration of Ancient Egypt was a joy to explore, and especially with Discovery Mode, educational too! Lastly, can't overestimate the importance of finally having a character (Layla Hassan) in the driver's seat in the modern day part of the plot - the 1st-person "you're the hero" drivel of the last few AC games was lame and unsatisfying.

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laspalabras

Review laspalabras 4/5 · Mar 30, 2018

Disregard the typical nonsense Ubiplot (i.e. the whole Abstergo and Brotherhood palaver; the parts about Egypt/Rome/Greece are OK), and revel in the marvelous sense of place, goofy one-liners, surprisingly engaging side-quest backstories, and Bayek's combat-ready bath towel.

AndregpsLourenco

Review AndregpsLourenco 4/5 · Mar 28, 2018

Perfect but repetitive

The game is amazing, I really enjoyed the graphics and the story is very good.

However, beating the enemies becomes too easy (even in hard) which makes it boring after a while.

shad2810

Review shad2810 4/5 · Dec 15, 2017

Nothing is true, Everything is permitted - An Assassin's Creed Origins Review

Introduction

After countless times of repeating something mindlessly, sometimes it's best to return to your roots. Assassin's Creed Origins takes this thinking to heart and steps into the open world of ancient Egypt with a soft reboot to the franchise- a much needed reboot if I might add. This move in particular shows a brighter future for the series with …

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Introduction

After countless times of repeating something mindlessly, sometimes it's best to return to your roots. Assassin's Creed Origins takes this thinking to heart and steps into the open world of ancient Egypt with a soft reboot to the franchise- a much needed reboot if I might add. This move in particular shows a brighter future for the series with the necessary improvement as it also provides a huge dynamic change of the core gameplay of the once going-stale series.

Blending the lines between a prequel and a sequel, Assassin’s Creed Origins takes us back to literally the origin story of the creed, of how it was born, while also rebooting the present day story with a new storyline and a new protagonist. The path is set in Ancient Egypt during the Ptolemaic period (48 BC) using Bayek, a medjay on the path of revenge following the death of his son by the Order of the Ancients.

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Combat

The combat in this game took a huge turn from what we know compared to the earlier games of the series. It was inspired by one of the best RPG games - The Witcher 3 - and another series called Horizon Zero Dawn.

We got introduced to a more hit-box system rather than an animation one; and I have to say I really enjoyed this new system as it’s much more intuitive and brings a bigger dynamic factor into the gameplay.

Now, allow me to explain how it works: for example, pressing R2 allows the player to swing his weapon in a heavy attack, holding the R2 button brings the player to a huge heavy attack, sometimes allowing to have some free swings at an enemy that either staggers from the huge attack or drops on the ground from the attack. On the flipside, it takes a while for the attack to charge, making sure that Bayek will have to dodge the enemy’s upcoming attack otherwise you will have to charge the attack once again, losing health in the process. Coupling that with a light swing attack and the dodge mechanic, you will have to think fast and swing fast which is just so much fun compared to the old animation system of the old days.

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The Worldbuilding

While the main story is delightfully mystical and breathtaking on its own, Origins also has some of the strongest mission stories and environment designs I’ve encountered in the entire series. From collecting clues in order to solve mysteries, to chariot racing and gladiatorial arena fighting, to chasing down leads and assassinating high-level enemies hidden beneath the fortress, to naval combat by the sea, I was definitely surprised by how much I enjoyed each and every one of these since I usually despise side quests that don’t enhance the story or don’t add anything of value to the characters of the world.

I spent a good over 30 hours on the main campaign as it took me to various places within Ancient Egypt. From Siwa, to the deserts, to a city like Alexandria - and all of these places look lively with their unique architecture as the series takes Bayek on the journey to find the killer of his lost love. As Bayek, who is simultaneously compassionate, bold, and driven by revenge, you go through a twisted story of pharaohs and corrupt leaders, of love both gained and lost, and the plights of the lower class in a time when they were routinely worked to death and nobody batted an eye.

There is also a side quest that further develops the personalities of other characters of the world, giving them more depth. It provides some of the more interesting characters with much more believable motives compared to the ones from the earlier games of the franchise. I will always remember a particular mission about the little girl selling fake Siwan items for her mother which further underlines that all of the characters have their own lives and journeys that they follow.

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Gameplay

Of course, since this is an Assassin’s Creed game, there is a lot of parkour. In this game, the parkour felt the most refined among all the other ones from this series. Things that can be climbed are blended more organically into buildings and the act of climbing feels clean and almost as easy as running. Though true, some of the old kinks still exist- for example, sometimes you want to climb a building but in the end only manage to scale up without grabbing the ledge.

There is also a new XP-based RPG progression that is introduced in the series which is what makes the game a whole lot better. It allows us to customize Bayek in a play style that is suitable to us as a player and this allows for a lot of replayability in that regard.

For example, if you want to approach missions stealthily, there are abilities that give you bonuses for stealth kills, ones that let you shoot arrows in the air in a matrix-like slow-down fashion and even one that lets you visually predict the path an enemy will walk on. If, even, you want to build Bayek into a more loud-blazing kind of a play style character (which I did) then you are free to do so! There is an ability to have more XP after killing the opponent with a very gruesome finishing move, which is my favourite, or even to have a damage increase via fire. Additionally, there is also an option in making you a virtual beast in melee combat. In the earlier stages there are some more obvious picks, but I think most people will end up with very different sets of abilities by the end of the game which I feel is for the better as each and every one of us has a distinct playstyle.

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Conclusion

In the end Assassin’s Creed Origins is a deep game with a truly stunning realization of ancient Egypt with its rich culture, genuine and real characters, and a much bigger mission variety than any other game in the series has provided thus far. The combat is challenging and thoughtful, and with the introduction of the loot system, enough different weapon types and enemy varieties to keep you swapping between weapons, the game catered to every situation and I enjoyed that immensely. The RPG elements encourage challenges of their own and that makes this game a very positive addition to the series.

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