It's fine. It's all fine. Assassin's Creed Origins - it's fine. See? It's fine.
So, the obvious thing to bring up is the combat. It's different, that's for sure, taking on a more Dark-Souls-lite or Witcher 3-esque style, as opposed to the "counter everything every time" And it's, y'know, it's fine. It's not terribly fun and not terribly challenging (though more so than previous games), but it works, at least. The different weapon types are interesting to play around with, and knocking skulls around with the heavier blunt weapons is satisfying in its own grisly way. Even with the variety, though, the combat quickly grows stale, though that's not just because of the pure mechanics.
It's also because you're going to run into a gaggle of generic enemies in doing basically any quest. The quest system is somewhat revamped, with your standard main quests mixed in with somewhat more in-depth, narrative-heavy (though, let's be fair, that's pushing it) sidequests. Of course, does it really matter? The story isn't great, but we'll get into that later. No, basically every quests consists of attacking some restricted area and killing/sneaking around the guards and assassinating a target or freeing some dude in a cage or whatever. Like I said, they try to gussy things up by adding a little story to even the most mundane of sidequests, but to me, they don't really help.
The stealth is also, y'know, not great, but has anyone played an Assassin's Creed to actually sneak around? You kind of have to, though, since if you attract enough attention you'll end up with a whole base's worth of disgruntled guards chasing after you, and that's a total drag. So, you have to sneak a little bit. You have to hide in some tall grass, maybe pick some people off with your bow, and then do some recon with your d̶r̶o̶n̶e̶ really well-trained eagle. Yes, really. Ubisoft really wanted to carry over the whole "array the battlefield with a drone" thing that they did in Watch Dogs 2 and Ghost Recon: Wildlands and whatnot, but obviously you can't have a drone in Ancient Egypt. (Let's be real, though, at this point in the series, would anyone even give a fuck if they just straight-up added a high-tech drone into the past? Who fucking cares, right? They can write in some Animus bullshit to explain it.) So, yeah, you use your pet bird to spot enemies. Why not?
I've complained enough about the story so far, so let's really get into it. Simply put, it's boring. You have to slog through yet another vague political conspiracy, and your motivation comes from your dead son. I don't want to sound unsympathetic to men having to deal with the death of their child, it's just that it's the most boring, generic backstory to turn your main character in some sort of brooding "badass" type. What's worse is that Bayek actually has flashes of personality every now and again, which makes it even worse that the only motivation they could think of for him was "dead son, I guess." Can't a man be a good dad and also want to fight a shadowy group of men who seek to shift the balance of power in an empire?
The start of the game is also truly awful from a narrative standpoint - they drop you in without explaining anything, really, and you murder some dude and fight another dude (who you also end up killing). It's a really perplexing decision that immediately soured me on the whole experience, and it's not like the gameplay is so compelling that it really just drew me in.
Also, once again, we're subjected to long-winded death monologues from our assassination targets. These often boil down to - listen to my vaguely tragic backstory! I totally had reasons for murdering all these people or whatever in order to satisfy my murderous cravings that I've wrapped up in excuses! I guess they're trying to get you to confront the morality of, y'know, murdering people, but you also have to kill otherwise innocent, random guards in nearly every mission that you do, so I suppose they just don't matter.
The wife is cool, I guess, and generally seems to do more interesting things than Bayek does. Oh well.
The map is also way too big. I know a lot of people complain about that when it comes to open world games, but come on. There are so many segments of the map that are just stretches of open desert. Good lord.
But is it all bad?
Well, no.
It's a good-looking game, when you're not just running against miles and miles of sand. It's fairly well-made and polished. The climbing, while unrealistic, is very smooth and you can scale basically anything you see, which adds a great deal of freedom to navigating the world. The auto-travel of your steeds is actually really useful, striking a great balance between the normal fast-travel and the Witcher 3-esque hold-a-button-to-follow-the road style. It's basically the only feature I'd like to see in other games.
But Assassin's Creed: Origins? Yeah, it's fine.