Assassin's Creed Origins (2017)

Ubisoft Montreal

Google Stadia · PC (Microsoft Windows) · PlayStation 4 · PlayStation 5 · Xbox One · Xbox Series X|S

3.76 from 2923 ratings

7331 members have it in their collection · 521 playing now · 2069 backlogged · 1395 wish listed

How long? Main story 46h · with extras 61h · 100% 95h (from 127 logged playthroughs)

Assassin’s Creed Origins is an action-adventure game set in ancient Egypt at the end of the Ptolemaic era. The story follows Bayek, a Medjay tasked with protecting the people, as personal tragedy draws him into a wider conflict that leads to the origins of the Assassin Brotherhood. The game features a large open-world recreation of Egypt, including cities, deserts, and … Read more
Assassin’s Creed Origins is an action-adventure game set in ancient Egypt at the end of the Ptolemaic era. The story follows Bayek, a Medjay tasked with protecting the people, as personal tragedy draws him into a wider conflict that leads to the origins of the Assassin Brotherhood. The game features a large open-world recreation of Egypt, including cities, deserts, and the Nile, with an increased emphasis on exploration. Gameplay combines stealth, melee and ranged combat, and role-playing elements such as character leveling, skill trees, and gear progression. Read less
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Release dates

  • Oct 26, 2017 (Full Release) (Worldwide) PC (Microsoft Windows)
  • Oct 27, 2017 (Full Release) (Worldwide) PlayStation 4, Xbox One
  • Dec 15, 2020 (Full Release) (Worldwide) Google Stadia
  • Jun 02, 2022 (Next-Gen Optimization Patch Release) (Worldwide) PlayStation 5, Xbox Series X|S

Also available on

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DLC

Expansions

Standalone expansions

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Featured in lists

Assassin's Creed by AlisShade · 14 games · 0
çöp by Rerogshi · 298 games · 0
backlog by aadil · 16 games · 0
Top 10 by Hardbrocker · 16 games · 0

Rating distribution

5 stars
714
4 stars
1173
3 stars
731
2 stars
239
1 star
65
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Community All Reviews Statuses

Cekral

Review Cekral 5/5 · Sep 29, 2025

Brilliant game

This is a brilliant game, with stunning visuals and a gripping story. Bayek is probably the best protagonist since Edward Kenway and maybe even Ezio himself. His story is tragic and epic and will have you hooked until the end. Ancient Egypt is brought to life in a way that'll have you gawping at the screen, but the game is …

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This is a brilliant game, with stunning visuals and a gripping story. Bayek is probably the best protagonist since Edward Kenway and maybe even Ezio himself. His story is tragic and epic and will have you hooked until the end. Ancient Egypt is brought to life in a way that'll have you gawping at the screen, but the game is just about the right size, too. It's big, but not so large that you run out of steam before doing everything. One of the best in the whole series and a stunning reinvention for AC.

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Jevnation

Review Jevnation 4/5 · Feb 2, 2025

Chronolog entry 03: The Creed Rises (Anew)

Third AC title cleared off (after the 1st one and Valhalla in wrong order, silly enough)... I currently feel rusty and dispassionate for elaborate review writing, so I hope these key points will get my opinions across.

  • Rich and beautiful world reconstruction.
  • A fun way to familiarize with Ptolemaic era Egypt civilization and landscape.
  • RPG elements like level scaling and …
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Third AC title cleared off (after the 1st one and Valhalla in wrong order, silly enough)... I currently feel rusty and dispassionate for elaborate review writing, so I hope these key points will get my opinions across.

  • Rich and beautiful world reconstruction.
  • A fun way to familiarize with Ptolemaic era Egypt civilization and landscape.
  • RPG elements like level scaling and skills are well-balanced. (Contagious poison and berserk are my favorite tools)
  • Stealth and combat movements, while janky, are made practical for playstyles respectively.
  • Main story has its ups and downs between intricacy and pretentiousness.
  • Besides some extra quests, there's much padding with side activities.

Overall, I am happy with experiencing the adventures in ancient Egypt, getting in touch with the formation of landscapes and cities. The freedom of playstyle between action and stealth leaves me with satisfaction carrying out the missions and location clearing my preferred way. As much as it's a joy for what the developer team has put together to make Egypt memorable as a stage and reconstruction, the fat could be trimmed down on abundant optional activities that rewards too little for the time and effort. Nonetheless, it's a strong AC entry with a daring initiative for the action RPG blueprint.

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Gobelin_Powa

Review Gobelin_Powa 4/5 · Feb 26, 2024

8/10 J'ai adoré l'univers (platine quand même), adoré la prise de risque du renouveau de la franchise, mais répétitif.

UnTipoSerio

Review UnTipoSerio 3/5 · Feb 20, 2022

Mediocre

Un mundo vacío, un combate y control tedioso, un arco narrativo sin interés y terriblemente mal contado, contenido secundario plano, una ambientación magnífica desaprovechada en un conjunto mediocre. Al menos los Dlc's dejan buen sabor de boca.

Medianoche

Review Medianoche 2/5 · Oct 4, 2020

Largo y aburrido

La extensión del mapa, el sistema de juego y la monotonía de las misiones hacen que este juego sea un auténtico coñazo, sólo salvable por la belleza de las localizaciones.

El guión es simple, repetitivo y esperable de principio a fin.

Probablemente el peor de la saga.

Egg_Shaped_Fred

Status Egg_Shaped_Fred May 22, 2020

Finished the main story and got to 91% completed in just over 60hrs. Up until this game, I had not played an Assassin's Creed game for quite a few years so this was quiet enjoyable.

Predefiance

Status Predefiance May 14, 2020

I hit 33 hours on this game within a week while still playing other games and starting and finishing Titanfall 2. Good times.

wardenunit

Review wardenunit 4/5 · Apr 16, 2020

A great comeback

I am a long fan of AC since AC1 and i have to say that after their success with BF, their downfall with Unity and their improved experience with Syndicate, i am actually glad they moved to the RPG realm. I know it can be a bit repetitive, and the combat is a bit confusing and hard to deal with …

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I am a long fan of AC since AC1 and i have to say that after their success with BF, their downfall with Unity and their improved experience with Syndicate, i am actually glad they moved to the RPG realm. I know it can be a bit repetitive, and the combat is a bit confusing and hard to deal with it at first but this is a nice experiment. I am happy they moved from their previous formula. It became mind numbing boring. Same animations, combat, structure. It offers a great experience and i love exploring Egypt. I hope that after AC odyssey hey will still work on improvement and bringing new things. Good job Ubisoft

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histidia

Status histidia Apr 10, 2020

Such a breath of fresh air for the franchise. Bayek's story was fantastic, it is so well executed, Layla's appearance gave me hope that the series are finally heading in the right direction. Gameplay is so good, RPG style fits this game so much yet still maintains the assassin vibes. Graphics are gorgeous, the world is very wide and gives …

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Such a breath of fresh air for the franchise. Bayek's story was fantastic, it is so well executed, Layla's appearance gave me hope that the series are finally heading in the right direction. Gameplay is so good, RPG style fits this game so much yet still maintains the assassin vibes. Graphics are gorgeous, the world is very wide and gives potential to so much exploration. Overall, amazing game, hope Ubisoft keeps making games this way.

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XanderCat

Status XanderCat Jan 22, 2020

So far so good! Having fun playing this game. I'm mostly just wandering around. Story is a bit confusing so far.

XanderCat

Status XanderCat Jan 15, 2020

Going to start this. I was debating between this and Final Fantasy II but I think I'll play something modern as a break having just finished the first Final Fantasy.

TheKentuckian

Review TheKentuckian 3/5 · Dec 30, 2019

So Let It Be Written, So Let It Be Done

While I wasn't a huge fan of AC Odyssey, I decided to give Origins a chance since it was on sale and I knew that Julius Caesar shows up and I'm a student of Roman history. This game was sort of the reboot of the AC games, seeing a big change after a few years off. enter image description here

The gameplay here is …

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While I wasn't a huge fan of AC Odyssey, I decided to give Origins a chance since it was on sale and I knew that Julius Caesar shows up and I'm a student of Roman history. This game was sort of the reboot of the AC games, seeing a big change after a few years off. enter image description here

The gameplay here is similar to Odyssey. The climbing and traversal mechanics are good, I didn't have the old AC problem of accidentally jumping to my death, except maybe once. The combat I'm still not totally sold on. It's a hack'n'slash affair with light and heavy attacks. I know "rhythmic combat systems" in games have sort of fallen out of favor, but I would rather see it return some how to this series, I think they had it figured out by the time of Unity. This new combat system feels sloppy and countering is about impossible. You just kind of swing your sword around & hope you're close enough to hit the enemies. The stealth systems are much more intuitive in Origins. There's plenty of tall grass to hide in and guards don't find you immediately. A roll function would've been appreciated. There were a few times I was discovered and if I had a roll I could've made it to a patch of sneaking grass. This game also dabbles in a very simplified investigation mode, you just wander around a room and click on the interactibles. Still this little mode helps break up the combat and sneaking.
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Like Odyssey, I think Origins is just too long story wise. Origins didn't quiet drag on as bad as Odyssey, but it could've been condensed. You are tracking a cult down in this game as well, but there's only about 10 members compared to Odyssey's 50 or such. This game also doesn't feel as grindy as Odyssey. You aren't constantly getting missions to fight enemies that are 5 levels above you, only the bounty hunters are sword sponges. The main quest slowly shows the beginning of the Assassin Order, but the pacing is spotty at best. Early on you see where the ritual of cutting off the ring finger comes from, but after that you meander around hunting cultists, only to at the very end get to start creating the Order. This uneven pace doesn't do the game's length any favors. I know I thought some other AC games felt too short, but this is a swing too far in the opposite direction. enter image description here

There's also plenty of side quests that you have to complete in order to be the proper level for the main quests. I get you have to make some side questing necessary or else no one would complete them, but many of these quests aren't that interesting. Most are self contained little missions, usually saving this guy or finding this item. There are a few side quests that are related to each other, like cleaning up Memphis. Those quests are a little more engaging cause you feel a more a part of the world over just another fetch quest.
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Even though Origins and Odyssey share so many similarities, I enjoyed Origins much more. I think one other reason is the main character, Bayek. Part of it is his role as a Medjay, basically Ancient Egypt's Federal Marshals. He loves his country and community and he's got friends in most of the towns, he feels like a real person in the community. Bayek's also just a likable guy, he's charming and is sort of the best friend who's always there for you. He'd be a great wingman. You also have a few levels at the end where you randomly play as Bayek's wife Aya. She's alright, not much characterization. enter image description here

Another reason I enjoyed this game is the setting of Egypt was much more interesting than Greece. This game is set in Ptolemaic Egypt, basically the last dying throes of Ancient Egypt when it was more Greek than Egyptian. So you won't be dealing with the old pharaohs or pyramid building, but I think this is actually makes a great game world. Origin's Egypt is like a greatest hits of the ancient world. Southern Egypt has the more classic Egyptian look with old pyramids and giant statues, while Alexandria in the north is a Greek mega-city and the countryside is dotted with Greek style farms. And while you don't spend much time in it during the main story, Libya in the east drenches you in the Roman world. The varying landscape and mixing of cultures kept my attention cause you're going to see something different everywhere you go. enter image description here

While the mixed setting was interesting and you can tell Ubisoft put their all into creating the world map, it's honestly the one thing they do consistently well, I think the map is unnecessarily large. Don't get me wrong, it's impressive that they've recreated a huge chunk of the ancient world, but you barely explore half the map during the story. Most missions center around the major cities, which makes sense that's where the people are, but most of the map is full of deserts. Again, I get the deserts are barren, inhospitable environments, but a mission or two that makes you journey into the sands would've been neat. Being in Egypt, one of the unique selling points is the pyramids. You can turn grave robber and go explore inside the pyramids. These help break up the gameplay and give the game an adventure vibe for a short bit. The pyramids usually aren't too complicated, but they felt like a modern take on the old Tomb Raider games to me.
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The history of this game is okay. Bayek is helping his wife help Cleopatra take over the pharaohship. You do that by killing cultist, which coincides with Bayek's vengeance, as the cult killed his son. I will give Ubisoft some credit, it's hard to do a blow by blow of ancient history. The historic accounts are spotty and mixed in with urban legends and mythology. Caesar and the Romans don't show up until the 3rd act and we finally see some of the Civil War struggles. I think this game would've benefited from the type of story telling they used in AC 3 or Black Flag, where we skip around a few years to maybe hit some of the highlights of the period, but again that may be hard with spotty records. Still, the Library of Alexandria is in this game, and it's known for two things. Figured we'd get to see it burn down. There is a separate game mode called "Discovery Tours". I really liked this idea, sort of an interactive museum exhibit. Their tours aren't super in depth, more general overview stuff, but for the regular, no-nothing that isn't a history lover, they might work to inspire them to research more. enter image description here

All in all, I think this game was an okay change, but seeing what it leads to with the bloated grindfest that was Odyssey, I'd've rather Ubisoft try to salvage the systems they had in Syndicate instead of rebooting everything. It sounds like the next AC game in line is Vikings, and I'll probably pass on that. It seems like the smart move would be to finish off the ancient trilogy with a game set in Imperial Rome. I would give that one a chance just for the opportunity to explore ancient Rome.

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Heckler

Status Heckler Nov 23, 2019

I really liked it, but sort of petered out on it after a while. I jumped into AC: Odyssey not too long after, and having platinumed that one, have no desire to return to Origins.

Predefiance

Status Predefiance Oct 27, 2019

Aiming to finish off the points of interest. It doesn't look like I have much to go but I'm sure I'll see more sprouting up as I go. At around 55 hours currently. I've really been enjoying this game. The main story was decent enough but the side quests do feel repetitive even with voice acting and stakes constantly being …

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Aiming to finish off the points of interest. It doesn't look like I have much to go but I'm sure I'll see more sprouting up as I go. At around 55 hours currently. I've really been enjoying this game. The main story was decent enough but the side quests do feel repetitive even with voice acting and stakes constantly being raised to make it feel like compelling writing.

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Eerp

Review Eerp 3/5 · Oct 17, 2019

Too Fucking Long

I was fine with the combat and the world. It was almost too big but fine. I liked the main story ok and the side stories were interesting enough but FUCK, there is TOO much to do. Too many little things. I know I could have ignored it but it felt like missing out. Also the leveling system is stupid …

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I was fine with the combat and the world. It was almost too big but fine. I liked the main story ok and the side stories were interesting enough but FUCK, there is TOO much to do. Too many little things. I know I could have ignored it but it felt like missing out. Also the leveling system is stupid and I wish I could turn it off completely instead of having difficulty settings.

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Darth_Tokey

Status Darth_Tokey Aug 15, 2019

My First leap into the world of assassin's Creed. I wanted to start from the first game but it appears this is the only one I own at the moment. Absolutely love it so far. I'm 8 hours in and overwhelmed with things to do 😊

RxBrad

Status RxBrad Jul 24, 2019

So, I finally finished the DLC in the Season Pass. I think it's a testament to the DLCs' quality that I was able to play & enjoy them after being so thoroughly burnt out by the grind of the main storyline. "The Hidden Ones" actually tried to make the story seem tied to the Assassins. And "Curse of the Pharaohs" …

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So, I finally finished the DLC in the Season Pass. I think it's a testament to the DLCs' quality that I was able to play & enjoy them after being so thoroughly burnt out by the grind of the main storyline. "The Hidden Ones" actually tried to make the story seem tied to the Assassins. And "Curse of the Pharaohs" had a ton of cool, new content -- close to what the Witcher 3 DLCs offered.

I'll play the next AC... Odyssey looks good. But I'll play it after a decent break of playing other games.

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QuarterSooner

Review QuarterSooner 2/5 · Jul 17, 2019

No longer Assassin's Creed...

I couldn't finish it. I guess if you like your whole hack and slash deal, that's cool but coming from Syndicate into this...

For me, it's not Assassin's Creed anymore. Stealth and being sneaky isn't really a thing, the plot's pretty weak. This game belongs to another franchise in truth.

agurczuk

Status agurczuk Jul 14, 2019

Playing it currently and so far liking a lot. Couldn't put exactly why and then it hit me. It's basically witcher 3 with working stealth mechanics instead of magic. The Egypt would not be my choice of theme but they made it work. Good stuff.

jaythegreenling

Status jaythegreenling Jun 13, 2019

Fantastic game if you don't play it all in one go. I played it here and there, whenever I had the energy, and thus it didn't feel as repetitive as it might have to others. The beautiful landscape drew me in time and time again.

Also Aya. Gods I wish we would have seen more of her. #sorrybayek

Chovus

Status Chovus Jun 10, 2019

I got this game with my AC Origins edition xbox one and thus was motivated to play it immediately. Despite owning most AC games, the only one that I had beaten prior to this game was Bloodlines for the psp. I started on Hard difficulty and completed everything the game had to offer (99% according to Uplay), including the chariot …

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I got this game with my AC Origins edition xbox one and thus was motivated to play it immediately. Despite owning most AC games, the only one that I had beaten prior to this game was Bloodlines for the psp. I started on Hard difficulty and completed everything the game had to offer (99% according to Uplay), including the chariot racing, arena and god battles. I did lower the difficulty to Easy for the gods and elephants; they did not need to be any more difficult!

Abilities:

I first went into the seer tree for fast waiting, increased sale prices and buying crafting materials. I figured these things would come in handy and increase in relative value over time. I then went into the warrior tree and got most things there; I particularly liked parry and shield charge. The only warrior skills that I did NOT get were: hijack (I never saw the need), overpower xp boost (don’t see the point of investing xp points into occasionally getting more xp points; probably would not even break even anyway) and auto loot (manual looting is good enough).

I then went into the hunter tree and was far more picky. I got Bow Bearer and Eagle Harass followed by improving the predator, light and hunter bows. I then went for Headshot xp, Hunter’s Instinct, Bow Fury and Chain Assassination (which is what I wanted). It took more points to go that route than to continue on after the improved bows, but I felt that I would never use the slow mo while falling from Elite Ranger.

Then I went into the seer tree for Sleep Dart, Flesh Decay, Berserk, Fire Bomb, Pyromaniac, and Smoke Screen (+ passive damage). I put all points after that into the Warrior capstone for melee damage boost, which ended up at 22 points (so +22% melee damage). There were quite a few interesting abilities which I did not get because I did not think I would actually use them; like chariots, animal taming and poison darts.

Equipment:

I spent most of the game using whatever gear I found. I preferred straight swords and predator bows. Early on I found a sweet legendary mace with heal on it, so that was my main weapon for quite some time. I also used curved swords and axes at times, as well as hunting and light bows. Never really tried spear and sceptre and did not like dual swords and warrior bows (both due to lack of range). I kept copies of legendary gear and I spent gold to upgrade them to my current level only a couple of times (mainly for the predator bow). At max level I made sure to upgrade everything to full.

My current equipment is:

Primary melee: Hepzefa’s Sword, a straight sword with fire damage.

Secondary melee: Copper Mace, the same heal on hit mace that I found early on and kept for the entire game. Used when I need some healing.

Primary bow: Smoke and Mirrors flaming predator bow.

Secondary bow: Bow of Wadjet, a poisoned light bow.

Shield: Tomb Protector. I like this shield because it has both melee and ranged protection, making it very balanced. Sleep on block is ok. I also have a few other max level legendary shields with more focus on either melee or ranged defense.

Outfit: Isu Armor. For most of the game I wore the Sekhmet costume.

Mount: Pharoh’s horse, from winning the chariot races.

My gameplay focused on stealth assassination as much as possible. I often used the predator bow for silent headshots (and ballista emplacements when possible). I made sure to hide all bodies though sometime I played around with flesh decay. I only resorted to open melee combat when I was discovered. Open ranged combat was my absolute last resort and I generally only used it against horse archers.

I absolutely loved this game for its beautifully detailed world and characters, excellent stealth (the npc AI in this game is the most realistic I have ever seen with regard to stealth), Dark Souls like combat, Diablo like loot, and Red Dead Redemption like mounted movment/combat. I especially appreciated the lack of inane collectibles and boring sidequests; literally every thing in this game was well thought out and enjoyable. I also instantly fell in love with the naval combat. In retrospect having played Syndicate, Rogue and Black Flag after this game, I can see that Origins is an evolution from those games taking the best parts and changing those that were not so good. I also feel less cheated out of the amazing naval combat (in Origins), because Black Flag and Rogue had it extensively.

There was not much that I did not like about this game. The inability to replay missions is at the top of that short list. I really do not see why this was not included since the earlier games allow. Hell even Bloodlines on the psp had it. I wanted to play the naval missions again. New game+ was not a part of the game when I beat it. While it is a good feature, it is not an adequate replacement for directly replaying missions. Other than that my main dislike is the microtransactions. I would never buy that crap but it does bother me that it exists and I have to see it; especially the sheer amount of them that can take several minutes to browse through.

I did not buy the expansions and have not yet played discovery mode (which was not in the game when I beat it).

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Eerp

Status Eerp May 24, 2019

Holy moly! I have been playing for probably 60-80 hours and I JUST got a haircut and my hidden Blade. If you have ever played this you know how weird that it.

I was unlocking the map and doing all the collectables and side quests, but still, I had no idea the blade was even IN this game and it …

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Holy moly! I have been playing for probably 60-80 hours and I JUST got a haircut and my hidden Blade. If you have ever played this you know how weird that it.

I was unlocking the map and doing all the collectables and side quests, but still, I had no idea the blade was even IN this game and it is so funny I could have had it this whole time!

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RxBrad

Review RxBrad 3/5 · May 22, 2019

Assassin's Creed: Hamster Wheel

During it's first 10 years, the Assassin's Creed franchise constantly added new little features & tweaks to their previous games. Assassin's Creed Origins takes all of that and throws it in the dumpster. In its place, it lifts gameplay mechanics from almost every game ever -- except the previous Assassin's Creed games.

First you start with Borderlands and its constant …

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During it's first 10 years, the Assassin's Creed franchise constantly added new little features & tweaks to their previous games. Assassin's Creed Origins takes all of that and throws it in the dumpster. In its place, it lifts gameplay mechanics from almost every game ever -- except the previous Assassin's Creed games.

First you start with Borderlands and its constant barrage of quests & infinite firehose of weapons dropped by enemies. Take away all of the guns & humor & cel-shading, and put it in ancient Egypt. Add some MMO/Destiny-style weekly events. Replace almost all of the previous games' intricately-crafted mocap cutscenes with zoomed-out views of stationary NPCs randomly waving their arms and asking you (in the most cheesy overacted anime voice possible) to rescue yet another villager who's been captured by bandits and imprisoned in a wooden cage.

I dug into the Assassin's Creed series after hearing gushing, glowing reviews of how great this game was, and how it revitalized the series. So, over the last year, I've experienced the highs of Black Flag, and the lows of AC3. Once I got to Origins, I was... whelmed by the experience. It's not bad, per se. It's just not great. It's a most mediocre hamster wheel, dedicated to keeping you playing simply for the sake of playing. There's a constant stream of mindless side quests to keep you busy for dozen of hours, but with no real payoff in the end.

The story is equally middling. Basically: "Avenge your murdered son. And assassins happen at the end, I guess."

I'm still playing. I paid for that Gold Edition DLC, and gosh-darn it, I'm gonna play it. ...I just need to grind the repetitive side quests for another 6-8 hours before I'm leveled up enough to play them.

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RxBrad

Status RxBrad May 11, 2019

I've hit a point in the game where I'm at level 26, and the game wants me to be at level 30 to continue with story missions. Just those 4 levels are enough for all of the enemies to one-shot you, and they're virtually impossible to kill.

The grind is so incredibly not fun.

okayzoeyk

Review okayzoeyk 4/5 · Jan 31, 2019

I am Bayek Hear Me Roar

think what I fully love about this game is the research that clearly went into it. The historical accuracy (of course I know it's a fictional game) of the tensions between Egypt and Rome and the architecture were really wonderful to see as an art historian. I had by far the most fun exploring the tombs and other various landmarks …

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think what I fully love about this game is the research that clearly went into it. The historical accuracy (of course I know it's a fictional game) of the tensions between Egypt and Rome and the architecture were really wonderful to see as an art historian. I had by far the most fun exploring the tombs and other various landmarks (something I wish Odyssey had significantly more of) than doing literally anything else. My biggest qualm with it is that the fighting style isn't challenging. Its repetitive and there isn't a lot of skill needed in order to fight. I didn't need to plan my attacks out or try to figure out their battle plan. Maybe I've been playing Bloodborne too long, maybe it just needs a newer fighting mechanic.

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ATadMad

Review ATadMad 4/5 · Jan 21, 2019

Wowie, this game is amazing. Best one out of the series so far. You will sink HOURS into this gem. It took me about 30 just to finish the main story line, not to mention the hundreds of side quests and locations to explore. The history is fantastic and the ability to explore the pyramids never ceased to amaze me. …

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Wowie, this game is amazing. Best one out of the series so far. You will sink HOURS into this gem. It took me about 30 just to finish the main story line, not to mention the hundreds of side quests and locations to explore. The history is fantastic and the ability to explore the pyramids never ceased to amaze me. Great, great game!

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ArchStanton1862

Review ArchStanton1862 4/5 · Sep 17, 2018

Lifelike World and Gameplay Improvements Make Up For Another Subpar Plotline

The Assassin’s Creed games have had a problem for a while. And that is that the Assassin/Templar conflict has gotten increasingly silly. Here’s the thing: what is the historical setting of the Crusades? It’s two rival ideologies fighting for control of the Holy Land. The first game changed the underlying ideal but kept the basic essence of the era’s conflict …

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The Assassin’s Creed games have had a problem for a while. And that is that the Assassin/Templar conflict has gotten increasingly silly. Here’s the thing: what is the historical setting of the Crusades? It’s two rival ideologies fighting for control of the Holy Land. The first game changed the underlying ideal but kept the basic essence of the era’s conflict intact. And that’s why the first game worked. Plotwise.

But how then do you adapt this to other eras? Say, the American and French Revolutions? Ideology mattered, but to the extent that it was universalist at all it was about overthrowing the entrenched power structure. Really though, it was tied firmly into a rising ethnonationalism (something the games struggle hard to avoid linking either side to) that had good qualities and bad (they increased the power of average individuals but at the cost of increased persecution of minorities outside the majority group) but bear little resemblance to the struggle between order and chaos. How can starting a revolution to overthrow the corrupt French aristocracy with a democratic regime to make France a powerhouse again in any way be of direct benefit to globalist fascists? Or globalist Assassins for that matter. The essence of these historical periods has nothing to do with global dominance of a single ideology. And to avoid this conundrum the games ignore all motives and leave the events we see onscreen inexplicable. It isn’t as bad when they focus on personal motives and individual villains, but even there they tend to mess it up.

Robespierre’s whole assassination at the Cult of the Supreme Being exemplifies everything that’s wrong with this approach. Robespierre’s attempt to create a non-Christian monotheistic religion to undermine the power of the Church makes sense when you see him reacting against an entrenched aristocracy that uses Christianity as a form of social control and opposes all change. But why is Templar Robespierre doing it? For that matyter, why is a Templar destabilizing society and promoting radical liberty? We’re never given a reason. And this is but the worst of many examples of the games ruining themselves by forcing every event in history to line up with the same tedious Templar/Assassin ideological conflict. Hydra has a more complicated and consistent ideology and we get that explained in all of a minute by Zola.

So what does this have to do with Origins and why was I so excited to see if it could correct the long-running problem of the series? It takes place before the Assassin Brotherhood was established and therefore has an opportunity to avoid these tedious cliches and forced characterizations and strike a new path. Does it manage it? Somewhat. The basic conflict at the time is right. Romans are taking over slowly (though we’re given precious little context on who or what these generals are) and Cleopatra needs to gain her throne. And the ulterior motives of Caesar seem to be some variation on motives attributed to him by historians. So far so good.

The main plot is concerned less with that than with avenging the death of Bayek’s son at the hands of a conspiracy (obviously a proto-Templar group) which is a step in the only direction that’s worked so far, the highly personal quest of AC2. And since these evil figures are mostly ahistorical this story can do what it likes. The secret society mostly works because it seems narrow in focus and not universalist like the Templars. These are bad men in alliance and not some ideologically pure group simultaneously bringing together invading Romans, Ptolemaic loyalists, and Cleopatra’s adherents while being somehow on the same side.

But alas, it turns out that getting rid of the Assassins and Templars doesn’t stop the poor characterizations and stunningly simplistic good/evil divide. This mostly comes in at the end, but there’s basically a moment where you’re betrayed for no reason whatsoever except that the character’s an evil jerk. And then every other character on that side turns out to be an evil jerk and oh look, they’re just Templars by another name. It’s all so uneccesary and stupid. And it could have been so easily avoided by spending even a single minute thinking about establishing motives for the villains beyond a mad lust for power and willingess to stab reliable allies in the back at a moment’s notice. But they never do. And I’m so sick of it. Every Templar is exactly the same character in a different skin.

And let’s look at Caesar. Really look at him. What does everyone know about Caesar? He ended the Republic and tried to become emperor and was assassinated for it. Grade schoolers know this. But how much of that would we know if we only played the game? Only that he was assassinated. The game never even mentions the fall of the Republic, even when we meet Brutus and Cassius. They’re just discussed as personal allies since obviously they are to become assassins. This isn’t a demand for perfect historical accuracy but a plea for some sort of context for why we should care. Just look at a show like Rome. We understand by the first episode exactly what the big picture is and how everyone fits in. This game has easily twenty or thirty hours to establish a setting. Why are these games so eager to go into great detail when creating sets and setpieces but unwilling to exhibit even an ounce of historical context?

So if I hate the plot and characterization so much why am I still giving this game four stars? Because nobody plays these games for the plot. I had it runninhg for months without ever beating it since I knew I’d be disappointed. What’s really great about these games is your ability to visit (and stab) a long lost world. And in that the game is more realistic than ever.

The setting is probably my favorite so far, and not just because I’m an ancient historian. The last few titles have been restricted to a single city and, while I love the work they’ve done making the cities feel alive and varied, that doesn’t compare to the sheer sense of scale and variety we get here. There’s enormous differences between the cities of Siwa, Alexandria, Memphis, and Crocodilopolis, each of which is huge and fully explorable, but also between the terrain of the Delta in the north (mostly swampy with crocodiles galore), the barren desert to the west, and the more fertile areas on the southern Nile and the oasis at Siwa. In addition to this you get numerous villages, a variety of animals, a day/night cycle, and features such as sandstorms. It all looks astounding and is a joy to run/ride/sail through.

The gameplay is different here than in earlier games. I won’t say it’s necessarily all improvement since there are things I like about the old combat system better, but it certainly improves in some areas while leaving areas that could use improvement in future games. Basically, it’s been changed from a block/counter system to one more like God of War. I think this makes combat a lot more balanced and the dodging in particular really helps keep action fluid.

On the other hand, it does rather undermine the one area you want to keep unbalanced: the assassinations. By including crafting and other RPG mechanics the gamemakers have decided that the hidden blade no longer means an instant kill. I really hope they bring that back since it ruins the fun of sneaking into heavily guarded encampments and catching the leader by surprise only to have to fight him and the entire garrison anyway since stabbing him in the eye while he was sleeping only mildly discomforted him.

Most other gameplay tweaks were an improvement. The new eagle vision (a literal eagle) makes navigation much easier, even if you’re missing the minimap. The ability to summon a mount makes navigation through long empty areas a delight rather than a burden, and the ability to fight easily from horseback corrects an often silly problem where PC equestrians are at a severe disadvantage in combat. The naval combat remains basically unchanged from Black Flag except that they’ve replaced one of the cannonades with a ram. It’s seriously underutilized and seems obvious that it’s serving as a test for Odyssey the same way AC3 was for Black Flag.

Honestly, my complaints are sincere and damning but they don’t stop these games from being fun because the whole point is never the main story but all the exploration, action, and side quests. And in that respect this game’s better than ever. I’ve never enjoyed slashing my way through beautiful scenery more. I have to try the DLC next, which promises mummies(!), but I’m very glad for any excuse to return to the beautiful realm of Ptolemaic Egypt.

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May_Odaigahara

Review May_Odaigahara 2/5 · Aug 8, 2018

It's fine. It's all fine. Assassin's Creed Origins - it's fine. See? It's fine.

So, the obvious thing to bring up is the combat. It's different, that's for sure, taking on a more Dark-Souls-lite or Witcher 3-esque style, as opposed to the "counter everything every time" And it's, y'know, it's fine. It's not terribly fun and not terribly challenging (though …

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It's fine. It's all fine. Assassin's Creed Origins - it's fine. See? It's fine.

So, the obvious thing to bring up is the combat. It's different, that's for sure, taking on a more Dark-Souls-lite or Witcher 3-esque style, as opposed to the "counter everything every time" And it's, y'know, it's fine. It's not terribly fun and not terribly challenging (though more so than previous games), but it works, at least. The different weapon types are interesting to play around with, and knocking skulls around with the heavier blunt weapons is satisfying in its own grisly way. Even with the variety, though, the combat quickly grows stale, though that's not just because of the pure mechanics.

It's also because you're going to run into a gaggle of generic enemies in doing basically any quest. The quest system is somewhat revamped, with your standard main quests mixed in with somewhat more in-depth, narrative-heavy (though, let's be fair, that's pushing it) sidequests. Of course, does it really matter? The story isn't great, but we'll get into that later. No, basically every quests consists of attacking some restricted area and killing/sneaking around the guards and assassinating a target or freeing some dude in a cage or whatever. Like I said, they try to gussy things up by adding a little story to even the most mundane of sidequests, but to me, they don't really help.

The stealth is also, y'know, not great, but has anyone played an Assassin's Creed to actually sneak around? You kind of have to, though, since if you attract enough attention you'll end up with a whole base's worth of disgruntled guards chasing after you, and that's a total drag. So, you have to sneak a little bit. You have to hide in some tall grass, maybe pick some people off with your bow, and then do some recon with your d̶r̶o̶n̶e̶ really well-trained eagle. Yes, really. Ubisoft really wanted to carry over the whole "array the battlefield with a drone" thing that they did in Watch Dogs 2 and Ghost Recon: Wildlands and whatnot, but obviously you can't have a drone in Ancient Egypt. (Let's be real, though, at this point in the series, would anyone even give a fuck if they just straight-up added a high-tech drone into the past? Who fucking cares, right? They can write in some Animus bullshit to explain it.) So, yeah, you use your pet bird to spot enemies. Why not?

I've complained enough about the story so far, so let's really get into it. Simply put, it's boring. You have to slog through yet another vague political conspiracy, and your motivation comes from your dead son. I don't want to sound unsympathetic to men having to deal with the death of their child, it's just that it's the most boring, generic backstory to turn your main character in some sort of brooding "badass" type. What's worse is that Bayek actually has flashes of personality every now and again, which makes it even worse that the only motivation they could think of for him was "dead son, I guess." Can't a man be a good dad and also want to fight a shadowy group of men who seek to shift the balance of power in an empire?

The start of the game is also truly awful from a narrative standpoint - they drop you in without explaining anything, really, and you murder some dude and fight another dude (who you also end up killing). It's a really perplexing decision that immediately soured me on the whole experience, and it's not like the gameplay is so compelling that it really just drew me in.

Also, once again, we're subjected to long-winded death monologues from our assassination targets. These often boil down to - listen to my vaguely tragic backstory! I totally had reasons for murdering all these people or whatever in order to satisfy my murderous cravings that I've wrapped up in excuses! I guess they're trying to get you to confront the morality of, y'know, murdering people, but you also have to kill otherwise innocent, random guards in nearly every mission that you do, so I suppose they just don't matter.

The wife is cool, I guess, and generally seems to do more interesting things than Bayek does. Oh well.

The map is also way too big. I know a lot of people complain about that when it comes to open world games, but come on. There are so many segments of the map that are just stretches of open desert. Good lord.

But is it all bad?

Well, no.

It's a good-looking game, when you're not just running against miles and miles of sand. It's fairly well-made and polished. The climbing, while unrealistic, is very smooth and you can scale basically anything you see, which adds a great deal of freedom to navigating the world. The auto-travel of your steeds is actually really useful, striking a great balance between the normal fast-travel and the Witcher 3-esque hold-a-button-to-follow-the road style. It's basically the only feature I'd like to see in other games.

But Assassin's Creed: Origins? Yeah, it's fine.

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