Oh dear, I'm going against the grain here, cause I didn't find Unity to be the awful disgrace most consider it. I rather enjoyed it. Granted, playing it now I don't have to deal with all the numerous bugs & glitches that plagued launch day. Some of the hate also came from people randomly deciding with this entry that no women assassins made the game bad. It probably didn't help this was the next entry after the blockbuster success of Black Flag.

AC Unity actually feels more like a return to the original Assassin's Creeds. It especially feels like a return to the Ezio games. Arno is a fun character, but feels like he's the French version of the roguish playboy. I wish Arno didn't wear his hood all the time, they look silly & it covers his face, hurting the ability to build a connection. Being you're in Paris France, there's no ship combat. The big selling point of this one is accessible interior spaces. They sorta dabbled with them in AC 3, but here in Unity Paris is filthy with inside spaces because there isn't the vast forests and fields of the other colonial era games. The city has an open door or window to leap through about every other house. It makes sense as Paris is a congested, urban city, so being able to get through houses quick is a necessity to escape Templars. Another selling point was the co-op mode, but seeing as I'm playing this game 4 years after the fact, there wasn't anyone online to pair up with.

Again, UbiSoft's best work seems to be in creating the world spaces. You get a feel for being in Revolutionary Paris. The dingy alleyways, the umpteen different fancy palaces you break into, and the general restlessness of the population. I think this game had the most NPCs on screen at once of any game I've played. You could wade through huge crowds of people to complete missions. It was an impressive feat, but it did lead to trouble with pop-in of characters and people walking into each other.

Yeah, while most the heinous glitches were gone, there was still some general issues that make this feel more like a AA title, character and texture pop in, bad NPC pathfinding. It was nothing I'd consider game breaking, but it did ruin the suspension of disbelief. What was worse than any bug was the fact that EVERYONE in France spoke with English accents and used English phrases like "pisspot". It distracted me & made it seem like I was in colonial Britain. It seems very much like a marketing change, because no one likes the French. I went as far as to change the langue to French and just read the subtitles like it was a foreign French film. I recommend trying it that way, it really helps with atmosphere.

The combat and traversal have been updated as well. The combat feels quicker and more responsive over the older games and the simple free run climbing sees less of Arno making the incorrect jumps or getting stuck on scenery. This also has the last known location silhouette and Hitman-style assassinations that would be seen in Syndicate.

The base story of this game is the same of most Creed games, here's a group of Templars, now spend the next 10 hours killing them. Starting from this formulaic foundation, the story does have some neat twists to it, there'll be some spoilers from here on. I got into the AC series with the Colonial games; #3, Black Flag, Liberation. So it was strange for me to see a whole Assassin Brotherhood set up with rather lavish living conditions. For the most part they aren't really part of the story, they act as the stuffy old codgers who don't like Arno's wild & new ideas. I don't even know most their names. You do end up killing your mentor after he betrays the Creed, but you spend so little time with him, that it doesn't have the impact they were aiming for.

The bulk of the story involves Arno the Assassin working with his love interest, Elise, who happens to be Templar. Of course a story set in France would be one of romance. She's also a redhead, and with her, Anne Bonnie, and Caterina, I think a UbiSoft designer has a thing for gingers. Both Arno & Elise are sort of black sheeps of their respective secret society. The Templar Order killed her father (your adopted dad & the former grandmaster) so she wants revenge, and as an assassin your one job is to kill Templars. I kinda figured the story would end maybe with the Brotherhood ordering you to kill Elise, or her fighting you on the basis of principle, but nope, she stays with you for the whole game and gets iced at the very end.

The history of the French Revolution doesn't really play into the story all that much, it's more a background issue. Sure, the Templars are behind the Revolt in order to obtain power, but Arno doesn't really work with the Royalists or Revolutionaries in any capacity. Granted, I'm more an American historian, but the big moments i know of the French Revolution are storming the Bastille and King Louis' execution. The Bastille storming happens early on with little pomp and the King's execution is one of the last levels, but you really never see much of the king and Marie Antoinette is completely absent, no "Let them eat cake." scene. Arno isn't a part of the history like Edward was.

France also has special significance as it is the real origin of the Knights Templar. You start the game with a medieval prologue as de Molay hides a special sword, that doesn't really play an impact until the very end. I think they should've drew more from the fact this land is the origin of the Templar Order.

The modern sections in this game are the least intrusive in the series. Just a few cutscenes from an Assassin talking nonsense. It didn't take you out of the story for long Desmond sections, but I still prefer the Abstergo Entertainment plotline. You also have moments where the player as Arno jumps through time to visit France during WWII or the Victorian Era. It isn't as well done as the WWI section in Syndicate, cause you're still Arno, but he never comments on it, and it just raises a host of issues about how that all works. Still, WWII would be a fun Assassin game, it'd be the Sabetour basically.

The whole game actually feels rather short. There's some side missions, but they aren't really engaging. You run a cafe to make money, but outside that, there's not a lot of open world to explore.

All in all, I think this a fine, serviceable entry in the series. The story is not awful & I think this game's rap isn't completely deserved anymore, but I think the writing was on the wall that AC needed to take a break & build itself back up. Next up is Rogue.