Main game
3.13 average rating based on 2844 ratings
Oh dear, I'm going against the grain here, cause I didn't find Unity to be the awful disgrace most consider it. I rather enjoyed it. Granted, playing it now I don't have to deal with all the numerous bugs & glitches that plagued launch day. Some of the hate also came from people randomly deciding with this entry that no women assassins made the game bad. It probably didn't help this was the next entry after the blockbuster success of Black Flag.

AC Unity actually feels more like a return to the original Assassin's Creeds. It especially feels like a return to the Ezio games. Arno is a fun character, but feels like he's the French version of the roguish playboy. I wish Arno didn't wear his hood all the time, they look silly & it covers his face, hurting the ability to build a connection. Being you're in Paris France, there's no ship combat. The big selling point of this one is accessible interior spaces. They sorta dabbled with them in AC 3, but here in Unity Paris is filthy with inside spaces because there isn't the vast forests and fields of the other colonial era games. The city …
Oh dear, I'm going against the grain here, cause I didn't find Unity to be the awful disgrace most consider it. I rather enjoyed it. Granted, playing it now I don't have to deal with all the numerous bugs & glitches that plagued launch day. Some of the hate also came from people randomly deciding with this entry that no women assassins made the game bad. It probably didn't help this was the next entry after the blockbuster success of Black Flag.

AC Unity actually feels more like a return to the original Assassin's Creeds. It especially feels like a return to the Ezio games. Arno is a fun character, but feels like he's the French version of the roguish playboy. I wish Arno didn't wear his hood all the time, they look silly & it covers his face, hurting the ability to build a connection. Being you're in Paris France, there's no ship combat. The big selling point of this one is accessible interior spaces. They sorta dabbled with them in AC 3, but here in Unity Paris is filthy with inside spaces because there isn't the vast forests and fields of the other colonial era games. The city has an open door or window to leap through about every other house. It makes sense as Paris is a congested, urban city, so being able to get through houses quick is a necessity to escape Templars. Another selling point was the co-op mode, but seeing as I'm playing this game 4 years after the fact, there wasn't anyone online to pair up with.

Again, UbiSoft's best work seems to be in creating the world spaces. You get a feel for being in Revolutionary Paris. The dingy alleyways, the umpteen different fancy palaces you break into, and the general restlessness of the population. I think this game had the most NPCs on screen at once of any game I've played. You could wade through huge crowds of people to complete missions. It was an impressive feat, but it did lead to trouble with pop-in of characters and people walking into each other.
Yeah, while most the heinous glitches were gone, there was still some general issues that make this feel more like a AA title, character and texture pop in, bad NPC pathfinding. It was nothing I'd consider game breaking, but it did ruin the suspension of disbelief. What was worse than any bug was the fact that EVERYONE in France spoke with English accents and used English phrases like "pisspot". It distracted me & made it seem like I was in colonial Britain. It seems very much like a marketing change, because no one likes the French. I went as far as to change the langue to French and just read the subtitles like it was a foreign French film. I recommend trying it that way, it really helps with atmosphere.

The combat and traversal have been updated as well. The combat feels quicker and more responsive over the older games and the simple free run climbing sees less of Arno making the incorrect jumps or getting stuck on scenery. This also has the last known location silhouette and Hitman-style assassinations that would be seen in Syndicate.
The base story of this game is the same of most Creed games, here's a group of Templars, now spend the next 10 hours killing them. Starting from this formulaic foundation, the story does have some neat twists to it, there'll be some spoilers from here on. I got into the AC series with the Colonial games; #3, Black Flag, Liberation. So it was strange for me to see a whole Assassin Brotherhood set up with rather lavish living conditions. For the most part they aren't really part of the story, they act as the stuffy old codgers who don't like Arno's wild & new ideas. I don't even know most their names. You do end up killing your mentor after he betrays the Creed, but you spend so little time with him, that it doesn't have the impact they were aiming for.
The bulk of the story involves Arno the Assassin working with his love interest, Elise, who happens to be Templar. Of course a story set in France would be one of romance. She's also a redhead, and with her, Anne Bonnie, and Caterina, I think a UbiSoft designer has a thing for gingers. Both Arno & Elise are sort of black sheeps of their respective secret society. The Templar Order killed her father (your adopted dad & the former grandmaster) so she wants revenge, and as an assassin your one job is to kill Templars. I kinda figured the story would end maybe with the Brotherhood ordering you to kill Elise, or her fighting you on the basis of principle, but nope, she stays with you for the whole game and gets iced at the very end.

The history of the French Revolution doesn't really play into the story all that much, it's more a background issue. Sure, the Templars are behind the Revolt in order to obtain power, but Arno doesn't really work with the Royalists or Revolutionaries in any capacity. Granted, I'm more an American historian, but the big moments i know of the French Revolution are storming the Bastille and King Louis' execution. The Bastille storming happens early on with little pomp and the King's execution is one of the last levels, but you really never see much of the king and Marie Antoinette is completely absent, no "Let them eat cake." scene. Arno isn't a part of the history like Edward was.
France also has special significance as it is the real origin of the Knights Templar. You start the game with a medieval prologue as de Molay hides a special sword, that doesn't really play an impact until the very end. I think they should've drew more from the fact this land is the origin of the Templar Order.

The modern sections in this game are the least intrusive in the series. Just a few cutscenes from an Assassin talking nonsense. It didn't take you out of the story for long Desmond sections, but I still prefer the Abstergo Entertainment plotline. You also have moments where the player as Arno jumps through time to visit France during WWII or the Victorian Era. It isn't as well done as the WWI section in Syndicate, cause you're still Arno, but he never comments on it, and it just raises a host of issues about how that all works. Still, WWII would be a fun Assassin game, it'd be the Sabetour basically.

The whole game actually feels rather short. There's some side missions, but they aren't really engaging. You run a cafe to make money, but outside that, there's not a lot of open world to explore.

All in all, I think this a fine, serviceable entry in the series. The story is not awful & I think this game's rap isn't completely deserved anymore, but I think the writing was on the wall that AC needed to take a break & build itself back up. Next up is Rogue.

Assassin's Creed is a very oversaturated series. They release a game practically every year and more often than not get decent to mediocre reviews. Assassin's Creed Unity is a very interesting case.
It was the first 8th Generation Assassin's Creed game. It had a brand new engine, and look. Its gimmick was the multiplayer and it also has one of the greatest reveal trailers I've ever seen. It was one of the most highly anticipated games of the year and rightfully so.
And then the game released in 2014... And it sucked.
Riddled with game-breaking bugs, technical problems, slow and janky gameplay. It was an extremely disappointing response.
I played the game when it released at a friend's house and it was unbearable. However, I recently decided to play it again.
It's a lot better now. The single-player has practically been patched besides a few minor issues here and there. The game looks amazing and it has very exciting gameplay. Multiplayer is still absolute garbage and doesn't work tho.
In my opinion, Assassin's Creed Unity is probably the most immersive game in the franchise. Taking place during the French Revolution. You see the Revolution get worse and worse as the …

Assassin's Creed is a very oversaturated series. They release a game practically every year and more often than not get decent to mediocre reviews. Assassin's Creed Unity is a very interesting case.
It was the first 8th Generation Assassin's Creed game. It had a brand new engine, and look. Its gimmick was the multiplayer and it also has one of the greatest reveal trailers I've ever seen. It was one of the most highly anticipated games of the year and rightfully so.
And then the game released in 2014... And it sucked.
Riddled with game-breaking bugs, technical problems, slow and janky gameplay. It was an extremely disappointing response.
I played the game when it released at a friend's house and it was unbearable. However, I recently decided to play it again.
It's a lot better now. The single-player has practically been patched besides a few minor issues here and there. The game looks amazing and it has very exciting gameplay. Multiplayer is still absolute garbage and doesn't work tho.
In my opinion, Assassin's Creed Unity is probably the most immersive game in the franchise. Taking place during the French Revolution. You see the Revolution get worse and worse as the game progresses and I love that.
Its story is pretty hit or miss. It's extremely fun gameplay-wise and immersion-wise. You follow Arno Dorian, a young troublemaker douchebag who lost his father at a young age and is adopted by your friend's father. After being framed for murder, he tracks down the men responsible in a revenge like story.
The opening is fantastic and has one of my favorite title cards in the whole series. The ending is very bittersweet which is a nice touch. However, the story in the middle really dips in quality, and all the charisma Arno has is suddenly gone and he's just a serious badass now.
The game still has gameplay problems and some jank, But it's a lot better than when it launched.
Assassin's Creed Unity got better with age, with great gameplay (for the most part) an extremely immersive Revolutionary Paris to explore, and a great opening. However, it still suffers with a mediocre story with a lot of jank and dumb stuff that hampers the experience
Should've been like this when it came out
At launch
1/5
Wouldn't Recommend
Now
3/5
Would Lightly Recommend
FUN FACT
Assassin's Creed Unity is currently being used to help reconstruct the Notre Dame Cathedral in Paris, France
Intro
This is an Assassin's Creed game - a third-person action/stealth game that takes place in an open world filled with a ton of crap to pick up & a bunch of missions to do.
The Great
There are about half a dozen missions in which they actually let you play an assassin! You get a target, an area where they're located and that's it. You get to find your own way in and deal with enemies like you see fit. It almost feels like a dollar-store Hitman at times!
The Good
The Bad
Intro
This is an Assassin's Creed game - a third-person action/stealth game that takes place in an open world filled with a ton of crap to pick up & a bunch of missions to do.
The Great
There are about half a dozen missions in which they actually let you play an assassin! You get a target, an area where they're located and that's it. You get to find your own way in and deal with enemies like you see fit. It almost feels like a dollar-store Hitman at times!
The Good
The Bad
The Ugly
Conclusion
This is the first AC game (out of 4) that i liked enough to complete the main mission. Whenever it stops desperately holding your hand it actually manages to be really good at times. It's kind of ironic that AC games are only fun whenever they're not being AC games. Black Flag is fun when you're doing pirate-stuff. Unity is fun when it's imitating Hitman. Maybe Ubisoft should take the hint.
This game was crucified at release for being a buggy mess. Even in 2019, it still has a healthy serving of bugs, but nothing to make it totally unplayable. Granted, I probably had to replay about an hour's worth of content due to various bugs where a contextual button choice didn't show up when I needed it during an assassination mission. Multiple times, I got stuck hiding beside a doorway and the "Leave Cover" command disappeared, forcing me to restart from the last checkpoint. And other times, the combat commands would disappear, forcing my character to leisurely walk around while baddies murdered him.
The graphics are leaps and bounds ahead of all of the previous games in the series. The huge crowds of people on the streets are really impressive to see. Additionally, the music is used exceptionally well to set the mood of various scenes.
The game controls mostly the same as previous games, though the downward parkour controls are an extremely welcome addition. The game picks up an RPG-lite style skill tree, along with armour & weapons with an actual affect on stats.
This game suffers from a serious case of map-barf, unfortunately. Assassin's Creed IV had just …
This game was crucified at release for being a buggy mess. Even in 2019, it still has a healthy serving of bugs, but nothing to make it totally unplayable. Granted, I probably had to replay about an hour's worth of content due to various bugs where a contextual button choice didn't show up when I needed it during an assassination mission. Multiple times, I got stuck hiding beside a doorway and the "Leave Cover" command disappeared, forcing me to restart from the last checkpoint. And other times, the combat commands would disappear, forcing my character to leisurely walk around while baddies murdered him.
The graphics are leaps and bounds ahead of all of the previous games in the series. The huge crowds of people on the streets are really impressive to see. Additionally, the music is used exceptionally well to set the mood of various scenes.
The game controls mostly the same as previous games, though the downward parkour controls are an extremely welcome addition. The game picks up an RPG-lite style skill tree, along with armour & weapons with an actual affect on stats.
This game suffers from a serious case of map-barf, unfortunately. Assassin's Creed IV had just enough collectable stuff on the map to make me want to go after the various chests & trinkets. Then they piled on a little more for Freedom Cry & Rogue. In Unity, you can barely even see the map behind the solid mass of icons. This put me in the same mindset as AC3, where I had no desire whatsoever to do anything outside the main story missions.
Overall, the game has a decent main story mission, and did a good job holding my attention.
I was close to a three star rating. And then I suffered through the end of the game. Unity is unfortunately dripping with narrative cliche that might actually give Watchdogs a run for the title of worst Ubisoft release. It's disappointing because there is a lot of great ideas in the game buried under poor mechanics, excessive filler and generic storytelling. While I experienced none of the bugs that were present at launch, I still found elements of the game that need significant polish. Free running is plagued with problems, problems that made even the tragedy that is Edward's land based movement in Black Flag seem elegant. Unity is the best example of the problems inherent in pushing out a game this big every year. Thankfully Syndicate was better executed and makes up for this game's vast shortcomings. I think Ubisoft made a wise decision taking an extended period off between Syndicate and Origins. Origins might hit the sweet spot of great ideas combined with great execution, the latter of which Unity is completely missing.
One last note: the fact that my total sync is only 40%, even with the completion of the main story and side tasks like climbing …
I was close to a three star rating. And then I suffered through the end of the game. Unity is unfortunately dripping with narrative cliche that might actually give Watchdogs a run for the title of worst Ubisoft release. It's disappointing because there is a lot of great ideas in the game buried under poor mechanics, excessive filler and generic storytelling. While I experienced none of the bugs that were present at launch, I still found elements of the game that need significant polish. Free running is plagued with problems, problems that made even the tragedy that is Edward's land based movement in Black Flag seem elegant. Unity is the best example of the problems inherent in pushing out a game this big every year. Thankfully Syndicate was better executed and makes up for this game's vast shortcomings. I think Ubisoft made a wise decision taking an extended period off between Syndicate and Origins. Origins might hit the sweet spot of great ideas combined with great execution, the latter of which Unity is completely missing.
One last note: the fact that my total sync is only 40%, even with the completion of the main story and side tasks like climbing towers and unlocking all social clubs and completing contract assassinations, is a significant indicator of the level of content bloat in this game. There is simply far too much to do that I barely have the energy to care about completion.
The game is outstanding, with very good graphics and mechanics. You will be always having fun. However, the story is flat and Arno has a poor personality. Not that enigmatic as Etzio or Altair. I will be playing this game after I ended the story, because althrought the story was not the bomb, the playability is very good and it has plenty of coop missions to do.
*4.5
Okay this game is the bees knees and everyone is lying to themselves. I originally played Unity in 2016 and while I would say I enjoyed it, there wasn't much about the game I could remember as LOVING. Upon this replay, however, I can safely say there's plenty to love about Unity.
Pros:
*4.5
Okay this game is the bees knees and everyone is lying to themselves. I originally played Unity in 2016 and while I would say I enjoyed it, there wasn't much about the game I could remember as LOVING. Upon this replay, however, I can safely say there's plenty to love about Unity.
Pros:
Cons:
Overall, I consider Unity a vast improvement over Black Flag. It's a really strong entry in the AC series, unjustly marred by its reputation for technological glitches upon initial release.
What I liked:
What I didn’t like:
Overall:
The game is good, but it lacks polish in several areas.
This is the 5th AC game I’ve played and it’s a lot like all the others. Quite easy, gameplay is ok but becomes repetitive, story is forgettable and there’s a present day plot line shoehorned in. Some of the big assassination missions feel really good but there are too few. The big star is the game’s version of Paris. Probably the most enjoyable recreation of a real city in a game that I can recall? Definitely an upgrade over the boring American cities in the previous games.
I avoided it initially because of its reportedly sordid state - floating eyeballs , oh my! Coming to it several years later I found a beautifully realized Paris and the ability to run around it in a manner that felt semi rooted in reality. The fidelity of the game was incredible and having played all the mainline entries since (Mirage not withstanding) I think it's one of the best looking ones. Other positives include a reduced emphasis on tailing missions and a pretty fun variety of side missions - playing detective, etc.
On the negative side, the story really didn't do anything for me, and considering they were exploring THE REIGN OF TERROR I was extremely underwhelmed by what they chose to explore (or rather didn't) within the setting. You have to remember this was also the height of Ubisoft 'map of icons' bloat.
Enjoy it!
Underwhelming. That is my main takeaway from this game.
Spoilers ahead, obviously.
Arno was a likeable enough character, and Paris was beautifully rendered - I was particularly impressed with the stained glass of Sainte Chapelle. The story was fine but nothing felt fantastic, especially compared with Black Flag which I only recently played through. I was especially disappointed at the lack of a modern day tie-in story. Not once does the player 'exit the animus' to wander around in 2014 (or whenever) and reveal clues about Abstergo's machinations. The fact that Germain was a sage also seemed to have no relevance to the storyline apart from why Abstergo was interested in him. We didn't learn anything more about Sages, or even the precursors which was another disappointment.
Also Elise died and no-one was surprised. Thanks Ubisoft.
Interesting setting, beautiful open world. All the plots in AC games are very similar, but this does not make the game worse. The game is not as bad as the reviews show. The story was pretty good and graphics not bad at all for a 6 years old game. No performance issues while playing with my PC. The gameplay, especially the control just doesn't feel responsive and the game is buggy as hell. Overall, a decent AC game nonetheless.
As I gradually play catch-up with the Assassin's Creed franchise before Valhalla comes out, I considered skipping Unity. It was such a mess when it first came out, but apparently it then got better, so I flip-flopped a lot before deciding to give it a chance. And it was...well, it was a game I played through to the end. I guess this game can be broken down into the good, the bad, and the ugly.
The Good: After playing Black Flag and Rogue, it was refreshing to have an Assassin's Creed game that takes place in a city. Hopping from building to building, infiltrating palaces and cathedrals, and more! Don't get me wrong, Black Flag and Rogue were good video games. Arguably better than Unity as just video games. But as Assassin's Creed games, they left a lot to be desired.
The Bad: So, one of the reasons I ultimately picked up Unity was because it takes place during the French Revolution. Which, at least to me, is one of the most interesting points in history. But the game wasn't really about the Revolution. The main character, Arno, interacts with it a bit but it's more just there in the …
As I gradually play catch-up with the Assassin's Creed franchise before Valhalla comes out, I considered skipping Unity. It was such a mess when it first came out, but apparently it then got better, so I flip-flopped a lot before deciding to give it a chance. And it was...well, it was a game I played through to the end. I guess this game can be broken down into the good, the bad, and the ugly.
The Good: After playing Black Flag and Rogue, it was refreshing to have an Assassin's Creed game that takes place in a city. Hopping from building to building, infiltrating palaces and cathedrals, and more! Don't get me wrong, Black Flag and Rogue were good video games. Arguably better than Unity as just video games. But as Assassin's Creed games, they left a lot to be desired.
The Bad: So, one of the reasons I ultimately picked up Unity was because it takes place during the French Revolution. Which, at least to me, is one of the most interesting points in history. But the game wasn't really about the Revolution. The main character, Arno, interacts with it a bit but it's more just there in the background. This isn't like Assassin's Creed 3 with the protagonist involved in every major event. The Templars are puppeteering a lot things, cause that's what they do, but the game is ultimately about Arno, not the world events happening around him. Not necessarily a bad take on things, but bad for me cause it's not really what I expected or wanted from the story.
The Ugly: In some ways, Unity takes a few steps backwards. The big way was buying skills. Do story missions, get skill points, buy skills. Sounds good, right? Well, for some reason some of the iconic game features are locked behind this. Things like throwing money as a distraction and performing double assassinations. And despite there being side missions EVERYWHERE, you have to get about 2/3 of the way through the story before all the skills are buyable. They also made key assassination targets immune to anything but the hidden blade. You can shoot these people in the head with a gun from across the room and they just go unconscious. No in-game explanation for this either. A passing line of "that's how Arno did it, so that's how you have to relive the memory" would have made this a lot better.
I didn't even do many of the side missions because they weren't really necessary to gather enough resources to beat the game. Not that the main plot was particularly compelling either. It's just a revenge/love story about Arno. And character stories can be really fun, but Assassin's Creed is never going to top Ezio because he had 3 full games for character development.
Anyway, I wouldn't say this game isn't worth playing. The multiplayer missions seem next to impossible to do since not that many people are playing this anymore. But the rest of the game is viable. While the AC games are good, this is by no means my favorite genre so that is coloring my opinion a bit. But if this is what floats your boat and you love doing side mission and hunting down collectibles, it's a decent option.
I deserve a trophy for completing this game. In what world did the creators of this make the decision it was ready for release. This is easily the worst assassin creed game I have played and one of the most broken games I have come across. At certain points, the character refused to properly walk/run and would get stuck on locations. The animations were glitchy, faces were off, the world was just broken. Completing boring missions and stories were extra hard due to these technical issues and god forbid you died because what awaited you were extra-long load times. The fighting was also very poor and clunky, the finish moves were buggy and looked awful. Lastly, the protagonist was uninspiring, dry, and a lot was left to be desired with the "kill this person, then kill this other person" storyline. The only thing successful in this tragedy was the environment and visuals, the city looked beautiful and the setting was interesting. Sadly, the game is just too broken to play and people on the internet were saying it had been fixed since launch, I disagree, this is just a mess of a mediocre game.

A decent Assassin's Creed experience. I'm playing it way after the patches so I can't speak to how it was before but I heard it was bad. For me it wasn't all that glitchy. But in regards to the rest of the game it was just ok. The graphics were pretty and I liked the protagonist but the story was bland and something we've all heard before with no surprises. I also liked that they expanded the side missions a little so that they don't feel so much like a grind. Overall if you like Assassin's Creed you'll prob enjoy exploring Paris but if you don't then you wont like it very much because it doesn't do enough to improve the series.
Arno destroyed the Assassins and Templars by his sheer incompetence. What an accomplishment.
Historia: 3⭐
Jugabilidad: 5⭐
No se hace pesado: 3⭐
It was pretty meh. Opening stuff(before main theme and title sequence) was very fun. The character’s nlcuodng main character suck. The love story was laughable, at how bad it was. Combat and stealth were very cool and nice to look at but it a bit janky to play. I mean all the ac games suck, including most parts of the Ezio collection . Atleast Arno has a character arc when compared to Ezio. You’ll have fun with the game, but focus on the main story because most of the side stories suck.
Firstly, this game is beautiful and they really nailed the atmosphere. Arno's voice actor did an incredible job, but I did not like Elise - not the character nor the voice acting. I usually play games for the stories and to be able to immerse myself in the story. The story wasn't terrible, but I wasn't crazy about it either, and the ending was fairly disappointing (and predictable). That being said, this is my first AC game and I loved being able to parkour everywhere and stabbing the extremist.

Assassin's Creed hasn't never been better than here.
God, it is fucking good. It is unpolished and a bit of a buggy mess, but you have to give it credit, it still looks beautiful today and the scope. Paris feels like a living and breathing sentient being, the NPC's despite their usual repetition have different actions and will interact with each other. The guys at CDProjekt should look back at it and learn on how to develop a city, first of all, open some interiors and second, give your npc's some speck of intelligence.
The gameplay was becoming interesting. It can feel clunky at first, but the mechanic of parkour was never better served. In fact, I love that it gives you gameplay choices: climb up, straight or down; and the whole reason for it is to motivate you to make it look cool and functional, style along substance. Combat is also interesting, not punishing or methodical as a FromSoftware game yet not as easy as AC III or Black Flag. Leveling up with clothes and equipment was also something I liked -again, style along substance- although I despise that most of the cool equipment and fashionable robes are …

Assassin's Creed hasn't never been better than here.
God, it is fucking good. It is unpolished and a bit of a buggy mess, but you have to give it credit, it still looks beautiful today and the scope. Paris feels like a living and breathing sentient being, the NPC's despite their usual repetition have different actions and will interact with each other. The guys at CDProjekt should look back at it and learn on how to develop a city, first of all, open some interiors and second, give your npc's some speck of intelligence.
The gameplay was becoming interesting. It can feel clunky at first, but the mechanic of parkour was never better served. In fact, I love that it gives you gameplay choices: climb up, straight or down; and the whole reason for it is to motivate you to make it look cool and functional, style along substance. Combat is also interesting, not punishing or methodical as a FromSoftware game yet not as easy as AC III or Black Flag. Leveling up with clothes and equipment was also something I liked -again, style along substance- although I despise that most of the cool equipment and fashionable robes are locked behind online missions, specially now.
But is the absolute marvelous story that keeps me playing the game. Yeah, the writing is a bit weak oftentimes, nevertheless the intent of the story is what sets it apart. A love-story for the ages, a romantic and tragic melodrama, which unlike the latter entries isn't afraid to get dirty on the mythos. There is no black and white, it's all a shade of grey, just like the Revolution. The Templars and Assassins aren't reduced to good and bad, it is far more complicated, in fact you are an Assassin trying to avenge a Templar (who woulda thought, that could be possible today), the work is a big piece of subversion. And it's epic story and epic period of history, is only enhanced by the tale of an epic love; Arno -who is my favorite main character in all series- and Elise, might be one of the few relationships in a video game that does feel real, and their chemistry brims up each scene they are together. They are absolutely fascinating characters and I didn't remember that I could like them so much.
Anyways, I still haven't finished this playthrough, my first since 2014, and although I did expect to write a review -seems like my Cyberpunk 2077 review will never come, on my second playthrough I am getting to see the repetition, which is very boring 100H in altogether- this says it almost all. If I do a review, is to give it a ridiculously precise rating.
Au revoir
Me: Wow, i can't believe i'm actually enjoying an AC game.
Ubisoft: Here, have an instafail stealth mission.
Me: I can't believe you actually do assassinations!
Ubisoft: Here, have some tedious overlong scripted platforming section.
Me: Ugh, i will get past this, you'll see.
Ubisoft: Here, we'll make you restart this mission from the beginning because a normal looking enemy killed you in two hits somehow. No checkpoints for you!
Me: Alt+F4. Ok, enough for today.
It's like they want me to hate their games.
As an individual game, this game isn't that bad, in fact, gameplay mechanics are very polished, graphics are amazing and Arno's story and character development is something this game did well. What this game did wrong is that there's no lore at all, we don't even know who bishop is, the only thing this game does is that it reminds you of existence of the animus an abstergo. This game completely got rid of the lore which is a huge dealbreaker for me because it's what really kept me going throughout the series, I just can't forgive Ubisoft this mistake.
This is my second AC game and I'm just bored. I hate the fighting in both Black Flag and Unity but I also hate the stealth. For some reason, the stealth in these games is just boring to me and I find myself dreading playing this every time I see this game sitting on my computer. I said I was going to finish all the games that I have but this one is gonna sit on my computer a while longer. Maybe the AC games aren't for me.
Assassin's Creed Unity is available for free on UPlay until 25-4: