Main game
3.45 average rating based on 341 ratings
Ubisoft promised this would be a "return to the roots" for the assassin's saga and they were right. Assassin's Creed Mirage leaves behind all the RPG elements from Origins, Odyssey and Valhalla and focus in the stealth and exploration in the style of the first games of the franchise. But it also feels like a 10 years old game.
I liked it. The stealth sections are very good and the representation of the IX century Bagdad is amazing. History buffs like myself enjoy the details and complexity of the in-game codex. But it is also a game full of bugs, with no innovation and terrible enemy AI that plays extremely safe.
You can read my full review in spanish in GamerFocus.

My camel was best girl. She gets a 10/10.
I’ve had a tenuous relationship with the recent Assassin’s Creed games. Origins was a decent entry, I really disliked Odyssey, but Valhalla hooked me, and I sank hours into it. When they announced a spin-off that was smaller in scale and a return to more Unity/Syndicate era gameplay, I was interested. This game puts you in the shoes of Basim, he was an old master assassin in Valhalla who, without getting heavy into spoilers, was a major player in that game’s overarching story. Given his importance in the game and the aura of mystery that surrounded him, he’s a good candidate for a solo game.
The game is set in the city of Baghdad around 861AD during the height of the Abbasid Caliphate. The map isn’t as sprawling as the maps in other recent entries, but that’s not a bad thing. There’s still plenty to explore with most of the map being the city of Baghdad with the rest being the surrounding deserts and small towns. The city of Baghdad is fun to explore as you travel through the various districts and come across historic landmarks. There were a few times where I’d stop just to gawk at the architecture. …
I’ve had a tenuous relationship with the recent Assassin’s Creed games. Origins was a decent entry, I really disliked Odyssey, but Valhalla hooked me, and I sank hours into it. When they announced a spin-off that was smaller in scale and a return to more Unity/Syndicate era gameplay, I was interested. This game puts you in the shoes of Basim, he was an old master assassin in Valhalla who, without getting heavy into spoilers, was a major player in that game’s overarching story. Given his importance in the game and the aura of mystery that surrounded him, he’s a good candidate for a solo game.
The game is set in the city of Baghdad around 861AD during the height of the Abbasid Caliphate. The map isn’t as sprawling as the maps in other recent entries, but that’s not a bad thing. There’s still plenty to explore with most of the map being the city of Baghdad with the rest being the surrounding deserts and small towns. The city of Baghdad is fun to explore as you travel through the various districts and come across historic landmarks. There were a few times where I’d stop just to gawk at the architecture. The city bustles with the appropriate amount of people. The market district is filled with well-dressed merchants, while the working district has impoverished people in run down clothes. Map navigation is handled similarly to Valhalla. The map’s broken into districts that each have a list of collectibles to find. The mysteries and side quests from Valhalla return, but in a much more limited scope. There’s maybe 5 total vs the 50 or so in Valhalla. While I would’ve preferred a few more Baghdad stories, the much smaller list of collectibles makes them feel manageable. Ubisoft has a habit of making vast worlds with 100s of collectibles that it becomes a chore to collect them. Here in Baghdad, collectibles are fun to search for because you can knock out a collection or two in one sitting.
One of my favorite parts of Assassin’s Creed games is exploring the history. There are collectibles that give you a deep dive of information about life in 9th century Baghdad, going over topics like religion, table manners, rug making, currency, etc. I made it my goal to collect all these bits of information and read each entry. The actual game stumbles on actual history though. You come across a lot of named characters, but when I’d look them up online to learn more about them, I couldn’t find anything about them. Either they weren’t real people or Ubisoft was using a vastly different version of their name. There were a few of the side characters who were historical characters, but other games set during a ‘golden age’ like Black Flag or Brotherhood usually see every character being someone real. Obviously, this is one of the older games, set in the 800s AD, but even the game set in Ancient Greek had real people. The ruler Basim kills a the beginning doesn’t appear to be a real person. Those names are recorded, it could’ve been a real person. This game feels the most like a “history theme park” vs an actual historical era. I do admit the writers have their hands tied because they can’t pick any time during Middle Eastern history. The game has to be set within 40 or so years before Valhalla takes place.

I played a little Valhalla after finishing Mirage, and it helped to accentuate the difference in gameplay between the two. Mirage goes for a mix of the modern RPG gameplay and the Unity/Syndicate era gameplay. Combat is still very much in the modern RPG camp when it comes to controls. There is a lesser focus on combat though. Where in Valhalla, walking into a camp to start a donnybrook would be a viable option in most occasions, Mirage pushes you towards stealth. Basim doesn’t have all the special power attacks Eivor had and the combat feels clunky. That may be on purpose to, again, encourage stealth gameplay. Basim doesn’t get a ranged weapon, outside of throwing knives, which I did missing having a bow. There’s also a focus on closed-in urban environments. There is a desert to explore, but 90% of the game takes place within the city limits. One thing I loved about Valhalla was the ability to turn on “one hit assassinations”. I hated in Origins & Odyssey that assassinations weren’t a guaranteed kill because it meant every mission ended in a fight. In Mirage, assassinations are one hit kills by default on all, but one particular “super enemy”, and I’m fine with that. Assassination targets return to the Hitman style missions Unity & Syndicate had where the mission was more than just, sneak into building & ice a dude. You can look around for opportunities like distracting guards by freeing caged animals, ala Far Cry, or bribing a servant to let you in the back door or fulfilling certain conditions for a custom assassination. This style of assassination mission has always been my favorite.
Much like a few of the older AC games, Mirage doesn’t last very long. I was able to knock it out in a week or so vs the months the RPG era games can take. The story moves at a quick pace as you follow Basim’s early years in the assassin order. It’s a much more traditional AC story, it’s the first game focused on an established assassin order since probably Unity. As the fancy graphic at startup reminds you, this game also marks the 15th anniversary of the Assassin’s Creed series. So, along with being a spin-off of Valhalla, Mirage also feels like it’s meant to be a spiritual reboot of the first game. With the more traditional gameplay, the return to the Middle East, and the basic “climbing the ranks” story, this game feels like it was meant to be an entry point game for those new to the franchise, like when comics reboot their storylines to bring in new readers.
Basim starts out as a young thief on the streets of Anabarr, a “suburb” of Baghdad. He works with a friend who are both members of a gang of young street urchins, but Basim yearns to be an Assassin. After a burglary in the ruler’s palace goes sideways, all of Basim’s adorable youths are killed and he escapes Anabarr with a local Assassin. He joins the order and trains up at their secret base. After their secret base is discovered by mercenaries, they send Basim to Baghdad to assassinate the leaders of the proto-Templars, the Order of Ancients. Now comes some spoilers for both Mirage and Valhalla, so skip to ‘all in all’ to avoid them. Along with the standard coming of age story, Mirage also sets up Basim’s arc for Valhalla. I think the story does falter in this aspect. Basim is haunted by nightmares of a Djinn and drawn to learn more about an ancient artifact he found in the palace. But it’s not till the end of the story that we start getting the storyline about Basim being a reincarnation of a being from an advanced pre-history race. That was his big plot point in Valhalla, but it’s an afterthought in Mirage.

I think the lackluster writing is what makes that plot fall flat. Basim’s new VA does a fine job, but the dialogue is very utilitarian. Most conversations between our assassins don’t go beyond, “Here’s some objectives to follow” “I will complete these masterfully.” Basim never seems like he’s interested in trying to learn about what he really is or chafe with the tenants of the Order. He does want to learn why the Djinn haunts his dreams, but that plot point just spins wheels for most the game. If they sprinkled in some more scenes of Basim disregarding his mentor’s orders or feeling he has a greater purpose, it would’ve enhanced the overall story. There is this twist that Basim’s childhood friend is actually a manifestation of his personality that wants to learn about his past life. Given she shows up so sparsely in the game, it didn’t leave me with much of an impact.
All in all, AC Mirage was a fun game. It’s a nice callback to older Assassin’s Creed gameplay. I don’t expect them to fully return to this style of gameplay in AC Shadows for fears of being labeled stale, but I do think the baby was thrown out with the bathwater in the change from Syndicate to Origins. The city of Baghdad is impressive and worth exploring, but the story is very boiler plate and didn’t lean into the plot points set up in Valhalla as much as I expected it to. If you are either a new Assassin's Creed fan or a diehard one, I'd recommend Mirage.
Mirage is a breath of fresh air that was supposed to be a DLC but became something separated and I'm very glad for that.
Gameplay: If you have played Valhalla then there's no difference, the UI and the controls are basically the same and although there are some improvements and new features the controls seemed buggier in this game, sometimes i wanted to do a certain thing and the game assumed other... A little bit annoying but not impactful for the enjoyment
The Story: This time the story follows a known character from the previous game and we get in dept about them, although it is great to see a focus on the hidden ones and going back to a more traditional storyline it still has the same problem with every single game of this franchise: They don't know how to make a closure, you end the game with more questions than answers...
World-Building: The Story focus in Baghdad which is well represented, and honestly this might be the best game for detailed environment cause the map is very small compared to valhalla or odyssey but damm, it feels so much more alive, it is the best …
Mirage is a breath of fresh air that was supposed to be a DLC but became something separated and I'm very glad for that.
Gameplay: If you have played Valhalla then there's no difference, the UI and the controls are basically the same and although there are some improvements and new features the controls seemed buggier in this game, sometimes i wanted to do a certain thing and the game assumed other... A little bit annoying but not impactful for the enjoyment
The Story: This time the story follows a known character from the previous game and we get in dept about them, although it is great to see a focus on the hidden ones and going back to a more traditional storyline it still has the same problem with every single game of this franchise: They don't know how to make a closure, you end the game with more questions than answers...
World-Building: The Story focus in Baghdad which is well represented, and honestly this might be the best game for detailed environment cause the map is very small compared to valhalla or odyssey but damm, it feels so much more alive, it is the best quality from this game.
SFX: The sound and music makes the game immersive which is no surprising, they always nail it in that department
Although the game is good i would not recommend as an entry point, because this is basically a "spin-off" game for Valhalla but if played, this game is a very good distraction until the next entry of the series
This is still too long and too bloated for my taste but I do have a soft spot for the narrative of the AC series and this does deepen an interesting winkle in the lore.
It is not as big and bloated as the Origins etc. RPG ones of recent, so small victory.
Otherwise, it is just more of the same from before. It is weird how the controls have not really evolved or gotten better and interpreting what I want to do in terms of moving through the world.
Also, if you do not know the lore of the story the ending will be VERY confusing.
They took a chance and they nailed it. I never thought i would play an Ubisoft game, and be touched by its story culminating into an emotional response.
First thing i noticed was the sound design , voice acting and music score. From there, i started to notice the soul behind the art. Baghdad is vibrant and elegant. The game talks with you through a simple and efficient interface, elegant in its design and sound. Voice acting is very good. Dialogs are short, to the point, stoic. Story progression and its secondary branches, map exploration, content, collectibles have great pacing. It gives you room to breathe. Some new additions in terms of mission structure and some new form of paying for different services. You could fight every step of the way, but you will have a hard time. The tools at your disposal are enough to make every mission, contract, assassination a worthy challenge of your wits. Playing on normal and making the best out of every tool was fun. This is how i like an open world game and exploring it never bored me once in my 25 hours playthrough.
They took their best features on combat, mission progression, …
They took a chance and they nailed it. I never thought i would play an Ubisoft game, and be touched by its story culminating into an emotional response.
First thing i noticed was the sound design , voice acting and music score. From there, i started to notice the soul behind the art. Baghdad is vibrant and elegant. The game talks with you through a simple and efficient interface, elegant in its design and sound. Voice acting is very good. Dialogs are short, to the point, stoic. Story progression and its secondary branches, map exploration, content, collectibles have great pacing. It gives you room to breathe. Some new additions in terms of mission structure and some new form of paying for different services. You could fight every step of the way, but you will have a hard time. The tools at your disposal are enough to make every mission, contract, assassination a worthy challenge of your wits. Playing on normal and making the best out of every tool was fun. This is how i like an open world game and exploring it never bored me once in my 25 hours playthrough.
They took their best features on combat, mission progression, collectibles etc, improved them and mixed them in a sweet roll. It deserves a chance and an honest play from Assassin's Creed fans. Take your time with it because it feels a whole new Assassin's Creed game.
The game wasn't that bad, but it isn't that good. After 10 hour it is perfectly repetitive and the setting which is decent and cool (the world, the mood, the music) cannot save me from the boredom. In playtime field it is better than the endless Valhalla and Odyssey (the Greek theme saved the for me and loved the protagonist). This is a 30 houris journey if you nearly want to fulfill every aspect of the game (collectibles, side missions ect.) The main story is mediocre, nothing surprising.
Sometimes the movement and a few simple task what you'd like to do is bugging a bit...you know....usual ubisoft things...:D
Long story short: I cannot recommend this for full price, buy it when it got a decent sale, if you want to try it, if not go back the older games...same story and mechanics with better stories in a different setting, maybe with a bit older graphics. :)
I am being harsh because this was actually a very, very mediocre Assassin's Creed game. But that does not mean I didn't enjoy it because there is literally nothing I love more, and I am being serious, than assassinating people and then dragging and hiding them in some tall grass. Sometimes I like to see how many people I can pile up in the grass before it gets ridiculous. Anyway, the mechanics were terrible on this one. Jumping worked only when the game felt like it, so you often didn't get that cool flow when traipsing over buildings or trying to escape. But I understand this wasn't supposed to be a full game, so I am giving the Assassin's Creed people some grace. Also, and again this is just me, I would have loved some cooler outfits. Also, the set design was pretty lazy and drab. All in all, I enjoyed the assassinating, but everything else was very lackluster.
The groundwork is actually there for a great game, making it in turn even more dissappointing, especially story and character wise
Gameplay: 6.5/10
Presentation: 7/10
Story: 8/10
Overall Score: 7.1/10
Gameplay= Mechanics, gameplay options (freedom), repetition, goals, difficulty
Story= plot, engagement, characters, world-building
Presentation= graphics, animation, environment/character design, Art direction, Script, music
Overall as far as AC games go it was a very condensed experience that did ok overall, but were it a longer campaign it would have become very repetitive and boring. There could have been a bit more filling the world with things to do as there were only a handful of unique sidequests. The majority of assassination contracts kept you going to the same types of areas in the city. The combat system was the games biggest weak point, but for once I feel like stealth gameplay was done right for a game with the word Assassin in its title. Many different ways to address an encounter with a lot of variety in regards to the tools and special upgrades added on to them. That being said having the right tool set up can make them a bit overpowered with how bad the combat system works, but it makes it so that gets balanced out a bit I guess. My favorite part about the stealth gameplay was that …
Gameplay: 6.5/10
Presentation: 7/10
Story: 8/10
Overall Score: 7.1/10
Gameplay= Mechanics, gameplay options (freedom), repetition, goals, difficulty
Story= plot, engagement, characters, world-building
Presentation= graphics, animation, environment/character design, Art direction, Script, music
Overall as far as AC games go it was a very condensed experience that did ok overall, but were it a longer campaign it would have become very repetitive and boring. There could have been a bit more filling the world with things to do as there were only a handful of unique sidequests. The majority of assassination contracts kept you going to the same types of areas in the city. The combat system was the games biggest weak point, but for once I feel like stealth gameplay was done right for a game with the word Assassin in its title. Many different ways to address an encounter with a lot of variety in regards to the tools and special upgrades added on to them. That being said having the right tool set up can make them a bit overpowered with how bad the combat system works, but it makes it so that gets balanced out a bit I guess. My favorite part about the stealth gameplay was that if you were detected unless that enemy went to ring the alarm it actually felt like you were detected by those closest to you. Most games it feels like if one person sees you every enemy is on you in seconds.
A game worth playing if you are already a AC fan. If you arent though and you enjoy big expansive open worlds with lots of unique experiences I would give this game a pass. On the other hand people who want a shorter experience and like stealth games I would say give this one a try.
SPOILER AHEAD.
i wont talk about the each pointers because just typical and similar to other creed games, just want to focus on the story and the execution.
I liked the game coz its did not overstay, i finish around 15 hours which just enough before i get bored of exhausted . But there remains the problem, through ot the games you are to hunt the head of the orders and suddenly and the end you are fighting with with your mentor and find ancient relics?
Bruh.
Nothing against the story and what they were trying to do with it - but this is just poor writing and poor storytelling.
ending felt quiet rushed. Should have better hints, explanations throughout the game, other than just some bad dreams... and how its tied to loki, odin, nehal etc. how roshan now, whats is djinn bla bla..
I try to read explanation and there are many interprations , so wonder which factually correct is useless.
Nevertheless i enjoyed the game ,Basim personality , the atmosphere, the settings, the VA etc pretty much on point.
Some bugs here and there require me to restart like stuck in places, marker didnt appear.
surprised to …
SPOILER AHEAD.
i wont talk about the each pointers because just typical and similar to other creed games, just want to focus on the story and the execution.
I liked the game coz its did not overstay, i finish around 15 hours which just enough before i get bored of exhausted . But there remains the problem, through ot the games you are to hunt the head of the orders and suddenly and the end you are fighting with with your mentor and find ancient relics?
Bruh.
Nothing against the story and what they were trying to do with it - but this is just poor writing and poor storytelling.
ending felt quiet rushed. Should have better hints, explanations throughout the game, other than just some bad dreams... and how its tied to loki, odin, nehal etc. how roshan now, whats is djinn bla bla..
I try to read explanation and there are many interprations , so wonder which factually correct is useless.
Nevertheless i enjoyed the game ,Basim personality , the atmosphere, the settings, the VA etc pretty much on point.
Some bugs here and there require me to restart like stuck in places, marker didnt appear.
surprised to find it connected to valhalla ( still not properly explained), and i find out its suppose to be dlc of some sort to valhalla, but become standalone instead. hence the short duration compared to toher games.
Assassins Creed Mirage is a good shorter entry in the series. Your play as Basim, a talented street thieve with aspirations on joining the hidden one. The story is a decent one that kept a nice pace with some interesting turning point. The story takes place in the city of Baghdad during the 9th century. The exploration around the city is fun with the districts having some different distinctions. overall the city and its surrounding rural zones feel like a nice condensed zone with plenty of exploration. The gameplay differs from the previous RPG entry's in combat. If you enjoy more of the stealth aspect of assassins creed you will have a fun time here sneaking around deciding which routes to take and gadgets to use. The graphics are good and it runs well on the steam deck. Overall I think this is a good game and 25ish hour experience. 3/5
The same gameplay. Rubbish graphics. Unbelievable.
Won't play any ac games anymore.
Loved the setting, thought it was well-done though I'm not an expert and can't speak to how accurate it is, I appreciate how AC games have integrated educational stuff into the game (collecting the history markers and entries in the codex).
The story was good and engrossing, and I liked that mechanically it was a little more like the older AC games (more stealth-centric and less combat-centric).
Compared to the other games it was quite short.
Unfortunately I'm growing tired of the AC meta story or more accurately the lack thereof. Like there's clearly a story there but when are they gonna stop hinting at it and start telling it? Also give us back a modern protagonist who is linked into the historical protagonists. The game was better when Desmond's journey was tying the stories together. We don't have to bring Desmond back but the role he filled needs to not be vacant. /endrant
It's a solid entry into the series, but it doesn't do much to make itself standout. This throwback maybe took things too far into the past. The return of the old approaching to climbing I could've done without. It just takes a lot of trial and error with figuring out what's climbable and what's not. What's in reach and what's out of reach. It can be annoying. The rest of it works fine, and I like the new mark and execute assassinations. There's been a lot of criticism of this franchise I don't agree with. I thought Valhalla was a great game, and I enjoyed playing it to completion over 80 hours. Length isn't important when I'm enjoying the game. Assassin's Creed: Mirage feels more like a downgrade than trimming the fat.
The gameplay feels a little strange at first. The last modern ac game I played was Valhalla but before I started this I was playing Brotherhood and 4. After a few hours it starts to feel pretty good tho.
Wasn't feeling this game at first but got more into it. Finally, a back to the original style game from Ubisoft where it's not a massive world filled with bloat, was definitely an enjoyable game overall despite my disinterest at the start. Would probably be a 4/5 if I didn't have assassin's creed fatigue, it's my 13th played in the series xDD
Even though I don't understand why this game exist, I actually enjoyed it more than I thought.
But Ubisoft... Please get your shut together. You can't keep doing average at best games. You had rights for Star Wars and Avatar. Two big francises. Average games.
Assassin's Creed Mirage. You own IP. Again. Average. Meeh. Not baddish.
I'm gonna play Prince of Persia The Lost Crown next. My hopes are high this time.
I don’t know if this game gets better but it makes a very bad first impression. Stealth feels awful, combat feels awful, climbing and free running feels awful and the wanted system feels unnecessarily punitive because it’s next to impossible to actually locate posters you need to remove to reduce the heat on Basim. Everything also feels very unintuitive, something I think is the opposite I felt with games like AC: Odyssey. I really wanted to enjoy this because it’s supposedly only 16-20 hours long, but its initial impression has really soured me on continuing through with it. Disappointing.
And I say that having found something to enjoy in every AC entry.
This game is making me realize why it is I haven’t really ever revisited old AC games. I think the single motivator I have to play this game, free access to Ubisoft+, isn’t enough reason. I really don’t feel like Ubisoft’s formula holds up, and this game is flooding me with memories of all the things I generally disliked, rather than the things I liked.
So they kept the investigation aspect of entries like Odyssey and Valhalla, returned to the weapon upgrade system of Origins and Odyssey but brought back clunkier parkour and having to rip wanted posters off walls to decrease wanted levels. Seems like what everyone wanted in a classic feeling AC game 🙄
Another game that drops the frame rate to 30fps during cutscenes. This is not inherently a problem in and of itself, because 30fps is fine for a cutscene where the player has no input. But it’s the way they handle the transition that’s the problem. Because the game is running at a higher frame rate than that, the cutscene starts at 60fps. The game then forces the cutscene to drop to 30fps. During that transition the cutscene is running at a whole host of frame rates between 60 and 30 (or 120 and 30, etc.) .
When doing so the perceived effect is severe slowdown and video stuttering. Once it hits 30fps it smooths out, but the points in the video when it’s rather slowing down or speeding up cause a ramping that is very noticeable and annoying. Star Wars Outlaws solved this with a menu option to unlock cutscene framerate, preventing that transition and maintaining a smooth framerate throughout. Mirage would benefit from such a setting.
It seems console players experience the same, noting visual stutter during cutscenes, but since they don’t have the tools to test what’s happening they seems to be left not fully understanding why a …
Another game that drops the frame rate to 30fps during cutscenes. This is not inherently a problem in and of itself, because 30fps is fine for a cutscene where the player has no input. But it’s the way they handle the transition that’s the problem. Because the game is running at a higher frame rate than that, the cutscene starts at 60fps. The game then forces the cutscene to drop to 30fps. During that transition the cutscene is running at a whole host of frame rates between 60 and 30 (or 120 and 30, etc.) .
When doing so the perceived effect is severe slowdown and video stuttering. Once it hits 30fps it smooths out, but the points in the video when it’s rather slowing down or speeding up cause a ramping that is very noticeable and annoying. Star Wars Outlaws solved this with a menu option to unlock cutscene framerate, preventing that transition and maintaining a smooth framerate throughout. Mirage would benefit from such a setting.
It seems console players experience the same, noting visual stutter during cutscenes, but since they don’t have the tools to test what’s happening they seems to be left not fully understanding why a game that runs very smoothly at 60fps suddenly tanks this way (based on forum posts I’ve found).
I'm genuinely surprised that, when changing all the systems to replicate the general feel of older AC games, Ubi decided to leave attacks mapped to the shoulder buttons. I think that’s the right choice, but I have no doubt that it likely bothered some classic AC purists.
People were nostalgic for this climbing and parkour system? People missed not being able to climb any surface, and your protagonist constantly jumping or climbing in the wrong direction? People are fascinating.
I've lost count of the number of times Basim has jumped left or right instead of forward, the direction I'm pointing. Or the number of times he randomly climbs a wall instead of climbing or leaping from objects in front of him. I really didn't miss this kind of climbing jank with Origins, Odyssey and Valhalla, and I'm amazed people wanted this back. I used to put up with it because it was all we had in AC games, and much of the rest of the games were compelling. But going backwards like this after the progress in the last three games feels awful.
As i didn't play AC Valhalla and AC ODYSSEY the story didn't make any sense at all...the mechanics were clunky and the game was very short, i can't even remember if this had any side quests in it as i remember playing just the main campaign but we all know no one plays those. When Ubisoft said they were going back to the roots with this game i thought they talked about the open world thing...not about the parkour that felt like every time i tried to get off a houses roof my character would feel very inaproprietly attracted to a wall.
I would have given it 3.5 stars if I could, but I don't think its deserving of 4 stars.
I enjoyed it as a brief distraction, and it is still Assassin's Creed, a franchise I really like. But I think I'm one of the few people who likes the spooky alien tech stuff in the narrative and there was little of it here worth commenting on. The overall narrative was not especially memorable, and both the villains and Basim the protagonist were a bit bland. Basim is much more interesting in Valhalla than here, and I would have liked to see more of how he got there, rather than just an abrupt summary at the end. He feels like a very generically good guy until right near the end.
Gameplay-wise, I think its serviceable but not amazing. It's a good utilization of the stealth mechanics in the AC series, but I don't think it iterates much on what's come before, more just polishes and consolidates.
Ultimately its fine and I had fun, but I don't think I would ever replay it.
Yes, this is clickbait.