Alright, so far I have played two wonderful games on the PS5: Tsushima and Spider-Man. But while Spider-Man is definitely a perfect execution of what we consider a video game, Tsushima is an art object on its own. It transcends it media form - no one could argue that this is only an entertainment product and that there is no …
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Alright, so far I have played two wonderful games on the PS5: Tsushima and Spider-Man. But while Spider-Man is definitely a perfect execution of what we consider a video game, Tsushima is an art object on its own. It transcends it media form - no one could argue that this is only an entertainment product and that there is no value in it besides from being fun to play.
It has artistic vision, everything is so well crafted, it has grit, it has ground, beauty, flow, power level ... It is thoroughly magnificent and I have to spend that one exec a beer who said: "Wait, let's follow up to this one game designer's idea to make game in historical Japan, a homage to Akira Kurosawa, which story wants to demystify the pop cultural conception of Ninjas. I think we should fuckin' do it and let's do it big." It's actually quite unbelievable that something like this got made in our capitalist world.
Also, it's not like I think that the Nazis are right but let's talk about the right-wing idea that stories in a historical setting do not need to pander to woke culture to be cool. Tsushima proves this point quite thoroughly. All female characters are bad-ass warriors out of necessity but they aren't respected by there fellow soldiers. Nonetheless, I as a viewer understand the sexism and female empowerment. That the historical setting does not weaken it's own boundaries does only increase the stakes. Today I payed The Spirit of Yarikawa's Vengence which is just a beautiful side quest. But in there, our protagonist stumbles upon a gay person whose love to a family's father get's him into trouble. The village he lives in, distrust him, but to safe the person he loves, he takes the blame and keeps the secret. When he asks us for advice because we are the lord of his township, we don't have any solution. It's feudal Japan, we can't help this man. Even though the protagonist shows compassion his ultimate ruling sounds: Leave. You need to leave. I can't help you.
It was gut wrenching. But it makes the story worth telling. It has a morale.
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