Ghost of Tsushima (2020)

Sucker Punch Productions

PlayStation 4 · PlayStation 5

4.34 from 2900 ratings · #82 top rated on Grouvee

6089 members have it in their collection · 591 playing now · 1474 backlogged · 2073 wish listed

How long? Main story 31h · with extras 47h · 100% 62h (from 165 logged playthroughs)

Uncover the hidden wonders of Tsushima in this open-world action adventure. Forge a new path and wage an unconventional war for the freedom of Tsushima. Challenge opponents with your katana, master the bow to eliminate distant threats, develop stealth tactics to ambush enemies in order to win over the mongols.
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Release dates

  • Jul 17, 2020 (Full Release) (Worldwide) PlayStation 4
  • Nov 12, 2020 (Next-Gen Optimization Patch Release) (Worldwide) PlayStation 5

Also available on

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Expansions

Standalone expansions

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Featured in lists

Fall🍂 by Surizard · 19 games · 0
completed games by aadil · 57 games · 0
drop by maksunchik · 21 games · 0
watched by maksunchik · 86 games · 0

Rating distribution

5 stars
1487
4 stars
1005
3 stars
327
2 stars
70
1 star
11
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Community All Reviews Statuses

xch1n

Status xch1n Apr 15, 2025

Finished up the Iki Island expansion in the Director's Cut version of the game. The story really finished strongly after a very plodding start - I'm glad I stuck with it. I'm not so glad I went for all trophies. This game is so long, with so much to do. Playing like a reasonable person instead of attempting to 100% …

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Finished up the Iki Island expansion in the Director's Cut version of the game. The story really finished strongly after a very plodding start - I'm glad I stuck with it. I'm not so glad I went for all trophies. This game is so long, with so much to do. Playing like a reasonable person instead of attempting to 100% it probably is a better way to play. The art direction is still stunning - the final boss battle environment in the expansion somehow topped the base game, and there were several side quests in locations that were absolutely jaw dropping, both in creativity and fidelity. This is absolutely a game where if it was about 60% of the content, it might be even better.

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thefutureofhero

Status thefutureofhero Mar 28, 2025

Completed Iki island, thoughts below: 3.5/5 The scenery in Iki is so distinct from Tsushima, bringing the visual fidelity to another level. Littered with fun secrets and tense challenges, found great enjoyment in the hidden cove tournament, Riku boss fight, Khunbish duel and the emotional notes in the final mission. Unfortunately it got bogged down by endless horde of enemies …

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Completed Iki island, thoughts below: 3.5/5 The scenery in Iki is so distinct from Tsushima, bringing the visual fidelity to another level. Littered with fun secrets and tense challenges, found great enjoyment in the hidden cove tournament, Riku boss fight, Khunbish duel and the emotional notes in the final mission. Unfortunately it got bogged down by endless horde of enemies being spammed at you to the end; it got very monotonous at a certain point and it genuinely made me feel bored of these great combat mechanics. I can chock it up to just marathoning this DLC in 2 sittings, but I was quite exhausted of fighting the same 4 kinds of Mongol soldiers towards the end. Overall, Iki island challenges you in ways unseen in the base game, and shows you the potential for new stories to be told in this universe.

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additron_

Status additron_ Mar 22, 2025

Returned to this the other day with the intention of completing the DLC. I've been bombing around mopping up Mongolian outposts, and I think I might complete some of the stories of those four or five core companions - Yuna, etc.

I was a little disappointed to find out that I had missed out on some mechanics by not playing …

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Returned to this the other day with the intention of completing the DLC. I've been bombing around mopping up Mongolian outposts, and I think I might complete some of the stories of those four or five core companions - Yuna, etc.

I was a little disappointed to find out that I had missed out on some mechanics by not playing those missions. I just finished one with Ishikawa chasing after his ex-student Tomoe where I unlocked fire arrows (???) that would have been really fun to have throughout the game, instead I'm stumbling upon them after having completed it.

I'm not sure how I feel about it..

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thefutureofhero

Status thefutureofhero Mar 9, 2025

Progressing into act 2. First time playing a game in 4k and I'm floored at how good it looks. Game is sick in general I'm really enjoying the depth of the combat in its intertwining of stealth and direct encounters. Alot of walking and talking tho, part of the charm I suppose

thefutureofhero

Status thefutureofhero Mar 2, 2025

Dislike how the stealth feels. Maybe I'm spoiled by mgs but it feels clumsy and unintended here. Might be a skill issue

JMRDO

Status JMRDO Feb 20, 2025

Ran back to Ghost of Tsushima to see how close I was to Platinum and turns out I only needed 3 more easy trophies. So I got my first ever plat!

Scoobydiesel

Status Scoobydiesel Nov 9, 2024

It might have taken me longer than it should have to get into the game but once I did I really enjoyed it.

A lot of stealth which isn’t really my jam but this game ended up balancing the stealth into being fun enough for me.

I also have a huge love for bow mechanics and this game was so …

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It might have taken me longer than it should have to get into the game but once I did I really enjoyed it.

A lot of stealth which isn’t really my jam but this game ended up balancing the stealth into being fun enough for me.

I also have a huge love for bow mechanics and this game was so fun to take folks down with the bow.

I rarely used stuff like the smoke bomb or the grenade stuff. But I sure as hell upgraded everything.

I did everything as well. I 100% the whole game including the dlc. A lot of that stuff was repetitive and could be some what annoying with the map/wind stuff but I still had enough fun I did it all.

Part of me wants to give this a 3 instead of 4 but I think on mechanics/story and visuals/audio aspects it does deserve a 4 even if I had issues.

Well worth the journey.

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Hacksaw

Status Hacksaw Jul 25, 2024

Replaying this game after getting the itch from watching Shogun (what a show, by the way). I played it on PS4 back when it released, then gave the Director's Cut ten hours before promptly quitting from disinterest. Playing a game is not about the game itself so much as it is mindset. When GoT first came out, it was in …

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Replaying this game after getting the itch from watching Shogun (what a show, by the way). I played it on PS4 back when it released, then gave the Director's Cut ten hours before promptly quitting from disinterest. Playing a game is not about the game itself so much as it is mindset. When GoT first came out, it was in the throes of lockdown and there wasn't much else to play, so I enjoyed it through those circumstances alone. I completed the story and planned on finishing the open world tasks but just couldn't bring myself to do it.

For a long time, this was adjacent to what was the lasting impression I walked away from GoT with: that it was a great game, and the ultimate iteration of the open world mechanics that had been cooking for a decade and some change prior, but ultimately offered nothing substantially new. A game doesn't need to offer something new to be good but perhaps my expectation or hope was that it would bring something new.

That's not to say it didn't do anything new at all. I'm sure arguments can be made for the novelty of things like the guiding wind mechanic. But there's also conveniently placed collectibles throughout the world like composing haikus, following foxes to shrines, and soaking in hot baths. I understand and appreciate these things for all they do and bring, but they do feel video-gamey.

So I thought, Ghost of Tsushima: it's a great game but it's a game I've played before. It certainly felt that way. And it still does. But I'm able to appreciate it a lot more this time through which I believe is because of the perspective and mindset I'm going into it with. I'm more open to it. Whereas it bothered the hell out of me that I couldn't skip any dialogue or cutscenes, I'm kind of fine with it now because I'm playing GoT on its own terms instead of mine.

And what an absolutely gorgeous game. The grasslands, the trees, the weather, the cemeteries, the buildings, just about everything in GoT looks superb. My only complaint is the rock outcroppings, which look smoothed over and generally lack detail and look, well, video gamey. It's interesting; developers have gotten so good at depicting foliage and the greener side of nature but I feel like rocks, boulders, cliffs, and so on don't quite hold up to scrutiny when you get up close to them the way grass, leaves, and shrubbery do. I'm sure some of that is because there is a perceived importance NOT being placed on those features.

The animations are noteworthy as well, for how realistic and human they feel. This isn't Sekiro and it's not trying to be. It's also not trying to be ultra-realistic, so some liberty is taken for the sake of the game and for dramatic purpose, but to great effect. My only gripe is the drawing of weapons, for which there are typically no animations. If Jin has his katana sheathed, pressing L1 to block makes it magically appear in his hands in a split second, with no drawing animation. On the other hand, there IS a drawing animation for striking with the weapon sheathed; the weapon is drawn, then the attack comes. The bow is another case where there's no animation. One second it's strung on Jin's back, and with the press of a button, the bow is magically off of Jin's back and in his hands being drawn. It's just weird. I notice this kind of stuff whereas most players don't, so maybe it's not a big deal, and even if the lack of drawing/unsheathing animations were deliberate decisions (highly unlikely they weren't), I can't help but see that as...well, video gamey!

The skill and progression trees are well done here. It's always weird when your character is someone who is knowledgeable and seasoned, but has to start from the beginning to relearn skills they presumably already knew. Jin doesn't know many of these techniques that he unlocks through play. The Ghost techniques are alien to him. There are also different stances and techniques within those stances Jin has to unlock. Certain stances are better against certain enemies. These make sense here because while Jin is no novice, he and the rest of samurai have not been against the Mongolian foes before, who wield shields, long spears, dual-wielded curved swords, and so on. New ways have to be learned to fight these foes and they're gained through experience. I like how that is executed.

I haven't played the expansion/DLC so I'm looking forward to that.

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hessamg

Status hessamg Jun 16, 2024

In the beginning, I only did side-quests until there were no more. Then progressed some story missions. After doing many similar missions and same "capture the territory" / "kill x" all over, I decided to just do the story missions until the game is over. Which I did, and I'm happy about it. Definitely not going to do the remaining …

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In the beginning, I only did side-quests until there were no more. Then progressed some story missions. After doing many similar missions and same "capture the territory" / "kill x" all over, I decided to just do the story missions until the game is over. Which I did, and I'm happy about it. Definitely not going to do the remaining side-quests ever.

God tier visuals. Good music. Not so bad story. Good action and gameplay. Good AI. Enjoyable parkour/climbing sections.

Repetitive missions. No choice in any part of the game matters and has an effect at all. Unskippable cut scenes bothered me the most toward the end of the game, specially the fact that even the side-quests have a lot of unskippable cutscenes.

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