100 hours so far and I am not even 30% done with the game. The combat is divisive in players opinions: love it or hate it.
But there is one consensus: it is hard, the hardest in any TES.
I noticed that, aside from me liking the combat, it is very repetitive and you get sick of it quickly. You can say that you need strategy, but I think it is pretty much smashing buttons and poisoning your weapon with damage health potions.
I noticed too that if you are using a close-combat weapon and after swinging it and trying to immediately block the enemy's attack, you can't, your char is to slow for that (even at a high level); but the opposite rarely happens, the foes are able to hit you and block instantly.
Noticed that the blades disarming attack rarely disarm the opponent, and when that happens, if you try to use a power attack, instead of regular hits, what takes several seconds, you will most likely miss it even if right in on your face and you see the blade swinging the foe.
The knockdown attack almost never make the enemies to fall and even though it is almost impossible to use it because you need to walk backwards to unleash it, so you will hit nothing but the air.
One of the most frustrating things is not only that the adversaries are bullet sponges, but you can have a daedric 22 points sword, but if you go sneaking (3x damage) with bow and arrows (even the most basic ones), you are going to kill them easily, even if not sneaking actually! But if you use magic, you can use all the fire found in Hell or all the ice from the North and South pole but still they vile creatures will be standing glorious.
Oh, and I think that the power, disarming and knockdown attacks are broken - they are supposed to damage 2.5x but some times they damage more, most time they damage 1x.
Something I don't really want to complain because I think it is regarding the technology limitation is the Wait feature, it allows you to fully recover waiting just 1-in-game hour; but the combat is so unfair and unbalanced that it end up not being a bad thing, but still, it is clearly bad idealization, but I suppose being able to pass the time was some sort of brand-new-pushing-forward-thing so I can accept the lack of realism in it.
The combat is far from perfection as many preach, and its flaws are starting to make me hate it. Not to mention level scaling. The lack of target lock just kills me...