It’s not a game I dislike, but it is a game that didn’t meet my expectations, unfortunately.
Let’s start with the combat, I like it. It’s very solid (or basic, depending on how you see it), and definitely an improvement over Morrowind’s. It is quite the experience to use a spell and actually have it work on the first try. That said, it does sacrifice the diversity of the previous game for a more streamlined experience, fewer armor types, weapon types, and spells, and it has a fatal flaw: Level-Scaling.
Your enemies grow stronger as you do, so you never really feel over-powered and farming becomes useless. That might be a positive in the eyes of some people, but it gets to a point where it just breaks. At higher levels it becomes a war of attrition, everyone is so armored that the damage dealt is minimal, and you will not die since you’ll have high-level healing potions or spells to use. Eventually, each fights becomes a chore, so I just turn invisible and run through the dungeons looking for loot.
In regards to the world, is bigger than Morrowind but it feels rather small and I think they’re two things to blame: Fast-travel & lack of things to discover. You can fast travel to any point in the map you already explored, which is very convenient and it goes along well with shorter quests but it means you’ll explore the bare minimum. If you do decide to explore you’ll find more dungeons, only dungeons really, caves, ruins, abandoned forts, they aren’t great, but that was also the case in Morrowind so nothing different there. What is different is the fact that a lot more quests force you into them which is a shame.
Okay, but credit where credit is due, while some of the individual quests are boring/disappointing, the questlines overall are fun with interesting stories.
There’s one more thing to find in Cyrodiil: Gates to Oblivion and are, ironically, the worst part of the game. You need to enter at least 10 of them during the main story, and they become very tedious very fast. Filled with high HP enemies, longer and more linear than a regular dungeon. All of that makes them harder to deal with at first, but as the game progresses they become more tedious. There is good loot inside them and they are a good way to make money, but again at higher levels that really isn’t an issue at higher levels. Every time I entered one of the gates I immediately started searching for the fastest route, taking advantage of the physics engine.
Then, there’s the stuff everyone already knows about. Weird mushy faces, overuse of bloom, broken shadows, “limited selection” of voice actors, bad dialogue, the speechcraft mini-game, all that stuff people mention when they say this game is very “charming”, but also try to fix with mods. Also, maybe this was a problem with my computer, but NPC’s voices fluctuate between very quiet and very loud, often.
Lastly, the two expansions:
- Knights of the Nine: I wouldn’t consider this an expansion, not in the Elder Scrolls sense at least. More like Mission Pack I’d say. Fun enough. I like the religious aspect of it.
- Shivering Isles: Kinda puts the main game to shame, beautiful scenery, and interesting quests. It is also more of the same at its core. The dialogue tires me, especially after the novelty of insane characters wears off.
Conclusion: If Morrowind is the super complex made-for-pc game, and Skyrim is the casual-fun accessible option, then Oblivion should be a nice middle ground between the two… or a very awkward middle child. I think is the latter.