The Elder Scrolls IV: Oblivion (2006)

Bethesda Game Studios

PC (Microsoft Windows) · PlayStation 3 · Xbox 360

4.06 from 6853 ratings

14066 members have it in their collection · 452 playing now · 3757 backlogged · 1174 wish listed

How long? Main story 38h · with extras 88h · 100% 150h (from 45 logged playthroughs)

The Elder Scrolls IV: Oblivion, the fourth game in the Elder Scrolls story, is set within the province of Cyrodiil, the heartland and Imperial capital of Tamriel. Emperor Uriel Septim VII is assassinated in flight from his own palace, but just before he dies he passes on to you the mystic Amulet of Kings. The adventure proper begins with the … Read more
The Elder Scrolls IV: Oblivion, the fourth game in the Elder Scrolls story, is set within the province of Cyrodiil, the heartland and Imperial capital of Tamriel. Emperor Uriel Septim VII is assassinated in flight from his own palace, but just before he dies he passes on to you the mystic Amulet of Kings. The adventure proper begins with the quest to find Uriel's lost and illegitimate son who is the only heir to the throne. In a world where the forces of darkness seek their ultimate dominion over the ranks of man and mer alike, you alone stand between the future of Tamriel and the gates of Oblivion. Read less
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Release dates

  • Mar 20, 2006 (North_America) PC (Microsoft Windows), Xbox 360
  • Mar 23, 2006 (Australia) PC (Microsoft Windows), Xbox 360
  • Mar 24, 2006 (Europe) PC (Microsoft Windows), Xbox 360
  • Mar 31, 2006 (Asia) Xbox 360
  • Mar 20, 2007 (North_America) PlayStation 3
  • Apr 26, 2007 (Australia) PlayStation 3
  • Apr 27, 2007 (Europe) PlayStation 3
  • Jul 26, 2007 (Japan) Xbox 360
  • Sep 27, 2007 (Japan) PlayStation 3

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5 stars
2574
4 stars
2608
3 stars
1249
2 stars
348
1 star
74
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Community All Reviews Statuses

UnTipoSerio

Review UnTipoSerio 5/5 · Oct 28, 2022

Un RPG que sentó las bases

Oblivión para todos aquellos que lo jugamos allá por 2006 fue un descubrimiento espectacular que nos indicó por donde irían los RPGs de acción. Bethesda creó las bases de varias IP en lo jugable, pero el impacto general que tuvo sobre el rol de mundo abierto fue increible.

Divertido, absorbente y lleno de magia... y muy, muy torpe. Revolucionario en …

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Oblivión para todos aquellos que lo jugamos allá por 2006 fue un descubrimiento espectacular que nos indicó por donde irían los RPGs de acción. Bethesda creó las bases de varias IP en lo jugable, pero el impacto general que tuvo sobre el rol de mundo abierto fue increible.

Divertido, absorbente y lleno de magia... y muy, muy torpe. Revolucionario en su momento, toda una joya que simplificaba y profundizaba a la vez en lo que ya había asentado Morrowind.

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AlfredoSalza

Review AlfredoSalza 4/5 · Jun 9, 2022

Stop Right There

Completed on Xbox Series S after many years since I initially played it, so I picked it up again to finally complete the main quest.

The main quest is just "ok" I guess... I had a lot more fun completing the thieves guild questline. The game is not as interesting as Morrowind but I totally appreciate conveniences like fast travel …

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Completed on Xbox Series S after many years since I initially played it, so I picked it up again to finally complete the main quest.

The main quest is just "ok" I guess... I had a lot more fun completing the thieves guild questline. The game is not as interesting as Morrowind but I totally appreciate conveniences like fast travel and the ability to use "wait" a lot more freely without it being considered a crime.

Some things that I don't like are the conversation wheel mini-game (kind of dumb) or how much time it takes to clear an Oblivion plane quest, where I really felt the need for some kind of "run fast" powerup or something.

Overall a good game, recommended.

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Witt997

Review Witt997 2/5 · Mar 1, 2021

i portali dell'oblivion

Lascio alla fine la mia recensione originale, per chi vuole leggere il fatto che ho ropreso dopo vario tempo oblivion e l'ho concluso ora. Tutti i difetti restano ben presenti, come controlli orrendi (per fortuna la mod riesce a risolverne alcuni), grafica antiquata e bug innumerevoli, ma non si può togliere il fatto che è immenso ed è un gioco …

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Lascio alla fine la mia recensione originale, per chi vuole leggere il fatto che ho ropreso dopo vario tempo oblivion e l'ho concluso ora. Tutti i difetti restano ben presenti, come controlli orrendi (per fortuna la mod riesce a risolverne alcuni), grafica antiquata e bug innumerevoli, ma non si può togliere il fatto che è immenso ed è un gioco vivo, con molte missioni, store e una lore di gioco da approfondire al massimo. Mi è piaciuto tutto sommato potergli dare un'altra possibilità. Voto: 7.5/10

Vecchia Recensione:

Questa è già la seconda volta che provo questo gioco e a mio malgrado è anche la seconda volta che ho deciso di abbandonarlo. Non so perché ma qualcosa in esso non mi fa continuare a giocarlo. Saranno i controlli impossibili con il gamepad, il fatto di non riuscire a fuggire dalla prigione, dei volti dei personaggi come suole di scarpe.... Per il momento non desidero più continuare a perdere tempo con lui.

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GreaseHammer

Status GreaseHammer Oct 25, 2020

For a game that came out in 2006, it has aged very well. It's still very fun and while not as refined as Skyrim, it has a lot of systems within the game that I think actually work better. I definitely recommend this game to anyone who enjoys the Elder Scrolls universe and lore or anyone who wants a decent …

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For a game that came out in 2006, it has aged very well. It's still very fun and while not as refined as Skyrim, it has a lot of systems within the game that I think actually work better. I definitely recommend this game to anyone who enjoys the Elder Scrolls universe and lore or anyone who wants a decent RPG to play (if you can look past the graphics).

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Arkalliant

Status Arkalliant Jul 26, 2020

It's done. 136 hours, according to Steam. I didn't complete everything there's to do, but I did finish the main storylines and expansions. Boy, do I have feelings about this game, mostly disappointment when I compare it to Morrowind, but at the end of the day, it was enjoyable enough. Longer review coming later.

SailorStar

Review SailorStar 5/5 · Oct 3, 2018

In many ways, a better game than Skyrim

Such an incredible role playing game! The world was so vast and full of things to discover. I had some truly memorable adventures in Tamriel. Check out my blog to read the tale of why I decided to slaughter most of the town of Hackdirt, how I returned silver sword of a dead adventurer, and where I took the Daedric …

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Such an incredible role playing game! The world was so vast and full of things to discover. I had some truly memorable adventures in Tamriel. Check out my blog to read the tale of why I decided to slaughter most of the town of Hackdirt, how I returned silver sword of a dead adventurer, and where I took the Daedric artifacts after resolving the Oblivion crisis. http://xinsweald.wordpress.com/2012/09/03/tales-from-skyrim-and-tamriel-part-2/

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jsharbour

Status jsharbour Apr 1, 2017

I keep trying to play this game and keep quitting because I get bored with it. It's just too old. Overrated. I don't like the graphics AT ALL. Not even in a nostalgic way. And after playing for like 6 hours, I"m still level 1. Got tired of that.... So, I give up. Finally for good. After restarting this game …

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I keep trying to play this game and keep quitting because I get bored with it. It's just too old. Overrated. I don't like the graphics AT ALL. Not even in a nostalgic way. And after playing for like 6 hours, I"m still level 1. Got tired of that.... So, I give up. Finally for good. After restarting this game a half dozen times over the years, I just can't bring myself to waste time playing it any more. There are such better RPGs. In fact, in the last 6 months, I've played Skyrim Special Edition clear through. And started Witcher 3. If this game had a more appealing opening sequence and enjoyable quests at start, I would have kept playing. But it's just drudgery.

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jones117

Status jones117 Feb 18, 2016

This is the game that got me into gaming. Prior to this, I had played only 2 games:- Indiana Jones and the infernal machine & Spiderman. I had always enjoyed good stories(used to read 1 novel a week earlier), but post playing this game, I was fully on board with gaming especially role playing games where I was the narrator, …

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This is the game that got me into gaming. Prior to this, I had played only 2 games:- Indiana Jones and the infernal machine & Spiderman. I had always enjoyed good stories(used to read 1 novel a week earlier), but post playing this game, I was fully on board with gaming especially role playing games where I was the narrator, the shaper of story & its beats. Haven't looked back since & now games have become the most cherished entertainment medium for me ahead of movies, tv shows & books.

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b_n

Review b_n 5/5 · Dec 1, 2014

1001 Games - #729

Pros: vast overworld to explore, variety of different enemy classes keeps dungeons interesting, large array of quests and guilds

Cons: quite glitchy in spots, confusing NPC disposition system, unbalanced levelling system

Recommendation: I've had too much fun with Oblivion to give it an objective review. While clearly not a perfect game, it really wowed me back …

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1001 Games - #729

Pros: vast overworld to explore, variety of different enemy classes keeps dungeons interesting, large array of quests and guilds

Cons: quite glitchy in spots, confusing NPC disposition system, unbalanced levelling system

Recommendation: I've had too much fun with Oblivion to give it an objective review. While clearly not a perfect game, it really wowed me back in 2006, and I still enjoyed it after playing Skyrim (which it is quite similar to). Give it a try, and the Shivering Isles DLC is worth it as well.

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ElZombyWoof

Review ElZombyWoof 2/5 · Dec 29, 2013

How can I describe Oblibbions? It's like a mish-mash of game design gone horribly, horribly wrong and it's mostly because of this pile that I enjoyed Skyrim as much as I did... though don't get me wrong, Skyrim is a fine game.

You'll hear a lot of people talk about the repetitive strange conversations that you overhear or how weird …

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How can I describe Oblibbions? It's like a mish-mash of game design gone horribly, horribly wrong and it's mostly because of this pile that I enjoyed Skyrim as much as I did... though don't get me wrong, Skyrim is a fine game.

You'll hear a lot of people talk about the repetitive strange conversations that you overhear or how weird the "radiant AI" is (I never saw any evidence of the radiant AI, so color me confused). Or perhaps you'll hear people talk about the somewhat awkward physics and rag-dolling... but none of them will dare comment on the fundamental gameplay flaws of this fetid pile.

First of all, leveling. Having the world scale with you sounds good in theory because, in theory, it sets a sort of difficulty curve. Basically when you're young and inexperienced and low level, battles against simple should be hard and dangerous, while as you level up and get more powerful you should fight consistently more powerful enemies. Somewhere along the line; however, the balance team sort of got this all fucked up and bass-ackwards: the game becomes unplayable at around level 3 for Marksman characters because the quality of armor your opponents have and their slew of HP means it'll take twenty or thirty arrows to bring them down. Similarly by the end of the game (circa level 20) every single battle you fight against anyone or anything feels like an epic Star Wars duel between Yoda and Darth Sidius, that is to say, it takes 30 minutes, contributes nothing to the story, and is really dull when you see it the fortieth time. Oh and did we mention that you can actually break the combat system entirely? Yes, my friends, every character has relatively trivial access to Reflect Damage and Reflect Spell values that are greater than 100%, which is to say that the most efficient method of fighting becomes to stand perfectly still and let people hit you in the face because they won't deal any damage to you... while dealing damage to themselves.

On top of that the fundamental reason for an open-world game (exploring) is subverted by the leveling system and the samey dungeon design and world environment. Typically exploration is encouraged and controlled through a risk-reward balance. This place is hard to get to, but it looks unique and cool. This place has very hard enemies to fight, but there's a powerful weapon available. Unfortunately the environment is so same-y there isn't anything unique to look at, and what's worse is the leveling system is SO PERVASIVE that all the items you find are "tailored" to your level. Yes, that means if you find an ARTIFACT at low levels, it's going to be a useless piece of crap after you level up a bit. In this way the leveling system not only renders exploration pointless but actively punishes you for exploring: you don't just find loot that's fairly boring and mundane, you eliminate the possibility of finding good loot later.

Aside from the whole mess surrounding some silly design choices for skills (at level 2 or 4 you can get the Skeleton Key which renders the Security skill obsolete and Alchemy is far, far, FAR too easy to level up, as well as Speechcraft, I mean my god); however, the game is relatively playable at levels 1 and 2. There are certainly some satisfying moments when you peg someone with an arrow and they flop over the railing onto the floor below to which his buddy will respond, "What was that?" before finally conceding that it "must have been the wind.".. but over all these moments are too few and far between and when they happen consistently it gets pretty old.

Speaking of gameplay failures, this game makes the worst end-game decision I have ever seen: when you get to the final boss, you don't actually fight the final boss. Someone else fights it for you. I get that it's supposed to flow into the plotline of the story, but that leads me to something else to complain about: the lore.

Oblibbions is to Elder Scrolls lore what Westboro Baptist Church is to the Bible: superficially you might be able to draw parallels between them, but at the end of the day WBC is missing the entire point. Somehow the Emperor's illegitimate son (a direct descendant of the first Emperor, sort of, who possibly, but not definitely, became a god) is also the Avatar of Akatosh? And this is important because apparently only Akatosh can stop Mehrunes Dagon from entering Mundus and destroying everything... even though there's a recorded history of two demigods fighting Mehrunes Dagon and defeating him. Basically the story reads like an awkward fanfiction from a teenager rather than something written by someone who made the whole damn universe.

In short, the game fails to be engaging and is a mockery of everything TES fans hold dear... but it's the kind of mainstream swill chugged by Pabst Blue Ribbon and Budweiser drinkers as they go off to another frat party.

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