
OPEN-WORLD RPG - Your dad has escaped Vault 101, and it is up to you, the Lone Wanderer, to find him.
PROS:
++ Side quests. The highlight of this game are the side quests. There's not a ton of them, but none of them felt like filler and most had interesting storylines. There were also harder moral decisions to make in the side content than there was in the main storyline. I also really appreciated the variety of ways in which the player can complete the quest, and I hear Fallout NV is even better in this regard.
++ VATS. VATS is such a fun system, and without its inclusion, I would have been much harsher on the combat. But because of it, I had lots of fun with the combat still. I still don't get tired of taking a Raider's head off, or watching a Super Mutant's body explode!
++ Exploration. Unlike Oblivion, each location felt more interesting to explore. They don't feel as copy and paste as Oblivion and Skyrim dungeons. Each location felt like they had their own hidden story which compelled me to search each location fully. And it was nice that my sense of exploration was often rewarded with equipment and bottlecaps, sometimes even a unique weapon or armor piece! And in terms of cities and settlements, each had a distinct personality. Megaton, Rivet City, Little Lamplight, Paradise Falls, the Citadel, and Underworld were all unique pockets of civilization. And as I continue to play the game, I'm excited to discover even more!
++ Atmosphere. Especially in the early game, the atmosphere was great! It felt intimidating and dangerous to explore these long-abandoned locales. Really made me feel how oppressive the wasteland is. Obviously, the stronger I got, the less I felt the atmosphere since I just mowed everything down.
++ Incredible guns! There are tons of great guns to choose from in the base game! From the Fat Man, to the Railway Rifle, to the Plasma Rifle, to all the different melee weapons, it was hard to narrow down which weapon I should use!
++ Sound design. Relating to the guns, they all sounded great. It made each gun feel distinct and feel powerful to use. The sound design of the game overall is also equally commendable!
++ Replayability. I would love to play the game again and focus on different skills, perks, and make different choices and see how certain quests pan out as a villain.
++ Enemy designs.
CONS:
-- Combat. Obviously, the game is not a standard FPS, but you still do a lot of shooting. Outside of VATS, the combat is quite rough. My reticle would be right over an enemy and my hit still wouldn't register. It was incredibly unsatisfying most of the time.
-- Main questline. It wasn't outright terrible, but I just wasn't incredibly interested. The story didn't really take any twists or turns, there was no compelling antagonist, and the ending was quite anticlimactic. And there weren't a lot of memorable moral choices to be made in the campaign.
-- Technical issues. I decided to play vanilla, and there were still quite a few bugs during my encounter. Nothing game-breaking but enough to be noticeable. Rivet City permanently becoming locked, Fawkes disappearing, a couple of crashes, audio glitches, etc.
-- Color palette. The game doesn't look that great overall, but that's to be expected for a 2008 game. But I really didn't like the overly green color palette.