Main game
4.00 average rating based on 8709 ratings
I know there's a lot of criticism of FO3 for it's bugs, it's lack of choices in comparison to the originals, the NPCs, lack of skill checks, the overly long tutorial intro, the repetitiveness of rehashing the conflict of the first two games, and Bethesda's one-trick pony FPS gamedesign. Especially, at least as it appears from looking at fandom, it's often derided in comparison to New Vegas. I don't give any of that credence, though. I do have some criticisms which I'll save for the end but overall I really enjoyed this game. In fact, dare I say it, I think I enjoyed it a bit more than NV at times.
I know there's a lot of criticism of FO3 for it's bugs, it's lack of choices in comparison to the originals, the NPCs, lack of skill checks, the overly long tutorial intro, the repetitiveness of rehashing the conflict of the first two games, and Bethesda's one-trick pony FPS gamedesign. Especially, at least as it appears from looking at fandom, it's often derided in comparison to New Vegas. I don't give any of that credence, though. I do have some criticisms which I'll save for the end but overall I really enjoyed this game. In fact, dare I say it, I think I enjoyed it a bit more than NV at times.
There were parts I didn't love as much. For one thing, I really wish Bethesda hadn't reused the Brotherhood and the Enclave. They could have made their own thing and it would have great, I bet, given the world they built in Elder Scrolls. After two centuries, any cross-continental organization would have branched apart in culture and agenda, especially since The Pitt tells us that cross-continental travel was extremely difficult. And Bethesda chose to have two such organizations? That kind of broke my suspension of disbelief a few times. And Mothership Zeta was a whole waste of time. Still, definitely a worthwhile continuation of a worthwhile series.

OPEN-WORLD RPG - Your dad has escaped Vault 101, and it is up to you, the Lone Wanderer, to find him.
PROS:
++ Side quests. The highlight of this game are the side quests. There's not a ton of them, but none of them felt like filler and most had interesting storylines. There were also harder moral decisions to make in the side content than there was in the main storyline. I also really appreciated the variety of ways in which the player can complete the quest, and I hear Fallout NV is even better in this regard.
++ VATS. VATS is such a fun system, and without its inclusion, I would have been much harsher on the combat. But because of it, I had lots of fun with the combat still. I still don't get tired of taking a Raider's head off, or watching a Super Mutant's body explode!
++ Exploration. Unlike Oblivion, each location felt more interesting to explore. They don't feel as copy and paste as Oblivion and Skyrim dungeons. Each location felt like they had their own hidden story which compelled me to search each location fully. And it was nice that my sense of exploration …

OPEN-WORLD RPG - Your dad has escaped Vault 101, and it is up to you, the Lone Wanderer, to find him.
PROS:
++ Side quests. The highlight of this game are the side quests. There's not a ton of them, but none of them felt like filler and most had interesting storylines. There were also harder moral decisions to make in the side content than there was in the main storyline. I also really appreciated the variety of ways in which the player can complete the quest, and I hear Fallout NV is even better in this regard.
++ VATS. VATS is such a fun system, and without its inclusion, I would have been much harsher on the combat. But because of it, I had lots of fun with the combat still. I still don't get tired of taking a Raider's head off, or watching a Super Mutant's body explode!
++ Exploration. Unlike Oblivion, each location felt more interesting to explore. They don't feel as copy and paste as Oblivion and Skyrim dungeons. Each location felt like they had their own hidden story which compelled me to search each location fully. And it was nice that my sense of exploration was often rewarded with equipment and bottlecaps, sometimes even a unique weapon or armor piece! And in terms of cities and settlements, each had a distinct personality. Megaton, Rivet City, Little Lamplight, Paradise Falls, the Citadel, and Underworld were all unique pockets of civilization. And as I continue to play the game, I'm excited to discover even more!
++ Atmosphere. Especially in the early game, the atmosphere was great! It felt intimidating and dangerous to explore these long-abandoned locales. Really made me feel how oppressive the wasteland is. Obviously, the stronger I got, the less I felt the atmosphere since I just mowed everything down.
++ Incredible guns! There are tons of great guns to choose from in the base game! From the Fat Man, to the Railway Rifle, to the Plasma Rifle, to all the different melee weapons, it was hard to narrow down which weapon I should use!
++ Sound design. Relating to the guns, they all sounded great. It made each gun feel distinct and feel powerful to use. The sound design of the game overall is also equally commendable!
++ Replayability. I would love to play the game again and focus on different skills, perks, and make different choices and see how certain quests pan out as a villain.
++ Enemy designs.
CONS:
-- Combat. Obviously, the game is not a standard FPS, but you still do a lot of shooting. Outside of VATS, the combat is quite rough. My reticle would be right over an enemy and my hit still wouldn't register. It was incredibly unsatisfying most of the time.
-- Main questline. It wasn't outright terrible, but I just wasn't incredibly interested. The story didn't really take any twists or turns, there was no compelling antagonist, and the ending was quite anticlimactic. And there weren't a lot of memorable moral choices to be made in the campaign.
-- Technical issues. I decided to play vanilla, and there were still quite a few bugs during my encounter. Nothing game-breaking but enough to be noticeable. Rivet City permanently becoming locked, Fawkes disappearing, a couple of crashes, audio glitches, etc.
-- Color palette. The game doesn't look that great overall, but that's to be expected for a 2008 game. But I really didn't like the overly green color palette.
Fallout motherfuckin 3 guys. This is yet another game I somehow didn't know existed until it came out on PS3. I remember thinking, "Huh, this is a lot like Oblivion," when I started, unaware that it was the same studio. But man, what a vibe. I was already pretty invested with the whole, "Your dad just bailed on the vault, now we're in a crisis," storyline that kicks off the game, but I remember being completely hooked after walking past the Vault door, turning around, and seeing the skeletons of long-dead wishful vault rejects holding signs that said things like, "LET US IN" and "WE'RE FUCKING STARVING" and so on. Most people will highlight the moment they exited the vault for the first time and saw the Capital Wasteland as the magical moment for them and I don't deny the majesty of that, as it certainly never gets old to me either, but there's just something about that scene of the skeletons with the sign that is absolute fundamental "Fallout" to me and really set the vibe for the game. I wonder how many first-timers missed out on that because of not turning around and just going through the wooden …
Fallout motherfuckin 3 guys. This is yet another game I somehow didn't know existed until it came out on PS3. I remember thinking, "Huh, this is a lot like Oblivion," when I started, unaware that it was the same studio. But man, what a vibe. I was already pretty invested with the whole, "Your dad just bailed on the vault, now we're in a crisis," storyline that kicks off the game, but I remember being completely hooked after walking past the Vault door, turning around, and seeing the skeletons of long-dead wishful vault rejects holding signs that said things like, "LET US IN" and "WE'RE FUCKING STARVING" and so on. Most people will highlight the moment they exited the vault for the first time and saw the Capital Wasteland as the magical moment for them and I don't deny the majesty of that, as it certainly never gets old to me either, but there's just something about that scene of the skeletons with the sign that is absolute fundamental "Fallout" to me and really set the vibe for the game. I wonder how many first-timers missed out on that because of not turning around and just going through the wooden door out into the world.
As with Oblivion, I also had no prior knowledge of Fallout. I was playing blindly. And just like Oblivion, Fallout 3 contained so many cool, interesting, cryptic places that left a huge impression on me. I could list a hunrded and not be exhaustive, but I'll rattle off a few that come to mind:
I loved how the world was set up as opposed to Fallout 4. I hate that you start in the corner of the map in that game. Fallout 3's decision to place you in the middle of the map (relatively) is more enjoyable, because, even though it does have a subtle suggestive path for you to go on (exit vault, explore town below, get on road to Megaton, and so on), being centrally located encourages exploration in whatever direction and makes it easy.
Also, making a ramshackle town like Megaton homebase instead of a blown-out suburb is cooler.
Exploring the vaults was a highlight of the game for me. Finding out the back stories, examining each room, and learning what kinds of experiments were run. That kind of thing. Oh, and the fucking Gary's. I'll never forget that.
I played this the summer it came out on PS3. My family took a trip to Cancun, Mexico that year, and my friend joined us. He fell asleep on my bed while I played this game until the early morning, only stopping when it was time to leave for the airport. There are not many games I've pulled all-nighters for. The Capital Wasteland has an unmatched vibe and leaves an impression long remembered. We lone wanderers will always remember our first encounter with the Brotherhood of Steel. We'll always remember Arefu and that creepy storyline. We'll always remember the eerie journey through Little Lamplight into Vault 87. Fallout 4 nailed being a Fallout game but it felt utterly devoid of these pivotal moments that make core memories.
The DLCs were a triumph all of their own. The Pitt and Point Lookout were worth every cent I paid back then. Mothership Zeta and Operation Anchorage, not so much, but the dope winterized power armor from the latter was a welcome addition to the inventory.
I don't have much faith in Bethesda being able to reattain the vibe that is Fallout 3, or New Vegas. Especially now that the game has seen a new wave of success through the Amazon show. I think Microsoft and Bethesda are more interested in monetizing it. Maybe they can recapture the magic while still pulling that off, but doubtful. I'm that old guy that's saying, "MY Fallout was the best fallout, they don't make 'em like that anymore," but such is life.
Game #53/200 The last time I had played Fallout 3 was 15 or so years ago when I was in high school, which seems weird because I feel like it’s so “modern.” I have fond memories of exploring the Capitol Wasteland, putting in easily a few hundred hours into the game back in the day, and really being turned onto the idea of open world games by it (seems like all I have been playing lately, coincidentally). In 2008, Fallout 3’s open worlded gameplay was unprecedented to my knowledge (excepting maybe Bethesda’s other big title preceding this one: Elder Scrolls Oblivion). I loved Oblivion as well, but Fallout 3 seems less clunky and more fun to my memory. I actually was a bit hesitant to jump back into FO3 (being inspired by the great new TV show, like many other people), since I was worried that my experience would be dampened after being spoiled by modern open world games like Hogwarts, Horizon, Spider-Man, and Ghost of Tsushima. I found that the experience was a ton of fun, and not too badly inhibited by the lack of less convenient modern features (if at all). In fact, I think that Bethesda has …
Game #53/200 The last time I had played Fallout 3 was 15 or so years ago when I was in high school, which seems weird because I feel like it’s so “modern.” I have fond memories of exploring the Capitol Wasteland, putting in easily a few hundred hours into the game back in the day, and really being turned onto the idea of open world games by it (seems like all I have been playing lately, coincidentally). In 2008, Fallout 3’s open worlded gameplay was unprecedented to my knowledge (excepting maybe Bethesda’s other big title preceding this one: Elder Scrolls Oblivion). I loved Oblivion as well, but Fallout 3 seems less clunky and more fun to my memory. I actually was a bit hesitant to jump back into FO3 (being inspired by the great new TV show, like many other people), since I was worried that my experience would be dampened after being spoiled by modern open world games like Hogwarts, Horizon, Spider-Man, and Ghost of Tsushima. I found that the experience was a ton of fun, and not too badly inhibited by the lack of less convenient modern features (if at all). In fact, I think that Bethesda has created something marvelous with Fallout 3’s world and the design has probably not been surpassed by another series to my knowledge. I guess I’ll start by talking a bit more about the world: Fallout is truly “open” in the sense that once you leave the tutorial area, you can go anywhere you want. There are signs and waypoints that guide you to some areas that will give a new player an ideal starting experience, but you can easily die just traipsing the wasteland, or you can find something really cool or interesting. Megaton, the first town that most players will discover, offers the first of many interesting moral choices that impact your personal morality, character relationships, money (caps), and even some perks and other obtainables. My favorite part of Fallout was meeting NPCs caught up in various dilemmas — usually their stories were touched with a bit of comic absurdity and/or horror — and seeking out more information within and outside the community in which they resided, and then making a choice that would probably decide their fate. Many times you're responsible for the life or death of many NPCs. Do you want to be moral/immoral; are you motivated purely by money; are you interested in seeing how a story plays out?, etc. – you can play through the game an unlimited number of ways depending on how you are approaching things. It’s perfect for role playing, but you can also play as a completist, or you can simply enjoy the story.
There are a decent number (there could be more, but it’s a full-sized game for sure) of these side quests. Some that stuck out to me were: (1) the community of nature worshiping cultists in the Oasis, with whom you must decide to burn a tree-human that’s being worshiped as a deity, or slow his heart, or speed it up. (2) you need to decide whom to side with in a battle between two wastelanders masquerading as superhero/supervillain. (3) you are tasked with stealing the Declaration of Independence by a historian who shares erroneous historical facts about America’s founding. There are many unmarked quests as well that take less time, are less rewarding, but are bite-sized samples of Fallout’s wacky, catastrophic world. The progression system is also top tier for me, one of my all-time favorites, because it’s quite simple but addicting to be rewarded XP for completing tasks or killing enemies and moving up a basic track (that is capped at level 20 in the base game), before being reward with skill points that can be allocated in numerous different categories. The replayability of the game is greatly enhanced by the many skills you can invest in. You can invest many of your points in energy weapons, or unarmed, or explosives and focus on different weapon types (or any combination of these). You can also invest in medicine for better healing, science to hack terminals, speech to get bonuses during dialogue, or many other categories. Then you choose from a large list of enticing perks, like Animal Friend, which stops animals from attacking you in the wild, or Nerd Rage, which gives you a damage bonus at low HP. My only gripe with the perks is that there are far too many that simply award you skill points – kinda boring. But there is a wide enough variety that you can build your character uniquely.
The gunplay itself is a bit weak. VATS is a very fun system in which you slow down time to score critical hits based on a % chance, but the actual shooting is pretty basic. It’s fun, but a lot of times the cover system and aiming doesn’t have a great feel to it. You can hide in weird places to get around being shot; you can stand right in front of an enemy and pour led into his head; the reloading with many guns takes an absurdly long time, etc. But there are some unique and fun weapons like the Railway Gun and the Mini Nuke which feel very powerful. I enjoyed that scavenging for junk could turn into crafting a powerful weapon. I also felt that scavenging and looting was well rewarded in this game. FO3 keeps you tight on resources – very tight IMO – which forces you to juggle your gun’s ammo well. This management aspect is made more challenging by weapon condition deteriorating rather quickly and being costly. Stimpak prices also add up so you’re usually strapped for caps. I never felt overly wealthy in Fallout.
Graphics-wise I thought the game looked stellar for being a PS3/360 title. There are some excellent and very creative monster designs and the world is pulled off super well. You have a nice mix of destroyed environments and some really careful touches. It would take hours to go through how cool some of the communities/world locations are: Little Lamplight with its all-children population, Rivet City’s vertical design and drama-filled inhabitants, many desolate gas stations, radio comm towers, and raider settlements. The game is packed to the brim with interesting locales and it can be addicting to look inside of a place only to get caught up in combat, looting, and exploring computers for lore. The music is also perfect, with so many excellent selections from the 50s. I only wish there were more tunes and Three Dog radio announcements. And there are many voice actors for generic NPCs who you’ll hear attached to many different characters, but no big deal, it’s a big game. Overall, I loved Fallout 3. It was so nice coming back into this world for ~25 hours and enjoying every aspect of it (the main questline, I should mention, isn’t the most exciting thing, but it is a nice vehicle for you to travel through the world and get sidetracked). It’s no longer a perfect game in my mind as it once was in 2008, but it’s still pretty close.
well, it's never too late to fall in love with Fallout games. I've been looking for a while for that special something some games offer, you know, the ones that don't leave your head the next day and week, and with the gaming industry that it is today, i came to adore the Fallout series.
Started with the new ones and pushing myself all the way to the originals and i must say, this is the greatest time i've spent working on a character and diving head first into a complex universe. It's been a while since i've had this calling. The only game that came so close to this was Obsidian's Outerworlds.
I refused to play these games at the time of their release and i made the correct decision because only now i realised how much i needed them and the timing couldn't have been more perfect.
Runs perfect on windows 11, 2k res, only a few crashes here and there but honestly i don't mind at all. Even their NPC bugs are hilarious.
For me it is perfect with what it delivers.
Writing about a game after so many years is not easy. Everything has been said about it and fans and/or haters are already very clear about what they like and what they hate about the video game. Even so, I will give my opinion, largely because I played it for just a few hours because my brother loved it, but I was not completely convinced. Until 1 month ago.
I like to start by talking about the graphics and I have to say that at the time they were pretty good, with many technical tricks very well used. The worst thing about this section is undoubtedly the textures, very generic and of low quality (solved with a mod that makes the low quality of the original even more evident). The textures of some characters and specific locations are saved, but what stands out are the animations, deaths and lighting.
The controls are typical of any fps and in general the gameplay too, but with role-playing elements, such as quests, skills, etc., and many conversations with different answers and a lot of decision making in the different missions. Perhaps this is what is most addictive, you can choose to kill, steal …
Writing about a game after so many years is not easy. Everything has been said about it and fans and/or haters are already very clear about what they like and what they hate about the video game. Even so, I will give my opinion, largely because I played it for just a few hours because my brother loved it, but I was not completely convinced. Until 1 month ago.
I like to start by talking about the graphics and I have to say that at the time they were pretty good, with many technical tricks very well used. The worst thing about this section is undoubtedly the textures, very generic and of low quality (solved with a mod that makes the low quality of the original even more evident). The textures of some characters and specific locations are saved, but what stands out are the animations, deaths and lighting.
The controls are typical of any fps and in general the gameplay too, but with role-playing elements, such as quests, skills, etc., and many conversations with different answers and a lot of decision making in the different missions. Perhaps this is what is most addictive, you can choose to kill, steal or help people as you please and thus create your own story. And it's better this way, because the main story of the game is very basic, it is short and has a completely anticlimactic ending. It is also important to know that it does not make you explore the map, so if you follow the story without exploring this world you will miss 70% of what the game offers you, without exaggerating (DLCs aside).
The truth is that the gameplay is fun. You have enough skills to choose from each time you level up, there are many weapons with their own ammunition, you have different elements to wear, including very top armor and in general loot for a while. Also the V.A.T.S. shooting system feels epic, especially at the beginning.
I think this game is recommended for all those people who enjoy RPGs in general. It has a good combination of action and role-playing, a lot of variety, a big world to explore with lots of little stories with a lot of humor and in my opinion this is what will captivate you, seeing what character is waiting for you in that cabin, who lives in that hotel, what is in that camp or where this tunnel will take me. Highly recommended game that has me hooked and already installing its sequel. 8/10
PS: The mods for this game are incredible. I have installed everything. Basically you start with the ones that are almost mandatory so that the game does not close continuously and from there textures, setting, exterior and interior lighting, etc. And then animations, weapons, skills, everything! There is even a very good one that adds survival mode (FO3 Wanderers Edition), having to drink, eat, etc., combining several mods, and it is incredible!
Greetings.
Fallout 3, a simple, fun, nuclear apocalypse game. With this being the very first RPG i ever played it holds a special place in my heart and i know i will like it more than others and that's okay. This is a weird but yet interesting game epically compared to the others in the series but it defiantly has some amazing features which I love in it. The karma system is one of my favorite things i wish they kept in their later game along side the skill system in there and how it levels up as opposed to fallout 4. But the lack of ADS and sprinting is a bummer in it. But without the DLCs once you finish the game you literally cant play it again. Buttt once you get the DLCs you get to enjoy even more amazing content with Operation Anchorage, The Pitt, Broken Steel, Mothership Zeta and Point Lookout, which I love every one of those with each having new stuff to find, use, wear and places to explore and quest to do there is defiantly not a lack of content in this game and it is so enjoyable. i give it a mid 8
It's great really, just some things in this game do get boring, the quests are alright, but nothing too special and exploring sometimes get really boring to be honest, it has the same problem as oblivion, there are a couple of dungeons and they get recycled all the time, it gets really boring to explore almost the same areas all the time. The other problem is the glitches and bugs, some are so fucking annoying I wanted to rip my hair out, the AI is dumb as shit. I still really like this game tho.
BetterFragGrenadePhysics (Less bounce, More Roll)
Improved Explosions (knock down)
Realistic Explosions (+50% AOE)
FPS Grenade Hotkey
Pipboy Readius (Hard to beat this pipboy mod. Takes tweaking to get FOV right on your monitor)
iHUD+darnified/DarnUI
MTUI
Fullscreen Level Up
Sprint Mod (outdated)
DK_BulletTime (outdated)
RI - Primary Needs
Better Living Through Chems
CASM
FWE - FO3 Wanderers Edition (tons of stuff, includes several of what's listed here already. Adds JXT3000 motorcycle)
Marts Mutant Mod (tons of critters)
Combat Style Perks (Adds a Kill Count based Perklist)
Lawbringer Bounties
(Tracks Karma alignment of those killed by you)
RWD Realistic Weapons Damages (outdated)
CALIBR (cool, but not 100% compatibility, as is the case with crafting mods)
Ammo Toolkits (craftable ammo/salvage)
FOOK2 (Two Gigabytes of Guns)
Terrapack (Dark Ambient Music)
XP gain sound replacement
Managed to get decent compatibility with these. A lot of these ideas are revisited in New Vegas and refined. Was great fun!
I just jumped into this game and, oh boy, it’s great.
When I wait so long to play something, especially if that something was very impactful on release, I often have a hard time figuring out whether the opinions I hear about it are based on a nostalgic then or a more objective now. Fallout 3 was a perfect example of this. I never fully understood if everything I'd read or seen justified a playthrough today, because a) I struggled to find any recent first playthrough accounts, and b) it is a fairly long game. As an older gamer, I tend to value my time a lot more than I used to back then, so I pause when faced with a prospect of investing 25+ hours in a game that might end up leaving me feeling underwhelmed after I play it.
After my 36hr playthrough though, I can easily say Fallout 3 was worth the time. I’m hard pressed to remember a game I played that was able to convey a more effective sense of a nuclear post-apocalyptic world. This is, unquestionably, Fallout 3’s biggest strength: its environmental design is remarkable even for a fresh pair of eyes in 2022, and the world is a joy to explore in great …
When I wait so long to play something, especially if that something was very impactful on release, I often have a hard time figuring out whether the opinions I hear about it are based on a nostalgic then or a more objective now. Fallout 3 was a perfect example of this. I never fully understood if everything I'd read or seen justified a playthrough today, because a) I struggled to find any recent first playthrough accounts, and b) it is a fairly long game. As an older gamer, I tend to value my time a lot more than I used to back then, so I pause when faced with a prospect of investing 25+ hours in a game that might end up leaving me feeling underwhelmed after I play it.
After my 36hr playthrough though, I can easily say Fallout 3 was worth the time. I’m hard pressed to remember a game I played that was able to convey a more effective sense of a nuclear post-apocalyptic world. This is, unquestionably, Fallout 3’s biggest strength: its environmental design is remarkable even for a fresh pair of eyes in 2022, and the world is a joy to explore in great part because of this. The game sets the perfect visual tone - even if, ironically, it sometimes seems tone-deaf in other aspects. But that’s not all Fallout 3 offers. The next best thing for me was the intro: it plays so much like the quintessential set piece that it almost feels personal, taking its time in nudging you to become involved and engaged with
All of these positives, of course, need to be stacked against Fallout 3’s problems. Even if the new FPS and resolution boost mostly made it a joy to play on the Series S, the game’s clunky movement and mechanics can feel pretty awkward until you get over it. The dated visuals and animations don’t do the it any favours either, and the worst part of this is that F3's colour palette leans heavily on darker tones, resulting in a loss of detail especially indoors, even with the brightness cranked up (at times I couldn’t even see objects that were right in front of me). Something else I didn’t like was how restrictive exploration felt around the metro areas, especially for an open world. I understand this was by design, but closing off that many areas with rubble, thus forcing you to navigate through a bunch of subway tunnels that look identical to each other, was a bit off-putting. Another point of contention is the emotional tone of the game. Too me, it often felt too ‘chirpy’ for a miserable looking world where destruction and radiation reign supreme and a lot of people are suffering. There are exceptions to this throughout your journey of course, but it was still prevalent enough for it to become somewhat bothersome. One last word for the lack of ambiguity in your choices. Even though I love how the game gives you enough room to either become the stuff of legends or an absolute asshole, I would’ve liked to see more grey areas in terms of decision making. I heard New Vegas addresses this issue and I’m excited to see that for myself.
I suppose the only real question that matters is whether I would recommend a 2022 Fallout 3 playthrough to the few oddities out there who, like myself, have never played this game before. And the answer has to be a definite yes. Even after all these years, Fallout 3 still manages to be an engaging experience, with an almost perfectly crafted post-apocalyptic tone, loads of fun to be had, and a decent amount of replayability. Unless you find any of the flaws I mentioned above to be a complete turn-off in your games, you will likely have a great time with it if you're into these types of worlds. 8.5/10.
Good concept, but the execution is not the best.
Wandering is boring, game mechanics are janky, especially VATS. Just to name a few.
First off, never play this or New Vegas on the PS3. I love both of these games and would happily sink hundreds of hours into them but I usually only get about 40 in before the games start to freeze so bad that the act of raising my Pip-Boy is a heroic struggle. That being said, I kept playing for about five hours past that point because I was still having fun. Fallout 3 isn’t as strong as New Vegas story-wise or as smooth to play as Fallout 4 but it is an incredible waste of time (I mean this positively). It feels a lot like Oblivion, which is one of my favorite games of all time, in how it rewards you for fucking around with no real destination. This is helped by the fact that once you get to a certain level—and recruit best boy Fawkes and bestest boy Dogmeat—you can explore to your heart’s content without lifting your gun because your good pals will handle combat for you. Oblivion is still more fun to me because I like a fantasy setting better (and because Oblivion doesn’t stumble along like a drunk guy falling into a field of rakes …
Read MoreFirst off, never play this or New Vegas on the PS3. I love both of these games and would happily sink hundreds of hours into them but I usually only get about 40 in before the games start to freeze so bad that the act of raising my Pip-Boy is a heroic struggle. That being said, I kept playing for about five hours past that point because I was still having fun. Fallout 3 isn’t as strong as New Vegas story-wise or as smooth to play as Fallout 4 but it is an incredible waste of time (I mean this positively). It feels a lot like Oblivion, which is one of my favorite games of all time, in how it rewards you for fucking around with no real destination. This is helped by the fact that once you get to a certain level—and recruit best boy Fawkes and bestest boy Dogmeat—you can explore to your heart’s content without lifting your gun because your good pals will handle combat for you. Oblivion is still more fun to me because I like a fantasy setting better (and because Oblivion doesn’t stumble along like a drunk guy falling into a field of rakes when the game has decided too many things are on-screen). Definitely play it (on the PC) and then play Oblivion because you’ll probably like it better.
Read LessСравнивать эту игру с первыми двумя частями бессмысленно. Она просто другая, но с хорошо знакомой ролевой системой. Худшая ли эта часть в серии, лучшая ли... Она просто другая. Прошел с интерсом на отличную концовку, где я самопожертвенный любитель и спаситель человечества. С удовлетворением посмотрел финальные титры и пошел устанавливать Fallout 4. Резюмируя могу сказать, что испытал не самый плохой игровой опыт. Надеюсь 4-я часть тоже не подведет.
300 big ones for the pip-boy replica from Fallout 3... my wallet! Pretty sure I payed around £179 for the die cast model from the TV show, I need to see what's so amazing about this one. I see you can play a built-in mini-game?
Interestingly the die cast model is now reduced to £106, so I'll definitely wait for a sale on this... but it will be mine... one day.

Just finished my annual dip into this game and it’s still one of my favourites. This year I had the added benefit of playing it in 4k60 via XBOX back compat on an OLED TV and it looks great - wooden animations and some gummy textures aside. This game so throughly enthralled me when I first played it. I was a big fan of 1 and 2 and despite Bethesda’s failings, they totally captured the tone of the earlier games and I’m always happy to jump back in and play the first few levels on a new character and just chill - very cozy.
Glory to Atom!
Super super excited to receive this in the post and have been super excited to get my hands on it since ordering back in April from the Bethesda International store! Fallout 3 got me into the franchise and it's been my favourite rad-infested universe to lose myself in ever since. So, if you'll excuse me, I'd like to do a bit of a deep dive into the Pip-Boy 3000 Mk V.

I'm going to start with the packaging, because they really did not miss on the details here and I'm an absolute sucker for checking out the little things. It arrived in a pretty conventional box with Vault-Tec tape to seal it which was neat! Inside was some pretty minimal packaging containing the main product box which looks beautiful (also appreciated the 100% recyclable packaging aside from the instruction manual sleeve). I loved that they kept with the mid century modern Fallout aesthetic for the box art. Especially love the small text below the RobCo logo which reads:
"Authorised use only. Manufactured for VAULT-TEC™ under license for issue to Vault Dwellers. Unsupervised use only after instruction, as indicated."
Included in the box is the Pip-Boy, an aluminium …
Glory to Atom!
Super super excited to receive this in the post and have been super excited to get my hands on it since ordering back in April from the Bethesda International store! Fallout 3 got me into the franchise and it's been my favourite rad-infested universe to lose myself in ever since. So, if you'll excuse me, I'd like to do a bit of a deep dive into the Pip-Boy 3000 Mk V.

I'm going to start with the packaging, because they really did not miss on the details here and I'm an absolute sucker for checking out the little things. It arrived in a pretty conventional box with Vault-Tec tape to seal it which was neat! Inside was some pretty minimal packaging containing the main product box which looks beautiful (also appreciated the 100% recyclable packaging aside from the instruction manual sleeve). I loved that they kept with the mid century modern Fallout aesthetic for the box art. Especially love the small text below the RobCo logo which reads:
"Authorised use only. Manufactured for VAULT-TEC™ under license for issue to Vault Dwellers. Unsupervised use only after instruction, as indicated."
Included in the box is the Pip-Boy, an aluminium stand, instructions, and a USB-A to USB-C lead for charging and updating (more on that later). The instructions are in colour which was a surprise, and have some nice vault-tec style introductions and explanations for the device.

So, the main features. The display is phenomenal, it uses a Monochrome green LCD TFT three and a half inch monitor at a resolution of 320 x 480. The screen size is a bit smaller than expected, in fact the whole device is quite compact, but once you adjust to it you realise it kinda feels just right. One of my personal favourite things is the bootup sequence, they've nailed the clickity clackity analogue sounds as it boots up just like the in-game computers. Their first update lets you add your own name to the bootup too! The navigation sounds and animations are also beautiful and exactly what you'd expect. There's various knobs and dials to turn and buttons to press. I'm surprised that there's no gimmicky or fake buttons here, it's all functional. The Geiger counter and radio band both light up! The radio is an awesome feature and makes complete sense, although it is weird tuning into modern radio stations, great for the alarm clock feature though. It's nice tuning into the fallout radio station too for a more lore accurate experience. There's various menus to scroll through, animations to look at, maps to view, stats to flick through etc. I'd like to see the ability to store items in your inventory though and browse them. At the moment there's just default messages in apparel and aid menus.
The Pip-Boy model is a die-cast replica from the TV adaptation, it's very nice lookin' and comfortable too. I loved the TV show but didn't really order it because of that, I would have actually preferred a F3 Pip-Boy as that was my intro to the series. I do really like the metalic look of the 3000 Mk V though! I don't own any sort of collectors item for any franchise really, so this also seemed like a no-brainer buy for me. My only concerns regarding initial impressions was that the weathering wasn't really as pictured on the product listing, but from what I understand the default weathering is apparently a temporary finish that can be easily wiped off and people can do their own version? Might have a go at that one day. The radio dial also doesn't seem to do anything as it's the top dial that tunes the radio. Might be user error though or a bug.

It fits comfortably on the arm, the memory foam feels very nice. I guess it's a little bit small if you have small-medium wrists but you can just wear it higher up your arm, or over clothing. The closing metal clasp mechanism looks a bit flimsy and awkward but so far no bending or anything like that which is good. The included stand is great, it slots into the Pip-Boy where the USB or vault door interface dongle usually sits, and then the dongle has its own holder on the back of the stand. I like the "Property of VAULT-TEC" logo on the stand too.
The device powered up fine but it did come with a label on the screen saying to update it, so I booted it up, plugged it in, and had a little play with the menu before updating. One thing I did notice was that after a while the device wouldn't power off and appeared to be bugged. The patch notes did mention bug fixes and once plugged in you can reboot the device from the website which is handy. Long story short, the update did its thing and now it works great with some added features too! I think the potential here for future updates is really neat, they've said they will add more features, more menus, animations etc. I wonder if they'll add lore drops and little easter eggs to discover, that would be really cool. The update files seemed to be in javascript and I could see an 'EXT TERMINAL' menu in the settings so there might be a way to do your own mods, not sure.

Anyway, that's my initial ramblings and thoughts on the Pip-Boy! Definitely worth the money if you're a fan, actually feels kinda bizarre to have such an iconic prop sitting on my desk, and functional at that too. I should probably go pop some rad-x now. See you in the capital wastes!
A Post-Apocalyptic Film Festival Presented by Fallout 3
https://letterboxd.com/qdb/list/a-post-apocalyptic-film-festival-presented/
This game is dangerous. I'm finding myself sucked in. It's as hard to stop playing as I remembered all those years ago. There's something about these Bethesda-style games that makes it very difficult to stop once you start. That said, I'll likely revise my 5 star rating. While hard to put down, it's not as perfect as I recall. And it's not just dumb stuff, like having weirdly limited keybindings, or bad Ai or whatever. It's becoming more and more apparent that, while I like Fallout as a franchise, I don't love it. There are things inherent to the setting that aren't as magical to me. And, specific to Fallout 3, finding your way around the city is super annoying. It's broken up into poorly defined zones, and it might really look like you can walk from point A to B, but really you have to take an underground tunnel or two to get there. This adds a lot of walking around, confused bordering on frustrated. Also the combat is as good as these games get, which is to say "serviceable". I'm level 19 (max is 20, I think?) and I was hoping to feel more god-like. But I'm still …
Read MoreThis game is dangerous. I'm finding myself sucked in. It's as hard to stop playing as I remembered all those years ago. There's something about these Bethesda-style games that makes it very difficult to stop once you start. That said, I'll likely revise my 5 star rating. While hard to put down, it's not as perfect as I recall. And it's not just dumb stuff, like having weirdly limited keybindings, or bad Ai or whatever. It's becoming more and more apparent that, while I like Fallout as a franchise, I don't love it. There are things inherent to the setting that aren't as magical to me. And, specific to Fallout 3, finding your way around the city is super annoying. It's broken up into poorly defined zones, and it might really look like you can walk from point A to B, but really you have to take an underground tunnel or two to get there. This adds a lot of walking around, confused bordering on frustrated. Also the combat is as good as these games get, which is to say "serviceable". I'm level 19 (max is 20, I think?) and I was hoping to feel more god-like. But I'm still plugging enemies with the same combat shotgun I got at level 4. Fallout 3 is a great game, just not a perfect one. Then again, I'm not even done with the main quest so I'm going to finish that up this week. Maybe I'll change my mind, who knows.
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Fallout 3 was my entry point into the series in 2008. We continue on my quest to replay the Fallout games to see if I still like them. Timeline so far:
2008 - Play Fallout 3. Loved it.
2009 - Play Fallout 1, enjoy it.
2009 - Played Fallout 2, and really enjoyed it, though I used a major exploit to trivialize much of the game.
2010 - Played Fallout: New Vegas and enjoyed it but was also disappointed.
2015 - Played Fallout 4. It was OKish. They introduced an minor mechanical change that had a MAJOR impact on my enjoyment.
2024 - Replayed Fallout 1. Enjoyed it. I can see why people enjoyed it, but it feels less groundbreaking than I recall.
2024 - Replayed Fallout 2. Found it a largely frustrating mess, but still mostly enjoyed my time once I got an overpowered weapon (no exploits).
2024 - You Are Here. Just began a new game of Fallout 3.
FO:NV is really why I'm doing this. I feel like an alien for not being madly in love with it, and I want to see if late-30's me views things differently. Seeing as though I'm cooling on the franchise …
Fallout 3 was my entry point into the series in 2008. We continue on my quest to replay the Fallout games to see if I still like them. Timeline so far:
2008 - Play Fallout 3. Loved it.
2009 - Play Fallout 1, enjoy it.
2009 - Played Fallout 2, and really enjoyed it, though I used a major exploit to trivialize much of the game.
2010 - Played Fallout: New Vegas and enjoyed it but was also disappointed.
2015 - Played Fallout 4. It was OKish. They introduced an minor mechanical change that had a MAJOR impact on my enjoyment.
2024 - Replayed Fallout 1. Enjoyed it. I can see why people enjoyed it, but it feels less groundbreaking than I recall.
2024 - Replayed Fallout 2. Found it a largely frustrating mess, but still mostly enjoyed my time once I got an overpowered weapon (no exploits).
2024 - You Are Here. Just began a new game of Fallout 3.
FO:NV is really why I'm doing this. I feel like an alien for not being madly in love with it, and I want to see if late-30's me views things differently. Seeing as though I'm cooling on the franchise as a whole since replaying 1 and 2 (an unfortunate possibility when doing a franchise replay after a decade or more), I'm not surprised.
So, I've played Fallout 3 almost entirely for the past two years (with some breaks in between sessions), and what a blast it was. Great fun, good story, but this game lives off of its setting. What a "phenomenal" post-apocalyptic world Fallout 3 creates, both in terms of the landscape, and the stories (e.g. Andale or Jaime). Thoroughly enjoyed most of my playtime so far, will give a final review once I've completed the last missions (still have to travel to The Pitt).
Started this yesterday (as I got a mission to play it on Completionator), I might play it here and there but man it still holds up a bit to this day, and I'm not even really playing modded except for the anniversary patch. I need to see how it is on steam deck too because it is at least playable.
I played a little Fallout 76 yesterday with my Plus subscription just to try it out. I've spent most of my past time in the series in 4 and New Vegas, and while playing some of 76 made me want more of that, I decided I wasn't crazy about the multiplayer aspect. So instead I ended up grabbing 3 from GOG and spent a while setting up the Tale of Two Wastelands mod instead. Definitely took some inspiration from the recent discussion about the game on here recently.
Having a great time so far! And maybe this will actually motivate me to finish New Vegas as well.
Started playing this for the first time after watching the tv show, probably not unlike a lot of other people.
It took me a long time (and a lot of wasted ammunition) before I discovered vats- the UI kept telling me about it but the 'V' key didn't work, or I needed to hold it down- but then after switching from keyboard to a gamepad I got it working. Now combat is much more fun, but less intense.
I'm using the Amazon Luna game streaming service (after missing the most recent steam sale), it and New Vegas and 4 are free until October. It runs fine in Chrome on Linux- maybe the graphics are a little muddier than they should be in places, but that works with the game aesthetic. Probably my save game evaporates after the game leaves the service, so I'll likely not put too much time into it and mainly stick to the main quest, and then move on to DLC and sequels... but I did want to check out Arefu for Lucy, and the Super Duper Mart was on the way to a main quest... there's that golden rule for a reason I suppose.
With Fallout games sales going nuclear since the shows launch, I've been wondering what the likelihood is of Fallout 3 and New Vegas getting a remaster or a remake (I'd personally be in favour of remasters so that the original atmosphere is preserved). Or maybe fans would prefer a brand new entry?
If I'm being honest, I've been hoping for a remaster for a very long time and was holding my breath when the 15 year anniversary came around last year, but nope. Guess we got Starfield instead? Yay?