Fallout 2 (1998)

Black Isle Studios

Mac · PC (Microsoft Windows)

4.29 from 1228 ratings · #146 top rated on Grouvee

5060 members have it in their collection · 86 playing now · 2807 backlogged · 541 wish listed

How long? Main story 52h · with extras 33h · 100% 103h (from 14 logged playthroughs)

A turn-based tactical Western RPG in which the Chosen One is tasked with exploring post-nuclear California to locate and retrieve the fabled Garden of Eden Creation Kit for their famine-stricken tribe, while coming into contact through branching dialogue trees with numerous tribes, factions and micro-civilizations, each with their own virtues, vices, socioeconomic situations and political agendas.
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Release dates

  • Oct 29, 1998 (North_America) PC (Microsoft Windows)
  • Q1 1999 (Europe) PC (Microsoft Windows)
  • Aug 23, 2002 (North_America) Mac
  • Sep 11, 2002 (Europe) Mac
  • Aug 19, 2009 (Worldwide) PC (Microsoft Windows)
  • Jan 24, 2013 (Worldwide) Mac

Related

Bundled in

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Rating distribution

5 stars
653
4 stars
357
3 stars
149
2 stars
53
1 star
16
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Community All Reviews Statuses

Sadaharu_TR

Status Sadaharu_TR Apr 13, 2026

Replayed.

Great game. Almost as good as Baldurs Gate 2.

But minor bugs and budget cuts ruined some parts of it. Still great tho.

SuperFieroStatus

Status SuperFieroStatus May 29, 2024

EDIT: Hm. Actually looks like discourse around FO2 has softened over the years. Looks like finally people are willing to admit it's too difficult for its own good. Didn't use to be that way.

I know talking about the difficulty in this game usually prompts people losing their minds about how easy it is and how you suck. But often …

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EDIT: Hm. Actually looks like discourse around FO2 has softened over the years. Looks like finally people are willing to admit it's too difficult for its own good. Didn't use to be that way.

I know talking about the difficulty in this game usually prompts people losing their minds about how easy it is and how you suck. But often in a CRPG, I hit some kind of stride. The mechanics click, I understand my character and the obstacles better, and I understand my options. Well...not here? Maybe I missed something, because for the entire time I've been playing this game I keep feeling like I missed something. I was following the main quest for a bit just to explore the map, and I felt like I missed an early-game area. Something that's meant to prep you for the adventure to come. But no, I just struggle at every step. I do crazy low damage, and maybe it's because small guns suck in this game. Funny, I specifically took them to make the early game smoother, since that's how FO1 worked for me. (Level small guns early since that's what you have access to, then maybe halfway in start leveling energy weapons). But I routinely do 3-15 damage to an enemy, and it feels like I'm not even making a dent. My companions do small damage, too. More than once now I've had to leave a place because I feel "Oh, OK, this is too high level for me. Better try somewhere else." Except that everywhere feels like that. Random encounters on the world map are often deadly for me. I must have missed something, I truly feel that. Or maybe this game's character builds are somehow even more restrictive than FO1's. Right now I backed myself into a corner by nailing Bishop's wife. Well, now I'm stuck in his penthouse alone with enemies that often kill me in 1 turn. I could reload a save, but fuck you I'll cheese this shit until I make it out alive. Gotta say, I enjoyed FO1 so much more, and I am frankly perplexed by how people often site it as the better one.

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SuperFieroStatus

Status SuperFieroStatus May 24, 2024

I am...confounded. In the past couple years I've played every Infinity Engine game, Neverwinter Nights, and Fallout 1. I have to say, Fallout 2 has my least favorite opening couple hours out of all of them. Mostly for the combat design, partially for some other reasons I'm having trouble articulating (something feels...off?)

kupomog337

Status kupomog337 Jun 4, 2023

Tim Cain, one of the creators of fallout has a youtube channel about his time developing games. It's kinda like Masahiro Sakurai's, but it feels a little more raw and real than his channel (I still like Sakurai's one, it just feels more official and edited than Tim's)