Fallout 4 (2015)

Bethesda Game Studios

PC (Microsoft Windows) · PlayStation 4 · PlayStation 5 · Xbox One · Xbox Series X|S

3.62 from 5938 ratings

14134 members have it in their collection · 1048 playing now · 3640 backlogged · 1426 wish listed

How long? Main story 62h · with extras 133h · 100% 275h (from 111 logged playthroughs)

Bethesda Game Studios welcome you to the world of Fallout 4, their most ambitious game ever, and the next generation of open-world gaming. As the sole survivor of Vault 111, you enter a world destroyed by nuclear war. Every second is a fight for survival, and every choice is yours. Only you can rebuild and determine the fate of the Wasteland. Welcome home.

Release dates

  • Nov 09, 2015 (Worldwide) PC (Microsoft Windows)
  • Nov 10, 2015 (Worldwide) PlayStation 4, Xbox One
  • Apr 25, 2024 (Worldwide) PlayStation 5, Xbox Series X|S

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Rating distribution

5 stars
1228
4 stars
2155
3 stars
1772
2 stars
633
1 star
150

Community All Reviews Statuses

anarchistica

Status anarchistica Aug 1, 2021

Fallout 4 mods - Big Mods

In my fourth and last mod recommendation post, some recommendations of the bigger mods i've tried. These generally add more content or drastically change some aspects of the game.

NB: The first four mods are part of the "Thuggysmurf" (a Nexus user) collection and feature some incredibly puerile locations/people (strip clubs, etc.). You can …

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Fallout 4 mods - Big Mods

In my fourth and last mod recommendation post, some recommendations of the bigger mods i've tried. These generally add more content or drastically change some aspects of the game.

NB: The first four mods are part of the "Thuggysmurf" (a Nexus user) collection and feature some incredibly puerile locations/people (strip clubs, etc.). You can ignore this content for the most part but it is kinda off-putting if you're not a teenage boy.

Depravity - A Harmless Bit of Fun - Adds a dozen companion options - including Kellogg and Cito. These are fairly well done and give you more options. Most can be taken in addition to your "normal" companion. There are also a whole bunch of quests involving attacking the Gunners, helping Goodneighbour, et cetera. The mod is also meant as an "evil" roleplaying mod. It lets you blow up The Castle, the Gunner HQ, Diamond City and other places. You can also become mayor of Diamond City and be nice/mean to people. Overall the mod is really good and you can completely ignore the more immature content.

Fusion City Rising - Quest Mod Plus - I really dislike the design of Fusion City itself (too big and empty) and some of the smaller quests are kinda meh but it does have a solid "dungeon" (vault 59), some tough fights and encourages you to actually explore the Glowing Sea.

Outcasts and Remnants - Quest Mod Plus - This mod lets you travel back in time to kill Hitler. It also has some other fun content (fight the Enclave & goofy pimps), new companions and some more overly big areas.

Project Valkyrie - This adds two solid companions and a bunch of silly ones (including synth version of your dead partner and... Liberty Prime). More importantly it gives you full control over which factions to keep alive during the main quest. The new quests are good overall. One has you fight alongside Liberty Prime to retake Quincy and other places. Lots of fun.

Sim Settlements - This mod lets settlers build up settlements by themselves. It adds a ton of buildings, often with several levels that they can reach if your settlement develops enough. There are even completely city plans for most settlements, turning them in amazing little towns. On top of that there's a whole industrial system and a "conqueror" mode that creates some of those towns at the start of the game and makes them hostile to you. Sim Settlements features a ton of other smaller additions and player-made templates for buildings and settlements. They creator has even released Sim Settlements 2 which is apparently a great improvement but doesn't have all the options the old one does (yet). It also has a storyline and other features, and it's the sole reason why i still plan to replay FO4 in the future (i've already spent ~800 hours on it).

Horizon - This is a near-total overhaul that adds a plethora of buildings, options, systems, items, etc. It's kinda similar to the Requiem mod for Skyrim in that it tries to make the game harder, more "realistic" and "fresh" for returning players. It adds a ridiculous amount of things to do, vastly improves many existing parts of the game and on top of that it is one of a handful of "survival" experiences that i actually enjoy. The start of the game is a real struggle to survive but once you're "settled" this doesn't become a chore like it often does. Horizon makes settlers much more useful by letting you send them on missions, makes crafting more interesting with tons of options and adds new things like deployable pipe turrets that you can take with you. It may actually be the best mod of all time.

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anarchistica

Status anarchistica Jul 20, 2021

Fallout 4 mods - New Content

Here are some mods that add or adjust stuff.

Better Settlers - This vastly increases the variety in settlers, reducing the amount of "clones". It also makes settlers run to the bell when you call them, which is super-handy.

Bullet Time - Lets you use bullet time instead of the normal VATS system. Especially …

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Fallout 4 mods - New Content

Here are some mods that add or adjust stuff.

Better Settlers - This vastly increases the variety in settlers, reducing the amount of "clones". It also makes settlers run to the bell when you call them, which is super-handy.

Bullet Time - Lets you use bullet time instead of the normal VATS system. Especially handy for sniping.

Darker Nights - Lets you choose how dark you want nights to be. Makes the game look nicer and creepier.

Enhanced Blood Textures - Makes blood prettier.

G2M - Workshop - Adds a ton of items to build.

Heather Casdin - A nice, voiced companion. Really well done.

Homemaker - This adds even more items than G2M, with almost no overlap. It even has a bunk bed for more efficient use of indoor spaces! This is one of the most popular mods for a reason, it's amazing.

NPCs Travel - Another great mod, it adds a variety of allied, neutral and enemy NPCs that you can randomly encounter. This makes the world feel far more real, it's really nice.

Old World Radio - Boston - One of the best mods out there. Adds a ton of radio stations with various kinds of music, hours and hours of custom DJs and even some old sci-fi radio plays. Lots of nice music, solid voice-work and awesome classic sci-fi. The X Minus One plays are so good i now associate certain areas with certain plays. The people who made this are amazing.

Reverb and Ambiance Overhaul - Makes Fallout 4 come alive with the sound of music gunfire. This adds so much atmosphere i couldn't even imagine going back to the vanilla audio.

Sanctuary Guard Posts - Adds a couple of silly guard posts made with fridges and washing machines. Just a nice little touch.

True Storms - This weather mod is great. Dust storms, rad storms, thunder storms, you name it.

Unique Prefabs - Adds a few 'complete' buildings including two cool tree house options.

Vivid Fallout - Improves the standard textures and makes them less resource-intensive.

Wooden Prefabs Extended - This adds versions of the wooden buildings with poles underneath so they don't look stupid hovering over nothingness.

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StrictSnow

Status StrictSnow Jul 14, 2021

Like an idiot I didn't finish Resident Evil because I felt the urge to play modded Fallout 4. Honestly I'm not sure what's hornier, Fallout 4 mods or Skyrim mods. I think the horny mods kind of are more noticable because Fallout 4 is a lil bit harder to make interesting mods for because of the voiced protagonist. Courtenay Taylor …

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Like an idiot I didn't finish Resident Evil because I felt the urge to play modded Fallout 4. Honestly I'm not sure what's hornier, Fallout 4 mods or Skyrim mods. I think the horny mods kind of are more noticable because Fallout 4 is a lil bit harder to make interesting mods for because of the voiced protagonist. Courtenay Taylor and Brian T Delaney kill it though, honestly.

I think Code Veronica kinda killed my drive to play RE, even though REmake is a 5 star remake of a classic that honestly aged pretty damn good. Sim Settlements 2 isn't actually done; just got to the end of Part 1, so maybe I'll just go back to Resident Evil tonight.

Edit: I just want to say I didn't download any horny mods lol. Ok I downloaded two detective outfits that are horny in a noir kinda way. They look cool, leave me aloneeee

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anarchistica

Status anarchistica Jul 13, 2021

Fallout 4 mods - Quality Of Life

I've played FO4 for hundreds of hours and even small flaws get annoying after a while. Here's a bunch of mods that save time, reduce annoyances and make it easier to find things.

Better Companions - The follower AI is pretty bad and this mod "fixes" that by e.g. disabling falling damage for …

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Fallout 4 mods - Quality Of Life

I've played FO4 for hundreds of hours and even small flaws get annoying after a while. Here's a bunch of mods that save time, reduce annoyances and make it easier to find things.

Better Companions - The follower AI is pretty bad and this mod "fixes" that by e.g. disabling falling damage for them.

Easy Hacking - Hacking sucks, this mod shows the correct answer right away.

Followers Aren't Loot Critics - You're constantly looting stuff and NPCs only have a handful of lines commenting on this. This gets old fast, especially the whining. This mod shuts them up.

Loot Detector - I almost put this in the "Basis" category. This mod highlights everything that contains loot, including plants and enemy corpses which are sometimes a pain to find. It can also optionally auto-loot certain items. It saves you a ton of time. Also, it puts map markers on legendary/quest items and bobbleheads!

No Negative Affinity and No Affinity Cooldown - This lets you ignore your followers' whiny attitude towards things like stealing. It's especially a must for Strong, because he complains about everything (even lock-picking).

Nuka-World Collectable Quest Markers - This makes it easier to find stuff in Nuka-World. Especially some of the Star Cores can be a pain to find because robots are blocking your view in tiny rooms.

Power Armor Animation Changes - Enter and exit power armour without lengthy animations.

QuickTrade - This lets you press a button to trade with merchants/settlers instead of having to talk to them. This saves you so much time it's ridiculous.

Quieter Settlements - Reduces the noise produced by machines and settlers' hammering.

Remove Weapon Mods - This amazing mod lets you easily remove weapon modifications. You can remove all mods simply by pressing E three times (select, build, confirm). An absolute godsend.

Rowan's Request - Technical Documents - This mods makes it so Technical Documents appear in the game before you get the quest from the BOS guy. It's a minor annoyance but still.

Settler and Companion Dialogue Overhaul - These two groups and enemies get more lines and repeat themselves far less often. Yay!

Subway announcer silenced - It's been over 200 years! Shut the hell up already!

The Collector's Guides - This lets you start a "quest" to gather each type of magazine. Tracking that quest shows you where they are located. Also gives you a reason to visit locations that aren't part of any quest.

Unlimited Fast Travel - F4SE - Removes all restrictions from fast travel, including being indoors. This is especially handy in the center of Boston where loading times can be pretty long.

Unlimited Survival Mode - F4SE - I like the increased difficulty of Survival Mode, but sometimes you just need the console to fix a broken quest or to toggle clipping so you can put power nodes somewhere high so the power lines aren't as much of a mess. Plus you just need Quicksave when scrapping stuff in settlements.

Fallout 4 Script Extender (F4SE) - The above two mods and many other require this external program to unlock FO4s full potential.

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anarchistica

Status anarchistica Jul 12, 2021

Fallout 4 mods - Basis

These are mods that everyone should use by default. Mostly they "fix" the fact that FO4 had to be playable on consoles.

Achievements - Allow you to get Steam achievements when using mods.

DEF_UI - Turns the terrible console interface into someting palpable on PC. It also vastly improves item sorting. Included by default in …

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Fallout 4 mods - Basis

These are mods that everyone should use by default. Mostly they "fix" the fact that FO4 had to be playable on consoles.

Achievements - Allow you to get Steam achievements when using mods.

DEF_UI - Turns the terrible console interface into someting palpable on PC. It also vastly improves item sorting. Included by default in the Horizon mod.

FO4 Hotkeys - This adds more hotkeys and crucially allows you to rebind the Workshop and Grenade keys. No more holding a key/button to do either.

Full Dialogue Interface - Actually shows you what your character says instead of giving a vague hint.

Unofficial Fallout 4 Patch - While FO4 is probably the least buggy game using the Gamebryo engine, it still has tons of bugs.

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anarchistica

Status anarchistica Jul 11, 2021

Hey guys, i haven't posted anything in a month and i haven't posted a review since April, and a FO4 mod called Horizon is why.

Horizon is a huge mod that overhauls a ton of aspects of the game, as well as introducing a bunch of new ones like settler jobs and missions. It's frankly ridiculous how much more …

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Hey guys, i haven't posted anything in a month and i haven't posted a review since April, and a FO4 mod called Horizon is why.

Horizon is a huge mod that overhauls a ton of aspects of the game, as well as introducing a bunch of new ones like settler jobs and missions. It's frankly ridiculous how much more interesting it makes the game, especially when combined with Project Valkyrie which lets you finish the main quest in a variety of ways - including letting all factions coexist peacefully.

I heartily recommend both. They made FO4 a 5-star game for me.

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JoelBar

Status JoelBar Apr 11, 2021

I think I arrived at this series too late. Not enjoying this at 30fps on a PS5, the graphics don't even make up for that anywhere. Feels pretty clunky. But I did enjoy playing through the atmospherically well-made prologue before I gave up pretty early on what must be the second mission. I already know I'd never play through it. …

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I think I arrived at this series too late. Not enjoying this at 30fps on a PS5, the graphics don't even make up for that anywhere. Feels pretty clunky. But I did enjoy playing through the atmospherically well-made prologue before I gave up pretty early on what must be the second mission. I already know I'd never play through it.

Oh and I think I can't pet the dog.

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100indecisions

Status 100indecisions Feb 22, 2021

but for real though why hasn't anyone made a Roachie companion mod, there's a Final Pam mod already and that's amazing but it must have been a lot more complicated to make

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maeday

Status maeday Nov 19, 2020

Started Fallout 4 last night and played like 6 hours solid today. I don't want to argue, so don't yell at me, but honestly after the tragedy that was New Vegas, this is a breath of fresh air. I love it so far.

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The_Angry_Vet

Status The_Angry_Vet Apr 26, 2020

People are very critical of this game, often ranting with walls of text as though it is their magnum opus. To be honest, Fallout 4 is an underappreciated game. Bethesda did what they could with an aging engine and they managed to extend the life of their assets into the next generation of game systems. It could have been more …

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People are very critical of this game, often ranting with walls of text as though it is their magnum opus. To be honest, Fallout 4 is an underappreciated game. Bethesda did what they could with an aging engine and they managed to extend the life of their assets into the next generation of game systems. It could have been more polished and plenty of flaws were ignored, but this does not take away from the core of the experience. Customize your character, kill and loot enemies, explore and hoard items, manage camps and settlers, experience hours of game-play with rich story-lines and meticulously rendered NPCs. But most of all, ignore douchebags who like to sound cool by being overly critical of games they don't understand. Bethesda has NEVER been known for its smooth handling of bugs and glitches, often opting to allow their fans to modify the game to their liking. Some call this lazy, but really it is an exceptional way to allow them to move on to the next great project while allowing dedicated fans to extend the life of their games. Bethesda is far from perfect and the game has its issues, but it is more than worth the money and has great replay value!

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JLucasCAraujo

Status JLucasCAraujo Apr 5, 2020

Awful plot, somewhat good gameplay, terrible weapon system, not the worst, however, not good enough.

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Chovus

Status Chovus Jan 3, 2020

Completed the vast majority of the game and all dlcs. I started off with 5 strength and perception, 7 intelligence, 4 endurance, 3 agility and charisma and 1 luck. In retrospect, I could have put 1 or 2 of those int points into per or agility for better results. I like my Elder Scrolls type games very challenging so I …

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Completed the vast majority of the game and all dlcs. I started off with 5 strength and perception, 7 intelligence, 4 endurance, 3 agility and charisma and 1 luck. In retrospect, I could have put 1 or 2 of those int points into per or agility for better results. I like my Elder Scrolls type games very challenging so I settled on Very Hard difficulty right from the start. I considered Survival difficulty and had to look up online to see what it does. Restricting saving and fast travel? No thank you. I will just use mods for another playthrough at some point to get Survival difficulty without those stupid restrictions.

The early game was quite difficult and I ended up using Dogmeat for a while because I could not figure out how to remove companions. I used a police baton, 10mm pistol, sawed off shotgun and pipe rifle. I soon found the mini gun and power armor by following the main quest, but god damn that death claw was hard to kill. From this point on I more or less explored areas from north to south, west to east. It took quite a long time before I found any shops and eventually I decided I had to go straight to Diamond City so I could buy and sell stuff. I must say it was a very interesting experience relying entirely on the drugs, food and ammo I found to stay alive. I used the red rocket station as my base and set up a few containers to sort out my stuff. I used a registry edit to turn off mouse acceleration, which was pissing me off.

I played around with settlement creation with the red rocket and Sanctuary. I first fortified the red rocket with shack steel walls, some guard towers, stairs going up to the roof with the small guard ramparts all along the edges and a powered door with a switch and wind turbine. I actually found settlement building somewhat interesting, but only the scavenging of loot and building defenses. I did not really care about anything else. I liked the extra xp I got from building and would often spread out adventuring with building until I got a level up. I eventually finished Sanctuary with a very long series steel shack walls and guard towers. My goal was to make good defensive positions for me personally shooting at enemies on the outside without regard to realism. The ultimate test was whether or not I could get inside the settlement, because if I can’t there is no way an npc can. For the rest of the settlement needs, I just slapped down whatever. Food for farming, basic water pumps, hospital beds crammed in so tightly that one would not be able to reach most beds without crawling over someone else, mattresses on the walking spaces and sleeping bags crammed wherever mattresses would not fit. Some of the sleeping arrangements I made had so many people sleeping in such a tiny area that it was ridiculous. Especially the poor suckers in the sleeping bags. I put up machine gun turrets near the door and at high places. That was the general formula I used for each settlement, though I switched to wooden walls for other places. A couple settlements had such little pre built shelter that I built the large prefab shack. I put a decontamination arch in my main base and barely needed rad away afterwards. In Far Harbor I discovered the junk fence, and though it makes more sense it does not snap together like the shack walls so I did not bother to use them.

My armor was hodge podge for the early game until I got a full set of metal armor. Even though energy using enemies were more dangerous, I found ballistic using enemies far more common. I eventually killed a Gunner commander with a full set of heavy combat armor and used that for most of the game. It was quite late game when I finally got the Armorer perk and upgraded that armor to the max. I put asbestos on the torso for energy resist, stabilized on 1 arm, braced on the other and deep pockets on both legs. I wore wrap around goggles until I found a synth helm which had better protection. Later I got a legendary combat helm with less action point cost. I kept a safecracking leather arm for lockpicking, hazmat suit, lab coat and charisma suit with black rimmed glasses. By very late game I started using power armor and stopped carrying around so much armor. I only kept my charisma set: the glasses, reginald’s suit (which I put ballistic weave in to the max) and the LT’s hat. My timing for using power armor was for the main quest going to the Glowing Sea, so I set to max out the best possible armor. I made a full set of X01 mark 6 armor with lead lining. I later changed it to prism for energy resist since the lead lining was only for the glowing sea. I put emergency protocols on the torso, targeting HUD (which was the best thing ever) and bright headlamp on the head, calibrated shocks on the legs and optimization on the arms. At the very end of playing I got the special quantum armor from Nuka World but was very disappointed that I could not put prism on it, so tossed it in storage.

My melee weapons went to tire iron, bladed tire iron (which was awesome at the time) to stun baton. The stun was so good that I kept using it for a very long time until I was high enough level to get max blacksmithing to make a stun sword. Then I used a legendary radioactive revolutionary sword with the stun upgrade. At very late game I had the crafting skills to make a maxed out sledgehammer and that thing was a beast with stun to boot. In Far Harbor I found a legendary sledgehammer with bonus limb damage.

My guns motivated me to get the gun nut perk early on so I could put on scopes and suppressors. That initial pipe rifle stayed with me for the entire game and I realized just now that I never bothered to switch it to one of the legendary pipe weapons I have found. Oh well I don’t think any were that good. That pipe was the only weapon I used enough to almost run out of ammo. I found a hunting rifle early and carried that around, but it did not have as good a scope so I used it for sneak attack head shots. I later made it 50 caliber and got a legendary incendiary. Later found a 2 shot legendary and that was my main weapon for the rest of the game. Damn that was a good gun. Especially when I got mr sandman and put a suppressor on it; I could kill almost anything in a single sneak shot. I kept other rifles in my base but never got low enough on 50 caliber ammo to worry. I also carried a gauss rifle, which was much better at one shotting things but I did not use it that much. I kept the righteous authority legendary laser rifle and set it up for sniping as my backup. I used it against hard targets, like robots, and for mid range fighting when I was detected.

I did use a 10mm smg early on but after I found my first combat shotgun I ditched every other short range weapon. I later found a legendary one, le fusil terribles, and even later found a 2 shot legendary, which was a beast! I used molotovs and frag grenades in open combat, and sometimes put down traps before a fight. I made caltrops in the early game but never used them much. Later on I made bleeding bear traps and made sure to carry a few. By the end of the game though, my weapons were so powerful and my character so hard to kill that I more often than not just sniped until I was discovered and then ran into melee. Never bothered to use better explosives (other than pulse for robots), the fat man or the syringer.

My carried weapons:

+50% limb damage Sledgehammer with heavy shocking sharp rocket, 446 damage.

2 shot combat shotgun with: advanced receiver, long ported shielded barrel, marksman stock, quick eject drum mag, dot sight, suppressor, 516 damage.

2 shot hunting rifle with: 50 caliber receiver, long ported barrel, marksman stock, large quick eject mag, long recon scope, suppressor, 381 damage.

Dead eye gauss rifle with: shielded barrel, recoil stock, capacitor coil, long recon scope, suppressor, 724 damage.

Double crit damage laser rifle with: overcharge capacitor, improved sniper barrel, marksman stock, long recon scope, fine tuned beam focus, 217 damage.

Pipe rifle with: calibrated powerful receiver, long finned barrel, recoil stock, quick eject drum mag, long night vision scope, suppressor, 71 damage.

Weapons that I did not use and have in storage (which are modded like my main weapons)

+25% damage 10mm pistol Unlimited ammo 44 revolver Ignore 30% armor radium rifle, 45 caliber, 226 damage +10% damage while aiming AK, 7.62mm, 256 damage Double crit damage alien blaster +25% damage assault rifle (not automatic), 5.56mm, 222 damage Broadsider +25% damage combat rifle, 308 caliber, 245 damage 2 shot fat man with optional nuka nukes or bowling ball mods Unlimited ammo gatling laser (Aeternus) Ignore 30% armor harpoon gun +10% damage while aiming institute sniper laser, energy cell, 135 damage Junk launcher +25% damage lever sniper rifle, 45-70 caliber, 324 damage Lorenzo gamma gun Ignore 30% armor missile launcher Nuka quantum squirter +150 armor while reloading plasma shotgun, 270 damage Railway rifle, 301 damage Bleeding western revolver Tesla gun Incendiary minigun Unlimited ammo hunting rifle Silver submachine gun

I finished the game at level 89 and my perks more or less in the order that I got them were: Toughness Life giver Rifleman Big leagues Locksmith (only 2 points) Hacker (only 1 point) Lone wanderer (only 3 points) Gun nut Blacksmith Sneak (only 4 points) Science Armorer Refractor Ninja Mr sandman Strong back (only 2 points) Demolition expert Better criticals (only 2 points and I regret getting this) Bloody mess Medic Adamantium skeleton

I relied heavily on life giver level 3 for health regen, and had so much protection that I rarely needed to use healing items. When I did need healing I ate lousy food. I only used a very small amount of stat boosting food and drugs (including stimpacks). Never used companions unless I had to. Used god mode and no clipping liberally to save time (not for combat benefits) and looted everything that was not nailed down. Used console commands to max out affinity for Codsworth (for the energy resistance because I was often one shotted by assaultrons) and Cait to romance her. It was taking way too long to do it legit. I knew I was going to side with the Brotherhood of Steel before even starting the game because I am all for knights, paladins, military and fascism. After finding out about the central conflict, I agree that synths are an abomination to be destroyed. I worked with all factions as far as I could and kept the Minutemen in line. Murdered 1 or 2 non hostile synths, killed all of the railroad and institute, Danse and let both “sons” die. Completed the vault and mechanist dlcs along the way, and found the random fights against the robot using raiders to be among the hardest fights in the game. Did Far Harbor next and sided with the town against the synths and children of atom. Persuaded Dima to turn himself in, let him be killed and did nothing to discourage the town from attacking the synths. Killed Kasumi myself. Convinced the children of atom to nuke themselves. I had one of the most difficult fights in the game here, where I fast traveled to my settlement to find 10 super mutant warlords inside the walls. Last I did Nuka World. I planned to kill the raiders from the start but I played along just long enough to get the rewards (after looking everything up online). The Operators were somewhat cool while the Disciples were too evil to be allowed to live. Coincidentally, the rewards from the Operators and Pack were the best for me. I did not want to sacrifice any of my built up settlements so I looked online and found some that I had completely missed, so not a soul had to die for me to follow the silly raider storyline. All the raiders died afterward though. I sniped both Operator leaders on the road while they were still walking back from the power plant. Not sure how the Pack leader made it back so much faster than them. Killed Gage and liberated the entire park and those few settlements. These fights were quite challenging due to the relatively high damage of their weapons. The most interesting thing that happened was when I was looting a random shack with 2 cats. I just mashed the button to get everything and barely noticed the red text on a cat bowl. “You have been caught stealing and the owner is now hostile.” What?! Who owns the bowl… the cat? Meanwhile the cat walks up to me and “Cat bowl has been removed”. Hahahaha.

Since Fallout 3 is my all time favourite game (with New Vegas being a VERY close 2nd), I immensely enjoyed this game. But this game is not as good as those. I do appreciate many of the game mechanic changes and the overall gameplay and story are great. I especially liked the new perk and weapon mod systems but the hardcoded console keybindings are unacceptable and by far the worst aspect of the game. The game still has some of the problems of earlier games and ends up wasting a lot of the player’s time. The things that annoyed me the most (other than keybindings) were merchants not being able to buy all of my loot (as if inventory management is not already too tedious), respawning loot and lack of supply scarcity. I wanted to have to rely on the other weapons that I never used due to a lack of 50 caliber ammo.

At some point I will play the game again with heavy mods: survival mode, no respawning loot, severe resource scarcity and anything else that seems fun.

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ReneeSky

Status ReneeSky Oct 31, 2018

This is getting beyond ridiculous. So many crashes, so many bugs.

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ReneeSky

Status ReneeSky Oct 26, 2018

I'm enjoying this game but I've never had so many bugs before.

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ReneeSky

Status ReneeSky Oct 22, 2018

It's not really a good sign that I'm still in the infancy of this game and already having to Google how to do simple things...

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