imo awful fallout and rpg. many things are a big mess. at the very least I would like this to have gotten some lore down and npcs who dont make one roll eyes second playthrough. these games are getting worse in this regard. Here's the short version have a kid, have a spouse, run into the vault with family wake up in cryosleep to see family killed/kidnapped (does it matter?) go back to sleep. wake up. get cranky. cry a bit. fight a bit. get busy with stupid stuff. become errand boy. forget about family. do a lot of sidequests all over the world for no reason and build up cities out of trash (also for no reason). oh wait reminded of family. get around to finding kidnapped kid. shoot kidnapper. kid is stuck in glass cage. cant find key. wait look at pipboy. oh i killed my kid? he was an old man. Was i really doing sidequests for 60 years LOL thats the game in a nutshell and my playthrough. I think I got overseer'ed and howarded on this one. On the positive side, very phildickian whole nine yards, and the power armor is really cool. and the detail in dungeons is good and wandering around is a hoot. :)
fair to decent bethesda game/engine. Technical messy at times but impressive 'when it works'. Has some of the same old problems always had... BUT some nice whistles. The bad thing is that anyone who plays it for more than a few hours and you will peer through the cracks and see the janks. The worst thing if you've played all these games these flaws become like fingernails on a chalkboard... Play it extensively it can really drive you nuts lol. I had a panic attack level of "'oh my god they are NEVER going the fix jiggly shit" moment. BUT credit must be given for a game engine that can render shrapnel count, shell casings that will stay (and even roll) even when cells are left and returned to, and more. Some of these are things I've NEVER seen in a game... Too bad you have to take the time to mod a lot of things to get best mileage out of it. On the other hand its not very optimized (not just shadows). Strange things can make it chug and hiccup too. Reason being it wasn't designed to do a lot of these things. Also when you enahnce an engine that feels the same as it did pre-oblivion is that and call it great for its effects it is very much lipstick pig praising an iteration of an engine that very much should have been replaced long ago. The net result is it will show its quirks and jangles if you spend time with it, which most reviewers def did not.
These two things are the big crits against the game and not to be taken lightly either. it makes it feel like a massive space hulk of a game. It's size, its design and aesthetic all feel like a jangly metaphor (that feeling that the good neighbor 'problem area' evokes). Between the ancient origins of the underlying engine twirling its way through time and becoming amagalmated with all kinds of stuff it picks up along the way, becoming twisted into some kind of 'lore-friendly' festering foulness to the final-bethesda-form (You scared yet? pseudosteampunk. zombies that arent zombies. No Space Marines Here!) Even though this game is pure heresy (To Fallout, To the RPG, and to the industry for showing that you CAN/SHOULD do business this way) there IS a strange beauty to it all.
But mabye it gets better. what emerges out of the warp. A strange artifact. and a good one... The good things are from the angle that this is in some ways a highly glorified STALKER, (One of the few games i've played that is comparable) with great mods to pick from which I am finding in my second playthrough, the best way to play this game. Good combat mods are things like War of The Commonwealth, rain of brass petals, Ammo Tweaks, Visual Reload and some good ol fashion crazy OP'd Bullet Time! (I also like Plunder as it simply makes junk and scrounging less of a thing and makes containers feel more like the containers they represent. and this helps with those who want to spend less time with it) Grenades and explosion settings are also worth fiddling with as this game can really get nuts with them. There are lots of things to pick from when enhancing combat or mechanics, which really are the games strongest suite thought not for all.
i have not seen a lot of mods out there for fallout 4 that were similiar to some of the things i saw for skyrim that really do enhance the RPG element of it, which I found quite dissapointing as I was actually expecting a bit more in the wake of skyrim's lauding... (Skyrim had lots of New Lands mods, and the truly impressive Interesting NPCS. which is the most professional fan-made mod EVER.. and quite a bit of special and weird content built around roles and things unique to a specific thing a player might be seeking, NV also had a rather wide and good mix of many things)
Fallout 4 does however have atomic radio+Tales. while I just did one side quest of it so far (last night) it is not as massive as interesting NPCS but has a similiar feel so far. It's really cool if you want an RPG out of the game but its a relatively small mod, not a massive overhaul.
Final Note I think the settlements system is one of the most underdeveloped and poorly implemented things bethesda has yet to do. This was the big thing I was looking forward to from the game after coming to grips it was going to fail as an RPG and likely with the story, but this too I am tempted to even call it a disaster, maybe even diabolical. At first I thought it was interesting and spent time with it, by the end I felt like I had wasted my time and regretted it. I've seen several mods do some cool things with it but nothing really feels right, in the end its like a player home you dont really use but work your ass off to get going. (I am in the camp that feels that horse armor, player homes, settlement DLCs and 'fix the jiggly shit VR edition patch' are all basically same scam)
F4 has to be the strongest clashing feelings of love and hate i've had for a game. Its the things that make it bad and the things that make it good. Take one franchise drag it through the trash, take another one and imitate its likeness and other things (The best space marine simulator). Take the engine with its flaws, :rakes nails on chalkboard: now examine god rays, much improved physics, water, spawning system, and many mods that do cool things with it. (like use .38 special rounds in a 357 magnum)