Oh Fallout, a gaming experience that starts with excitement and love and gradually turns into annoyance and desperation for it to be over.
Fallout 4 doesn't do a whole lot that 3 or NV didn't do. The base building is new, and while I'm sure it will appeal to those who like to build, it wasn't my cup of tea. …
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Oh Fallout, a gaming experience that starts with excitement and love and gradually turns into annoyance and desperation for it to be over.
Fallout 4 doesn't do a whole lot that 3 or NV didn't do. The base building is new, and while I'm sure it will appeal to those who like to build, it wasn't my cup of tea. Also, the interface for it is terrible. Exploration in the game is great, at least for a while. There's always some new place to explore, some secret to discover, a little story told over computer terminals. That's my favourite part of the game. The companions this time around were interesting and varied for the most part, and some sidequests were a lot of fun.
Eventually things get repetitive. Getting sent to areas I'd already cleared always bothered me, and the introduction of repeatable quests for the Minutemen was a huge misstep. I cringed every time Preston said he has something "new" for me.
In terms of the story, it starts out a bit weak, gets stronger in the middle, then takes a nosedive at the end. The last dozen or so quests in the main quest line were horribly tedious, and the conclusion of the game goes against everything I had been doing for the rest of it.
It was fun for a time, but I'm glad it's finished.
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