An Elder Scrolls Legend: Battlespire (1997)

Bethesda Softworks

DOS · PC (Microsoft Windows)

2.52 from 25 ratings

251 members have it in their collection · 1 playing now · 165 backlogged · 26 wish listed

An Elder Scrolls Legend: Battlespire is an action role-playing open world video game developed and published by Bethesda Softworks, set in the world of The Elder Scrolls.
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Release dates

  • Nov 30, 1997 (North_America) DOS
  • 1997 (Europe) DOS
  • Apr 26, 2022 (Worldwide) PC (Microsoft Windows)

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Bundled in

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Rating distribution

5 stars
3
4 stars
1
3 stars
5
2 stars
13
1 star
3
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Community All Reviews Statuses

V1CGaming

Review V1CGaming 1/5 · Jun 3, 2023

I never have an issue with older games that look like ass. Older games that PLAY like ass are another matter entirely. I've played enough over the years that control just fine, that the odd one out which has a control scheme meant for crosseyed spider people and only registers commands when it feels like it can't play the "it's …

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I never have an issue with older games that look like ass. Older games that PLAY like ass are another matter entirely. I've played enough over the years that control just fine, that the odd one out which has a control scheme meant for crosseyed spider people and only registers commands when it feels like it can't play the "it's old, what do you expect" card. Then again, it's Bethesda, so this might just reinforce the assertion that Elder Scrolls games have always been built out of spit, cardboard and delusion.

It's disappointing, because I've wanted to play this title for years because a lot of the weirder niche elements of Elder Scrolls lore seem to stem from it. Now that I've stumbled through roughly the first third of the game, though... this is the kind of pretentious and nonsensical gibberish that the fantasy genre used to be mocked for, and it entirely lacks the atmosphere Morrowind provided to make the obtuse worldbuilding presentable.

So yeah, chucking this in the bin. Anyone else tempted to take a peak at this title out of the same desire to figure out where some of the kookiness came from... I say don't bother. Morbid curiosity only goes so far.

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