Beat as Paladin. Heavy armor, quick weapons and defensive magic are my style. I used the steel sword for the majority of the early game and beat the first boss in a single attempt, but it was a close fight. I mostly used the decoy spell to draw his attention while I attacked from behind. I tried out a staff but did not like it as much as the sword; I preferred the simplicity of the sword and the additional range on the thrust power attack. My first death was to a giant spider, which I later learned was part of a late game sidequest. My armor and shield did nothing against poison damage. It took a few tries to beat by focusing all out on offense and getting up close. I had been putting most ability points into endurance and vitality, and upped my strength to use the Last Resort shortsword in order to beat that spider. The next commander boss I beat in a single try using that shortsword and the decoy strategy I used before, but for some reason he stopped falling for the decoy as his health got lower, making the fight that much harder.
At this point I started experimenting more with spells and the gauntlet. I loved the way that mana regens, unlike in Dark Souls where you only get X spell casts. It was fun to blast enemies with the gauntlet now and then, and this was especially useful against shield enemies. I also used shield bashes and parries against shield enemies, but they were among the most annoying enemies. I got the Shelter and Daze spells and tried them out. I fell in love with Shelter because it gives significant healing over time, something not mentioned in the spell description. Damage reduction AND health regen, my kind of magic. The description says it also reflects damage, but I never noticed. Most enemies were easy to deal with by blocking, then attacking during openings. The blind infected were sometimes troublesome with their unpredictable behaviour, especially with that short range shortsword. I only used the heaviest most protective armor, and the most protective shield. The Worshipper boss at the graveyard killed me on the first try because of the whole die in one hit during his ultimate attack unless you are in a safe area. I figured it out immediately and got him the next time.
I then went in and did the catacombs before going into the demon realm. This was challenging but I found a lot of good loot, including the Vanguard Blade, which became my new weapon. The delay between attacks in this game was annoying, and I did not like how there were no rapier/spear style weapons that could attack and shield block at the same time, like I did in Dark Souls. I enjoyed having the extra reach for the sword lunge. I got wrecked by the Champion boss, which was fair given I was not supposed to even be there yet. I figured that, and went back to the demon realm to follow the main quest. Here I started using crafting and put a lucky higher poison rune in my sword, which was amazing. This entire area was easy given that I was overleveled, including the Infiltrator boss.
Back to the catacombs to kill Champion, and this was one of the most difficult fights in the game, taking me 3 attempts. I gave up trying to melee him, and shot him with the gauntlet projectile (never found use for the explosion and shotgun blast), kiting him around, dodging his charge and shooting while he was off balance. It was a very long tedious fight. I later read to use tower shield to interrupt the charge (which I did on NG+). The Beast boss gave me a lot of trouble because the game kept crashing. I was trying to kill him in melee and pretty quickly caught on that it was the first boss in The Surge; hit the legs until he falls down, then hit the face for actual damage. I don’t know if melee is bugged or if it was because of my poison damage, but I could not get far before crashing. So I looked it up and settled on trying a ranged strategy in a walkthrough. I put a fire rune in my gauntlet and shot him. It was easier than Champion. At this point while I was looking at a walkthrough I checked out the sidequests and trinket effects, neither of which were explained well in game.
Back to the demon realm where I took the secret route, then backtracked to kill the Guardian. This fight took 3 tries because his melee attacks were unmanageable with blocking (seemed like he had an unfair amount of stamina), and the fire attack could one hit kill me if they all hit. But I got him by keeping out of melee range and using a mix of poison sword and fire gauntlet while I had openings, and dodging the fire projectiles. I really got lost in the end game dungeon. The catacombs were confusing enough, but this place was even worse. This game really needed a mini map and map. I had to run through the entire area several times to memorize it, and then look at a walkthrough to find out there was another entrance in the secret path that I had missed by backtracking to kill the Guardian. I found a better sword in this dungeon; the spine breaker sword, which did damage comparable to 2 handed weapons and could kill most enemies in 3 or 4 hits. Annihilator took 2 tries to beat and was fairly annoying. I tried to melee him and block his attacks, but he was another boss with wild attacks that leave very little opening (or stamina) to attack. So I ended up kiting him around and killing him at range with the gauntlet. His attacks were laughably easy to avoid like that, except for the stun followed by lighting bolt. Only twice was I able to dodge and avoid damage from that, so this battle put a strain on my healing resources.
Next for the fire and lighting duo boss, which I barely managed to defeat in a single try. The lighting guy was easy to wreck in melee, but the fire guy could hit me very hard with burning. Lighting guy died first as I lay into him with the sword. For fire guy I switched back to the Vanguard Blade (which I had upgraded with a flawless poison rune) for a 1 or 2 cheap hits while he was busy, then sprint to the other side of the room and cast shelter to heal from burning. The human enemies were no real trouble with my insanely high armor. Rather than finish the game, I went back through the demon realm and catacombs again looking for missed stuff, then proceeded to fight the final boss. At this point I finally upgraded my shield from kite to tower by bumping up my strength, and I put 3 luck runes in it for less energy loss on block. That was very worth it. I beat the final boss in a single try but I came so close to dying when he first did that fire beam attack. My health was so low that I thought I did die, so just stood there for a couple seconds before I realized; oh shit, healing potion! At this point I decided to look up online to see how to use all these resistance items I had accumulated; oh I have to favourite them. My strategy was to circle strafe around him blocking, then do a couple quick hits with my Vanguard Blade and let the poison do most of the work. When he flew off I would cast shelter then use a fire resist shard, which made me pretty much immune to fire damage. I ran around getting the minions killed by the fire, quickly finish off the few that survived and repeat.
End stats level 61: 22 strength, 21 vitality, 18 faith, 27 endurance, 8 agility, 0 luck. 1 point in prayer and daze, 3 in shelter.
Gear:
Spine Breaker sword (white)
Vanguard Blade sword (purple) with flawless poison rune
Void Shield tower shield (purple) with flawless luck rune, 2 common luck runes
Stance kite shield (orange); my shield for most of the mid to late game. It still has better elemental blocking than the void, and restores mana on block.
Gauntlet projectile with flawless fire rune. Explosive and blast have flawless magic runes but I never tried them.
Lords boots (heavy, purple) with rune of Adyr
Living Legend gauntlets (heavy, purple) with higher power rune
Fallen chest (heavy, purple) with flawless power rune
Fallen helm (heavy, purple) with flawless power rune
I used the mana regen trinket for most of the game, switching to poise for the final boss. I did not get the damage reduction trinket. I also never really used the other types of weapons because I prefer fast one handed weapons.
Then I played through new game + and used a walkthrough to get things that I missed. I used the polesword Jaw (purple) to deal with many regular enemies, since it did the second highest damage of all my weapons. I did find that it worked better than one handed vs shield enemies, and was necessary for the mages, which were the most dangerous enemy. I put the rune of Adyr in it near the end. The significantly higher health of enemies made a big difference for regular battle, but the bosses were pretty much the same. I used the same strategies but felt I could be a bit more aggressive with melee. I upgraded my sword to the Warrior sword, and then the Tribute sword. The only boss that went differently was the fire brother, who I killed with the magic explosive gauntlet; which also worked great against fire beasts. Got a few more flawless runes and levels up. I missed the hardest proving ground challenge and did it this time; it was incredibly difficult. 3 spiders at once required reverse kiting with shield, and shooting the gauntlet. The 2 mages and axeman required prayer to distract the axe and 2 magic resist consumables to not die in seconds. I was unable to beat the final boss because of his healing. He hit too hard, had unblockable attacks and gave extremely little opportunity to attack. Shooting with the gauntlet was the only reliable way to deal damage without risk. But more importantly, I could not kill the adds quickly enough to prevent him from regaining more health that I was dealing in damage. I looked up online and seen that the poison projectile slows him a lot; it did and made it easier to avoid damage while getting melee hits in, but did not fix the healing problem. I then found a glitch guide online using prayer to make the boss stand still without doing anything for easy victory. That fight is broken in more ways than one. I will not be playing new game ++.
Final stats at level 85: 25 strength, 23 vitality, 18 faith, 35 endurance, 8 agility, 0 luck. I maxed out rage, both prayers, daze and 1 point in punishment. 2 better swords with flawless poison runes (purple Tribute and Warrior), a second flawless luck rune in my tower shield, and a couple more flawless power runes.
I enjoyed the game overall despite the relatively boring story/lore, obnoxious ponderousness of every action and the buggy parts. Reminds me a bit of Bound by Flame in aesthetic and feel, but with Dark Souls mechanics.
7.0/10