Lords of the Fallen (2014)

City Interactive, Deck13 Interactive

PC (Microsoft Windows) · PlayStation 4 · Xbox One

2.47 from 650 ratings

2579 members have it in their collection · 53 playing now · 1112 backlogged · 200 wish listed

How long? Main story 29h · with extras 17h · 100% 12h (from 13 logged playthroughs)

Lords of the Fallen is a challenging fantasy action RPG set in a harsh world where humanity has defeated its God. When his army starts to re-emerge from its demonic realm, led by the formidable Lords, humanity turns to an unlikely defender for help. Lords of the Fallen offers a deep and satisfying melee combat system with weapons, armour and … Read more
Lords of the Fallen is a challenging fantasy action RPG set in a harsh world where humanity has defeated its God. When his army starts to re-emerge from its demonic realm, led by the formidable Lords, humanity turns to an unlikely defender for help. Lords of the Fallen offers a deep and satisfying melee combat system with weapons, armour and skills influencing speed, power and agility. Every fight is both a challenge and a meaningful victory. Powerful and spectacular magic complete the arsenal. Embark on an epic journey of combat, exploration and discovery to become the world’s salvation… or doom. Developed by CI Games of Warsaw, in collaboration with Deck 13, a developer based in Germany. Read less
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Release dates

  • Oct 28, 2014 (Full Release) (Worldwide) PC (Microsoft Windows)
  • Oct 28, 2014 (Full Release) (North_America) PlayStation 4, Xbox One
  • Oct 31, 2014 (Full Release) (Europe) PlayStation 4, Xbox One

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Featured in lists

PS+ Games by peter · 197 games · 0
GOTY 2014 by LarsFrukt · 12 games · 0

Rating distribution

5 stars
18
4 stars
75
3 stars
217
2 stars
225
1 star
115
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Community All Reviews Statuses

Krauzer

Review Krauzer 2/5 · Aug 19, 2025

The very first Lords of the Fallen entry tries to capture the dark, methodical combat of the Souls-like genre, but I struggled to get into it. The early hours felt frustrating rather than challenging, with slow pacing and clunky controls that made each encounter more tedious than rewarding. The world design has some interesting moments, but the oppressive atmosphere didn’t …

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The very first Lords of the Fallen entry tries to capture the dark, methodical combat of the Souls-like genre, but I struggled to get into it. The early hours felt frustrating rather than challenging, with slow pacing and clunky controls that made each encounter more tedious than rewarding. The world design has some interesting moments, but the oppressive atmosphere didn’t quite draw me in. Enemy placement and repeated backtracking made progress feel more like a chore, and I couldn’t shake the feeling that the game was trying too hard to mimic its inspirations without adding much of its own.

I'm a Soulslike fan but this one is simply a bad attempt on replicating the formula, the feeling of gameplay is very bad, even when using a controller, the classes are not interesting, neither are the weapons and skills. Overall, I couldn’t make it past the first few hours, the combination of technical hiccups, punishing difficulty spikes, and monotonous gameplay left me feeling more frustrated than engaged. It’s a game I wanted to enjoy, but it just didn’t click for me. I don't recommend this one, and I heard good things about the reboot, I would advise looking into it instead.

The boss fights, which should have been the highlights, ended up feeling underwhelming and overly predictable. Instead of tense, skill-based encounters that reward patience and mastery, many of them boil down to simple patterns and limited movesets that are easy to exploit once you figure them out. There’s a lack of depth in combat mechanics, and the weighty animations don’t feel satisfying, just sluggish. It often feels like you’re fighting against the controls as much as the enemies, which is never a good sign for a game built around precision and timing.

To its credit, the visuals and armor designs have a certain gritty charm, and you can see the ambition behind the project. However, ambition alone isn’t enough to carry a Soulslike. When compared to genre benchmarks like Dark Souls, the differences in polish, level design cohesion, and combat responsiveness become painfully clear. For people deeply invested in the genre, this entry feels more like a rough experiment than a fully realized experience. I’m still curious about the reboot, but this original release is one I can’t personally recommend.

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Duskwind

Review Duskwind 2/5 · Aug 16, 2023

Lords of the Fallen - Rating Breakdown

Gameplay: 5/10

Presentation: 4.5/10

Story: 5/10

Overall Score: 4.8/10

Gameplay= Mechanics, gameplay options (freedom), repetition, goals, difficulty

Story= plot, engagement, characters, world-building

Presentation= graphics, animation, environment/character design, Art direction, Script, music

A poor attempt at a soulslike game. No matter what combat style is used (fast/slow) enemies can only be attacked safely at the end of combos otherwise they will …

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Gameplay: 5/10

Presentation: 4.5/10

Story: 5/10

Overall Score: 4.8/10

Gameplay= Mechanics, gameplay options (freedom), repetition, goals, difficulty

Story= plot, engagement, characters, world-building

Presentation= graphics, animation, environment/character design, Art direction, Script, music

A poor attempt at a soulslike game. No matter what combat style is used (fast/slow) enemies can only be attacked safely at the end of combos otherwise they will always hit you first. It has a lot of bugs that range from ruining the overall experience to completely breaking the game. At some point I just jumped down a small edge and lost all input capabilities I had a very large xp boost and since saving resets you xp boost I got jipped out of 30+mins of gameplay. That is the most extreme game breaking issue, but many things are really clunky about the game.

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Chovus

Review Chovus 3/5 · Jan 26, 2023

Help I've Fallen and I can't get up

Lords of the Fallen, for xbox one

Rating: 7.0/10; Good

Played: 2021

Slightly recommended for Dark Souls fans who want something new, or those who want to try an easier game in the sub genre

Lords of the Fallen is a Dark Souls clone. The developers clearly played DS, loved it, and said "hey let's do this but …

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Lords of the Fallen, for xbox one

Rating: 7.0/10; Good

Played: 2021

Slightly recommended for Dark Souls fans who want something new, or those who want to try an easier game in the sub genre

Lords of the Fallen is a Dark Souls clone. The developers clearly played DS, loved it, and said "hey let's do this but make it easier". They say that imitation is the highest form of flattery, so I am more inclined to think of this as an inspired homage rather than a shameless ripoff. Many mechanics are copied exactly while there are a few unique features that make this game interesting in its own right, but it was clearly made on a tight budget.

If you don't know what Dark Souls is, it is a 3rd person action rpg with weapons that have specific motions through 3D space, very precise hitboxes that require attacks to actually touch the vulnerable bits of enemies (and they you), and a limited stamina resource that governs offensive and defensive moves. LotF simplifies some of the mechanics and starts off by making you play as a predefined character; Harkyn the badass hardened criminal. Though the game does not go into detail about his crimes, nor about why he can so easily die and respawn. I can kinda see why demonic enemies might respawn, but why would human soldiers? There just seems to be a bit of mismatch between the lore and mechanics, not that the lore is particularly interesting. "Evil" god, freedom for humanity, ancent heroes, forces of light that are not so light, etc. It is not bad just generic. You start off by choosing a magic school and weapon set based on the 3 ancient heroes, though it is never explained why Harkyn can even use magic. You can mix and match for 9 different classes, but a new magic school is unlocked for each new game +, and you will gain access to all equipment regardless.

The game has an excellent tutorial that teaches you the most important mechanics right off the bat. Just like Dark Souls, you have a quick weak attack, slower strong attack, jump attack, kick, dodge roll that works better with lighter gear, block that takes some damage from your stamina instead of health, and timed parries. All of these cost stamina and give the same methodical resource management focused combat of the Souls like genre. Each weapon type has specific animations for each attack, which directly affect the speed, range and recovery of attacks. For example, the sword has a standard slash attack while the power attack is a thrust lunge with more range, windup and recovery. Speaking of windup, every action in the game is done at a ponderous pace that really makes you feel the ridiculously bulky armor. Attacks take a couple of seconds between button press and striking, even with quick weapons like shortswords and daggers. Harkyn, you know you can hold weapons in a ready state to attack almost immediately right? Using magic and consumables takes forever, and is especially difficult to time during boss fights. Hope you never get cornered and surrounded, because the enemies will knock you down and shove the camera so far into your crotch that you will have no idea what is going on.

Character advancement is pretty much the same as Dark Souls; you get souls from killed enemies that can be spent at bonfires to improve stats or magic. The stats show exactly how you will improve with each point (except the magic spells, which have vague and sometimes incorrect text) and the entire system seems more simplified; there are fewer stats with more clear cut purpose for each and seemingly no soft caps. Weapon scaling is also greatly simplified, with some getting bonus damage from strength, dexterity or faith, but never from more than 1 attribute like in DS. Though the UI is a bit confusing when it comes to figuring out how much total damage or defense an item has. There are items that directly grant spell or attribute points instead of souls, which is more friendly than eating lots of items for minor benefit each. But they increase the amount of souls needed for the next point, which punishes the player for using them early. Souls are dropped on death with a stupidly timed limit on retrieving them, however the bonfires can be used to deposit them and save without resetting enemies. The enemies only respawn if you die or specifically choose to heal/restore potions, which can lead to the very safe playstyle of running back to deposit souls frequently. There is no excuse for losing significant souls, and no reason to take them into a boss fight. There is a risk vs reward system that gives bonus souls for shunning the bonfires, but is not necessary. An interesting change is that bonfires only restore a limited number of healing potions, so if you use too many you will have to backtrack to other fires to be in top shape.

Perhaps the best and most unique aspect of the game is the gauntlet, which is a ranged weapon that consumes mana, and mana regenerates. This is a much more friendly system than the limited X casts per rest and soul costing arrows of Dark Souls, though it does encourage taking it slow by waiting for mana. You can last especially long by using healing magic. The gauntlet is used by switching stances between the 3 available, which replaces the multiple equipment slots and 2 handing button of DS. There is a 1 hand + shield stance, 2 hand stance, and 1 hand + gauntlet. In addition the gauntlet has 3 modes; normal shot, shotgun and grenade. On top of the button for switching consumables, it can be a little confusing to handle. An interesting side effect of this is that some weapons can only be swung 2 handed regardless of your stats, so using those significantly reduces your versatility. I only found the normal shot to be useful, but once you start upgrading each type with elemental effects they gain entirely new abilities. The upgrade system involves slotting elemental runes into the slots on weapons and armor for minor stat boosts and useful elemental damage. Unidentified runes must first be identified at the blacksmith in a sort of gambling system where you can bet more souls for a higher chance at getting better quality. The amount you can bet is very limited though, so there is no worry about breaking the bank. The entire system is fairly simple with the only problem being the inability to replace runes with nothing; instead you will need to keep extra low quality runes to swap for your good ones when changing gear. Non physical damage is a major part of the game because every armor and shield has separate defense values for each damage type. This means that your sweet heavy armor and big ass shield will do nothing against enemies that use elemental damage, as I am sure you will find when you are steamrolled by your first encounter with that. On the plus side, this also works against enemies, particularly those annoying shield users.

The main reason that is game is easier than Dark Souls is simply because the enemies do not hit as hard. Your health and armor go a lot further, which in turn allows you to make more mistakes and learn without being punished as severely. That and their slow movement speed means you can usually out walk them. Make no mistake though, the enemies and bosses are not push overs. They will wreck you if you are not careful, and there are some definite difficulty spikes. New game + is the biggest such spike in so far as I don't believe it was properly tested; cough self healing final boss cough. It is also absurd that you can only do new game + twice, after which that character is no longer playable? I did not play that far, but that is terrible design. The game also has poor quest direction, which reaches astoundingly low with the dark space side areas, where you are put into an area so dark that it is difficult to navigate. You take damage for venturing into the dark, and the objective is vague. In fact, I was unable to complete one for no apparent reason.

Lords of the Fallen is a budget Dark Souls clone whose less punishing difficulty makes it an excellent place to start with the genre. It definitely has some jank, but even has some innovation that makes it worth checking out for any Souls like fan.

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DirtyMidnighter

Review DirtyMidnighter 3/5 · Jan 20, 2021

The Furtive Lords of the Fallen, So Easily Forgotten

Ah, the dawn of the "Soulslikes". Regardless of how you feel about From Software's Souls games, their influence is indelible. It took a little while, but eventually the ripples that those games created manifested in everything from (allegedly) the PS4 system software to pale imitations like Lords of the Fallen, a game so brazenly a Souls rip-off (or homage, …

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Ah, the dawn of the "Soulslikes". Regardless of how you feel about From Software's Souls games, their influence is indelible. It took a little while, but eventually the ripples that those games created manifested in everything from (allegedly) the PS4 system software to pale imitations like Lords of the Fallen, a game so brazenly a Souls rip-off (or homage, if you're feeling more generous), that it's actually impossible to talk about it in a vacuum.

This game is not without its merits. It's a far kinder version of this type of game, one that's willing to reach across the aisle to the player and let them have the power-fantasy, free of the brutal difficult curve that turns so many players away from the games it's inspired by. But in doing so, it actually reveals Fromsoft's genius even further by clearly illustrating that making a good one of these is not, in fact, easy. From level design to weapon variety to the feel of combat to the artistry of the world, everything in Lords of the Fallen comes off as a cheaper, flimsier version of its predecessors. If you had never played a Souls game, I could actually see liking this quite a bit because it does contain a small spark of what makes those games so great.

And I didn't, by any means, hate my time with it. It was genuinely fun to see some character designs that appeared to be straight-up pulled from World of Warcraft swing giant swords around, as opposed to From's usual gangly, grotesque designs. In those early days of the PS4, there really weren't many games of this type so if you were a fan of the genre, this felt like a must play. Now, there are better alternatives.

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Terinati

Review Terinati 1/5 · Jul 24, 2020

Only played for an hour or two. The plot is trying way too hard to be grimdark, it's tiresome. The aesthetic (also nauseatingly grimdark) is somehow both ghoulish and childish (like... a not-particularly-mature 13-year-old's vision of what grimdark should look like, maybe?).

Mechanically, I found it unplayable - endless button-mashing with unforgiving consequences for missing a beat, and very little …

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Only played for an hour or two. The plot is trying way too hard to be grimdark, it's tiresome. The aesthetic (also nauseatingly grimdark) is somehow both ghoulish and childish (like... a not-particularly-mature 13-year-old's vision of what grimdark should look like, maybe?).

Mechanically, I found it unplayable - endless button-mashing with unforgiving consequences for missing a beat, and very little payoff for perfection. But maybe it's just not my kind of game, I couldn't get into the Souls games either.

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TheJimmyNoMates

Review TheJimmyNoMates 3/5 · Jul 20, 2017

Bland

My first playthrough I enjoyed, but on starting NG+ felt no need to continue after getting about halfway through. Nothing changes after the first playthrough other than enemies taking a few more hits to kill, there's no extra loot (unless you missed some in your first go through) and none of the boss fights have enough depth to them to …

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My first playthrough I enjoyed, but on starting NG+ felt no need to continue after getting about halfway through. Nothing changes after the first playthrough other than enemies taking a few more hits to kill, there's no extra loot (unless you missed some in your first go through) and none of the boss fights have enough depth to them to warrant doing them all over again. Also, the DLC to this game is horrible. Enemies that are a tedious grind to fight in a tight enclosure, really rubbed me the wrong way.

Had a few bugs and crashes happen in my time with the game too (played on Xbox One). Many times I was kicked back to the dashboard resulting in loss of progress, which in a game that isn't the easiest can be very frustrating.

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realiststyle

Review realiststyle 2/5 · Apr 3, 2017

On paper this is everything I would like in a game.

See the title. It's true. Actually playing the game something just felt.... off for me. You may like it a lot. I don't have a good descriptor for this other than it didn't click for me. To be fair I only played this for a few hours. So, don't read too much into this. It felt souls ish and was …

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See the title. It's true. Actually playing the game something just felt.... off for me. You may like it a lot. I don't have a good descriptor for this other than it didn't click for me. To be fair I only played this for a few hours. So, don't read too much into this. It felt souls ish and was okay. The lore was cool, but all the pieces as a collective whole didn't feel right.

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cllovatto

Review cllovatto 5/5 · Nov 22, 2016

Jumped the queue

They say it is a Souls´ game rip-off. I don´t know, since I haven´t played any of them yet. I had my eye on this game for quite some time. It then went on an irresistible sale and I grabbed it. As is customary, I stop what I am currently playing to give a peek at the new game. This …

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They say it is a Souls´ game rip-off. I don´t know, since I haven´t played any of them yet. I had my eye on this game for quite some time. It then went on an irresistible sale and I grabbed it. As is customary, I stop what I am currently playing to give a peek at the new game. This peek took 52H up until I finished it.

This game is marvellous. The illumination, particle effects, characters animation, the feel of combat, the dark/gothic/medieval setting, the secrets scattered, the textures, the music, the sound effects, the voice acting, the level design. Everything here transpires to me as very carefully thought and executed.

The challenge is just about right for me to keep asking for a bit more every time. It´s being a long time since I do not get into a game like this one, keep thinking of it when I am not playing and crave for one more play when I die, even past the time I should disconnect for the day.

Since I have heard some bad feedback about it, some may say my bar is low and that I should try a Souls game instead. I'll definitely try. However, even if I fall in love with the Souls series, it will be a different experience which will not detract from the experience I had with this one. I had a blast playing this game. I don't think this will ever be taken off me.

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