Sonic Heroes (2003)

Sonic Team

Nintendo GameCube · PC (Microsoft Windows) · PlayStation 2 · PlayStation 3 · Xbox

3.10 from 1450 ratings

2839 members have it in their collection · 48 playing now · 353 backlogged · 166 wish listed

How long? Main story 15h · 100% 12h (from 4 logged playthroughs)

Sonic Heroes is an adventure and multiplatform video game in the Sonic The Hedgehog series, developed by Sonic Team and published by SEGA for the Nintendo GameCube, Sony PlayStation 2, Microsoft Xbox and Microsoft Windows PCs. The player races a team of series characters through levels to amass rings, defeat robots, and collect the seven Chaos Emeralds needed to defeat … Read more
Sonic Heroes is an adventure and multiplatform video game in the Sonic The Hedgehog series, developed by Sonic Team and published by SEGA for the Nintendo GameCube, Sony PlayStation 2, Microsoft Xbox and Microsoft Windows PCs. The player races a team of series characters through levels to amass rings, defeat robots, and collect the seven Chaos Emeralds needed to defeat Doctor Eggman. This game differs from other Sonic games by allowing the player to take control of one of four teams, each with three characters, who each have unique abilities to use. The game received mixed reviews from critics but it performed commercially well, becoming a million-seller and making the best-selling lists for all three of its original platforms. Join Team Sonic, Team Dark, Team Rose and Team Chaotix in a multiplatform adventure! Run, Fly, use your Power, grind, swing through 7 different levels with unique paths, fighting evil and solving puzzles for each team. Read less
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Details

Developers
Sonic Team
Publishers
Sega
Genres
Adventure, Platform
Themes
Action
Franchises
Sonic The Hedgehog
Series
Sonic the Hedgehog
Event
Xbox E3 2003 Press Conference

Release dates

  • Dec 30, 2003 (Full Release) (Japan) Nintendo GameCube, PlayStation 2, Xbox
  • Jan 06, 2004 (Full Release) (North_America) Nintendo GameCube
  • Jan 27, 2004 (Full Release) (North_America) PlayStation 2, Xbox
  • Feb 02, 2004 (Full Release) (Europe) Nintendo GameCube, PlayStation 2, Xbox
  • Nov 16, 2004 (Full Release) (North_America) PC (Microsoft Windows)
  • Nov 26, 2004 (Full Release) (Europe) PC (Microsoft Windows)
  • Dec 09, 2004 (Full Release) (Japan) PC (Microsoft Windows)
  • Feb 22, 2012 (Digital Compatibility Release) (Europe) PlayStation 3
  • Sep 17, 2014 (Digital Compatibility Release) (Japan) PlayStation 3

Related

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Featured in lists

Sonic The Hedgehog by wheneverifeel · 60 games · 0
Neo's Y2K Collection by NEOL1NK · 88 games · 0
Childhood by tylerisrandom · 92 games · 0
My Sonic Ranking by tylerisrandom · 40 games · 0

Rating distribution

5 stars
118
4 stars
332
3 stars
647
2 stars
286
1 star
65
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Community All Reviews Statuses

Inc

Status Inc Jul 7, 2023

Day 21: Sonic Heroes is such a middle of the road Sonic game. It's just ok. Thankfully, the music is good and gave us Seaside Hill. You've all heard Seaside Hill before, but this is the beta version of the track, which I think is superior, because it has slightly more drums and way less symbols. I just think it …

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Day 21: Sonic Heroes is such a middle of the road Sonic game. It's just ok. Thankfully, the music is good and gave us Seaside Hill. You've all heard Seaside Hill before, but this is the beta version of the track, which I think is superior, because it has slightly more drums and way less symbols. I just think it sounds better.

My apologies, this is one of those 30 minute 'extended' vids that everyone loves to do on Youtoob.

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Yaru

Status Yaru Feb 2, 2023

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And now I'm going to write words here to fulfill Grouvee's limit even if the above two images transmit my emotions in a way no words could ever hope to do.

Yaru

Status Yaru Jan 20, 2023

When I started my Sonic marathon I decided I was going to play every game until completion.

This freaking level is trying very hard to make me drop that rule.

Yaru

Status Yaru Jan 10, 2023

Take this! Take this! Take this! Take this! Take this! Take this! Take this! Take this! Take this! Take this!

Yaru

Status Yaru Dec 23, 2022

Casino levels: Just say no.

(And, because I have to reach ten words, I'll use the rest of this bad joke to say that I'm actually sorta enjoying this game so far)

Yaru

Status Yaru Dec 14, 2022

So... how old is Tails actually supposed to be? His voice gets younger and younger every game and at this point I'm just waiting for him to be dubbed by a baby making random noises and then falling asleep.

Reset_Tears

Status Reset_Tears May 30, 2021

Cons:

  • Gameplay wants to be a mix of 3D platforming, beat-em-up, speedrunning, and exploration, but fails hard at all of them
  • Bad and boring and bloated level design
  • Terrible voices (much more so than Adventure 1-2, I should note)
  • Wonky physics (much more so than Adventure 1-2, I should note)
  • Glitchy mess (much more so than Adventure 1-2, I should …
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Cons:

  • Gameplay wants to be a mix of 3D platforming, beat-em-up, speedrunning, and exploration, but fails hard at all of them
  • Bad and boring and bloated level design
  • Terrible voices (much more so than Adventure 1-2, I should note)
  • Wonky physics (much more so than Adventure 1-2, I should note)
  • Glitchy mess (much more so than Adventure 1-2, I should note)
  • I dislike the robot designs of this one, and it became the standard for all future Sonic games' robots for some reason
  • It isn't fun to play
  • We got this instead of Sonic Adventure 3

Pros:

  • The music is bawler

Bottom Line: Play Sonic Advance 3 instead for a decent character-switching Sonic game.

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Jusfei

Status Jusfei Nov 9, 2020

Finished Team Sonic's story and Last Story

Final thoughts: Sonic Heroes is a large step up from SA2 from a presentation standpoint from Sonic Adventure 2 (SA2) with the fully rendered cutscenes and MUCH better voice acting / direction (except you Tails). I really enjoyed the first three zones of the game from the aesthetics and musics, and it's …

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Finished Team Sonic's story and Last Story

Final thoughts: Sonic Heroes is a large step up from SA2 from a presentation standpoint from Sonic Adventure 2 (SA2) with the fully rendered cutscenes and MUCH better voice acting / direction (except you Tails). I really enjoyed the first three zones of the game from the aesthetics and musics, and it's no wonder we STILL see Seaside hills being used in many spinoff titles from that point on!

BUT...

The game really starts to show its flaws starting from Zone 4's Rail Canyon (and I'd argue even Power Plant to a degree). The physics is still jank, and starting from here there's too much precision platforming required given the controls that burn through a lot of lives! Missed homing attacks at this point means instadeath. Even worse, the stages are WAY too long from this point, with the clear times typically being 10-15 min for a level. This means if you Game Over, you have to retract a LOT. There's a lot from this point, intentionally or unintentionally, that will insta-kill you, such as the Crocodile chase sequence or bosses knocking you off a platforming. I find it easy to burnout from this.

It's also noteworthy the controls for the special stages are horrendous, and you have to clear all team's stories to get the true ending, which is also tedium considering the stage variety between them is not too different. I'd initially give this a 4/5 stars, but the reasons above unfortunately knock it down to a 3/5 stars.

Side Note: Loaded a save for Final Boss, and only watched the cutscenes from the other three team's stories.

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