I hear they retconned this version of the game by changing some subtle face animations but I'm gonna be honest: It's a tropey game made by a Zionist who cares.
Do I respect The Last Of Us? Only in the sense that I respect it more than the other video games that have suffered for it's plague on the industry of making everyone set themselves up for a cinematic experience. The Last of Us is like the reverse Earthbound, everything inspired by it is somehow worse than it (Earthbound often inspires things greater than it because at best it's just an okay RPG)
The last of us is like the anti-auteur game, where as something like Earthbound or Death Stranding are games that will give you artistic intent overdose, while TLOU shows you what happens when some 200 people who are all completely and utterly both artistically AND morally bankrupt make a video game by committee.
Okay so what is also interesting about The Last of Us is that it is technically the most concrete example of video game equivalent of Oscar bait, and in the spectacular fashion of the video game medium, the oscar baits for video games are a lot worse and basically rely on things everyone loves, video games and it's demographic aren't exactly known as highbrow society, to do Oscar bait for gamers is easier than doing Oscar bait for self-centered actors that yet again wanna see a movie about what it means to be an artist, I assume this is how the direction of the game went: Oh man what do nerds who want their video games to be taken seriously want? Zombies? Gotta put zombies in there. Father relationships? Well some video game hobbysists did forget to pull out so that will pull at their strings.
You are working on a demographic that grew up shooting zombies and now some of that demographic are now fathers, so maybe you gotta make something for them now. I really can't shut my brain off when playing The Last of Us because everything feels so forced and pandering, but I guess the video game medium is special more than other mediums because you get to do shock content and gore and what not and still be the equivalent of "Playing it safe", isn't that wonderful in itself?
Violence has been so normalized in the video game medium that a video game like The Last of Us is considered "playing it safe", matter of fact The Last Of Us is playing it more safe than Call of Duty sometimes! You shouldn't be shocked about that statement because at the end of the day what you are looking is a pretentious zombie game that kinda honors the survival horror genre but also bastardizes it. I respect the video games that do not go out of their way to be taken seriously and are a thousand times more genuine than anything this surface-level B-Movie pretending to be an Oscar Movie with a Frankenstein of game design ideas it thought it was cool and stole across the video game medium, done usually better by game designers who first and foremost wanted to make a good video game and not do a legal loophole were they get to do a big budgeted video game instead of a movie on the basis that they would have to pay their union workers!!
With that said, they literally burned A LOT of money to make sure that the game is fun and engrossing enough that you go through a lot of it with not much complaints.
No really, what's here is GREAT, I kinda wish they just removed all of the weapon upgrading system because it's kind of pointless, apparently you can reap the benefits of having all of your weapons upgraded in an NG+ but I'm gonna be honest, this is not the type of game I want to replay at all, this game is not Resident Evil 4 by NO MEANS. The upgrading weapons animations are cute at first, I can appreciate seeing someone take care and handle their guns, but it just becomes absurd. Things like moving your hand around a weapon and suddenly it has higher capacity now?
...Okay nevermind I have complaints.
Do you like the walking simulator segments? Or do you think they get in the way of the actually kind of fun shooting sections that are well thought-out? Well I'm gonna be honest, it was THAT alone that made me decide to go from a 4/5 rating to a 3/5 rating, because any moment in TLOU that is not about shooting a guy is a moment that can be cut without meaningfully impacting the game in any notable way, It really depends if you respect The Last of Us honest attempt at trying to make Half-Life 2 puzzles but is more or less a glorified walking simulator segments that get in the way of the good combat, also I say that in a very loose way because most times when a game tries to replicate Half-Life Physics puzzles chances are it is entirely prepacked canned animations, "is this actually a physics puzzle, or are all of the allowed interactions predetermined?" But are you sure you don't want stupid ass scenes that all of the budget go to? (Please say yes we are SO ADDICTED To doing Uncharted cinematic interaction set pieces, all we need is one more fall, one more QTE)
You know fundamentally I don't know what to think of Last of Us outside of it essentially being a commodified roller coaster through utter hopeless and comical levels of despair and depression, but all of those attempts fall really flat, this is like a kid's idea of what is fucked up which I guess is expected because zombies media is by all accounts still an infantile genre that will always be limited to sci-fi exaggerating ideas of what people would act like in the apocalypse, and at the end of the day these video game developers got an action video game to sell, so let's make something that is basically: SET UP, action piece, set up, action piece, rinse and repeat. More on that later considering what you saw there was actually a description of the award winning "Plot".
Like in order to even sell your product you're like "Oh it's Half Life 2 but instead of one alien police faction it's all factions" you could imagine that they wanted nothing but to make the most MOVIE MOVIE game there is but couldn’t advertise it so they had to make it into a Resident Evil 4 clone of sorts. In the end the limit of the video game medium is: how can we monetize this big project?
And usually in the past the way to get by this while telling a good story is by selling a fantasy game and going to nerds like: “ooo you can cast spells in this”, while the writer that has been looking for a breakthrough for their story is basically making a gnome explain to a demographic of nerds what the meaning of life is, The Last of Us has no such thing though, this isn't Planescape Torment.
I think what is so funny about The Last of Us as a game is that it isn't quite like Call of Duty where it knows it wants to be an action movie, I’m gonna be honest how many action movies do you know that go on a tangent like this? Most action movies want to operate on comic book logic, while this video game that has come from a medium where everything usually operates on comic book logic decided to operate instead on Oscar bait logic, resulting in something very whiplashy.
It's getting inspiration from every critically acclaimed apocalyptic story but the story it tells is VERY BARE-BONES, and people always say: "oh but what about the characters? Surely you like the characters?" WHAT CHARACTERS? All I see is TROPES, literally this whole game is just cliche after cliche. The "PLOT" is simply moved by you going through multiple post-apocalypse tropes. The Last of Us is actually something unique in the sense that it really is inspired by schlocky shock content horror media (as is common in the zombie genre) but is trying to be HBO about it while also still trying to be Half-Life 2 where every 10 seconds of build up is rewarded with: You're not gonna believe it! You're gonna have to kill a lot of people.
This game was a critical and commercial success, but you need to ask yourself: is it only successful because they had the means to be successful though? That’s the real question, you can make anything popular with enough money! It’s successful because they advertised its massive budget pre-launch, everything about this game screams one thing: BUDGET. And yes I will admit holy shit this game LOOKS BEAUTIFUL these are some of the best post-apocalyptic sets I've seen ever in gaming, it's a pity it gets wasted on things that could have easily been cut out.
The days of subtle art in video games are long gone, and Sony is massively funding the cinematic game formula, i will tell you this though, this is a thousand times better than the god of war reboot, I think The Last of Us has a lot of karmic imbalance because it inadvertently showed Sony that every game has to follow a cinematic formula of kind, even if the first Last of Us is really just what happens if you put Resident Evil 4 + Half Life 2 and Uncharted in a blender.
I know for a fact this medium is not respected as an art because you can just do the most pretentious underwhelming act and act like art more than the true care and passion that goes into designing the art that is game design, you can throw a thousand cliches and tropes on the wall and people will eat it up, they'll act as if it is the very first movie they've ever played through. There's a lot of ways in which games can be seen as art but I don't think OSCAR BAITING IS QUITE THE WAY TO DO IT.
Games are art [naughty dog]: we must appear as refined as rightly as possible, in order to convince the masses that this is a valid artform games are art
[kojima productions]: don't look up the pigeons will shit in your eye and then youll slip in it and die lol
naughty dog: we would take a bullet for this medium
kojima: this medium will die with me if it is foolish enough to undervalue me
That is only one crude example! I'm sure you can think of more in which the video game medium is not limited to this game. But then again who cares! Who even merits the value of something based off it's relation to the medium that much? You can do whatever you want and still be criticized on those own merits rather than be compared to the whole medium, but The Last of Us is a special case where it is LITERALLY chained to it's medium. It is not an outcast, far from of it, like I've said this game plays it safe, but it has sort of a Stockholm syndrome towards the medium in a way?
Video games are a silly medium.
Let’s stop a moment and think about how far the video game medium has gone: from the developer that has brought you Crash Bandicoot, Jakk and became bold with the creation of Indiana Jones-like, opening new doors to adult-themed video games! But let's no limit this to the developers, let's also give a shoutout to the humble beginnings of artistic integrity in the medium found in those Sierra point and click adventure games that are HORRIBLE IN EVERY SINGLE WAY, it was a long way until finally, the APEX OF ARTISTIC GAMING CAME: Zionist Children of Men. Like they were thinking "Wow Uncharted was so successful let's pivot to post apocalypse!"
This is very likely "We need to sell a zombie apocalypse game" so they basically threw all of the tropes they could into the blender and gave it good action set pieces and it WORKED, it worked so well that we got people defending writing that isn't even there!
I don’t know how to say this but I feel as if Bioshock Infinite is more art than The Last of Us is and they both came out around the same time too. Bioshock Infinite got that Disney movie charm going for it, this game has… Not much outside of showing the bare minimum of how humans interact, which I guess was HUGE for 2013.
Is good acting and good graphics really all gamers care about in the end? And the game just has to have a passable grade on top of that to elevate itself into stardom? MAYBE. It is also interesting to think that the last of us came right at the cusp of the zombie genre before everyone got tired of it, because people really do not give a shit about zombie stuff anymore unless if it's a simulator it seems. People were tired of characters making dumb emotionally-based decisions and took it upon themselves to live in a zombie infested world, no one wants to see Zombies and plot mix up ever again, that is if you consider "plot" to be 2-dimensional characters who literally went through SO MUCH shit just to throw it all away at the very end.
What a wonderful premise for a plot: What if we had a guy in an apocalypse killing everything, leading up to bringing a girl to a hospital, only to repeat the cycle of violence and SHOOT UP THE HOSPITAL. Pure vibes no substance, and then people act surprised when Part II doesn't have as much as a positive reaction towards it when it leans in even more-so in the pretentious aura, from what I've heard the second game had virtually 0 interest in being fun, so the franchise's bad writing was hypervisible.
What do I think about The Last of Us Part II? ...Find out next time! Honestly? I can't wait to play through that game.