The Last of Us Part II (2020)

Naughty Dog

PlayStation 4 · PlayStation 5

4.32 from 3387 ratings · #91 top rated on Grouvee

5980 members have it in their collection · 333 playing now · 1149 backlogged · 2146 wish listed

How long? Main story 28h · with extras 30h · 100% 32h (from 172 logged playthroughs)

The Last of Us Part II is an action-adventure game set five years after the events of The Last of Us. The player traverses post-apocalyptic environments such as buildings and forests to advance the story. They can use firearms, improvised weapons, and stealth to defend against hostile humans and cannibalistic creatures infected by a mutated strain of the Cordyceps fungus. … Read more
The Last of Us Part II is an action-adventure game set five years after the events of The Last of Us. The player traverses post-apocalyptic environments such as buildings and forests to advance the story. They can use firearms, improvised weapons, and stealth to defend against hostile humans and cannibalistic creatures infected by a mutated strain of the Cordyceps fungus. The game intermittently switches control between Ellie and Abby, and also briefly Joel in the opening sequence. The nimble nature of the player character introduces platforming elements, allowing the player to jump and climb to traverse environments and gain advantages during combat. Read less
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Release dates

  • Jun 19, 2020 (Worldwide) PlayStation 4
  • May 19, 2021 (Next-Gen Optimization Patch Release) (Worldwide) PlayStation 5

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Queer Gaming by shinespark · 105 games · 5
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Unquestionable Favorites by Mairu · 23 games · 0

Rating distribution

5 stars
2012
4 stars
802
3 stars
329
2 stars
142
1 star
102
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Community All Reviews Statuses

UnTipoSerio

Review UnTipoSerio 5/5 · Apr 9, 2025

Otra historia de violencia

The Last of Us Part II retoma la esencia de su predecesor y la lleva a un terreno aún más oscuro y complejo. Es una historia de violencia, de pérdida, y de personas rotas intentando sobrevivir en un mundo sumido en una espiral de destrucción irredimible. Si en la primera entrega se exploraba el miedo a perder lo que más …

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The Last of Us Part II retoma la esencia de su predecesor y la lleva a un terreno aún más oscuro y complejo. Es una historia de violencia, de pérdida, y de personas rotas intentando sobrevivir en un mundo sumido en una espiral de destrucción irredimible. Si en la primera entrega se exploraba el miedo a perder lo que más amamos —y cómo ese temor puede pervertir incluso las intenciones más nobles—, en esta secuela esos mismos lazos se transforman en una sed de venganza que desdibuja toda noción de moralidad.

La narrativa se construye sobre una poderosa dualidad: Ellie y Abby no son héroes ni villanas; son el fruto de un mundo cruel e implacable. La forma en que sus historias se entrelazan y dan lugar a multitud de paralelismos, incluso con la figura de Joel, da lugar a una narrativa sobresaliente, quizá una de las más oscuras que ha dado el medio.

En su lanzamiento, The Last of Us Part II fue blanco de críticas por parte de quienes esperaban algo más continuista. Pero con el tiempo, ha sabido reivindicarse como uno de los máximos exponentes de cómo contar una historia en el videojuego: cruda, llena de matices y, sobre todo, incómoda. Porque aquí no se busca complacer, sino hacer que el jugador se cuestione, se remueva y se enfrente a sus propias motivaciones.

“Todos tenemos nuestros fantasmas, ¿no?”. Al final, The Last of Us Part II no trata solo de venganza o redención, sino de las cicatrices que todos cargamos… y de qué estamos dispuestos a hacer con ellas.

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citizen428

Review citizen428 5/5 · Sep 16, 2023

A masterpiece

TLOU was probably my favorite PS4 game and is on my list of my favorite games of all time. For various reasons, I didn't get around to playing part 2 until now, but it was well worth the wait: for me, part 2 was everything I loved about part 1, just more of it and better. The new infected types …

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TLOU was probably my favorite PS4 game and is on my list of my favorite games of all time. For various reasons, I didn't get around to playing part 2 until now, but it was well worth the wait: for me, part 2 was everything I loved about part 1, just more of it and better. The new infected types keep gameplay interesting for veterans too and the character development and storytelling are what we came to expect from Neil Druckmann. I honestly don't see how this could have been better.

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Bfaab

Review Bfaab 5/5 · Sep 15, 2023

Mi ha regalato il prossimo trauma di cui parlare con la psicologa

J__R

Review J__R 4/5 · Aug 29, 2023

The Last of Us Part 2

The discourse around The Last of Us Part 2 went really well didn’t it. On one side we have the mainstream critics in their own world that didn't critically engage with the game well and ended up just giving it 10s. Then on the other side we have a large chunk of the gaming community behaving the way they did …

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The discourse around The Last of Us Part 2 went really well didn’t it. On one side we have the mainstream critics in their own world that didn't critically engage with the game well and ended up just giving it 10s. Then on the other side we have a large chunk of the gaming community behaving the way they did and being unable to deal with a piece of media/art. The truth is The Last of Us Part 2 is a well made and ambitious game. But unfortunately the developers may have bit off more than they could chew and the game is a bit of a mess that didn’t land right.

The most important thing to say about The Last of Us Part 2 is I am so glad they tried and that they were allowed to try. Most games in the AAA space are so safe. The fact that nobody stepped in at any point to say just give us a safe, predictable sequel and that Naughty Dog was permitted to do their thing is excellent. Naughty Dog could have just given us a basic journey across the country with Joel and Ellie on some simple revenge quest but instead they aimed higher and tried to deliver a grand, ambitious game about hate. I really hope the backlash to this game doesn’t cause future AAA games to be even more risk averse because that would be sad to see as AAA games are already, typically too frightened of interesting characters/stories, challenging and/or new gameplay, real puzzles, bold style, old genres, etc.

The most obvious thing is this game looks phenomenal. This is as good as it gets on PS4. The attention to detail is staggering. The number of unique objects and animations in this game is ridiculous. I cannot stress enough how impressive it is. I don’t think anyone else is even close to being on the same level as Naughty Dog. All aspects of the presentation including visuals, attention to detail, atmosphere, sound, acting performances, how well it runs, etc, is all top notch and if this was the only thing games were rated on then maybe a 10/10 wouldn’t be so silly.

The gameplay is exactly what you expect if you have played the first game. It is solid and enjoyable but not exceptional. They make a number of sensible improvements over the first game, like going prone to hide under things and to crawl through grass. I really enjoyed that the areas are larger and more vertical which allowed combat encounters to be more dynamic and free. Resources are just limited enough to keep you changing up your weapon and approach. The combat is very violent and visceral and the AI reacts pretty well to what you are doing both verbally and mechanically. I had a good time jumping out of stealth causing some horrific carnage and then diving back into stealth. The environmental puzzles felt more varied this time too. However the game regularly wasted my time and the gameplay just isn’t enough to keep me coming back for multiple playthroughs. It also feels like a missed opportunity. They could have done more with the gameplay especially with two playable characters.

Now for the games biggest issues; story, characters and pacing. First of all this game is a bloater, god damn why is it so long? An editor needed to come along a just cut so much fat off this game. The pacing is a complete mess and most of the time feels too slow. It starts off way too long and slow. Then there are two middle sections both of which are a little too long, then a long lead up to the end and then the actual end. The returning characters are great but the new ones are just nothing. I still remember Tess, Bill, David, Sam, Henry, Marlene and even Ish from the first game. But I can’t remember the names of these side characters and I don’t care enough to look them up. The story is a mix of highs and lows there are some excellent moments and I really liked the ending. But there are plenty of moments that just do not land at all and so much that I just didn’t connect with. The whole thing is too contrived as well.

The other big issues I have are no multiplayer and no replayability. The Factions multiplayer was so damn good in the first game and I know a lot of people won’t understand it but for me it was one the best multiplayer experiences ever and a big part of why I bought the remaster. It hurts that it just isn’t here and still to this day there is no new multiplayer released. I also can’t bring myself to play through this more than twice, which was enough to get the platinum trophy, even though I finished the first game 7 times. It’s too long and bloated and wastes too much time and the gameplay isn’t enough to pull me back in.

The Last of Us Part 2 is a must play for anyone that played the first game and if you haven’t then what are you doing here, go play the first one. You really should play this for yourself. Don’t listen to the mainstream critics or the angry gamers. Play it and form your own opinions. I think it is a really good but uneven game and I would still easily recommend it.

7.5/10

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Amgart

Review Amgart 5/5 · Sep 7, 2022

Essential

Performance

I played this in a PS5; it looks astonishing, beautiful and smooth.

Sound

Good effects, good OST, and good voices (played in Spanish and it is really good). The only thing I can criticize here is that sometimes you cannot hear what the characters are saying if there is too much noise (for example in the storm).

Graphics

After …

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Performance

I played this in a PS5; it looks astonishing, beautiful and smooth.

Sound

Good effects, good OST, and good voices (played in Spanish and it is really good). The only thing I can criticize here is that sometimes you cannot hear what the characters are saying if there is too much noise (for example in the storm).

Graphics

After Uncharted 4 I thought that nothing could look better on a PS4 but... The Last of Us 2 is the best you can run on it. The characters and their expressions are impressive and there are a lot of details that blow your mind.

Gameplay

In the beginning, you think that it is the same as The Last of Us (1) until you need to fight. Fighting and shooting are really spectacular. You always want more enemies, more blood, and more action.

You have different types of enemies and depending on who you are fighting the game makes you feel different. For example, humans are more intelligent, they cooperate and make your fights really tough. Infected, clickers, stalkers... they all make you feel scared, in tension... Is like having two games in one (action and terror). Both work perfectly but I would like to have more chapters where this 'terror' is the main feeling. In retrospect, I think I enjoyed these parts more than the others.

Moreover, the AI for the human enemies is on another level, not because of the strategies they use (that sometimes is a little dumb) but for the interactions between you and the enemies, and between enemies. For example, if you kill a friend of an enemy, when they notice, they feel sad, angry, ... or even dogs!! If you kill their human, dogs will cry or attack you if they just saw you. Another example is when you hurt someone. He will cry and scream because of the pain, insult you... Again... the AI and the gameplay are so good that I wish the game never ended. It just shocked me. I never saw anything like that.

Plot (Spoiler Alert!!) I can understand that some people disliked the decision of dividing the story into two parts (Ellie and Abby), but to be honest I liked it. It is a way of showing you that there are no good people or bad people, everyone is f*** in this world and everyone has his own perspective of things. So in the end, it doesn't even matter. You are not playing as the good against evil.

The Last of Us 1 vs 2 The Last of Us 2 is far better in almost every aspect except for the plot. The plot... is a matter of your preference, I just loved both (L)

Conclusion If you have a PS4 or PS5... you need to play it as soon as possible. After playing it I feel I just ended one of the best games that it will be ever done. Is that good. If you have a PC, wait for the first part (I bet the second part will be launched at some point too). I am really wishing to play the remake of the first part!

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Aguirre

Review Aguirre 5/5 · Feb 12, 2022

The Only Video Game I've Truly Taken Seriously - An Incredible Work of Art

Title says it all. Of course I've enjoyed and loved other games, but none of them come close to what this was able to accomplish in terms of its themes, tone, and characters. I can't listen to Ellie's version of 'Take Me On' without getting emotional now... truly the first game that I've felt is mature, grounded in reality and …

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Title says it all. Of course I've enjoyed and loved other games, but none of them come close to what this was able to accomplish in terms of its themes, tone, and characters. I can't listen to Ellie's version of 'Take Me On' without getting emotional now... truly the first game that I've felt is mature, grounded in reality and full of humanity - something to be taken seriously as you would a great film, novel, or piece of music. I think one day this will be considered the first video game able to achieve this. We've entered a new era where video games could really be works of art that explore extremely complex and mature themes.

Hats off to Neil Druckmann and the other writers/creators of this masterpiece. You should all be very proud of yourselves.

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landratov

Review landratov 5/5 · May 25, 2021

That was hell of an adventure! I didn't know what to expect from this game after all those controversial user reviews on the days after release, but now I'm happy to say that TLoU2 has exceeded my expectations.

I can't imagine how many efforts were put in this game, it sets the highest standarts by every aspect: from the gorgeous …

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That was hell of an adventure! I didn't know what to expect from this game after all those controversial user reviews on the days after release, but now I'm happy to say that TLoU2 has exceeded my expectations.

I can't imagine how many efforts were put in this game, it sets the highest standarts by every aspect: from the gorgeous art and visual (I'm not sure I want videogames look better than this one, it's nearly perfect) to the perfectly balanced gameplay. You feel every character movement, thanks to the great animation works, every gun battle and melee fight is intense and really interesting to play.

I saw a lot of complaints about story in this game and for some time I was thinking like: "Yeah, it's too straightforward, too simple, they can't surpass the original game". So, I felt like I've almost finished the game, but it wasn't the end. It was the biggest surprise and from that moment there were so many impressive scenes and the whole story, like, stepped on the new level. So if you ask me, the plot here is amazing, I liked it very much.

TLoU2 really impressed me. I think, it's one of the best games of that console generation and I highly appreciate Naughty Dog's job here, they did great.

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skinnyapples

Review skinnyapples 5/5 · Mar 1, 2021

An amazing story of vengeance

The last of us is one of my favorite games of all time so I was extremely excited for the sequel. It was nothing like what I expected and I'm happy about it. What this game did was interesting, different, and really challenging. From introducing new characters, making bold decisions early on, and representing people that are usually neglected in …

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The last of us is one of my favorite games of all time so I was extremely excited for the sequel. It was nothing like what I expected and I'm happy about it. What this game did was interesting, different, and really challenging. From introducing new characters, making bold decisions early on, and representing people that are usually neglected in video games or poorly written. The theme of the game is vengeance and it does not shy away from how it breaks you. The writing was excellent, the voice acting was top-notch, the graphics were beautiful, but the combat was just alright same as its predecessors; not why I play these games anyways. I found myself scared at certain points, shocked at others, and conflicted overall. The game is not so straight forward and that is something you rarely see in the medium.

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mrs.dallogay

Review mrs.dallogay 5/5 · Jan 29, 2021

Painfully Beautiful

This game is raw, emotional and asks the player to do and embody things they don't want to. I loved and hated every minute of it, and believe it represents a new standard in ludonarrative continuity and the affective power of play.

Also Ellie's cover of Take on Me makes me cry and lives in my mind rent free

PsykoCamelMuffin

Review PsykoCamelMuffin 5/5 · Jan 27, 2021

A necessary, imperfect, perfect, human, emotional masterpiece of a sequel

Holy mackerel, what a ride.

LIGHT SPOILERS AHEAD

PROS:

--Narrative is well crafted packs a mighty punch

--Characters are fantastic, well-acted, well-written

--Holy emotions, Batman

---Collectathon feels rewarding

CONS:

---Combat. I mean, it's fine, but it's not great. There are only a few types of enemies, and a few "types" of encounters. There's only so much you can mix and …

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Holy mackerel, what a ride.

LIGHT SPOILERS AHEAD

PROS:

--Narrative is well crafted packs a mighty punch

--Characters are fantastic, well-acted, well-written

--Holy emotions, Batman

---Collectathon feels rewarding

CONS:

---Combat. I mean, it's fine, but it's not great. There are only a few types of enemies, and a few "types" of encounters. There's only so much you can mix and match. Which brings me to what is, in my mind, the biggest flaw of the game...

---The Rat King. Fuck this battle. Fuck it completely. No, not because it's difficult. Because the game doesn't BUILD to this boss battle. Take Sekiro for example. Everything you've been building on in combat all comes to a head in the Genichiro fight. Here, with the Rat King, it's a brutal run-and-gun battle, which has not really ever been a viable option in TLOU2. In regular battles you can run and get more supplies, and keep fighting, etc., but you're always allowed (at least on Moderate) the time to reload, etc., after you find a bit of cover. With the Rat King, you basically have to pepper him with a shot or two, run away, grab some crafting materials and/or ammo (which is hard to find, btw, because it's so damn dark, so maybe you turn on enhanced listening, which takes another second or two to locate the items), continue running away, craft or reload, run some more, and then shoot him or bomb him a couple times, rinse and repeat. And God forbid you don't turn around fast enough to run away (because the characters feel clunky and slow in general), and he one-shots you. This was just all around the LOW LOW LOW point of combat for me. It did not feel intuitive or a natural build of gameplay. #rantover

---Gameplay loop gets stale

---The first half of the game doesn't do much for me narratively--it feels relatively simple, especially when compared to how the second half ramps it up.

End Pros & Cons. Review time...

Okay so you might be like, "Well look at all those cons. You gave it five stars? You crazy." And you'd be right. There are things wrong with this game. OW! I got shot through the shoulder with an arrow! It's all good, though, I'll just rip it out and then bandage my arm and I can continue to crawl through grass, draw my bow, punch peoples' faces off. Hah! I know, I know, it's a video game. It's just a little incongruous with a game that is so grounded in reality and brutality. Anywho.

I absolutely LOVED this game. Despite the gameplay loop getting stale, despite combat be just okay, despite the slightly boring narrative in the first half... I still would sit and play this game ALL. DAY. LONG. And then when, halfway through, things swing for the fences. Man oh man.

This game does so much PERFECTLY, and surprisingly, and gut-wrenchingly emotionally... that I can't help but forgive the flaws.

This is likely my #2 game of 2020, just sliiiiightly behind Final Fantasy 7 Remake. oooooo that stings......

Thanks for reading!

I'm off to NG+ to mop up trophies for that platinum! Hoo boi!

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OvalsOk

Review OvalsOk 4/5 · Jan 18, 2021

Great Game... But Game Of The Year?

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The Last of Us Part II is a great sequel that was a joy to go through (With some exceptions)

First off, This sequel does expect you to have played the first one. So play it before playing this one. The sequel follows Ellie. It's been 4 years since the events of the first game. It follows her as she …

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enter image description here

The Last of Us Part II is a great sequel that was a joy to go through (With some exceptions)

First off, This sequel does expect you to have played the first one. So play it before playing this one. The sequel follows Ellie. It's been 4 years since the events of the first game. It follows her as she goes on a revenge filled rampage. Ellie is a lot more interesting in this game. It follows her more personally in the first and how Joel is handled is amazing.

The gameplay is very much the same as the first with a few new things, There is a balancing system, an injury system where you can pull arrows out of yourself, There is a crawl feature and a lot of new things to craft. However, it doesn't stray too far from the original which I'd say is a good a bad thing in some ways since the AI is still a little irritating and not much NEW to the table is brought

The story, though interesting, just doesn't live up to the first. There is a lot of story bits that are just a chore to go through. This is mostly in the other playable character, Abby. Her story and gameplay aren't as interesting, however, she does grow on me towards the end.

There are many callbacks to the first which is a nice touch, and the ending leaves a lot open.

Does this game deserve Game Of The Year? I'd say no. It's just way too similar to a game that came out 7 years ago when it was released. And the story just doesn't live up to the intense and engaging story of the first. It does deserve to be a nominee tho.

The Last Of Us Part II is filled with interesting characters, moments, a great score, themes, and a similar gameplay system to the first game. However, it is weakened by a few low points in the story and weird pacing.

Brilliant game... But just falls short to the excellence of The Last of Us Part I

4/5

Would Recommend

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Momorae

Review Momorae 5/5 · Jul 7, 2020

Vicious, tragic, but beautiful

It was difficult, but when I finally finished playing The Last of Us 2, I was at a loss for words. I've never played a game with such raw, visceral tragedy portrayed in its narrative. At least the first game had a general tone of hope. I believed Joel and Ellie would be able to find happiness in their lives …

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It was difficult, but when I finally finished playing The Last of Us 2, I was at a loss for words. I've never played a game with such raw, visceral tragedy portrayed in its narrative. At least the first game had a general tone of hope. I believed Joel and Ellie would be able to find happiness in their lives despite the terribly overwhelming cost of it.

The Last of Us 2 however, forced me to face the consequences of the first story head on in some shocking ways. This sort of thing had been explored in movies and books before, but it was different experiencing it as a video game. It just felt much more personal and brutal.

I don't want to say that the story was all misery. It still had moments of kindness, joy, and mercy despite the general depressing tone. I ended up caring a lot about all of the characters, even ones that I had initially despised.

There was only one point in the story that felt weak, where the game shifted focus rather jarringly. But in retrospect this structure allowed me to experience the full emotional rollercoaster of both parallel narratives. There might've been a better way but I understood what Naughty Dog was trying to accomplish, and I appreciated it. I want to encourage people to keep an open mind and allow this game to challenge them with its narrative.

And now I suppose I should mention the game play. It was great. They had improved upon nearly every single aspect of the first game's combat system. The various types of Cordyceps had more distinct AI patterns, and even the human factions had different styles of fighting. I absolutely loved what they did with stealth options. Popping in and out of grass as Ellie, setting all sorts of nasty traps, was totally fun. I would like to replay it at some point. This game wasn't exactly what I expected, but I think it was better for it.

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A_Wilmot

Review A_Wilmot 5/5 · Jul 6, 2020

Warning, long-winded video game commentary afoot. Because I’ve not got any books to review at the moment, and this game comes close to qualifying given how it tells its story and—surprisingly—the quality of the writing.

It’s not often I find myself so utterly torn on a media product, but "The Last of Us Part II" is a very unique beast, …

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Warning, long-winded video game commentary afoot. Because I’ve not got any books to review at the moment, and this game comes close to qualifying given how it tells its story and—surprisingly—the quality of the writing.

It’s not often I find myself so utterly torn on a media product, but "The Last of Us Part II" is a very unique beast, for better and worse. At the most basic level, it’s “an eye for an eye leaves the world blind: the video game.” Put in more explicitly pop-cultural terms, it’s the personification of the “well, well, well, if it isn’t the consequences of my actions” meme. And I’m legitimately back and forth on whether it’s one of the greatest and most engrossing gaming experiences I’ve had or a despicable embracing of all things torture porn.

Or both.

Oh, and I have no idea how, in the sweet fuckery up above, this game didn’t net the very, very rare scarlet letter of an AO rating. Because there is violence in this game the likes of which I’ve not seen. Not to mention nudity, shown-not-implied sex (that wasn’t embarrassingly bad or unintentionally funny looking), and what I think is the first instance of c*nt I’ve heard uttered in a game. If the first game in this series was PG-13, this is a hard R.

To the good: Much of what was reported in the leak that happened well ahead of release appears to have been false.

from this point on, full spoilers

Yes, Joel dies, and quite horribly (it’s the inciting incident for this awful revenge quest that you wish you could stop and walk away from at a hundred different points along the way). Ellie, however, does not; nor is the trans character, Lev, the villain—or even a villain—as was also mentioned in the leak. Yes, Lev is deadnamed at one point by a bunch of cruel, homicidal religious zealots (which felt in character for them, but as I myself don’t have trauma surrounding my given name I’m not going to comment on that except to say that I expected it to be far worse, again, from what was reported in the leaks), but they—Naughty Dog—also managed to not be explicitly transphobic by never wavering from he/him pronouns, even when discussing how Lev was to be a wife of one of Haven’s warriors before they (Lev and Yara) fled. And neither Ellie nor Abby is ever for a second phased or bothered by Lev being trans.

Abby. That’s something worth digging into. ND managed to pull a Kojima a la Metal Gear Solid 2 with this game, and I’m shocked it hasn’t been more widely spoiled by this point. That is, you’re only playing as Ellie (for the most part) for the first half of the game; the second half is all Abby, a newcomer with very strong emotional ties to the first game...

VERY BIG SPOILERS HERE

... what with being the daughter of the doctor Joel stabs in the throat to save Ellie at the end of that story, thus dooming humanity in the process.

And that’s another thing I wanted to touch on. I remember so many friends and critics feeling let down that at the end of the first game you’re given zero choice but to stab the Doctor to save Ellie from a procedure that will save humanity but kill her in the process. I replayed the first game immediately prior to this, and... like the first time, that moment didn’t bother me as it did so many others. And I think it’s because I never felt Joel was the hero; he was just the protagonist. I kinda felt like them forcing you to do the unthinkable to end the first game was their way of telling players “you weren’t supposed to be rooting for this guy, you know that, right?” It was his Walter-White-telling-Skyler-that-he-did-it-for-himself moment. We want to always think we’re playing the good guy, but sometimes we don’t see the forest for the trees. For all the faults of the first game (which I do like), that never struck me as one of them.

Anyhoo...

Abby. AKA the actual sympathetic protagonist in this game, despite being the individual responsible for caving in Joel’s head with a five iron. Abby is a force, and while the game already feels too long by the time you get to her half of it, hers is the more interesting journey. Ellie’s is very much revisiting ground set by the first game (and the terrific Left Behind DLC); Abby’s half of the story—covering the same events from a different POV—shows that there’s a great deal more going on in America’s post-pandemic rebuilding than simply zombies/clickers/infected vs. humans. And while I do have some story issues, I’ll give them this credit for sure: they managed to take someone you despise at first and, by the end, manage to show how they are actually the far better person, all the while Ellie is becoming as deeply fucked-up and cruel as Joel. She has her reasons, but so does Abby, and Abby knows and sees her line in the sand far clearer than Ellie.

That’s not to say that Ellie’s journey is bad, but it’s certainly thinner, more “revenge good, me want.” There are brilliant moments throughout—like when Jesse shows up and you have your first chase sequence—but also you are, as Ellie, responsible for some of the worst atrocities committed in the game. Or any game. Like torturing Nora for information and seeing it from her POV. Like slitting Mel’s throat as they reveal her pregnancy. It’s... a rough trip, and she definitely loses herself and everyone and everything she cares about in the process.

Conversely Abby finds herself again. After tying things off with Joel and what’s left of Joel’s skull, she loses her lust for abject violence and befriends two castoffs from a religious sect her friends in the Western Liberation Front are warring with. Ellie’s journey is a descent, while Abby’s is an ascent (sometimes very literally—this game is the first to ever twig my fear of heights). She grows, learns how to open up and sacrifice, and is able to find some measure of hope again. I was actually disappointed when the game switched over to Abby, but by the end of her section I was even more bothered to have to revisit my time with Ellie, who I’d grown quite a distaste for.

To the swapping back and forth, I want to give ND further props for echoing one of my favourite moments in all of gaming: the point in "Legacy of Kain: Defiance" where the two protagonists you’ve been playing as in alternating chapters meet up to finally have it out in a cathedral, forcing you to play and reckon with both sides of this conflict. TLoU2 does this by slowly, deliberately building the tension in Ellie’s story only to cut it off right at the primary point of conflict, then forcing you to get to that same conflict from the other perspective, and to basically have to battle your shadow self—though which is more evil or deserving of suffering is, by the end, entirely up to you.

They almost undo all this good with the very last sequence, by forcing you to engage in a fight you truly do not wish to have. I’ll admit that had they not pulled back at the last moment, with Ellie trying to drown Abby after freeing her and Lev from a zombie apocalypse form of crucifixion, I would’ve declared this game a storytelling failure. It’s only at the very end that Ellie pulls back from total vengeance and allows for the slightest bit of growth, but it’s enough. The war ends, and she is done, having lost everything in the process—including herself. Again, for better and worse, ND held their last card until the very end. It’s not enough to make up for some of the storytelling shortcomings—make no mistake, this is a one-dimensional narrative with a lot left unexplored in terms of world and the future of it, if any—but it does cement this as one of the stronger video game character explorations ever done.

But that exploration comes with the biggest of caveats: this game is brutal, unforgiving, and at times repugnant in what experiences it thrusts upon you. It’s a game of at times unimaginable violence—much of it racially coded in ways it really feels like the developers are either unaware of or don’t care to analyze. But it’s also got some of the most breathtakingly tender and beautiful moments I’ve encountered in a game. The zebra. The seal. Moments between Ellie and Dina, or Abby and Lev. Joel on the porch with Ellie in the final flashback. Ellie singing “Take On Me” to Dina in the music shop.

But also Nora, a young Black woman, intentionally infected by Ellie and then beaten to death for information. Yara, a young Asian woman who has her arm shattered by a hammer from a religious zealot who wishes to condemn her trans brother to death, and who later loses that arm—and is killed the next day. Jesse, a young Asian man shot through the face. Manny, a young Latinx man shot in the face. Isaac, the head of the WLF and a Black Man, being shown as wanting to kill a child right before being gunned down. A majority of the Seraphites being Black men and women. One of the only WLF soldiers with an individual presence being a young Asian woman who Ellie stabs to death. All of this building off of all the voiced/named Black characters who died while the white protagonists lived in the first game and its DLC: Riley, Marlene, Sam, Henry... I mentioned this earlier this week on FB, but being BIPOC in a ND game is a death sentence. Now you could argue that pretty much everyone dies in this game—and almost everyone does—but no matter what the optics are bad when all your protagonists are white people viciously maiming and murdering BIPOC. In terms of non-white side characters, Dina and Lev are the only two survivors across 2.5 games. Yeah, ND is better about giving queer and otherwise marginalized people a presence in their games, but that feels undone when their presence is to be cannon fodder, their deaths the emotional push the white people need in order to go on. It’s rough no matter how you cut it. Would it be such a shitty pill to swallow if the industry as a whole were better about representation? Or if Ellie or Abby had not been white? Possibly, but there’s really no way of knowing. And I’m not sure it would be comfortable no matter how you sliced it in a game series so deeply nihilistic and, well, gross. Expertly made, but gross.

And it is expertly made. This is the best game ND has made in terms of visuals, score (Christ, the tension in the low heartbeat-like bass notes when being hunted), stealth mechanics, moving around, etc. Hell, it's one of the most visually impressive games ever, regardless of studio. Hand-to-hand combat is still several levels of ass, but at this point that's to be expected—it’s not something they’ve ever excelled in as a studio.

Expertly made, captivating in a page-turner sort of way, but also... I hope to hell they are done with this world and never return to it. This story is over. I likely would come back we’re they to make a third—though at times I thought “absolutely not, no fucking way would I subject myself to this oppressively bleak world again—but I really don’t want to. I want them to know when to walk away. The first game is a call, this is the answer. Be done and step back, please.

This is, truly, a game of such incredible contrast. It’s stunning to look at and listen to. Its set pieces and chase sequences are amazing (taking off on a horse at night while riding through a burning village in the midst of a full-scale assault is something I won’t forget anytime soon), and its dialogue writing and character work and acting are, sincerely, the best I’ve seen from this industry, and not by a little bit—we’re talking leaps and bounds here. And its emotional beats are largely earned. Also, the rat king encounter in the hospital parking garage is up there with revisiting the Ishimura in "Dead Space 2" as one of the most terrifying “I know this thing is out there but when will it strike” moments I’ve experienced in a horror game (and make no mistake: while the first TLoU was an adventure game, this is narrative survival horror). But it’s also a game where women, children, and people of colour suffer unimaginable pain and torment. Where violence is rendered with such care and attention to detail that at times your stomach turns.

It’s something I’m glad to have experienced if only to know what it is, but I don’t think I ever want to touch it again—and I certainly could not and would not blanketly recommend it to just anyone. It’s the first game I’ve played that’s just -begging- for a content warning, or a paragraph’s worth of them.

Is it the best game ever? The [insert great film or book here] of video games? No. Not for me. YMMV, but I need someone—anyone—to truly feel for on some level. There are people in this game who achieve some modicum of redemption, but only Lev and Dina—both side characters—are people you can actually put your heart into on some level without feeling like you’ve been infected by malice. While Ellie and Abby are interesting and at times compelling, by the end I am left never wanting to see or hear from them again. I’m not happy the journey is over, but I am relieved, like I’ve just escaped something threatening to my mental health.

And I’m sure that’s all in step with what ND wanted to do. And I commend them for having a vision and seeing it through (though not for their widely reported issues of a toxic and crunch-focused workplace culture). But it’s not a world I want to linger in or experience any more than is necessary. Especially when currently involved in a pandemic and seeing, unlike this world, people actually coming together and not aggressively turning on one another. Granted the context is different, as is the timeline, but the point remains: we are better than they imagine us to be. This game series is titled "The Last of Us" but what it really wants to show us is the very worst of us, and we are decidedly not that.

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ElectronicJourneys

Review ElectronicJourneys 3/5 · Jun 25, 2020

Bullet Point Review

PROS

  • Fantastic technical presentation
  • Narrative is hugely ambitious in both structure and scope
  • Dense level designs are rewarding to navigate and explore
  • Environments and lighting are gorgeous and give the game a strong sense of place
  • Core character dramas are mostly compelling
  • Stealth, combat, and survival are immersive and intense
  • Well-scripted and acted (bro, this is a Naughty Dog game) …
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PROS

  • Fantastic technical presentation
  • Narrative is hugely ambitious in both structure and scope
  • Dense level designs are rewarding to navigate and explore
  • Environments and lighting are gorgeous and give the game a strong sense of place
  • Core character dramas are mostly compelling
  • Stealth, combat, and survival are immersive and intense
  • Well-scripted and acted (bro, this is a Naughty Dog game)
  • Increased focus on puzzle-solving makes looting more fun and involved

CONS

  • Tonal incongruity between action and cutscenes is impossible to ignore
  • Player decisions have zero impact on the plot which is a huge missed opportunity for a game with moral ambiguity as a central theme
  • Too many cutscenes and long follow-the-talking-character sequences
  • Overly forgiving auto-saves hamper the tension
  • Self-serious plot is contrived and unsatisfying, resulting in a story that lacks perspective and is overall less believable and grounded than the first
  • Mechanics stop being interesting about 5 hours before the game is over
  • Nearly every objective in the game is "get to this place that you see in the distance" which feels shallow and arduous after a while
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