I finished this game a few days ago, and the story I experienced through it continues to cast a shadow over my days in the best way possible. There aren't many pieces of media that leave me with this sort of lasting grief for the end of characters' stories but watching Ellie put herself through all of this was totally gut-wrenching. I keep thinking of the girl we knew in the first game and knowing that this is where her story leads just really depresses me (In a good way!).
The story is harrowing and presented in such a brutal way. When characters came to blows, no punches were pulled. They always felt like they were desperately trying to murder each other. This was front and center while not compromising on the stellar character development that had me so enraptured by the first game. I do have some complaints about the pacing however, which I'll get to once I finish with the positives.
And the real cherry on top here for me is how this time around I genuinely enjoyed the combat. They really ironed out just about all of the kinks that had me desperately avoiding enemy encounters before so that now I actually found myself getting excited whenever I ran into some baddies. Everything felt so much smoother. The craftable items felt infinitely more useful and more readily available with some thorough exploration, which also in turn felt significantly more rewarding.
However. This is all not to say I have no complaints. The pacing was just...ughhh. Though as I said, I loved the story, the need the director/writers had to cut seemingly so many high tension scenes including what at the time seemed like the actual narrative climax of the story with sudden flashbacks and narrative changes in direction was incredibly frustrating. Having said this, this next bit is going to sound a bit silly. I sort of... want more "changes in narrative direction," as I put it.
I think the amount of frustration I felt from thinking I was at the end of the game and then having the rug pulled from under me with the start of Abby's half of the game would have been greatly diminished if rather than splitting the game's story between Ellie and Abby right down the middle, they had instead set it up so after each day in Seattle as Ellie, you then played through that day as Abby. It's not like it's some big secret that her sections of the game exist, since you encounter one within the game's first hour. Also please stop cutting away from important high tension moments, for god's sake.
The second false ending was still a bit annoying, since there was still a good chunk left to go, but I found that it led to a far more satisfying and soul-crushing conclusion than otherwise would have been, so I didn't mind it so much (other than having my hopes to have time to do other things with my night after finishing the game thoroughly dashed by the long conclusion).
Also while I initially really appreciated Lev as a character during the first few hours with him, I strongly disliked how they not only made his entire story about how everyone wants him dead for being trans but also had him make the single stupidest decision any character in the game made by trying to save his mom. Like prior to the moment he goes after her on the boat, he's a super reasonable dude. He knows how to keep himself and his sister safe and despite the hatred the Seraphites show him, he still retains his faith, which is a very strong defining trait. So like. Why does he suddenly think it's a great idea to abandon his sister who he surely must know will chase after him in this attempt to rescue a mother who he also knows will only try to hurt him?? This is the kind of absurd MacGuffin writing I expect from a much less well-written game, not this one. I fully believe the game would be significantly better if you chopped the whole sequence chasing after and rescuing him out of the plot.
I played the first game not all that long ago while being vaguely aware of the rocky reception around its sequel back on its release and came into this one quite curious to see what all the controversy was about. All I knew was that it seemed to be a fairly polarizing game for some reason. I came out on the other side a bit confused, honestly. As I've said, there's some stuff I would change to improve the rough pacing of the story, but otherwise this game seems like a total triumph in narrative and strong character writing while also boasting strongly survival horror resource based gameplay.
I'm sure I'll be thinking of this experience for years to come.