Review mephisto_waltz 5/5 · Aug 12, 2020
Endure, Kill & Survive
Critics' Score:
Metacritic: 93/100
Famitsu: 39/40
Game Informer: 10/10
EDGE: 9/10
Gamespot: 8/10
IGN: 10/10
I totally understand The Last of Us detractors when they criticize it as more than a film that a game. The experience I have is certainly more "filmy"; as the biggest difference in video games and movies is the audience's agency in the narrative. Deus …
Critics' Score:
Metacritic: 93/100
Famitsu: 39/40
Game Informer: 10/10
EDGE: 9/10
Gamespot: 8/10
IGN: 10/10
I totally understand The Last of Us detractors when they criticize it as more than a film that a game. The experience I have is certainly more "filmy"; as the biggest difference in video games and movies is the audience's agency in the narrative. Deus Ex, the only game I have reviewed here, is a perfect example of the perfect game. However, in the kind of category in which Naughty Dog develops its entries, that being a hardcore-narrative railed-experience, they are without a doubt the best. Although, there's no way you can change in any shape of form the events that will take place in their stories, during gameplay they give you enough free-space, to give you the illusion of some kind of agency over the character you play.
And that's where this game truly shines. I never felt too alienated from the story and character. Which should be the main topic of this review. The story. At the end of the first chapter of the game, I knew this was already a piece of genius. I was so surprised by the bravery of the writers in that very first act, that I had to replay it again and still was surprised. This is a simple story in fact, just as the first one, Neil Druckmann the writer of both games said that he liked simple stories with complex characters and that's what he does. The two main characters feel different to each other and layered, although I felt they lacked the intricacy of Joel in TLOU. Maybe that line between simplicity and complexity make them even more human.
The story deals with hate, in a very outright manner, no subtlety whatsoever. Unlike the Part I, here we don't have nice vistas with giraffes and whenever we do get some beautiful landscapes, the illusion of a beautiful world vanishes incredibly soon. If the first entry, had a warm artistic environment, here we have tones of blue hues, it feels cold and damp. This game isn't even very original at the story they tell, they aren't the first ones to investigate the depths of hate/revenge and its unpleasant stains that leave on the human psyche. However, utilizing the two point of views of opposite characters, Druckmann has managed to fill the story with layers, playing with our empathy. For a long while I haven't seen that story told in such a stark, bold and humane manner in a long time, treating it with the elaborate treatment that it deserved. And it's the first time I have seen such an adult story told this way in video games.
I know that some fans have blamed it for being too "woke" or "SJW". It has some "progressive" elements for sure, but while I can agree that in some other pieces those elements are only for face value, to the point they reach to be almost a parody. I was impressed at how real and respectful they implemented those elements in the game and narrative, it isn't front page and center, but rather as a layer to ground this game and the world in the intricacy of reality.
I didn't know if I wanted a Part II. Now, after being hurt, surprised and moved by it. I can only say, we are lucky to have it available to us.
Score: 95/100


