Batman: The Video Game (1989)

SUNSOFT

Family Computer · Nintendo Entertainment System

3.30 from 425 ratings

907 members have it in their collection · 11 playing now · 138 backlogged · 71 wish listed

How long? Main story 1h · with extras 2h · 100% 2h (from 9 logged playthroughs)

Batman: The Video Game, is a group of platform games developed by Sunsoft for the Nintendo Entertainment System and Game Boy, loosely based on the 1989 film of the same name. Despite having the same title, each is actually a different game. The NES title is arguably the best known and contains five levels culminating in a final showdown with … Read more
Batman: The Video Game, is a group of platform games developed by Sunsoft for the Nintendo Entertainment System and Game Boy, loosely based on the 1989 film of the same name. Despite having the same title, each is actually a different game. The NES title is arguably the best known and contains five levels culminating in a final showdown with the Joker in the bell tower of Gotham Cathedral. It was received well despite changes from the movie upon which it was based. Sunsoft later released Batman: Return of the Joker as a follow-up which is not related to any movie. Read less
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Details

Developers
SUNSOFT
Publishers
SUNSOFT
Genres
Platform
Themes
Action
Franchises
Batman

Release dates

  • Dec 22, 1989 (Full Release) (Japan) Family Computer
  • Feb 13, 1990 (Full Release) (North_America) Nintendo Entertainment System
  • Sep 14, 1990 (Full Release) (Europe) Nintendo Entertainment System

Also available on

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Featured in lists

NES by Schtick01 · 23 games · 0
NES by KiingShady · 39 games · 0

Rating distribution

5 stars
45
4 stars
126
3 stars
174
2 stars
68
1 star
9
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Community All Reviews Statuses

Chovus

Status Chovus Mar 5, 2026

Beat in slow motion mode. It started off cool with start cycling between the 4 weapons. The basic punch was infinite while the other 3 cost ammo. Boomerang cost 1 and was medium range with multiple hits due to the return. A gun of some kind cost 2 and was a straightforward long range shot. The disc cost 3 and …

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Beat in slow motion mode. It started off cool with start cycling between the 4 weapons. The basic punch was infinite while the other 3 cost ammo. Boomerang cost 1 and was medium range with multiple hits due to the return. A gun of some kind cost 2 and was a straightforward long range shot. The disc cost 3 and split into 3 projectiles that went straight ahead at different elevations for long range. Most enemies were best killed with punching, while the 3 ranged weapons were useful against certain obnoxious enemies. I would have liked the option to swap weapons while paused. Batman did not have the most fluid control, as he had to crouch before each jump. This delay between pressing the button and actually jumping was very annoying. His jump height depended on how hard the button was pressed. Many times I had to do short jumps to avoid banging his head on a hazard or to land faster so as not to get shot. Wall jumping was a major mechanic but there was no clinging to the wall to wait for a safe time to jump, which would have helped a lot with the ridiculous jumps they expect you to do in this game. Even with save state scumming there were jumps that I could not complete without taking damage. Good thing enemies dropped ammo and hp. There were even infinite enemy dispensers that could be farmed, including a much needed 1 right before the final boss. Many of the jumps were copy pasted, which I thought was not good design. Why have 2 or 3 screens with the exact same layout and exact same jumps? At least mix it up a little with enemies. A lot of enemies were in very obnoxious positions, such that I wished there were weapons with actual vertical angles. The first boss had a simple pattern, 2 was like Mother Brain, 3 varied between insanely difficult or braindead if he faced away from you, and the rest I had to look up. 4 was two blocks moving along a set path while occasionally shooting, and the trick was that enemies flashing from taking damage cannot do contact damage. I discovered this on a melee enemy during that stage and even tried it on this boss, but my positioning was wrong. Boss 5 was absurdly fast and difficult to dodge, but simple once I read the pattern for jumping. Took a little over half of my ammo, so I was not full going into the final boss. The walkthrough said dying to Joker and continuing would mean having to redo the stage except that boss, so full ammo for Joker. I managed to beat him with half ammo and punches thanks to save state scumming. These bosses were way too difficult and spongy for how clunky Batman controlled. Good game, but the excessive difficulty and delayed jump really hurt the fun.

7.2/10

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garamir

Status garamir Apr 11, 2025

Was going to be the game for 1990, but apparently I had beaten this like 8 years ago. Doesn't happen often that I completely forget the game I actually finished.

It's still pretty fun, cleaning the bad taste left in my mouth by holy diver and bad dudes. (Nes)

kingbk83

Status kingbk83 Jul 8, 2022

Dusted off the NES and attempting this one.

Great game, but definitely falls into the "Nintendo hard" category.

Maybe I should wait to finish Elden Ring before adding another tough game to the stack.

AlfredoSalza

Status AlfredoSalza Feb 12, 2021

Completed in 1h40m on emulator, no savestates/rewind. Pretty good game, last stage is tough but overall the difficulty is fair. Music is OK, nice graphics, excellent controls.

A bit short and simple, but enjoyable.

hyrumsutton

Status hyrumsutton Aug 23, 2018

I totally forgot about this game. This reminds me of summer at the cabin, playing this on my Game Boy. I remember it being pretty fun, but it was way too hard for my little 8-year-old skills. I never made it that far into the game. I don't think I ever passed level 2.