If they had made another title in Sonic's "golden era," Sonic Mania may have been that game. But only if it was made with the help of time travelers, because modern influences can be noticed through improved animation, frame rates, and the like. While Green Hill Zone looks and feels almost exactly as it did back on the Genesis (even …
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If they had made another title in Sonic's "golden era," Sonic Mania may have been that game. But only if it was made with the help of time travelers, because modern influences can be noticed through improved animation, frame rates, and the like. While Green Hill Zone looks and feels almost exactly as it did back on the Genesis (even though it objectively looks and plays better), stages like Studiopolis could most likely not exist on the hardware. These stages are handled in such a delicate fashion, however, that they never feel out of place. They are beautiful, and recapture some of the excitement of exploring classic Sonic stages for the first time.
Each riff on the classic stages -- which appear as their Act 2 now-- knows when to stop as well, and feel as though they are the realizations of the designers asking what would happen if something interacted with something on the stage to change it. One of the best things are just how many branches there are through the stages. After completing my first playthrough, I watched someone else play through the first two acts only to realize they were showing me an area I had no idea even existed. The stages work on different levels of elevation, looping and curling in on themselves and crossing over like the Hot Wheels track you always wished you could build. The only real gripe I had is the enemy and hazard placements can feel cheap. Trying to keep your momentum going when Mania trips you up with a sudden enemy can sometimes just feel like bullying.
The 3D blue sphere bonus stages from the later classic Sonic games returns, now available at every checkpoint if you have 25 rings (and there are more checkpoints to account for the longer levels). There's a new UFO Catcher game, except instead of being a UFO who catches, you catch UFOs. The new bonus stage is actually fairly simple and enjoyable, but I only managed to find a few bonus rings in my first play through. The music in Mania is solid throughout, following the Act 2 stages' examples and adding a new, enjoyable flare to the classics. The new songs fit right in thanks to the uniform remastering of the entire soundtrack.
Sonic 2 was the first game I ever actually owned, so this game brought back a lot of good memories, and I enjoyed all of the new additions. All of this glowing praise being doled out, I'm afraid that Sonic Mania isn't going to be a title that forged many new memories I'll be looking back on more than 20 years from now. Don't get me wrong, for what it is, I love it. I am very happy that it exists. And, perhaps as I play through the game more I'll find it actually does form a comfortable little home in my memory banks. But for now, it's just a really good (classic) Sonic game. And for a lot of people, most people, that is going to be more than enough.
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