Main game
2.15 average rating based on 500 ratings

Sonic and the Secret Rings is a game filled with so many interesting ideas. But the execution is just embarrassing on every front.
Sonic and the Secret Rings has an extremely weird development. Originally, Sega intended to put Sonic '06 on the Wii. However, when they were given development kits, they realized how underpowered the Wii was compared to the Xbox 360 and PS3. So Sega decided to divide the team so one could work on Sonic '06 while the other half would work on Sonic and the Secret Rings. As development went on, more people from the Sonic '06 team were brought over for Secret Rings. This game wouldn't have existed if the Wii was as powerful as the Xbox 360 and PS3. Sonic and the Secret Rings existing was one of the main reasons Sonic '06 came out the way it did. And unfortunately, Secret Rings isn't much better.
Sonic and the Secret Rings has a very weird story (Which I do find charming due to the pretty decent writing). Sonic is chilling in his home when a Ring pops out a Genie named Shahra. She tells Sonic that she's from the story of Aladdin and …

Sonic and the Secret Rings is a game filled with so many interesting ideas. But the execution is just embarrassing on every front.
Sonic and the Secret Rings has an extremely weird development. Originally, Sega intended to put Sonic '06 on the Wii. However, when they were given development kits, they realized how underpowered the Wii was compared to the Xbox 360 and PS3. So Sega decided to divide the team so one could work on Sonic '06 while the other half would work on Sonic and the Secret Rings. As development went on, more people from the Sonic '06 team were brought over for Secret Rings. This game wouldn't have existed if the Wii was as powerful as the Xbox 360 and PS3. Sonic and the Secret Rings existing was one of the main reasons Sonic '06 came out the way it did. And unfortunately, Secret Rings isn't much better.
Sonic and the Secret Rings has a very weird story (Which I do find charming due to the pretty decent writing). Sonic is chilling in his home when a Ring pops out a Genie named Shahra. She tells Sonic that she's from the story of Aladdin and the Magic Lamp. She claims that a man named Erazor Djinn is trying to erase the story of Aladdin and make it in his own image. She says that only Sonic can stop this. So Sonic with the help of Shahra heads to the Arabian Nights to prevent this. However, Sonic is given a curse by Erazor. A flaming arrow in his heart. If he doesn't collect the Seven World Rings in time, the flame will kill him.
The plot is actually really unique and I do like the Arabian Nights setting (At least aesthetically). Places like the final level look beautiful. Cutscenes look nice too despite being still images with acting. The characters are pretty expressive. However, the two CGI Cutscenes in this game (especially the last one) are so good and entertaining. The story isn't by any means good. But I don't find it as unfocused as Sonic '06 or Shadow the Hedgehog.
But everything else is a pain. The gameplay is really bad. Sonic and the Secret Rings is almost like Temple Run in some aspects but just with more ways to move. Sonic moves automatically and you change directions by tilting the Wii Remote. Attacks such as the Homing Attack are done by shaking the Wii Remote. That said, the controls are very imprecise and clunky. Sonic can move backward. It's just really hard. So you're gonna die unfairly a lot due to the clunky controls. I can kinda forgive the controls but only because the Wii was very new at the time and perfecting the controls was probably really hard due to not fully knowing the capabilities of the Wii. Another major issue is that there are a bunch of levels. A lot of which are optional. But the game never tells you what level is required or not. So you end up wasting your time playing random levels until you stumble on the right one.
The music is really weird. Most Sonic games have at least a very great soundtrack. This one is no exception. But I despise the soundtrack... Why? Well listening to these songs on their own on YouTube is pretty good. The songs on their own are great. However, when you play Secret Rings, the soundtrack turns from good to really annoying. A lot of the songs flow in a way that makes you wanna pull your hair out. But the main theme, Seven Rings In Hand by Steve Conte is easily the worst. For starters, the Crush 40 version is a lot better in my opinion but it is never used. The song is fine on its own. But here's why it's so annoying when you play the game. It... Never... Stops... Playing. The main menu music is Seven Rings In Hand, When you complete a level, it plays the song, when you fail a level, it plays the song. The Final Boss (Where you play as DarkSpine Sonic which is a cool form but still clunky to play) has Seven Rings In Hand playing. What made the older themes great was the fact that you would barely hear it until the final boss. But because Seven Rings In Hand plays everywhere, it feels less special and it's just annoying.
Sonic and the Secret Rings may have a fun story, nice graphics, and a very neat setting with the Arabian Nights. However, the controls are very poorly designed, the music is annoying, it has a lame villain, it never tells you where to go next, and a whole bunch of other nagging issues. This game was released months after Sonic '06. Just wish it was a good game.
2/5
Wouldn't Recommend
They made a Shpongle album but it's a videogame and you're Sonic, and you're on rails, with the exclusive ability to move forward, as well as jump, and you move forward by tilting a rectangular prism in your hands?
Count me in.
The visuals and music in this game are super weird and unique. That hybrid rock music in the first stage is so awesome. When the dinosaurs kicked in I couldn't believe my eyes. Then the dinosaur stage started to be a grind, and I actually enjoyed it. It is rare to see a game force the player through challenges like, "Go through the course a sixth time without touching anything!". It is repetitive, but I found it to be the right balance of challenging and entertaining.
It seems like this bargain-bin Wii exclusive and the 2004 spectacle Gankutsuou: The Count of Monte Cristo both star the same elder god attempting to breach its head out from before The Big Bang. The final boss battle aside, just look at the "pirate boss" for this game. If it were anyone other than Sonic The Hedgehog they would have lost their mind just witnessing such a perfectly unfathomable creature.
Fully finished the story
Final thoughts: This game's really neat aesthetically. It does the Arabian Nights theme well in both the visuals and the soundtrack. I've never listened to this game's OST before and I'm blown by how good many of the vocal tracks are. Seeing Sonic taking care of Erazor in the final CGI ending also is incredibly satisfying.
The gameplay felt like a Boost Sonic prototype, except you auto-run. My main issue with it is that the controls feel very imprecise with motion controls, which makes some platforming sections difficult. I'm also not a fan of the game's structure, making you unnessarily complete many side missions unless you have a guide telling you about the required ones.
In the end, the game plays like a 2/5 stars for me from both controls and structure standpoint. I've boost the rating to a 3/5 stars just from overall theme and music alone.
Also this game has a multiplayer party mode with lulzy minigames where the motion controls don't work half the time akin to Mario Party 8, but you'll probably be having too much with friends …
Fully finished the story
Final thoughts: This game's really neat aesthetically. It does the Arabian Nights theme well in both the visuals and the soundtrack. I've never listened to this game's OST before and I'm blown by how good many of the vocal tracks are. Seeing Sonic taking care of Erazor in the final CGI ending also is incredibly satisfying.
The gameplay felt like a Boost Sonic prototype, except you auto-run. My main issue with it is that the controls feel very imprecise with motion controls, which makes some platforming sections difficult. I'm also not a fan of the game's structure, making you unnessarily complete many side missions unless you have a guide telling you about the required ones.
In the end, the game plays like a 2/5 stars for me from both controls and structure standpoint. I've boost the rating to a 3/5 stars just from overall theme and music alone.
Also this game has a multiplayer party mode with lulzy minigames where the motion controls don't work half the time akin to Mario Party 8, but you'll probably be having too much with friends anyways to care.