Empire: Total War (2009)

The Creative Assembly

Android · Linux · Mac · PC (Microsoft Windows) · iOS

3.46 from 407 ratings

2000 members have it in their collection · 12 playing now · 833 backlogged · 64 wish listed

How long? Main story 34h · 100% 200h (from 5 logged playthroughs)

Empire: Total War introduces a host of revolutionary new features, including true 3D naval combat. For the first time in the Total War series, you will be able to intuitively command single ships or vast fleets upon seascapes rich with extraordinary water and weather effects that play a huge role in your eventual glorious success or ignominious defeat. After pummelling … Read more
Empire: Total War introduces a host of revolutionary new features, including true 3D naval combat. For the first time in the Total War series, you will be able to intuitively command single ships or vast fleets upon seascapes rich with extraordinary water and weather effects that play a huge role in your eventual glorious success or ignominious defeat. After pummelling your enemy with cannon fire, close in to grapple their ship and prepare to board, taking control of your men as they fight hand-to-hand on the decks of these wooden behemoths. In addition, Empire: Total War will see further enhancements to the Total War series’ signature 3D battles and turn-based campaign map. Real-time battles will pose new challenges with the addition of cannon and musket, challenging players to master new formations and tactics as a result of the increasing role of gunpowder within warfare. And the Campaign Map for many, the heart of Total War introduces a variety of new and upgraded elements, including new systems for Trade, Diplomacy and Espionage with agents; a refined and streamlined UI; improved Advisors; and a vastly extended scope, taking in the riches of India, the turbulence of Europe and, for the first time, the untapped potential of the United States of America. Read less
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Release dates

  • Mar 03, 2009 (North_America) PC (Microsoft Windows)
  • Mar 04, 2009 (Europe) PC (Microsoft Windows)
  • Mar 05, 2009 (Australia) PC (Microsoft Windows)
  • Dec 25, 2009 (Japan) PC (Microsoft Windows)
  • Jun 10, 2014 (Worldwide) Mac
  • Dec 08, 2014 (Worldwide) Linux
  • Nov 21, 2024 (Full Release) (Worldwide) Android, iOS

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Rating distribution

5 stars
64
4 stars
143
3 stars
127
2 stars
62
1 star
11
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Community All Reviews Statuses

Tidida

Review Tidida 2/5 · Jan 2, 2021

Bugado e disfuncional, Empire Total War não é bem o 'sucessor' que Medieval II merecia

Se você conhece a série Total War, certamente não deveria escolher esse como o melhor título. Se você quer começar na série, simplesmente não escolha esse.

Três anos depois do sucesso que foi M2TW, Empire Total War parecia bem promissor, considerando a evolução gráfica, finalmente a abordagem de uma época diferente das que tinham sido abordadas até então pela série …

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Se você conhece a série Total War, certamente não deveria escolher esse como o melhor título. Se você quer começar na série, simplesmente não escolha esse.

Três anos depois do sucesso que foi M2TW, Empire Total War parecia bem promissor, considerando a evolução gráfica, finalmente a abordagem de uma época diferente das que tinham sido abordadas até então pela série (Roma Antiga, Japão e Europa medievais), a adição de batalhas navais em tempo real (e não mais resolução automática), enfim, uma série de novidades que certamente tornariam o jogo espetacular.

Só que não. Primeiro, me atenho aos problemas do jogo em relação a série anterior. A UI do jogo é horrível, mesmo para resoluções altas. Você tem que lidar com textos pequenos, que, convenhamos, num jogo de estratégia deveriam ser ou facilmente ajustáveis, ou então não apresentarem problema ao jogador.

A campanha é completamente sem graça. Veja, nunca na série até então se abriu as possibilidades de jogar com diversas facções e em continentes diferentes. Foi o primeiro Total War a abordar a complexidade dos conflitos históricos e, sobretudo, os conflitos da época do Iluminismo na Europa e o xadrez confuso dos reinos absolutistas. Até aí, tudo bem. Mas não basta isso. A AI é simplesmente estúpida. A infantaria tem rifles, mas prefere ir pra cima toda vez que pode. Ok, a AI de M2TW não era justamente a mais fiel, sobretudo na diplomacia e nas alianças, mas nada se compara ao aspecto geral da AI de Empire.

Em segundo, os sieges também não chamam à atenção. Corrijam-me se eu estiver errado, mas diferentemente de M2TW, em que um assalto a uma cidade era ambientado no terreno circundante e na própria cidade, com direito a muralhas, edificações e tudo o mais, no caso de Empire isso não se replica. Quer cercar Paris? Pegue esse forte e jogue no mapa dele. É uma quebra completa de ambientação e injustificável, considerando que o jogo anterior era mais avançado nesse sentido.

Tudo isso sem contar, claro, os bugs próprios do jogo, que até hoje - 10 anos após o lançamento - ainda existem. Quem nunca teve um freeze ao mudar de turno ou um crash no meio de um combate, que atire a primeira pedra.

Empire foi ambicioso, mas na ambição falhou. Não recomendo.

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TheKentuckian

Review TheKentuckian 4/5 · Apr 21, 2020

Fifes and Drums

As a history buff, with an interest in military history, I was destined to be a fan of the Total War series. Granted, I’ve only played this one and Rome 2, but I am tempted to try some of the others. What I’d really like is a new entry in the colonial era games. enter image description here

As far as gameplay goes, all …

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As a history buff, with an interest in military history, I was destined to be a fan of the Total War series. Granted, I’ve only played this one and Rome 2, but I am tempted to try some of the others. What I’d really like is a new entry in the colonial era games. enter image description here

As far as gameplay goes, all of the series shares a similar base foundation. You play as general, moving your troops around the battlefield in real time. Certain troops have certain abilities, like the cavalry can form into a wedge for better charges and trained foot soldiers can fire by rank, so there is a strategy to how you build and deploy your army. Basically the whole point of Total War is strategy, which is what endears me to the series. You have to be thinking on your feet, because if you aren’t paying attention, the enemy can outflank you and turn a victory into a defeat. Empire I feel is a little easier than Rome 2 thanks to the setting. In Rome 2, if you wanted to engage the enemy you had to get up close and lock swords. With Empire, most all the units are musket men. It’s easier to maneuver around or tactically retreat when you aren’t physically wrestling with the enemy. I also found troop stamina to not be as important, because rarely did I need to charge into any mass of enemies. The one exception to that being cavalry units armed with sabers. You do get small bonuses for having your cavalry charge downhill, because again, it’s all about tactics and strategy. In both Total War games I’ve played I’d make a poor cavalry commander though. I never know how to best use them, like knights in a chess game. I try to use them to secure flanks and swing around enemy lines, but when they get separated they spook and retreat. That’s another aspect of Total War, the morale system. You can’t go sending a unit of Marines charging head long into 5 units of enemy horse soldiers and just expect them to fight their way out. If things start going south for a unit, they will turn tail and run. This can be combated by keeping a general close to the action to inspire the troops. Another aspect of the strategy is knowing your enemy. While most nations fight with a mix of units, some favor cavalry. Fighting against the natives requires flexibility in strategy. They do have some muskets and cannons, but most fight hand to hand, a rarity in Empire. There’s also naval combat, but I’ll be damned if I ever figured out how that worked. I usually avoided it best I could and the only time I would engage is if I basically had a numbers advantage.
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As for the unit Al, it works well for the most part. If you set a group of units in formation, they’ll stay in formation. The only time I really saw the AI break down is on the siege maps. This are maps that are usually part field with a stone fort at the other end. If you are defending on the fort walls, the AI is okay, but if you are the besieger, it fumbles a bit. You are able to scale the walls, but once up there the AI gets a little confused if you want them to attack someone. I don’t think I’ve seen them successfully shoot down at an enemy in the fort and attacking enemies on the walls is hit or miss. They just start bumbling around, trying to get down the stairs or climb back down the outside of the wall it. enter image description here

There is also a “Grand Campaign” mode. This is more like a game of Civilization. You have the world map with all the nations on it in their respective locations. You have towns in every region that you can build up with new barracks, shops, ports, etc that increase your wealth or citizen happiness or allows the training of new units. There’s a research tree that you must put time into to unlock better units or abilities. You have spies, gentlemen, and preachers that act as non-combat units that can convert cities, poison water supplies, or challenge foreign nations’ gentlemen in duels. The little videos that play for the duels are fun to watch. Then you move your army around to invade your neighbors and expand your empire. Unlike Civilization, there isn’t really different types of ways to win, it’s conquest or nothing. That is the base game mode and I assume it would take years to conquer the whole map. I played through the American Revolution scenarios, little bite size parts of map that detail different parts of American history, starting with Jamestown. The final scenario lets you play as America on the Grand Campaign. Next scenario I might attempt is one from the Warpath DLC. It let’s you experience colonial conquest from the American Indians perspective. enter image description here

The music in this game is all renditions of period pieces. The playlist isn’t super long and you will probably hear a repeat or two in one play session. That isn’t too bad because just fade into the background, but there are a few that have words with them. During actual battles, there isn’t much music, going for more of a realism vibe. To enhance that, I installed a mod that adds fifes and drums to the foot soldier units when they start marching. enter image description here

The graphics are fine for a game from 2009. The individual soldiers aren’t too detailed, but they don’t need to be, most the time you are looking at them from a bird’s eye view. The landscapes are okay, there’s little spots of trees you can use as cover, but most the battlefields look like grey-green slabs of cement. The forts you assault look good enough and if you pelt a wall with enough heavy shells, they will crumble away.
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All in all, if you like the Napoleonic era of line battles and tri corner hats, I would recommend this game. If you are a military strategy buff, I’d recommend any of the Total War games.

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