Review grok 5/5 · Jun 27, 2018
A Engrossing and Rewarding Dive into Strategy and Japan
This ties for my favorite Total War Game with Warhammer.
Shogun has the art style, music, and mechanics to make the game have basically limitless replay.
I own only the base game, and have put 180 hours into it, beating 3 different long campaigns.
One interesting thing this campaign added, that previous Total War Games did not include was the …
This ties for my favorite Total War Game with Warhammer.
Shogun has the art style, music, and mechanics to make the game have basically limitless replay.
I own only the base game, and have put 180 hours into it, beating 3 different long campaigns.
One interesting thing this campaign added, that previous Total War Games did not include was the ability of every unit (minus Cav) during a siege to climb the walls of the castle. This came with the constant danger of a deadly fall, and I found it extremely entertaining to lure the CPU into killzones of my castle, where the poor soldiers climbed up thru a deadly hail of arrows.
The flavor of each different Samurai group felt just right, while also helping each faction feel unique.
The sea battles were great, and protecting trade routes was essential to continued economic success of your empire. The plethora of ships, with varying strengths and weaknesses, made sea battles really fun to explore.
For example, some ships are fast, and so have strong range damage, as they can stay out of combat. Others hold a lot of soldiers, and so are great if they get in combat. Others are a nice blend.
The biggest complaint I have of this game is you reach a midpoint, where the remaining samurai families join up vs. you, almost guaranteed, even if you have worked extensively with them up to that point. Makes the diplomatic side lack long term reward.