Main game
2.00 average rating based on 2 ratings
My partner and I have taken up a habit of trying to nab all the achievements in games which follow in the vein of Overcooked's chaotic "prepare and serve" style of gameplay. This is the one we're currently working on and while we have yet to 100% it, I feel pretty solid in my feelings after spending a good deal of time working on it.
While I find there to be a lot of potential here with the concept of lumberjacks working together to deliver chopped wood and herd animals into pens, the game feels as though it could have used more time in the oven.
The physics in the game are an unfinished mess and will often get in the way of completing the goal a level asks of you. For example, there are a few levels where your task is to not let any of a particular object fall from the map. This is a moderately difficult task which is made far more frustrating by the fact that objects will often just phase straight through solid ground, ruining an attempt at the challenge's completion. Not to mention the entirely random lightning strikes accompanying rain which can happen to …
My partner and I have taken up a habit of trying to nab all the achievements in games which follow in the vein of Overcooked's chaotic "prepare and serve" style of gameplay. This is the one we're currently working on and while we have yet to 100% it, I feel pretty solid in my feelings after spending a good deal of time working on it.
While I find there to be a lot of potential here with the concept of lumberjacks working together to deliver chopped wood and herd animals into pens, the game feels as though it could have used more time in the oven.
The physics in the game are an unfinished mess and will often get in the way of completing the goal a level asks of you. For example, there are a few levels where your task is to not let any of a particular object fall from the map. This is a moderately difficult task which is made far more frustrating by the fact that objects will often just phase straight through solid ground, ruining an attempt at the challenge's completion. Not to mention the entirely random lightning strikes accompanying rain which can happen to hit the wrong thing and send it flying off into oblivion. Or the fact that when trees regrow they send any object sitting on top of their spawn hurtling through the air. Or the potential for some enemy NPCs (namely the monkeys) to just so happen to walk over to the particular type of object you are to protect, pick it up, and hurl it off a ledge just because "fuck you".
In a better crafted game, an occurrence of the above would become a fun little anecdote of the time the game decided to screw us out of our challenge attempt, but in this game one of the above incidents would happen nearly every time we attempted the challenge. This compounded with the questionable balancing of point values required to earn stars in multiplayer (sometimes it's far far easier to reduce the number of players) just makes this game a far less enjoyable experience than it would otherwise be. It seems to mistake the chaos in Overcooked-type games for random shit going wrong and takes that way too far.