This Batman series was, if I remember correctly, Telltale’s last games before they went belly up, and I couldn’t remember if people considered this game them going out with a bang or a whisper. After playing through Season 1, I got my answer.

The first thing I’ll start with is the art style. It has that typical Telltale look of cell shaded characters that we’ve seen in their Walking Dead & Borderlands entries. I also played the Shadows version, which adds a Sin City filter to the game world, most of the world is black’n’white with a few select pops of color. I’m a sucker for anything noir, and this color scheme made the game feel perhaps artsy, deeper, and classier than what it was. It also makes the world feel older. Even with all the crazy gadgets it had a very 1950s feel to it. On a side note, Telltale’s Bruce Wayne looks like Sterling Archer and I couldn’t unsee that for most the game. I sometimes picked dialogue options based on what Archer might say over Bruce.

The music in this game is typical dark superhero fare, a mix of big orchestral pieces with little techno beats sprinkled in there. It wasn’t bad, but definitely not the star of the show. I did have at least one bug where the music, and sound, glitched out during a fight. I just heard Batman’s punches, not ambient noise, music, or pained sounds from the goons.

The gameplay is the same as every other Telltale game. QTEs for fighting, walking around clicking on objects, and choosing your dialogue in conversations. For the most part it’s all fine, that’s the standard controls for an adventure game. The QTE combat does get a little stale if the fight goes on for real long. There’s a basic detective system that I enjoyed, even if it is simplistic.

You can see influences of other Batman media in Telltale’s Gotham. Batman is still new on the scene & the GCPD aren’t his stalwart allies yet. The more colorful super-villains haven’t really popped up yet either. It reminded me of the cartoon I grew up watching “The Batman”. There’s also hints of the Nolan films, the Arkham games, and the Gotham TV show. It’s a healthy mix of all of them, that this game doesn’t feel entirely derivative of one versions Gotham.

Characters are what Telltale games can live or die on, and Batman has a long mythos & fans with certain expectations. I think Telltale did a pretty good job shaking up the Batman world a bit. Sure, their Catwoman, Alfred, & Two-Face are pretty by the book. Though Two-Face, my favorite Batman baddie, does have a bit more character development behind him as you spend a lot of time with him as Harvey Dent. He also doesn’t go criminal in the normal sense, he more goes “authoritarian”. The coin also just shows up after he becomes Two-Face, we don’t really get any good character reason for why he uses it now. It’s still one of my favorite renditions of Two-Face, even if he never dons the famous black’n’white suit which would’ve looked sweet in Sin City vision. Penguin shows up as well, and they definitely took his character another direction. Admittedly Penguin can be a hard villain to write in because he’s more of a “mob boss” villain who uses money and influence over gadgets and brute force. He started off feeling a bit too Jokery to me, going on about chaos and revolution. Once he gets in a position of power he starts being his own character, but also gets relegated to the sidelines behind Dent and Lady Arkham, the new villain created for this game. The power Penguin gets is becoming WayneTech CEO, and he discovers Lucious' secret BatResearch room, but the game never implies that he put two and two together to figure out Batman's identity. Vikki Vale shows up and she’s part of a plot twist that completely got me off guard, and I love it. Telltale really took her character new places, which is easier to do with a C-list Batman character.

And of course the Joker shows up, because God forbid we have a Batman story without the Joker. I’m not a huge Joker fan, and I feel he’s become a crutch to Batman stories. To Telltale’s credit, he plays a very minor role and isn’t really “evil” yet. He’s a patient you met in Arkham Asylum who doesn’t seem to have a grudge against Batman and his level of chaotic evil hasn’t quite escalated beyond playing people’s devil on their shoulder. It’s a new take that I was kinda intrigued and put off by, in a good way. The VA for Joker does an okay job too, he’s going for a little mix of all the previous incarnations. The rest the voice actor casting was bland. It was just all the staples; Troy Baker, Laura Bailey, Travis Willingham, and David Fennoy. I know they’ve got to work and make that money, and they put in a fine performance, but we all know their voices, and having them be your main cast felt, I dunno, boring. We were a Nolan North short of having a full set of “VAs in everything”. I was pleasantly surprised to hear Richard McGonagle as Carmine Falcone. I just loved him as Sully and really think he needs more work in prominent roles.

Another character Telltale made a big change to was Thomas Wayne, and this is what spurs most of the game’s story. From here till “All in all” there be spoilers. One of the big things this let’s you do over other Batmedia is expereince the life of Bruce Wayne. This would probably be better named “Bruce Wayne: the Telltale Series”. I enjoy getting to play as the man behind the mask as it opens up new stories and possible issues Batman could suffer from. This game tries to set the world of Batman in a much more realistic setting, somewhat. You learn your father was not the greatest dude. He would falsely commit people to Arkham in order to steal their land and he was in bed with Falcone. The Waynes are usually depicted as paragons of virtue, rich people with a heart of gold that never did nothing wrong, but the reality of our world is, you don’t get that rich without breaking a few eggs & ruining a few lives. When this bombshell drops Bruce has to play damage control while coming to grips with the father he thought he knew. All of this happens while he’s single handedly helping Harvey get elected mayor, which means possibly getting into bed with Falcone as well. I love the first few episodes, because you could forget it’s a Batman game, it’s such an engaging political thriller. Bruce is trying to do good, but he has to take a step back and realize he’s using blood money and his wealthy privilege to get away with a lot of his shenanigans. And he wants to see Gotham healed under Dent’s care, but getting him into office isn’t about just getting the votes, it’s about playing the game. Of course, it’s Telltale, so you’re choices won’t have that great an effect.

The last few episodes take a shift, as the realism starts to shift to more graphic novel fantasy. Dent/Two-Face becomes mayor and creates an authoritarian police state and Lady Arkham is trying to gas the whole city with some type of Joker=esque gas. We also spend more time learning about Lady Arkham’s past and the game feels less political thriller and more Batman chasing a serial killer. This game is actually kinda gory, which took some getting used to after playing the T-rated Arkham games. It was odd to see the Caped Crusader in an LA Noire crime scene.

All in all, Telltale knocked it out of the park. This was an engaging, mature story that really let you explore Bruce Wayne as much as Batman, something you couldn’t do in an Arkham game. While there are some story beats we’ve seen before and characters can turn a bit one-dimensional in some scenes, there’s a lot of intrigue and excitement here. I’d be willing to call this Telltale’s best work.