Review HaloBlues 4/5 · Mar 27, 2025
Full of Refreshing Ideas
This one's a ton of fun. It does a lot of interesting things with the Batman canon, which I've never personally been super interested in and has the potential to get stale fast - I think the only other Batman property that has done things I really liked was parts of the TV series Gotham (and note I said parts …
This one's a ton of fun. It does a lot of interesting things with the Batman canon, which I've never personally been super interested in and has the potential to get stale fast - I think the only other Batman property that has done things I really liked was parts of the TV series Gotham (and note I said parts of).
The twist on the Harley/Joker dynamic was refreshing and interesting, with Harley being the more dominant, manipulative member of the duo and John/Joker being infatuated (with both her and Bruce), desperately wanting to be Bruce's friend, and moldable in his morals and actions by how that plays out. On a smaller scale, I also enjoyed this take on the Riddler as a more action-oriented genius rather than a purely cerebral fight-through-words antagonist.
I especially love that Episode 5 can be entirely different depending on your choices and relationship with John, and it's a great divergence from the typical 'your choices don't matter' complaint about these games.
I enjoyed getting the opportunity to team up with some iconic DC villains and commit crimes with them - I so rarely get to explore that kind of road in story-driven games and sometimes I just really like the villains and wanna hang out with them! Sue me! The elevator sequence with Harley, Joker, Bane, Mr. Freeze, and Bruce taking a selfie as they broke into a building was great.
There were some great emotional gut punches with pre-existing characters - Lucius, Alfred's residual trauma from his experience in the last game and how that affects him - and I enjoyed the fresh characters brought into the sequel such as Tiffany as well.
Still felt pretty railroaded into a romance with Catwoman, which I had to meta-game my way out of by getting her literally locked up by Harley, which is incredibly out-of-character for me yet was the only way to get her to leave me the hell alone for the majority of the rest of the game.
Though it's a shame we'll likely never get more from this series, I was satisfied with my ending, with John a vigilante and Bruce visiting him and maintaining their friendship while giving up the suit for Alfred.
(Sidenote I include with all Telltale reviews, though it's less apt for this one as The Enemy Within has plenty of more obvious changes: Telltale's games often get a bad rap for having your choices not influence the story, but to me this misses the point of what they do. Variant endings are a nice bonus in games, and I enjoy them when they do pop up in Telltale's stories, but for the most part your choices aren't here to change where you go. They're there to change how you get there, who you are when you get there, and often who you get there with. They influence and change your relationships with the characters around you. The joy of replaying these games is to experience the different dialogue, the different reactions to you, the different routes you can take on the way, the different bonds you can evolve with people - not to have a wildly different ending. I think this aspect is overhated and sadly misunderstood by a lot of players, so if huge, game-changing differences are what you're looking for, I'd temper your expectations.)







