Review Maiden_in_Black 4/5 · Mar 22, 2026
Thoroughly enjoyable
Like Hellblade, D2 is a game I started a long time ago but only managed to finish recently because of outside circumstances.
The game essentially follows the same tread as the first installment, with some minor differences in playstyle if you choose to play as Emily over Corvo. Like the first, the game stands to me as proof that you …
Like Hellblade, D2 is a game I started a long time ago but only managed to finish recently because of outside circumstances.
The game essentially follows the same tread as the first installment, with some minor differences in playstyle if you choose to play as Emily over Corvo. Like the first, the game stands to me as proof that you don't need hyper-realistic graphics in order for something to look gorgeous. Besides that, the gameplay itself is also a thrill, with a variety of powers to unlock and upgrade as you either steal your way or carve a bloody path through the map.
Thats the main loop. At the start of each mission you will be given a target, and planted at the first of three or so maps, which you must traverse and explore, getting all the while closer to your prey while deciding whether you wish to kill them and those who stand ready to defend them, or find an alternative solution.
To get a good ending, you need to do more stealth and non-lethal victories than kills (Low Chaos vs High Chaos).
I feel like in many stealth games, outright confrontation is both difficult and looked down upon via mechanics, and this is as true in this game as it was in the first, but gods is fighting ever so much more satisfying than sneaking! Not so much because the combat is some kind of complicated beast, but simply because it is very rewarding, with some very well done killing animations that make it extremely satisfying to start and end engagements, even if your powers also make it extremely easy to escape whenever things turn south.
The game also has plenty of interesting tidbits and lore to pick up in the form of collectibles, and generally rewards thorough exploration of every map you are in.
If we ever do get Dishonored 3 (and how would that work, I wonder, in the wake of everything that has happened so far in the story?) my hope is that Arkane wont feel like they have to aim for something hyper realistic in term of graphics and instead maybe focus on evolving the rest of the gameplay and making it so that fully-used powers don't trivialize the game.




