Dishonored 2 (2016)

Arkane Studios

PC (Microsoft Windows) · PlayStation 4 · Xbox One

3.99 from 2089 ratings

6826 members have it in their collection · 282 playing now · 2843 backlogged · 1472 wish listed

How long? Main story 20h · with extras 23h · 100% 48h (from 88 logged playthroughs)

Dishonored 2 is a first-person action video game and the sequel to Dishonored. It borrows many of the gameplay elements from the first opus: players define their own play style by blending action, assassination, stealth, mobility and combat. Combining tools at their disposal, players are allowed options to eliminate enemies, whether they choose to pursue them unseen or ruthlessly attack … Read more
Dishonored 2 is a first-person action video game and the sequel to Dishonored. It borrows many of the gameplay elements from the first opus: players define their own play style by blending action, assassination, stealth, mobility and combat. Combining tools at their disposal, players are allowed options to eliminate enemies, whether they choose to pursue them unseen or ruthlessly attack head on. Dishonored 2 features the same campaign style as its predecessor in which the protagonist must advance through a series of missions. Read less
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Release dates

  • Nov 11, 2016 (Full Release) (Worldwide) PC (Microsoft Windows), PlayStation 4, Xbox One

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Bundled in

Standalone expansions

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Rating distribution

5 stars
654
4 stars
919
3 stars
385
2 stars
104
1 star
27
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Community All Reviews Statuses

Maiden_in_Black

Status Maiden_in_Black Mar 12, 2026

Dishonored 2's combat is so satisfying its almost a shame the game is stealth-based. The gun+sword combination just feels amazing, and the animations are all top notch.

SRT5J

Status SRT5J Apr 27, 2024

I haven't played this since release, when I played a non-lethal gameplay as Emily. I'm now going full lethal/chaos as Corvo and having a merry old time eviscerating people and cutting off heads. I didn't know until now that you can carry heads and limbs of your victims around and chuck them at NPC's

GigaDeathNullGolem

Status GigaDeathNullGolem Apr 14, 2024

This fishy, grimey whale-punk setting reminds me of Amnesia 2: a Machine for pigs... but instead of getting grossed out by piggy-things in late 1800's alt-London you get grossed out by fishy-things in late 1800's alt-London.... And you wonder why you have a rat problem??

tetectiva

Status tetectiva May 26, 2022

Una grata sorpresa me lleve con este juego, no había jugado el primero, y me digieran que no hacia falta, pero luego de jugar este, sin dudas lo jugare, genial de principio a fin. me costo un poco aprender a jugarlo, no me sentía cómodo, pero luego de eso, el como te logras mover es impresionante, como podes afrontar de …

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Una grata sorpresa me lleve con este juego, no había jugado el primero, y me digieran que no hacia falta, pero luego de jugar este, sin dudas lo jugare, genial de principio a fin. me costo un poco aprender a jugarlo, no me sentía cómodo, pero luego de eso, el como te logras mover es impresionante, como podes afrontar de mil maneras las distintas situaciones.

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ace_always

Status ace_always Nov 2, 2020

Halfway through my 2nd playthrough as Corvo. Great gameplay, interesting powers and amazing missions. My only complaint is that the hub area isn't as good as the first game.

cemakkartal

Status cemakkartal Mar 1, 2020

Played the first one on PC and loved it. Tried this on PS4 and no, I just can't enjoy it :( Where is my mouse?

QuilDewIvy

Status QuilDewIvy Dec 20, 2019

Dishonored 2 - First Impressions

I played first few missions nonlethal ghost first and then after I found myself not enjoying myself at all I tried to do the lethal-do-whatever-the-fuck-i-want which was more enjoyable but I ended up feeling somewhat close to the same somehow once I was done with it.

I feel like I've located the problem I have …

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Dishonored 2 - First Impressions

I played first few missions nonlethal ghost first and then after I found myself not enjoying myself at all I tried to do the lethal-do-whatever-the-fuck-i-want which was more enjoyable but I ended up feeling somewhat close to the same somehow once I was done with it.

I feel like I've located the problem I have with Dishonored 2, or several. Going to start with the first one, the game somewhat encourages ghosting/nonlethal with mission end screens showing both achievements for it first and that it gives you a good ending but nonlethal in D2 is incredibly dull. Ghosting is easy thanks to how busted Blink/Far Reach is, and while that may be a problem to Medium difficulty only just looking at the level design and how it works I don't think it's really designed in mind for you to have fun playing the game this way. Secondly, the game pushes a "play-your-own-way" style but locks all of your options to progression runes, which means that your enjoyment that you CAN have is ultimately limited at the start, and I found it wayyyyy too limiting to have that much fun even when I did try to experiment. Your options are abusing guard behavior, far reaching, or use of items which do combine in somewhat interesting ways at the start but not in any I found particularly enjoyable.

For my money, I wish Dishonored 2 threw out the whole D1 schtick and took a note from Crysis Warhead, have everything unlocked at the start and build the game around it. And really I don't care that it goes against the story this way in terms of progression, the story is NOT GOOD in the beginning and there is very little characterization here. I was incredibly disappointed that no matter if you're corvo or emily, you're monotone cardboard. Nor do I find the progression here to be very interesting, you're not making decisions that will impact whether or not you can succeed, you're deciding which experimental option you're choosing to let stay locked off. And considering how the next game Arkane made was Prey which allowed you to have practically all your interesting options from the start of the game and they built the levels around that just fine I don't think Arkane is incapable of doing so with D2.

The saving grace so I've been told is some of the later levels' level design, which is why I'm not dropping the game. I'm certain it improves and there's enough word of mouth. And though I'm harping a ton on the game right now it's definitely competent and offers a large amount of freedom, it's alright. When I did go loud and experiment I certainly enjoyed myself enough to keep going I'm just pushed off by the identity crisis the game has.

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SuperFieroStatus

Status SuperFieroStatus Apr 6, 2019

Get spotted. Load game. Get spotted. Load game. Get spotted. Load game. Get spotted. Load game. Get spotted. Load game. Get spotted. Load game. Get spotted. Load game. Get spotted. Load game. Get spotted. Load game. Get spotted. Load game. Get spotted. Load game. Get spotted. Load game.

SuperFieroStatus

Status SuperFieroStatus Apr 2, 2019

I was really hoping they would do away with some of the mechanics from the original game that felt annoying and antiquated. I genuinely dislike the "chaos" system (if you kill a lot of enemies the game gets harder). Because of the finicky nature of first person stealth, sometimes you just get caught when you really, really, felt like you …

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I was really hoping they would do away with some of the mechanics from the original game that felt annoying and antiquated. I genuinely dislike the "chaos" system (if you kill a lot of enemies the game gets harder). Because of the finicky nature of first person stealth, sometimes you just get caught when you really, really, felt like you were hidden. And, after a long sequence, it's easy to just go "uuuuugh fuck it" and stab through a bunch of enemies. They also give you more combat options than non-combat options, so it feels like you shouldn't get "punished" for playing high-chaos.

I get that playing stealth is the "right" way, and I can admit that maybe I'm not playing as intended. But the same phenomenon happened in the first game and its accompanying DLC: The beginning of the game you don't have many options. If you get caught, you have to fight your way through it, or try to escape which can be hard. Because of this, the first few missions always end up being high chaos. But then, once you get enough upgrades, stealth becomes not only easier, but more fun. So it makes sense to stealth around more, and is more enjoyable. HOWEVER, because of the reckless nature of my first couple missions, I'm fighting an uphill battle. My overall chaos level is high, even though I'm then completing missions in low chaos.

I hope that made sense. Essentially the sins of your first few missions carry pretty far, and aren't so easy to undo. Perhaps this is game the requires multiple playthroughs to really click in that regard. It's still an alright game with a cool world, though. I don't hate it, I was just hoping to not be punished for playing how I'd like.

Edit: I'm only like 3 missions in btw. so maybe it'll change!

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borankaradeniz

Status borankaradeniz Mar 7, 2019

Dishonered 2 has some great level design and a good combat system the maps are great and all but dishonered is a game that has a great story but ıt fails to deliver that story.Dıshonered 2 ıs a good game but not as good as the first one.

May_Odaigahara

Status May_Odaigahara Aug 10, 2018

Most games don't have a level even half as good as The Clockwork Mansion or A Crack In The Slab, and Dishonored 2 has them both! In other words, fuck other games, play Dishonored 2 always.

Sadaharu_TR

Status Sadaharu_TR Sep 1, 2017

Very good. Might be the first game i played on Hard difficulty.

To get a low chaos ending i spent 13 hours for this game.

Totally worth it.