Dishonored 2 (2016)

Arkane Studios

PC (Microsoft Windows) · PlayStation 4 · Xbox One

3.99 from 2089 ratings

6826 members have it in their collection · 282 playing now · 2843 backlogged · 1472 wish listed

How long? Main story 20h · with extras 23h · 100% 48h (from 88 logged playthroughs)

Dishonored 2 is a first-person action video game and the sequel to Dishonored. It borrows many of the gameplay elements from the first opus: players define their own play style by blending action, assassination, stealth, mobility and combat. Combining tools at their disposal, players are allowed options to eliminate enemies, whether they choose to pursue them unseen or ruthlessly attack … Read more
Dishonored 2 is a first-person action video game and the sequel to Dishonored. It borrows many of the gameplay elements from the first opus: players define their own play style by blending action, assassination, stealth, mobility and combat. Combining tools at their disposal, players are allowed options to eliminate enemies, whether they choose to pursue them unseen or ruthlessly attack head on. Dishonored 2 features the same campaign style as its predecessor in which the protagonist must advance through a series of missions. Read less
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Release dates

  • Nov 11, 2016 (Full Release) (Worldwide) PC (Microsoft Windows), PlayStation 4, Xbox One

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Rating distribution

5 stars
654
4 stars
919
3 stars
385
2 stars
104
1 star
27
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Community All Reviews Statuses

BanishedKing

Review BanishedKing 5/5 · Aug 29, 2025

A Sequel to One of My Personal Favorites

Skip to second paragraph if you don't want my personal history with Dishonored / Dishonored 2.

I'm honestly not sure where to begin... I love the original Dishonored ever since getting it as a free gold game on the 360, but when I picked up the sequel on PC I think I went about playing it in the wrong way. …

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Skip to second paragraph if you don't want my personal history with Dishonored / Dishonored 2.

I'm honestly not sure where to begin... I love the original Dishonored ever since getting it as a free gold game on the 360, but when I picked up the sequel on PC I think I went about playing it in the wrong way. I played on hard and also went achievement hunting attempting to do levels not only non-lethally but also without being detected. Big mistake, so this time around playing on PS4 I've played through it on normal and low chaos. I was doing a non-lethal run but during the 2nd to last mission someone must have died and I was not resetting.

The game itself is excellent, the distinct art style with Victorian steampunk inspirations is always interesting to look at but where this game shines the most is certainly its gameplay and sandbox. The different ways you can tackle targets often with the non-lethal options being way more cruel (but very fun). I played Emily because I wanted to mix things up as a Dishonored 1 veteran and I have to say her powers are interesting especially domino. At the same time I'm excited to run through the game again and see how different things are with Corvo's power set.

The story was also enjoyable and finding snidbits of lore or character notes and audiographs are always fun. If you enjoy stealth gameplay with unique gadgets and magic there is no reason to avoid this game. Definitely recommend to anyone especially those of us who loved the original.

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Neppty

Review Neppty 5/5 · Mar 11, 2025

The best gameplay with an eh story

(Read my review on Dishonored 1 for me to gush over the gameplay)

This game does everything but the story better, they tried to go bigger, they tried to go better. It turned out just ok.... The gameplay is fantastic, giving you even more tools to play through and the puzzles are even better. If you thought the playgrounds were …

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(Read my review on Dishonored 1 for me to gush over the gameplay)

This game does everything but the story better, they tried to go bigger, they tried to go better. It turned out just ok.... The gameplay is fantastic, giving you even more tools to play through and the puzzles are even better. If you thought the playgrounds were amazing in the first game, the 2nd is even better. The best part is this game forces you to be even more creative than the last, making no kill runs, hell, even no detection runs even harder. They knew you were good, but they expect your best to challenge yourself in any way you want to.

I recommend it after playing 1 to familiarize yourself, this will test your favorite way to play. The story is still, just very ok. I'd just say the story is good but everything surrounding it is perfect, with more fun gimmicks too!

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V1CGaming

Review V1CGaming 4/5 · Mar 11, 2023

The worthy continuation of the worthy original.

It’s always scary to start a new part of your favorite game series, and it was the same for me. Fortunately, Arcane didn’t only lose the spirit and charm of the first part but also upgraded it. They added a lot of new mechanics, deepened the story and managed to present the gamers second amazing game about Corvo and grim …

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It’s always scary to start a new part of your favorite game series, and it was the same for me. Fortunately, Arcane didn’t only lose the spirit and charm of the first part but also upgraded it. They added a lot of new mechanics, deepened the story and managed to present the gamers second amazing game about Corvo and grim industrial renaissance England.

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DanMaul

Review DanMaul 4/5 · Sep 22, 2022

My love-hate-love relationship with Dishonored 2

After finishing Dishonored 1’s DLC I immediately jumped into its sequel, and ended up feeling like I was on a rollercoaster in regards to how oppositional my perception of it was. I absolutely loved some aspects of this game and strongly disliked a couple of them. The intro isn’t at the level of D1, and not only does the narrative …

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After finishing Dishonored 1’s DLC I immediately jumped into its sequel, and ended up feeling like I was on a rollercoaster in regards to how oppositional my perception of it was. I absolutely loved some aspects of this game and strongly disliked a couple of them. The intro isn’t at the level of D1, and not only does the narrative jump feel confusing if you come from playing the DLCs (it would've been great if the devs had taken a continuity approach between games like in Mass Effect or The Witcher, where player choices get taken into account), it almost seems lazy in the way it plays out. In fact, the story is not at the level of quality of the first one in writing, tone or relevance. But I do like how the first mission has you play without powers in order to acclimatise you to one of the game’s new offerings. A power-free playthrough is an interesting and challenging concept, one that feels more suitable from a narrative point of view - especially playing as Emily -, but that at the same time can seriously hinder the fun factor, so I’m glad Arkane added it as optional. Having a voiced Corvo felt a bit weird at first, but I quickly got used to it and thought the voice acting was quite fitting to the character. Though I get that hearing ‘Garrett’s voice’ in Corvo might sound weird for players familiar with the Thief franchise.

Weapon models look much sharper, but to be honest I personally prefer the aesthetics of the models in D1 since they look a bit too modern here. This is related to something I’ve noticed across the board: even though there’s a clear graphical fidelity jump in D2, I think the pronounced oil painting style of its predecessor served Dishonored's particular world a lot better. This, along with the fact that the overall tone is now less dark and, consequently, less atmospheric, made the experience significantly less memorable for me in visual terms (one of the exceptions being the beginning of the last mission which is quite eerie, especially without background music). And nowhere is this better personified than in the figure of the Outsider: where in the first game he comes across as this ominous, charismatic, mysterious, larger-than-life character, both visually and audibly, in D2 he seems almost like an emo-looking sidekick, an unimposing character with unimposing remarks, almost shoehorned in for the sake of justifying your powers. In the whole, this was something I continuously noticed throughout my first playthrough that kept putting me off. Dishonored did a much better job capturing a dark, gloomy vibe than its sequel, though of course, this was also in part due to the plague-ridden backdrop of the first game.

Having said that, when it comes to worldbuilding and storytelling, D2 does a phenomenal job, one even better than its predecessor, giving you highly detailed insight into the reality you exist in and the surroundings you absorb. The fact that you get to spend a lot of time on a different island was a great reason to build up lore in a meaningful, relatable way, and I absolutely loved getting acquainted with parts of the Dishonored world I didn’t even know existed.

Where the sequel truly excels, however, is in how it was able to improve on what was already an awesome mechanical experience. The gameplay options on offer are insane, and it's particularly noteworthy that D2 allows for a lot more non-lethal approaches in comparison - choking enemies when locked in combat, pistol/crossbow staggering, stinging bolts, stun mines, etc. The fantastic sense of traversal is further refined via a couple of new powers, and movement sees the addition of vaulting which feels like it always belonged in this franchise. Powers get really cool, useful upgrades that can completely change the way you play and almost ‘force’ you down the path of multiple playthroughs: getting to choose between 2 characters with quite a few different powers makes a NG+ playthrough almost compulsory, since you can then combine any power from either character in any way you see fit (playing as a high-chaos Corvo this way, for example, was tremendous fun). I would argue this actually is the only way to fully appreciate the game, because without knowing D2's levels, the temptation for ‘save-scumming’ is even higher than in D1 on a stealthy first playthrough. That the new powers can be combined with the different characters means D2 offers considerably more replayability than the original title. While melee combat still feels floaty, there is now a much bigger visceral vibe to it with the more gruesome, gory tone. When compared to the original, AI is more refined and unpredictable in their actions, in a way that I wish more games were able to replicate. This and more has been added in order to impressively improve on an already very solid gameplay experience, and even if you’re a story-first person like me, playing D2 is beyond worth it just for this alone.

The level design in this game is something I have some mixed feelings about but ultimately can’t resist praising. I can’t shake the notion that most levels in D2 feel a lot bigger and that missions feel a lot longer, sometimes exhaustingly so, and playing through them I really missed the more focused, compact feel the levels in D1 provided. In tandem with this, the difference in visual tone from the first game to this one means level atmosphere also changes, in my opinion not for the better (though people who value visual variety over dark vibes will likely prefer the direction the sequel went in). However… it is virtually impossible to fault D2’s level design when it is able to reach such unbelievably creative and technical heights. Not only are the hubs in which the missions take place quite fun to explore, the Clockwork Mansion and the Stilton Manor are truly genius conceptualisations and design marvels. I don’t want to write too much about this in order to avoid spoilers, but to this day I’m still amazed as to how they were able to pull them off with such level of polish all the way back in 2016 Honestly, I still don’t understand how the whole timepiece device was implemented seemingly without a hiccup, though I read player experience wasn't exactly frame rate smooth back then (if true, to me this is just another clear example of how it pays off to be a patient gamer). These two places aren’t the only ones where D2’s level design and mission structure shine, but the game is literally worth being played solely on the back of those.

To the issues I’ve already mentioned I’d also add my surprise with the fact that this was a slightly buggier experience when compared to the first game, something that wasn’t game breaking in any way but was still a tad frustrating here and there. This gets piled up on top of the drawbacks that the game shares with the first Dishonored and that I mentioned on that post - underwhelming shadow/light mechanics, sound propagation problems and the feeling that the game starts to drag on a bit. That said though, much like its predecessor, Dishonored 2 offers a ton of things to get excited about, and on the whole it is (to me) one of those very rare cases when a sequel is able to match the OG in overall quality. The fact that I jumped onto a 2nd playthrough immediately after my first, something I rarely ever do, is a testament to the appeal of this game. Great on a first run, even better on a second. 8.5/10

Standout missions: The Clockwork Mansion and a Crack in the Slab (Stilton manor) of course, but I also found The Good Doctor and the tone in The Royal Conservatory to be quite memorable.

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Maddmike

Review Maddmike 5/5 · Jan 5, 2022

Steam Curator

I played the game 4 times back to back... can that just be my review?

No?

Ok, I'll try:

Dishonored 2 takes the dynamic gameplay, densely packed levels, and reactive world that made the first game so special and ups the ante in almost every way. What was already good got better, and the few things I didn't …

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Steam Curator

I played the game 4 times back to back... can that just be my review?

No?

Ok, I'll try:

Dishonored 2 takes the dynamic gameplay, densely packed levels, and reactive world that made the first game so special and ups the ante in almost every way. What was already good got better, and the few things I didn't like about the first game (like the lack of non lethal combat options other than 'run away') have been addressed.

Add to that the ability to play the game as two separate characters means that there's a lot of reasons to run this one back.

For my productivity's sake, I really have to hold off on doing a fifth playthrough.

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shithappens

Review shithappens 3/5 · Nov 13, 2019

it was a good weekend.

i felt like i was playing a big expansion more than a new game and i am not complaining because it also made my weekend. but thats all. nothing more, nothing less.

Mazinkaiser

Review Mazinkaiser 4/5 · Feb 10, 2018

Dishonored 2: Double the Stealth, Double the Chaos

Let's get the biggest thing out of the way - Dishonored 2 does nothing much to break the mold. Its cartoonish aesthetic has been upped in terms of realism and not much has changed in terms of mechanics. Powers are similar (with a few additions), stealthing, assassinations... it's all there.

Though by the book, Dishonored 2 does introduce a few …

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Let's get the biggest thing out of the way - Dishonored 2 does nothing much to break the mold. Its cartoonish aesthetic has been upped in terms of realism and not much has changed in terms of mechanics. Powers are similar (with a few additions), stealthing, assassinations... it's all there.

Though by the book, Dishonored 2 does introduce a few new elements and gives an additional way to play the game between Emily and her father Corvo. Threatened by an upstart claiming her way to the throne, you choose between the fledgling empress Emily and the Royal Protector, Corvo. The choice between them is slightly unbalanced, as Emily has access to more powers than Corvo, but the story between them is tweaked enough to give somewhat more interesting playthroughs with both characters.

As for choices, there's still the same, intriguing way from Dishonored that the player can work to either straightforwardly kill one's targets or find a creative solution to "eliminate" them, such as electroshock therapy and replacing a duke with his body double. Chaos still exists from the first game but does not force the player into a good/bad ending, rather tweaking the ending slightly based on more warlike/peaceful choices. Kill one character here, spare one here. It's still good/bad, but more flexible.

Oh, and I guess there are bloodflies and clockwork mansions with clockwork soldiers. That's pretty much gloss, but does add to the entertainment factor and keeps Dishonored 2 from being a carbon copy. Had Dishonored 2 broken the mold a little bit, it would've been much more satisfying, but it's still a solidly created piece.

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seekme_94

Status seekme_94 Aug 26, 2017

Superb! Was not at all disappointed. The game is realistic, lets you play as either the legendary Corvo or Emilia, his daughter. A beautiful mesh of real and imaginary world. Good graphics, no bugs or glitches encountered and challenging yet fun open world. I exclusively loved cracking Jindosh's riddle - very tough and no cheats to guess it.

JackiePaige

Status JackiePaige Jun 21, 2017

Began playing Dishonored 2 today. I enjoyed the first game a fair bit but never ended up finishing. Only about two hours in but enjoying it thus far.

ReneeSky

Status ReneeSky May 27, 2017

Have you ever reached a section of a game that made you pause, consider and go, "Yep, that's the five star rating."

Just had that feeling. Who designed this bit? I've never seen anything like it.

ReneeSky

Status ReneeSky May 21, 2017

$600 of PC upgrades later, and I'm finally playing this game... This will be an interesting review. Stay tuned.

BMO

Status BMO May 2, 2017

I really struggled with my decision on a rating for this game. I decided to wait until I was done my second play through before posting a rating. And somewhere mid way through that play through I was pretty close to giving this game a rating of four out of five stars. Why? The mechanics were still really fun. I …

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I really struggled with my decision on a rating for this game. I decided to wait until I was done my second play through before posting a rating. And somewhere mid way through that play through I was pretty close to giving this game a rating of four out of five stars. Why? The mechanics were still really fun. I enjoyed playing my low chaos run and I was still enjoying my high chaos run. The story and acting leaves a lot to be desired (as they did in Dishonored) but the mechanics are smooth and almost wonderful. Arkane can't seem to tell a story but they sure can build a fun game to play.

But then I hit Stilton's house for the second time and I suddenly didn't care anymore. Not that the level isn't enjoyable. The time mechanic is a great change from the rest of the game. But I suddenly felt done. I was no longer gleaning any joy from the game. So I grabbed the the mansion key off a guard, headed out back to steal the code for the final room and skipped everything else. Moving on to the Duke's palace I did something similar. I claimed to the very top, skipped the entire level, made a deal with the body double and then hiked it to the safe before leaving the area. And once more with Dunwall. I simply beelined to Delilah, grabbing only the necessities for the ending.

It was in Stilton's manor, and the rest of the second play through, that I realized that not even the mechanics and gameplay was enough to keep me wanting more. I enjoyed my first run and a half and then accepted that Dishonored 2 is a three star game.

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BMO

Status BMO Apr 30, 2017

I don't know if it's the actors or the writing, and maybe I'm alone in feeling this, but the delivery of dialogue in this game is particualirly wooden and unfeeling.

BMO

Status BMO Apr 30, 2017

Finished my low chaos run yesterday. Playing a high chaos run now. I don't know what to rate this game. There are a number of disappointing elements, but since I'm still paying I guess I'm enjoying it.

BMO

Status BMO Apr 29, 2017

For a game that has a lot of fluid movement, drop assassinations really feel broken.

Angie

Status Angie Apr 27, 2017

I tried to figure out which the best visual settings for my PC are, so to be able to play Dishonored 2 under normal circumstances, but no matter the combinations I've tried, I could only play it with my settings on Low. Of course there's no point playing Dishonored in such poor settings, so I decided to quit. It's a …

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I tried to figure out which the best visual settings for my PC are, so to be able to play Dishonored 2 under normal circumstances, but no matter the combinations I've tried, I could only play it with my settings on Low. Of course there's no point playing Dishonored in such poor settings, so I decided to quit. It's a shame, I know, but it's just as well I have sooo many games that are waiting for me to play. I've started Shantae: Half-Genie Hero today and it's really a fun game to play!

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BMO

Status BMO Apr 26, 2017

I am having less fun with Dishonored 2 than I expected. Maybe my memory of Dishonored is fuzzy, but I recall enjoying it quite a bit. But I'm struggling to get into the sequel. I like aspects of it, but it feels off slightly. I'm not putting it into words well, but it feel excessively tedious.

ReneeSky

Status ReneeSky Oct 29, 2016

Pre-ordered........ just a few. more. days. to. go

I've never been this excited for a game before