Dishonored (2012)

Arkane Studios

PC (Microsoft Windows) · PlayStation 3 · Xbox 360

3.99 from 6340 ratings

15361 members have it in their collection · 511 playing now · 4255 backlogged · 1329 wish listed

How long? Main story 19h · with extras 27h · 100% 55h (from 125 logged playthroughs)

Dishonored is an immersive first-person action game that casts you as a supernatural assassin driven by revenge. With Dishonored’s flexible combat system, creatively eliminate your targets as you combine the supernatural abilities, weapons and unusual gadgets at your disposal. Pursue your enemies under the cover of darkness or ruthlessly attack them head on with weapons drawn. The outcome of each mission plays out based on the choices you make.

Details

Developers
Arkane Studios
Publishers
Bethesda Softworks
Genres
Adventure, Puzzle, Role-playing (RPG)
Themes
Action, Stealth
Series
Dishonored
Steam
View on Steam

Release dates

  • Oct 09, 2012 (North_America) PC (Microsoft Windows), PlayStation 3, Xbox 360
  • Oct 11, 2012 (Australia) PC (Microsoft Windows), PlayStation 3, Xbox 360
  • Oct 11, 2012 (Japan) PlayStation 3, Xbox 360
  • Oct 12, 2012 (Europe) PC (Microsoft Windows), PlayStation 3, Xbox 360

Related

Bundled in

DLC

Remasters

Editions

Featured in lists

Rating distribution

5 stars
2078
4 stars
2636
3 stars
1212
2 stars
338
1 star
76

Community All Reviews Statuses

Neppty

Review Neppty 5/5 · Mar 11, 2025

Gameplay. The most gameplay you'll get

Choices, make your own choices. So much RPG's give you choices. What about actions, I'm not talking button press, not saying yes or no to execute a man, I'm saying gameplay choices. I'm talkin stealth, I'm talkin going loud, I'm talkin kill or no kill, I'm talking a little bit of good, a little bit of bad, straight from your …

Read more

Choices, make your own choices. So much RPG's give you choices. What about actions, I'm not talking button press, not saying yes or no to execute a man, I'm saying gameplay choices. I'm talkin stealth, I'm talkin going loud, I'm talkin kill or no kill, I'm talking a little bit of good, a little bit of bad, straight from your actions. This game gives you that.

This game gives you so much freedom in your actual palm of your hand. If you prefer stealthing around and taking out your enemies in a methodical way, you live in their shadow while you progress through the whole game, you could. The game lets you play through so many abilities to let you achieve this in anyway you would like to, whether just simply walking behind them and knocking them out to setting traps for them to set.

But oh, if you want to go loud, use your own shadow to bring them forth to you to land into your bland. Push them with winds unseen, drop a piano on their head if you truly want to. You have the power to do so, you can even just kill them with the oh so humble crossbow. This game has it all.

This game has a great story, and so much mechanical freedom you can play this game multiple times and feel like you could've perfected the already, perfect assassination. Worth every dime.

Read less
GaryFromLiberty

Review GaryFromLiberty 5/5 · Jan 7, 2025

Kind of an "Immersive Sim-lite" game, Dishonored has very snappy gameplay and rewards exploration with new directions to approach missions, upgrades, and storytelling.

The binary ending can have a little trouble living up to the rest of the system but the changes in the world based on your behavior is both rewarding and makes sense. Acting noble and saving lives …

Read more

Kind of an "Immersive Sim-lite" game, Dishonored has very snappy gameplay and rewards exploration with new directions to approach missions, upgrades, and storytelling.

The binary ending can have a little trouble living up to the rest of the system but the changes in the world based on your behavior is both rewarding and makes sense. Acting noble and saving lives inspires those around you in a dark world to be better and make things better. But acting cruel and angry might make your time easier (the murdering skills are very powerful) but leaving so many bodies in your wake makes the plague spread faster by feeding the rats that spread it. It also makes your enemies more desperate so they up their defenses and makes your allies more suspicious of you.

Great game to come back to and to try out different approaches.

5 / 5 Stars

Read less
chickens26

Review chickens26 5/5 · Jan 5, 2025

Excellent

Dishonored is still absolutely worth playing in 2024, one of the best game worlds there is. The gameplay is excellent with many different approaches to each level, which are open but not to open. The level design in the game is quite perfect, there is no pointless padding or content. Everything in the game ties into the story and lore, …

Read more

Dishonored is still absolutely worth playing in 2024, one of the best game worlds there is. The gameplay is excellent with many different approaches to each level, which are open but not to open. The level design in the game is quite perfect, there is no pointless padding or content. Everything in the game ties into the story and lore, and I just love the lore and world of the game as it's extremely interesting and unique in the "Whalepunk" design that's like no other. The story is also great with memorable characters, and you, Corvo, the bad-ass assassin (or whatever you'd like to call yourself if you do it non-lethal).

Read less
PolarStatue5843

Review PolarStatue5843 5/5 · Sep 24, 2024

One of the goats

This game embodies what I would want to play a game for. It embodies the perfect blend of stealth, player choice, morality, and so much more. This game stands out among the corporate slop nowadays, and should be a testament to what gaming should be. I hate myself for not playing this game any sooner. 5/5 stars in my opinion.

Kleytonamor

Review Kleytonamor 3/5 · Oct 6, 2023

Fun twist for a stealth game

This game was a great shake up of a stealth/action game. I really liked how you could choose how you wanted to play the game. You were not forced into stealth or action, you could either, use a little of both. This made it feel less stressful in my opinion, because I could either restart a section if I got …

Read more

This game was a great shake up of a stealth/action game. I really liked how you could choose how you wanted to play the game. You were not forced into stealth or action, you could either, use a little of both. This made it feel less stressful in my opinion, because I could either restart a section if I got caught sneaking, or I could just say "screw it" and take out all the enemies in combat.

The other piece that really helps this game, at least for me, is that it had an interesting story. I'm a sucker for a good story in a videogame, it helps to hold my interest and this story did that. Had some twists, which I guessed early on, but it didn't ruin the overall effect.

I'm looking forward to playing the second one eventually, after I play through the DLC for the first one.

Read less
LittleLordRusty

Review LittleLordRusty 4/5 · Sep 18, 2023

Stabby, sneaky fun times, limited by odd design choices

With Dishonoured 2 being released in a terrible state on PC the original is still well worth checking out, especially at such a low price. Dishonoured invokes memories of Bioshock, Deus Ex and Thief and doesn't embarrass itself when put up against any of them.

Dishonoured takes place on various maps in and around the gorgeous, painterly city of Dunwall, …

Read more

With Dishonoured 2 being released in a terrible state on PC the original is still well worth checking out, especially at such a low price. Dishonoured invokes memories of Bioshock, Deus Ex and Thief and doesn't embarrass itself when put up against any of them.

Dishonoured takes place on various maps in and around the gorgeous, painterly city of Dunwall, which feels like a character in its own right. The city is reminiscent of a Victorian London, invaded by people with jarring American accents. The game shines in its stealth and in the way you can approach it's missions in various ways.

I will say that the story and characters leave a lot to be desired, and the moral choice system provides an irritating barrier to freedom if you want specific endings. Still a thoroughly enjoyable experience and well worth playing. It also works really well on PC!

Read less
DanMaul

Review DanMaul 4/5 · Sep 21, 2022

The sense of style and agency in Dishonored took me by surprise

I’m not a stealth game expert by any means, and I’m even less well versed in what people frequently refer to ‘immersive sims’. Consequently, I had no previous experience with Arkane games, but their aesthetics (first) and the fact that they are regarded as multiple approach experiences (second) always appealed to me greatly. With that in mind, I decided to …

Read more

I’m not a stealth game expert by any means, and I’m even less well versed in what people frequently refer to ‘immersive sims’. Consequently, I had no previous experience with Arkane games, but their aesthetics (first) and the fact that they are regarded as multiple approach experiences (second) always appealed to me greatly. With that in mind, I decided to go through the Dishonored trilogy back-to-back to see if it lived up to to the cult status it has acquired over the years.

One thing stuck out to me above all else. The notion that this was a stealth franchise, a genre I often struggle with, couldn’t be further from the truth. This is, above all, a ‘style and agency’ franchise, in the sense that not only do the games fully respond to how you decide to play them, they actually strongly encourage you to experiment. From there on, it’s a simple practice exercise to master your preferred play style and how much of a badass you look - and feel - doing it. This, along with its imposing atmosphere and tone setting, fully justifies delving deep into the 3 games, even though, in my opinion, the quality doesn’t necessarily keep the same level of consistency from start to finish.

I’ll be posting my thoughts on the franchise over the next few days, starting, of course, from the beginning.

The first Dishonored was obviously my introduction to the series, and because of that it took a while for me to get used to all the different systems and gameplay mechanics, which can almost feel a bit uncomfortable when you’re as unfamiliar with them as I was. About 45 minutes into it however, I was sold. It is beyond impressive how a game made in 2012 still feels so good mechanically, for the most part at least (seriously, those chains man, WTF). The sense of movement and traversal in this game is fantastic, and it strongly reminded me of the enjoyment I got out of moving around in Sunset Overdrive. Blink, in particular, is a fantastic mechanic that serves as the centrepiece highlighting just how stylish this game is. Another thing I really appreciated was how your use of some of the mechanics relate to outcome. The Heart is such an incredible and unique feature, especially in how it is able to inform and attribute righteous morality - or infamy - to your decisions, and I love how it connects with your personal choices. In fact, I love how the game makes the non-lethal approach more challenging, an interesting in-game commentary about how it takes more effort to be a ‘nice’ person than a ‘self-serving asshole’.

The level design on display is crazy good, with a ton of ways of going about things and a wide array of tools to go about them (the number of weapons, powers, bonecharms and upgrades you can experiment with is awesome). Most if not all levels excel at something I particularly enjoy and which is tied to movement and traversal: verticality. This is done in a highly competent way that I hadn’t experienced in a game quite the same way before, to the point of it feeling daunting until you learn the ropes and go through the missions in a style that most suits your preference. The fact that the upgrades are given by the runes you find ties ability progression to the amount of investment you put into your playthrough, nudging you in the direction of exploration. Which of course, the more you do, the more comfortable and familiar with the levels you become. Ranged combat is overall pretty satisfying, but melee feels quite floaty, and I thought the hitboxes were a bit all over the place. AI is also a bit hit and miss: on the one hand, I love how enemies can take so many different routes that keep you on your toes, but on the other, they often felt a bit too ‘dumb’ with how much they were able to visually miss.

Alongside the whole mechanical and level goodness, there’s this incredibly dark, attractive atmosphere, backed by a beautiful soundtrack, that permeates the entire game. The luring oil painting aesthetics look great and can often disguise some rough texture work. The story isn’t at all the highlight of Dishonored, but I still seem to have enjoyed it more than most: the intro was impactful, the political beats were actually more complex and intricate than I had thought, the dark vibe - which adjusts to how you play - was really fitting and well done, and the supernatural lore component was a nice surprise, making the narrative lean heavily into a well established and fantasised version of the occult. It comes with an anti-climatic ending and it leaves a bit to be desired in terms of unpredictability, but it was still quite enjoyable to me. More praise here needs to go to mission structure. I love how the game doesn’t throw you into the stereotypical tropes where you’re sent out to do something that invariably goes wrong. Here, you have a mission and you do exactly what you’re asked without any scripted ‘unforeseen’ events. A breath of fresh air in game writing as a whole.

To cap it all off, the DLC (which is split into two episodes but it’s essentially one package) is very strong in almost every aspect, from story to mechanics to level design, and interconnected enough to actually make me regret some of the choices I had made in the base game. There are a couple of neat new mechanics, and I feel they absolutely nailed the protagonist and the narrative that anchors him. On top of it, the very first mission features what I consider to be the heaviest emotional moment in the entire series, one that, if you’re following the story, makes you pause and truly consider the broader consequences of the society that has been created - the ones who already played the game probably know I’m talking about the whale torture moment.

Aside from the issues with combat and AI, I feel Dishonored misses a great opportunity to explore light and shadow mechanics with any significant degree of depth, which obviously impacts the stealth experience. Tied to this, I think the way it handles sound propagation is a problem (which, I suspect, is why the devs gave you extra ways of seeing exactly where enemies are). I also had the impression the game started dragging a tad longer than it needed to after a while. This, however, is more a consequence of such big levels since, if you’re not enjoying a particular mission, this can create a state of emotional detachment. Finally, I think a Dishonored recommendation needs to come with the caveat that, for you to fully appreciate this game, you may need to give it at least a couple of playthroughs and experiment with both high and low chaos. This is because, if your goal on a first playthrough is pure stealth, not knowing the levels means the potential for constant saving/reloading is quite high, therefore leading to a more frustrating experience.

If you are able to get past these problems, however, Dishonored deserves a deep dive. There is so much here to be enjoyed that I can’t really imagine anyone coming out of it without feeling fulfilled one way or another. It was an awesome introduction to the Arkane universe, and it got me really excited for the sequel. 8.5/10

Standout missions: House of Pleasure, Lady Boyle’s Last Party (I’m a big fan of Poe’s The Masque of the Red Death) and The Flooded District from the base game; A Captain of Industry (slaughterhouse level) and Delilah’s Masterwork from the DLCs.

Read less
Maddmike

Review Maddmike 4/5 · Jan 5, 2022

Steam Curator

Dishonored is a tremendously good time regardless of whether or not stealth games are your usually genre of choice.

It creates a believable small yet dense open world, fills that world with tons of elements and characters that respond to the player's behavior, and creates a fun combat system using an array of dynamic tools and powers.

If …

Read more

Steam Curator

Dishonored is a tremendously good time regardless of whether or not stealth games are your usually genre of choice.

It creates a believable small yet dense open world, fills that world with tons of elements and characters that respond to the player's behavior, and creates a fun combat system using an array of dynamic tools and powers.

If you're anything like me you'll buy it, play it, and then want to play it again.

Read less
Lygodesma

Review Lygodesma 3/5 · Sep 28, 2021

This has probably been said plenty of times, but Dishonored is a game that very much reminds me of Bioshock Infinite. That's mostly due to its victorian age steam punk environment and semi-comic low realism look but also of course the dynamic mixture of diverse gunplay and ability use which makes up a very fun and peculiar combat play. The …

Read more

This has probably been said plenty of times, but Dishonored is a game that very much reminds me of Bioshock Infinite. That's mostly due to its victorian age steam punk environment and semi-comic low realism look but also of course the dynamic mixture of diverse gunplay and ability use which makes up a very fun and peculiar combat play. The clue it adds is the stealth character which has to be personally pursued, as I found the game way too easy being played completly without stealth approach. That's my advice for everybody: you have to tell yourself to play stealthy, as the game tries to but not properly punishes you for not doing it.

Read less
A_Wilmot

Review A_Wilmot 1/5 · Jul 26, 2021

Such a cool world, such a shit experience...

Right up top: the score is based on my experience and not a hard and fast declaration of the quality of this game WHEN IT WORKS AS IT SHOULD.

For its aesthetics, world, and characters, I'd give this a solid three stars. I'm not fond of the storytelling style, but I'm learning that apart from the absurdity of the Wolfenstein …

Read more

Right up top: the score is based on my experience and not a hard and fast declaration of the quality of this game WHEN IT WORKS AS IT SHOULD.

For its aesthetics, world, and characters, I'd give this a solid three stars. I'm not fond of the storytelling style, but I'm learning that apart from the absurdity of the Wolfenstein games, nothing Bethesda/Arkane has made has actually managed to grab me. It's frustrating, too, because it's not the stories so much as how they're told. I find their approach, in general, distant and lacking in emotion—it always feels like I'm in a playset with people and not engaging with characters. This is the most successful they've been with me so far, and because I picked up all three Dishonored games as part of that bundle on PS4 I'm going to attempt to get through 2 and Death of the Outsider at some point, but jesus I need to take a break after this.

In general I adore stealth when done right. And for the record, I do think it's done right here; I just realized while playing this that I only like stealth when done in third person. I've played enough first person games to be comfortable with them, but for some reason, even after a dozen hours, the movement and systems and traversing the world just never clicked—I felt like I was still in a tutorial right at the end because it just never managed to get its teeth in me. More to the point: the feel of this game never solidified for me.

This was all exacerbated in the run up to the end where during the mission to kill the Lord Regent I was struck by an enemy and a (from what I can tell) pretty well-documented glitch entered the game—the screen held on the moment I was struck, went red, and took upwards of ten to fifteen minutes at a time to finally fade and un-blur. And the more I got struck, the worse it got. So if I got hit once in an encounter, I would be almost blind, thus meaning I would get hit more and then become totally blind. This did not ever disappear. I closed out. I shut off the system entirely. I even uninstalled and re-installed the game, and nothing rectified this. If not for the fact that I bought it over a year earlier I'd likely demand my money back as the final stretch of levels was dizzying and borderline unplayable—and actually, at times, literally unplayable.

Sadly, I cannot separate the good of this game from the rage this bug induced and how much it hampered my overall experience. It's actually the worst bug I think I have encountered in a modern console game. It's enough that when I finished I uninstalled the game entirely—I have, quite sincerely, zero desire to -ever- touch this POS again.

Still curious to try the other two games, but it will be a long damn time before I do. And when I do, I think they will be the last Bethesda/Arkane games I play. I love their shit so much on a conceptual level, but I've tried several times now and they just never manage to grab me beyond base concept. I want to love their stuff but always wind up feeling as if I'm suffering through it. This is not a studio that speaks to me on any genuine level beyond base idea, so I think I'm done.

Read less
PinballWitcher

Review PinballWitcher 4/5 · May 11, 2020

The proof that OP characters are fun

OVERVIEW

  • Rating: 9/10
  • Hours played: 30+
  • Pros: worldbuilding, level design, replay value, playstyle freedom
  • Cons: story lacks emotion and is predictable, low enemy variety, erratic AI

GAMEPLAY

Dishonored is a very interesting take on the stealth/action genre. It can be multiple types of games depending on how you approach it, which means that players are partially …

Read more

OVERVIEW

  • Rating: 9/10
  • Hours played: 30+
  • Pros: worldbuilding, level design, replay value, playstyle freedom
  • Cons: story lacks emotion and is predictable, low enemy variety, erratic AI

GAMEPLAY

Dishonored is a very interesting take on the stealth/action genre. It can be multiple types of games depending on how you approach it, which means that players are partially responsible for the enjoyment they’ll get. It rewards patience and experimentation, but may fail massively for people who prefer linear, straightforward experiences.

The gameplay received most of the attention during development. Corvo, the protagonist, has multiple tools (crossbows, pistols, a blade, grenades) and unique powers that can be combined to create the playstyle that suits each player better. It’s possible to play the entire game on action-mode, running guns blazing, leaving a pile of bodies and making a mess of things. It is also possible to play the entire game without being spotted by enemies or murdering a single soul. And, of course, there’s a lot of room for combinations of both styles.

The amount of freedom is impressive, and it’s also really cool that the game reacts to how you play thanks to the Chaos System. With it, the game keeps track of how much of a mess Corvo is making - how many people he killed, how many times he was spotted and how many bodies he left to be found. In a High Chaos setting players deal with more enemies, more plague-infected rats and NPC’s being a bit more hostile during conversations or when they mention you. Taking the Low Chaos route means that the world will be less hostile and people will be a bit more friendly. The last mission is a fantastic culmination of this, since the setup for it is very different depending on which world state you save is.

Personally, I don’t care much for an open-combat approach on Dishonored, as I dislike first-person melee, but Corvo’s powers do allow for some cool kills if you know what you’re doing. As a stealth game, Dishonored is great, though it has its problems. The AI is often too erratic and there’s a very low enemy variety, meaning that, while the game has multiple options, it never really pushes the players towards the creative ones. That’s why I said that the experience depends on how much comfortable the player is with the idea of experimentation and even replaying missions.

It’s also important to have a defined view of what you want to do with Corvo. On my original playthrough I liked the game a lot, but had many frustrating moments. This was because, while I was trying to play as a stealthy assassin, I was mostly upgrading tools and abilities more suited to a more aggressive/high chaos style. On my second attempt I opted for a mostly non-lethal run, focusing on being a ghost, with powers that would actually help at that job and ignoring the combat-oriented ones. My second playthrough was stress-free; I loved it and cannot think of many stealth games that gave me so much fun.

Level design is mostly great, allowing for multiple paths and solutions by taking Corvo’s varied powers and tools into account. Exploration is properly rewarded too; and for the mass murderers out there, looting is really helpful to make sure Corvo always has enough gold and ammo to stay well equipped for combat. With all of that, Dishonored guarantees high replayability, which is very good for it, since a regular playthrough is fairly short for today’s standards.

NARRATIVE

Story is not Dishonored’s greatest feat. The plot is simplistic and emotionally dry, while also being fairly predictable and lacking memorable characters. It was, however, decent enough to keep me engaged with the gameplay elements, mostly because of its ability to react to how I approached missions and the fact that the villains were so dislikable. I also like that, while the setting is quite awful and tragic, it’s possible to actually act decently and be rewarded for it with the low chaos ending.

There is, however, strength in its worldbuilding. The world is dense and feels lived in, and I enjoyed the amount of nuance that it presented. A lot about the setting can be learned through eavesdropping and reading documents. The oil painting art style is also a brilliant idea that helps to set the mood of the game.

CONCLUSION

Dishonored can be different things to different people. To me, it’s a great stealth game that allows players to experiment and feel rewarded for their creativity. It’s a short undertake that can be savored multiple times. For those who want to try it, take your time to let the game sink in – it will be absolutely worth it!

Read less
logoman900

Review logoman900 4/5 · Jan 29, 2020

8/10

Awesome stealth-action game with a very compelling world and interesting lore. The story, while predictable, was very enjoyable to play through. I also really liked that cast of characters on display here. The DLCs are also really great. 8/10

skinnyapples

Review skinnyapples 4/5 · Jul 25, 2019

Better on the second playthrough

I remember picking up this game way back and hating it. I don't remember liking anything about it. However, a year later I tried it again and had a great time. The gameplay was fun and really challenged the player to think of ways to complete missions. Sometimes I would enjoy stealth and sometimes I just wanted to blast people. …

Read more

I remember picking up this game way back and hating it. I don't remember liking anything about it. However, a year later I tried it again and had a great time. The gameplay was fun and really challenged the player to think of ways to complete missions. Sometimes I would enjoy stealth and sometimes I just wanted to blast people. The story was surprisingly good which I always appreciate in a video game. Overall I would play more games in this universe since the game was fun and a good experience. Wish the characters had a little more to them but they weren't THAT boring.

enter image description here

Read less
Slantindicular

Review Slantindicular 4/5 · Sep 8, 2018

Bring us the girl and wipe away the plauge...

I won't spend too long with this review, since probably more words have already been written about this game than I will ever care to read. But my experiences playing this game for the first time 6 years after it was released might help other people who missed the boat and are thinking about this game.

--The Good--

Don't let …

Read more

I won't spend too long with this review, since probably more words have already been written about this game than I will ever care to read. But my experiences playing this game for the first time 6 years after it was released might help other people who missed the boat and are thinking about this game.

--The Good--

Don't let the hand-holding in the beginning of the game fool you. This game is all about choice and player freedom. You are given some goals and let loose in the game world to figure out for yourself how best to proceed. The level designs give you lots of variety and options, and the game systems are simple enough that they don't get in the way while also being robust enough to allow for all kinds of unexpected moments. I left this game with all kinds of war stories.

For example, in one situation I dropped down on a guard and choked him unconscious, spun around and shot a sleeping dart into another guard before he noticed, and then possessed a rat in the corner of the room. When a third guard game in to see what was going on I walked around behind him as the rat, jumped out of the rat, and knocked out the last guard. This kind of thing can happen all the time, especially if you are patient and wait for things to fall into place just right.

--The Bad--

The art style really matched the way this game played. But besides that the story was relatively weak and the world setting felt a little too similar to Bioshock at certain moments. I did feel emotionally attached to the daughter-figure character by the end though, so it was not a total loss when it came to the storytelling. And the story also didn't get in the way of the game too much (there were no long cut-scenes or monologues or anything like that). When I put down the controller I knew all I needed to know. Me assassin. Me protect princess. Plague bad. Elixir good.

--The Verdict--

In some ways I think this game plays the way Bioshock wanted to play, giving you lots of choice on how you wanted to play, with lots of opportunities to set traps, execute amazing maneuvers, and just generally have all kinds of emergent gameplay experiences. So if that's your thing you really can't go wrong with this game. It rewards even a mild amount of patience with dividends. It is also inexpensive (mine was a used PS3 disc copy for $5). Just don't expect a dazzling story, memorable characters, or an overly interesting world setting.

Read less
Oddkins

Review Oddkins 5/5 · Jan 27, 2013

From the makers of Arx Fatalis and Dark Messiah of Might and Magic comes, drum roll - DISHONORED! Oh noes! Dun dun duhh--. Seriously though, while Arkane's last two games actually were pretty damn good, they still had a few issues of their own. So it is with the utmost surprise and pleasure that Dishonored completely blew-me-the-FRAK away.

Really. There …

Read more

From the makers of Arx Fatalis and Dark Messiah of Might and Magic comes, drum roll - DISHONORED! Oh noes! Dun dun duhh--. Seriously though, while Arkane's last two games actually were pretty damn good, they still had a few issues of their own. So it is with the utmost surprise and pleasure that Dishonored completely blew-me-the-FRAK away.

Really. There was a time when everyone was itching to play this game that I must've been the only one sitting there before release going, "...but there are only two weapons! Three if you count the short-sword thingy! Why is everyone so excited about this? OO-oo-OO you can slow down time! Big deal!" Man was I wrong. In hindsight I am actually really happy that I was such a dork about the whole thing, because: A) I had no expectations whatsoever and had heard/seen very little about the thing when I did actually grab it and B) Who doesn't love a good catharsis and the eating of a large slice of humble pie? Finally, C) YOU CAN FREAKING SLOW DOWN TIME and have the enemies shoot one another... in the FACES... in a garden of roses... at a masquerade ball... where you are disguised as yourself (that is how badass Corvo is.)... where the woman you are to assassinate wants to copulate with you... only you can't tell which one of the three sisters is your actual target and you need to collect clues to figure it out before making your move - stalking about their mansion in the shadows rooting through their bedrooms and READING THEIR DIARIES AND STEALING ALL OF THEIR BASE, type of a thing!

Okay, okay... most levels aren't as intense as that. BUT ALOT OF THEM ARE! The sheer 'guided freedom' that has been programmed into Dishonored is simple enough in design but why then hasn't anyone really done it before? I would argue that Bioshock would possibly be the closest neighbour to the whole 'guided freedom' thing, but really in Bioshock you pretty much where told where to go and what to do - aside from a little bit of map exploration that most everyone would inevitably do anyhow. Within the skill structure and level design in Dishonored there are a plethora of ways to tackle any given mission. On nearly every level, whilst skulking about, I saw sometimes an alternate or even two or three alternate paths to the one that I had chosen and wanted to kick myself for not thinking of them sooner. Thus, I relegated them in my brain-box to be remembered for another play-through... or three. Yup, it's that good.

Dishonored is the best. Maybe the best of 2012. Certainly one of. PLAY IT! And if you've done that already... think about playing it again, or telling others about it!

Best Traits:
- A water-colour realm brought to life.
- Immaculate world design. A shining beacon of a fully realized world and concept created for all to enjoy.
- Talented voice actors... as in Lena Heady from '300' and 'Game of Thrones, Chloe Moretz AKA 'Hit Girl', Michael Madsen, Brad Douriff... a lot of great voices.
- 3 weapons. That completely rock and have many varieties of ammunition type and tie in uses with Corvo's skill trees. The models of which change in physical ways as they are upgraded throughout.
- 2 in one or 3 in one, multi-approach level design where you feel like you need to play through again to experience the whole story.
- Simple, but gripping story that shows in the game world, complete with consequences via player actions/interactions.
- Games this good don't come along often.

Read less